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Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
Computational modeling and simulation has developed and expanded into a diverse range of fields such as digital signal processing, image processing, robotics, systems biology, and many more; enhancing the need for a diversifying problem solving applications in this area. Efficiency and Scalability Methods for Computational Intellect presents various theories and methods for approaching the problem of modeling and simulating intellect in order to target computation efficiency and scalability of proposed methods. Researchers, instructors, and graduate students will benefit from this current research and will in turn be able to apply the knowledge in an effective manner to gain an understanding of how to improve this field.
Various fundamental applications in computer vision and machine learning require finding the basis of a certain subspace. Examples of such applications include face detection, motion estimation, and activity recognition. An increasing interest has been recently placed on this area as a result of significant advances in the mathematics of matrix rank optimization. Interestingly, robust subspace estimation can be posed as a low-rank optimization problem, which can be solved efficiently using techniques such as the method of Augmented Lagrange Multiplier. In this book, the authorsdiscuss fundamental formulations and extensions for low-rank optimization-based subspace estimation and representation. By minimizing the rank of the matrix containing observations drawn from images, the authors demonstrate how to solve four fundamental computer vision problems, including video denosing, background subtraction, motion estimation, and activity recognition."
Computer and Machine Vision: Theory, Algorithms, Practicalities (previously entitled Machine Vision) clearly and systematically presents the basic methodology of computer and machine vision, covering the essential elements of the theory while emphasizing algorithmic and practical design constraints. This fully revised fourth edition has brought in more of the concepts and applications of computer vision, making it a very comprehensive and up-to-date tutorial text suitable for graduate students, researchers and R&D engineers working in this vibrant subject. Key features include: Practical examples and case studies give the ins and outs of developing real-world vision systems, giving engineers the realities of implementing the principles in practice. New chapters containing case studies on surveillance and driver assistance systems give practical methods on these cutting-edge applications in computer vision. Necessary mathematics and essential theory are made approachable by careful explanations and well-illustrated examples. Updated content and new sections cover topics such as human iris location, image stitching, line detection using RANSAC, performance measures, and hyperspectral imaging. The recent developments section now included in each chapter will be useful in bringing students and practitioners up to date with the subject. Roy Davies is Emeritus Professor of Machine Vision at Royal Holloway, University of London. He has worked on many aspects of vision, from feature detection to robust, real-time implementations of practical vision tasks. His interests include automated visual inspection, surveillance, vehicle guidance and crime detection. He has published more than 200 papers, and three books - Machine Vision: Theory, Algorithms, Practicalities (1990), Electronics, Noise and Signal Recovery (1993), and Image Processing for the Food Industry (2000); the first of these has been widely used internationally for more than 20 years, and is now out in this much enhanced fourth edition. Roy holds a DSc at the University of London, and has been awarded Distinguished Fellow of the British Machine Vision Association, and Fellow of the International Association of Pattern Recognition. Mathematics and essential theory are made approachable by careful explanations and well-illustrated examples.Updated content and new sections cover topics such as human iris location, image stitching, line detection using RANSAC, performance measures, and hyperspectral imaging.The recent developments section now included in each chapter will be useful in bringing students and practitioners up to date with the subject."
Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of 'crowds' of people. This interest spans several scientific areas that includes Computer Vision, Computer Graphics, and Pedestrian Evacuation Dynamics. Despite the fact that these different scientific fields are trying to model the same physical entity (i.e. a crowd of people), research ideas have evolved independently. As a result each discipline has developed techniques and perspectives that are characteristically their own. The goal of this book is to provide the readers a comprehensive map towards the common goal of better analyzing and synthesizing the pedestrian movement in dense, heterogeneous crowds. The book is organized into different parts that consolidate various aspects of research towards this common goal, namely the modeling, simulation, and visual analysis of crowds. Through this book, readers will see the common ideas and vision as well as the different challenges and techniques, that will stimulate novel approaches to fully grasping "crowds."
Remarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in human-computer interaction and human-human communication. For instance, a user's focus of attention is useful in interpreting the user's intentions, their understanding of the conversation, and their attitude towards the conversation. In human face-to-face communication, eye gaze plays an important role in floor management, grounding, and engagement in conversation. Eye Gaze in Intelligent User Interfaces draws on ideas from a number of contributors working on how attentional information can be applied to novel intelligent interfaces. Part I focuses on analyzing human eye gaze behaviors to reveal characteristics of human communication and cognition; Part II addresses estimation and prediction of the cognitive state of the users using gaze information; and Part III presents proposals of novel gaze-aware interfaces which integrate eye-trackers as a system component. The contributions highlight a direction for the future of human-computer interaction, and discuss issues in human attentional behaviors and face-to-face communication which are essential in designing gaze aware interactive interfaces.
