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Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
From grading and preparing harvested vegetables to the tactile probing of a patient 's innermost recesses, mechatronics has become part of our way of life. This cutting-edge volume features the 30 best papers of the 13th International Conference on Mechatronics and Machine Vision in Practice. Although there is no shortage of theoretical and technical detail in these chapters, they have a common theme in that they describe work that has been applied in practice.
The latest generation of visual surveillance systems have adopted recent technological developments in acquisition and communications. These advances have not so much changed the nature of surveillance as extended its reach and reliability. Fundamentally, systems remain relatively unintelligent with human operators remaining central to the threat assessment and response planning procedures found in CCTV installations. Nonetheless, the availability of high-performance computing platforms will ensure that cycle-hungry intellectual property gestating in academic and industrial research programs will have a major impact on the next generation of products. Video-Based Surveillance Systems: Computer Vision and Distributed Processing, surveys works in progress in laboratories from around the world. The first part of the book present the most recent trends in the industrial world including real-time systems for monitoring of indoor and outdoor environments, society infrastructures such as subways and motorways, retail stores and aerial surveillance. Part Two explores current best practices in a chain of algorithms required to perform robust and accurate real-time tracking for motion detection involving rapid and frequent lighting changes, the establishment of accurate temporally consistent object trajectories particularly in crowded scenes, and the classification of object types. Part Three contains contributions which attempt to analyze events unfolding in a monitored scheme. The last part reviews distributed intelligent architectures which are likely to exploit three key recent technological developments in light-weight distributed computing methodologies, and intelligent sensors. Sucharchitectures, in which signal analysis is moving towards sensing devices, can exploit the reduced bandwidth requirements of transmitting knowledge rather than pixels. Video-Based Surveillance Systems: Computer Vision and Distributed Processing provides timely information for professionals working in the areas of surveillance, image processing, computer vision, digital signal processing and telecommunications.
CHAPTER 7: MATCHING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 7. 1 Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 7. 2 Design of the matcher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 7. 3 Model instantiation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 7. 3. 1 Discrimination by size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 7. 3. 2 Discrimination by gross shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 7. 3. 3 Feature attribute matching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 7. 3. 4 Surface attribute matching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 7. 3. 5 Classifying surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 7. 3. 6 Relational consistency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 7. 3. 7 Ordering matches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 7. 4 Verification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 7. 4. 1 Computing model-to-scene transformations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 7. 4. 2 Matching feature frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 7. 4. 3 Matching surface frames. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 7. 4. 4 Verification sensing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 7. 5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 CHAPTER 8: EXPERIMENTAL RESULTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 8. 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 8. 2 Experiment 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 8. 3 Experiment 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 8. 4 Experiment 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 8. 5 Experiment 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 8. 6 Experiment 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 8. 7 Experiment 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 8. 8 Experiment 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 8. 9 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 CHAPTER 9: CONCLUSION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 9. 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 9. 2 Discovering 3-D structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 9. 3 The multi-sensor approach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 9. 4 Limitations of the system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 9. 5 Future directions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 REFERENCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 - viii - APPENDIX: BICUBIC SPLINE SURFACES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 2. Parametric curves and surfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 3. Coons' patches. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 3. 1 Linearly interpolated patches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 3. 2 Hermite interpolation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 3. 3 Curvature continuous patches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Human action analyses and recognition are challenging problems due to large variations in human motion and appearance, camera viewpoint and environment settings. The field of action and activity representation and recognition is relatively old, yet not well-understood by the students and research community. Some important but common motion recognition problems are even now unsolved properly by the computer vision community. However, in the last decade, a number of good approaches are proposed and evaluated subsequently by many researchers. Among those methods, some methods get significant attention from many researchers in the computer vision field due to their better robustness and performance. This book will cover gap of information and materials on comprehensive outlook - through various strategies from the scratch to the state-of-the-art on computer vision regarding action recognition approaches. This book will target the students and researchers who have knowledge on image processing at a basic level and would like to explore more on this area and do research. The step by step methodologies will encourage one to move forward for a comprehensive knowledge on computer vision for recognizing various human actions.
Despite a plethora of scientific literature devoted to vision research and the trend toward integrative research, the borders between disciplines remain a practical difficulty. To address this problem, this book provides a systematic and comprehensive overview of vision from various perspectives, ranging from neuroscience to cognition, and from computational principles to engineering developments. It is written by leading international researchers in the field, with an emphasis on linking multiple disciplines and the impact such synergy can lead to in terms of both scientific breakthroughs and technology innovations. It is aimed at active researchers and interested scientists and engineers in related fields.