The research and exploitation of optoelectronic properties in the industrial branch of electronics is becoming more popular each day due to the important role they play in the development of a large variety of sensors, devices, and systems for identifying, measuring, and constructing. While optoelectronics study the applications of electronic devices that source, detect, and transform light, machine vision generates and detects light in order to provide imaging-based automatic inspections and analysis for such applications as automatic object and environmental inspection, process control, and robot/mobile machine guidance in industry. Machine vision is less efficient without optoelectronics, and thus, it is important to investigate the theoretical approaches to different optoelectronic devices available for machine vision as well as current scanning technologies. Examining Optoelectronics in Machine Vision and Applications in Industry 4.0 focuses on the examination of emerging technologies for the design, fabrication, and implementation of optoelectronic sensors, devices, and systems in a machine vision approach to support industrial, commercial, and scientific applications. The book covers topics such as the design, fabrication, and implementation of sensors and devices as well as the development viewpoint of optoelectronic systems and artificial vision techniques using optoelectronic devices. The interaction and informational communication between all these mentioned devices in the complex solution of the same task is the subject of modern challenges in Industry 4.0. Thus, this book supports engineers, technology developers, academicians, researchers, and students who seek machine vision techniques for detection, measurement, and 3D reconstruction.
This book provides a comprehensive introduction to all major topics in digital signal processing (DSP). The book is designed to serve as a textbook for courses offered to undergraduate students enrolled in electrical, electronics, and communication engineering disciplines. The text is augmented with many illustrative examples for easy understanding of the topics covered. Every chapter contains several numerical problems with answers followed by question-and-answer type assignments. The detailed coverage and pedagogical tools make this an ideal textbook for students and researchers enrolled in electrical engineering and related programs.
This book constitutes the refereed proceedings of the 7th IFIP WG 5.5/SOCOLNET Advanced Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2016, held in Costa de Caparica, Portugal, in April 2016. The 53 revised full papers were carefully reviewed and selected from 112 submissions. The papers present selected results produced in engineering doctoral programs and focus on research, development, and application of cyber-physical systems. Research results and ongoing work are presented, illustrated and discussed in the following areas: enterprise collaborative networks; ontologies; Petri nets; manufacturing systems; biomedical applications; intelligent environments; control and fault tolerance; optimization and decision support; wireless technologies; energy: smart grids, renewables, management, and optimization; bio-energy; and electronics.
A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space of appearance data that needs to be acquired. This book presents a general framework based on the inherent coherency in the appearance data of materials to make image-based appearance modeling more tractable. We observe that this coherence manifests itself as low-dimensional structure in the appearance data, and by identifying this structure we can take advantage of it to simplify the major processes in the appearance modeling pipeline. This framework consists of two key components, namely the coherence structure and the accompanying reconstruction method to fully recover the low-dimensional appearance data from sparse measurements. Our investigation of appearance coherency has led to three major forms of low-dimensional coherence structure and three types of coherency-based reconstruction upon which our framework is built. This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition of real material samples to user-assisted modeling from a photograph, from synthesis of volumes to editing of material properties, and from efficient rendering algorithms to physical fabrication of objects. In this book we present several techniques built on this coherency framework to handle various appearance modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We believe that coherency-based appearance modeling will make it easier and more feasible for practitioners to bring computer graphics imagery to life. This book is aimed towards readers with an interest in computer graphics. In particular, researchers, practitioners and students will benefit from this book by learning about the underlying coherence in appearance structure and how it can be utilized to improve appearance modeling. The specific techniques presented in our manuscript can be of value to anyone who wishes to elevate the realism of their computer graphics imagery. For understanding this book, an elementary background in computer graphics is assumed, such as from an introductory college course or from practical experience with computer graphics.
"Computer and Information Sciences" is a unique and comprehensive review of advanced technology and research in the field of Information Technology. It provides an up to date snapshot of research in Europe and the Far East (Hong Kong, Japan and China) in the most active areas of information technology, including Computer Vision, Data Engineering, Web Engineering, Internet Technologies, Bio-Informatics and System Performance Evaluation Methodologies.
When comparing machine vision systems to the visual systems of humans and animals, there is much to be learned in terms of object segmentation, lighting invariance, and recognition of object categories. Studying the biological systems and applying the findings to the structure of computational vision models and artificial vision systems aims to be an essential approach of advancing the field of machine vision. Developing and Applying Biologically-Inspired Vision Systems: Interdisciplinary Concepts provides interdisciplinary research which evaluates the performance of machine visual models and systems in comparison to biological systems. Blending the ideas of current scientific knowledge and biological vision, this collection of new ideas intends to inspire approaches and cross-disciplinary research to applications in machine vision.