Vision has to deal with uncertainty. The sensors are noisy, the prior knowledge is uncertain or inaccurate, and the problems of recovering scene information from images are often ill-posed or underconstrained. This research monograph, which is based on Richard Szeliski's Ph.D. dissertation at Carnegie Mellon University, presents a Bayesian model for representing and processing uncertainty in low level vision. Recently, probabilistic models have been proposed and used in vision. Sze liski's method has a few distinguishing features that make this monograph im portant and attractive. First, he presents a systematic Bayesian probabilistic estimation framework in which we can define and compute the prior model, the sensor model, and the posterior model. Second, his method represents and computes explicitly not only the best estimates but also the level of uncertainty of those estimates using second order statistics, i.e., the variance and covariance. Third, the algorithms developed are computationally tractable for dense fields, such as depth maps constructed from stereo or range finder data, rather than just sparse data sets. Finally, Szeliski demonstrates successful applications of the method to several real world problems, including the generation of fractal surfaces, motion estimation without correspondence using sparse range data, and incremental depth from motion."
Proceedings of the Fifth International School on Neural Networks "E.R. Caianiello" on Visual Attention MechaProceedings of the Fifth International School on Neural Networks "E.R. Caianiello" on Visual Attention Mechanisms, held 23-28 October 2000 in Vietri sul Mare, Italy.nisms, held 23-28 October 2000 in Vietri sul Mare, Italy. The book covers a number of broad themes relevant to visual attention, ranging from computer vision to psychology and physiology of vision. The main theme of the book is the attention processes of vision systems and it aims to point out the analogies and the divergences of biological vision with the frameworks introduced by computer scientists in artificial vision.
Appropriate for upper-division undergraduate- and graduate-level courses in computer vision found in departments of Computer Science, Computer Engineering and Electrical Engineering. This textbook provides the most complete treatment of modern computer vision methods by two of the leading authorities in the field. This accessible presentation gives both a general view of the entire computer vision enterprise and also offers sufficient detail for students to be able to build useful applications. Students will learn techniques that have proven to be useful by first-hand experience and a wide range of mathematical methods.
The contributions for this book have been gathered over several years from conferences held in the series of Mechatronics and Machine Vision in Practice, the latest of which was held in Ankara, Turkey. The essential aspect is that they concern practical applications rather than the derivation of mere theory, though simulations and visualization are important components. The topics range from mining, with its heavy engineering, to the delicate machining of holes in the human skull or robots for surgery on human flesh. Mobile robots continue to be a hot topic, both from the need for navigation and for the task of stabilization of unmanned aerial vehicles. The swinging of a spray rig is damped, while machine vision is used for the control of heating in an asphalt-laying machine. Manipulators are featured, both for general tasks and in the form of grasping fingers. A robot arm is proposed for adding to the mobility scooter of the elderly. Can EEG signals be a means to control a robot? Can face recognition be achieved in varying illumination?"
This proposed text appears to be a good introduction to evolutionary computation for use in applied statistics research. The authors draw from a vast base of knowledge about the current literature in both the design of evolutionary algorithms and statistical techniques. Modern statistical research is on the threshold of solving increasingly complex problems in high dimensions, and the generalization of its methodology to parameters whose estimators do not follow mathematically simple distributions is underway. Many of these challenges involve optimizing functions for which analytic solutions are infeasible. Evolutionary algorithms represent a powerful and easily understood means of approximating the optimum value in a variety of settings. The proposed text seeks to guide readers through the crucial issues of optimization problems in statistical settings and the implementation of tailored methods (including both stand-alone evolutionary algorithms and hybrid crosses of these procedures with standard statistical algorithms like Metropolis-Hastings) in a variety of applications. This book would serve as an excellent reference work for statistical researchers at an advanced graduate level or beyond, particularly those with a strong background in computer science.
This volume contains the articles presented at the 18th International Meshing Roundtable (IMR) organized, in part, by Sandia National Laboratories and held October 25-28, 2009 in Salt Lake City, Utah, USA. The volume presents recent results of mesh generation and adaptation which has applications to finite element simulation. It introduces theoretical and novel ideas with practical potential.