This book is the proceedings of the 3rd World Conference on Soft Computing (WCSC), which was held in San Antonio, TX, USA, on December 16-18, 2013. It presents start-of-the-art theory and applications of soft computing together with an in-depth discussion of current and future challenges in the field, providing readers with a 360 degree view on soft computing. Topics range from fuzzy sets, to fuzzy logic, fuzzy mathematics, neuro-fuzzy systems, fuzzy control, decision making in fuzzy environments, image processing and many more. The book is dedicated to Lotfi A. Zadeh, a renowned specialist in signal analysis and control systems research who proposed the idea of fuzzy sets, in which an element may have a partial membership, in the early 1960s, followed by the idea of fuzzy logic, in which a statement can be true only to a certain degree, with degrees described by numbers in the interval [0,1]. The performance of fuzzy systems can often be improved with the help of optimization techniques, e.g. evolutionary computation, and by endowing the corresponding system with the ability to learn, e.g. by combining fuzzy systems with neural networks. The resulting "consortium" of fuzzy, evolutionary, and neural techniques is known as soft computing and is the main focus of this book.
Computer Vision and Pattern Recognition (CVPR) together play an important role in the processes involved in environmental informatics due to their pervasive, non-destructive, effective, and efficient natures. As a result, CVPR has made significant contributions to the field of environmental informatics by enabling multi-modal data fusion and feature extraction, supporting fast and reliable object detection and classification, and mining the intrinsic relationship between different aspects of environmental data. Computer Vision and Pattern Recognition in Environmental Informatics describes a number of methods and tools for image interpretation and analysis, which enables observation, modelling, and understanding of environmental targets. In addition to case studies on monitoring and modeling plant, soil, insect, and aquatic animals, this publication includes discussions on innovative new ideas related to environmental monitoring, automatic fish segmentation and recognition, real-time motion tracking systems, sparse coding and decision fusion, and cell phone image-based classification and provides useful references for professionals, researchers, engineers, and students with various backgrounds within a multitude of communities.
Artificial Intelligence (AI) is penetrating in all sciences as a multidisciplinary approach. However, adopting the theory of AI including computer vision and computer audition to urban intellectual space, is always difficult for architecture and urban planners. This book overcomes this challenge through a conceptual framework by merging computer vision and audition to urban studies based on a series of workshops called Remorph, conducted by Tehran Urban Innovation Center (TUIC).
This book contains the full papers presented at the MICCAI 2013 workshop Computational Methods and Clinical Applications for Spine Imaging. The workshop brought together researchers representing several fields, such as Biomechanics, Engineering, Medicine, Mathematics, Physics and Statistic. The works included in this book present and discuss new trends in those fields, using several methods and techniques in order to address more efficiently different and timely applications involving signal and image acquisition, image processing and analysis, image segmentation, image registration and fusion, computer simulation, image based modelling, simulation and surgical planning, image guided robot assisted surgical and image based diagnosis.
This leading-edge study focuses on the latest techniques in analysing and representing the complex, multi-layered data now available to geographers studying urban zones and their populations. The volume tracks the successful results of the SPANGEO Project, which was set up in 2005 to standardize, and share, the syncretic, multinational mapping techniques already developed by geographers and computer scientists. SPANGEO sought new and responsive ways of visualising urban geographical and social data that reflected the fine-grained detail of the inputs. It allowed for visual representation of the large and complex networks and flows which are such an integral feature of the dynamism of urban geography. SPANGEO developed through the 'visual analytics loop' in which geographers collaborated with computer scientists by feeding data into the design of visualisations that in turn spawned the urge to incorporate more varied data into the visualisation. This volume covers all the relevant aspects, from conceptual principles to the tools of network analysis and the actual results flowing from their deployment. Detailed case studies set out in this volume include spatial multi-level analyses of flows in airports and sea ports, as well as the fascinating scientific networks in European cities. The volume shows how the primary concern of geography-the interaction of society with physical space-has been revivified by the complexities of new cartographical and statistical methodologies, which allow for highly detailed mapping and far more powerful computer analysis of spatial relationships."
In contrast with previous books on mechatronics and machine vision in practice, a significant number of chapters focus on systems designed for human interaction and deciphering human motion. Examples illustrate assistive actuation of hip joints, the augmentation of touch sense in artificial hand prostheses and helping stroke survivors in repetitive motion therapy. Interactive mechatronics and the experience of developing machine interfaces has enabled an examination of how we use mechatronics in the service of training, and even to consider why computer games perhaps appear to capture attention so much more readily than a human instructor! Mechatronics continues to be an exciting and developing field. It is now an essential part of our world and living experience. This and the previous books in this series illustrate the journey in developing the use of mechatronics so far. We anticipate that you will find the chapters here an equal source of inspiration for new devices to solve the challenges of new applications, and of course as a resource for teaching and inspiring the new generation of mechatronics engineers.