All biological systems with vision move about their environments
and successfully perform many tasks. The same capabilities are
needed in the world of robots. To that end, recent results in
empirical fields that study insects and primates, as well as in
theoretical and applied disciplines that design robots, have
uncovered a number of the principles of navigation. To offer a
unifying approach to the situation, this book brings together ideas
from zoology, psychology, neurobiology, mathematics, geometry,
computer science, and engineering. It contains theoretical
developments that will be essential in future research on the topic
-- especially new representations of space with less complexity
than Euclidean representations possess. These representations allow
biological and artificial systems to compute from images in order
to successfully deal with their environments.
Intelligent Machine Vision: Techniques, Implementations & Applications brings together the central issues involved in this exciting and topical subject.Drawing on half a century of combined experience, the authors describe state of the art and the latest developments in the field, including:- fundamentals of 'intelligent' image processing, specifically intended for Machine Vision systems;- algorithm optimization;- implementation in high-speed electronic digital hardware;- implementation in an integrated high-level software environment;- applications for industrial product quality and process control.There are hundreds of illustrations in the book, most of them created using the author's 'PIP' software - a sophisticated intelligent image processing package.A demonstration version of this software, as well as numerous examples from the book, are available at the authors' Web site: http://bruce.cs.cf.ac.uk/bruce/index.html
This book defines the emerging field of Active Perception which
calls for studying perception coupled with action. It is devoted to
technical problems related to the design and analysis of
intelligent systems possessing perception such as the existing
biological organisms and the "seeing" machines of the future. Since
the appearance of the first technical results on active vision,
researchers began to realize that perception -- and intelligence in
general -- is not transcendental and disembodied. It is becoming
clear that in the effort to build intelligent visual systems,
consideration must be given to the fact that perception is
intimately related to the physiology of the perceiver and the tasks
that it performs. This viewpoint -- known as Purposive,
Qualitative, or Animate Vision -- is the natural evolution of the
principles of Active Vision. The seven chapters in this volume
present various aspects of active perception, ranging from general
principles and methodological matters to technical issues related
to navigation, manipulation, recognition, learning, planning,
reasoning, and topics related to the neurophysiology of intelligent
systems.
The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character animation process are proposed. Although abandoning the concept of a kinematic skeleton, both techniques can be directly integrated in the traditional pipeline, generating animations with realistic body deformations. Thereafter, three passive performance capture methods are presented which employ a deformable model as underlying scene representation. The techniques are able to jointly reconstruct spatio-temporally coherent time-varying geometry, motion, and textural surface appearance of subjects wearing loose and everyday apparel. Moreover, the acquired high-quality reconstructions enable us to render realistic 3D Videos. At the end, two novel algorithms for processing mesh animations are described. The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations. The methods described in the thesis can be regarded as solutions to specific problems or important building blocks for a larger application. As a whole, they form a powerful system to accurately capture, manipulate and realistically render realworld human performances, exceeding the capabilities of many related capture techniques. By this means, we are able to correctly capture the motion, the timevarying details and the texture information of a real human performing, and transform it into a fully-rigged character animation, that can be directly used by an animator, or use it to realistically display the actor from arbitrary viewpoints.
This book provides an interdisciplinary look at emerging trends in signal processing and biomedicine found at the intersection of healthcare, engineering, and computer science. Bringing together expanded versions of selected papers presented at the 2020 IEEE Signal Processing in Medicine and Biology Symposium (IEEE SPMB), it examines the vital role signal processing plays in enabling a new generation of technology based on big data and looks at applications ranging from medical electronics to data mining of electronic medical records. Topics covered include analysis of medical images, machine learning, biomedical nanosensors, wireless technologies, and instrumentation and electrical stimulation. Biomedical Sensing and Analysis: Signal Processing in Medicine and Biology presents tutorials and examples of successful applications, and will appeal to a wide range of professionals, researchers, and students interested in applications of signal processing, medicine, and biology. Presents an interdisciplinary look at research trends in signal processing and biomedicine; Promotes collaboration between healthcare practitioners and signal processing researchers; Includes tutorials and examples of successful applications.
Fuzzy Models and Algorithms for Pattern Recognition and Image Processing presents a comprehensive introduction of the use of fuzzy models in pattern recognition and selected topics in image processing and computer vision. Unique to this volume in the Kluwer Handbooks of Fuzzy Sets Series is the fact that this book was written in its entirety by its four authors. A single notation, presentation style, and purpose are used throughout. The result is an extensive unified treatment of many fuzzy models for pattern recognition. The main topics are clustering and classifier design, with extensive material on feature analysis relational clustering, image processing and computer vision. Also included are numerous figures, images and numerical examples that illustrate the use of various models involving applications in medicine, character and word recognition, remote sensing, military image analysis, and industrial engineering.
This book proposes a new approach to handle the problem of limited training data. Common approaches to cope with this problem are to model the shape variability independently across predefined segments or to allow artificial shape variations that cannot be explained through the training data, both of which have their drawbacks. The approach presented uses a local shape prior in each element of the underlying data domain and couples all local shape priors via smoothness constraints. The book provides a sound mathematical foundation in order to embed this new shape prior formulation into the well-known variational image segmentation framework. The new segmentation approach so obtained allows accurate reconstruction of even complex object classes with only a few training shapes at hand.
This work presents lines of investigation and scientific achievements of the Ukrainian school of optimization theory and adjacent disciplines. These include the development of approaches to mathematical theories, methodologies, methods, and application systems for the solution of applied problems in economy, finances, energy saving, agriculture, biology, genetics, environmental protection, hardware and software engineering, information protection, decision making, pattern recognition, self-adapting control of complicated objects, personnel training, etc. The methods developed include sequential analysis of variants, nondifferential optimization, stochastic optimization, discrete optimization, mathematical modeling, econometric modeling, solution of extremum problems on graphs, construction of discrete images and combinatorial recognition, etc. Some of these methods became well known in the world's mathematical community and are now known as classic methods.
Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.
The book discusses how augmented intelligence can increase the efficiency and speed of diagnosis in healthcare organizations. The concept of augmented intelligence can reflect the enhanced capabilities of human decision-making in clinical settings when augmented with computation systems and methods. It includes real-life case studies highlighting impact of augmented intelligence in health care. The book offers a guided tour of computational intelligence algorithms, architecture design, and applications of learning in healthcare challenges. It presents a variety of techniques designed to represent, enhance, and empower multi-disciplinary and multi-institutional machine learning research in healthcare informatics. It also presents specific applications of augmented intelligence in health care, and architectural models and frameworks-based augmented solutions.
Machine Vision Algorithms in Java provides a comprehensive introduction to the algorithms and techniques associated with machine vision systems. The Java programming language is also introduced, with particular reference to its imaging capabilities. The book contains explanations of key machine vision techniques and algorithms, along with the associated Java source code.Special features include: - A complete self-contained treatment of the topics and techniques essential to the understanding and implementation of machine vision.- An introduction to object-oriented programming and to the Java programming language, with particular reference to its imaging capabilities.- Java source code for a wide range of practical image processing and analysis functions.- Readers will be given the opportunity to download a fully functional Java-based visual programming environment for machine vision, available via the WWW. This contains over 200 image processing, manipulation and analysis functions and will enable users to implement many of the ideas covered in this book. - Details relating to the design of a Java-based visual programming environment for machine vision.- An introduction to the Java 2D imaging and Java Advanced Imaging (JAI) APIs- A wide range of illustrative examples.- Practical treatment of the subject matter. This book is aimed at senior undergraduate and postgraduate students in engineering and computer science as well as practitioners in machine vision who may wish to update or expand their knowledge of the subject. The techniques and algorithms of machine vision are expounded in a way that will be understood not only by specialists but also by those who are less familiar with the topic.
This edited book explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It will enable those interested in visualisation techniques to gain a better understanding of the applications that can be used in visualisation, imaging and analysis, education, engagement and training. The reader will also be able to learn about the use of visualisation techniques and technologies for the historical and forensic settings. The chapters presented in this volume cover such a diverse range of topics, with something for everyone. We present here chapters on 3D visualising novel stent grafts to aid treatment of aortic aneuryms; confocal microscopy constructed vascular models in patient education; 3D patient specific virtual reconstructions in surgery; virtual reality in upper limb rehabilitation in patients with multiple sclerosis and virtual clinical wards. In addition, we present chapters in artificial intelligence in ultrasound guided regional anaesthesia; carpal tunnel release visualisation techniques; visualising for embryology education and artificial intelligence data on bone mechanics. Finally we conclude with chapters on visualising patient communication in a general practice setting; digital facial depictions of people from the past; instructor made cadaveric videos, novel cadaveric techniques for enhancing visualisation of the human body and finally interactive educational videos and screencasts. This book explores the use of technologies from a range of fields to provide engaging and meaningful visual representations of the biomedical sciences. It is therefore an interesting read for researchers, developers and educators who want to learn how visualisation techniques can be used successfully for a variety of purposes, such as educating students or training staff, interacting with patients and biomedical procedures in general. |
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