The focus of this book is the modeling of the location of economic activities, measured in terms of employment, in land-use and transportation systems. These measures are key inputs to models at intra-urban scales of the flows of persons and goods for both urban and transport planning. The models described here are either components of comprehensive models or specialist studies. Economic activities can be defined in terms of jobs or private-sector firms and public service organisations. Different levels of aggregation are used both in terms of organisational and geographical dimensions. In the case of firms and public organizations, a distinction can be made between the organizations themselves and corresponding establishments. For urban simulation models, it is the location of establishments that is important. At the more coarse levels of aggregation that are usually used in comprehensive models, firms and organizations are aggregated into sectors.
Sensor technologies play a large part in modern life as they are present in security systems, digital cameras, smartphones, and motion sensors. While these devices are always evolving, research is being done to further develop this technology to help detect and analyze threats, perform in-depth inspections, and perform tracking services. Developing and Applying Optoelectronics in Machine Vision evaluates emergent research and theoretical concepts in scanning devices and 3D reconstruction technologies being used to measure their environment. Examining the development of the utilization of machine vision practices and research, optoelectronic devices, and sensor technologies, this book is ideally suited for academics, researchers, students, engineers, and technology developers.
Video segmentation has become one of the core areas in visual signal processing research. The objective of Video Segmentation and Its Applications is to present the latest advances in video segmentation and analysis techniques while covering the theoretical approaches, real applications and methods being developed in the computer vision and video analysis community. The book will also provide researchers and practitioners a comprehensive understanding of state-of-the-art of video segmentation techniques and a resource for potential applications and successful practice.
This book addresses higher-lower level decision autonomy for autonomous vehicles, and discusses the addition of a novel architecture to cover both levels. The proposed framework's performance and stability are subsequently investigated by employing different meta-heuristic algorithms. The performance of the proposed architecture is shown to be largely independent of the algorithms employed; the use of diverse algorithms (subjected to the real-time performance of the algorithm) does not negatively affect the system's real-time performance. By analyzing the simulation results, the book demonstrates that the proposed model provides perfect mission timing and task management, while also guaranteeing secure deployment. Although mainly intended as a research work, the book's review chapters and the new approaches developed here are also suitable for use in courses for advanced undergraduate or graduate students.
Interest in computer vision and image processing has grown in recent years with the advancement of everyday technologies such as smartphones, computer games, and social robotics. These advancements have allowed for advanced algorithms that have improved the processing capabilities of these technologies. Advancements in Computer Vision and Image Processing is a critical scholarly resource that explores the impact of new technologies on computer vision and image processing methods in everyday life. Featuring coverage on a wide range of topics including 3D visual localization, cellular automata-based structures, and eye and face recognition, this book is geared toward academicians, technology professionals, engineers, students, and researchers seeking current research on the development of sophisticated algorithms to process images and videos in real time.
The central object of this book is the measure of geometric quantities describing N a subset of the Euclidean space (E ,), endowed with its standard scalar product. Let us state precisely what we mean by a geometric quantity. Consider a subset N S of points of the N-dimensional Euclidean space E , endowed with its standard N scalar product. LetG be the group of rigid motions of E . We say that a 0 quantity Q(S) associated toS is geometric with respect toG if the corresponding 0 quantity Q[g(S)] associated to g(S) equals Q(S), for all g?G . For instance, the 0 diameter ofS and the area of the convex hull ofS are quantities geometric with respect toG . But the distance from the origin O to the closest point ofS is not, 0 since it is not invariant under translations ofS. It is important to point out that the property of being geometric depends on the chosen group. For instance, ifG is the 1 N group of projective transformations of E , then the property ofS being a circle is geometric forG but not forG , while the property of being a conic or a straight 0 1 line is geometric for bothG andG . This point of view may be generalized to any 0 1 subsetS of any vector space E endowed with a groupG acting on it.
Digital geometry emerged as an independent discipline in the second half of the last century. It deals with geometric properties of digital objects and is developed with the unambiguous goal to provide rigorous theoretical foundations for devising new advanced approaches and algorithms for various problems of visual computing. Different aspects of digital geometry have been addressed in the literature. This book is the first one that explicitly focuses on the presentation of the most important digital geometry algorithms. Each chapter provides a brief survey on a major research area related to the general volume theme, description and analysis of related fundamental algorithms, as well as new original contributions by the authors. Every chapter contains a section in which interesting open problems are addressed.
This book presents a comprehensive treatise on Riemannian geometric computations and related statistical inferences in several computer vision problems. This edited volume includes chapter contributions from leading figures in the field of computer vision who are applying Riemannian geometric approaches in problems such as face recognition, activity recognition, object detection, biomedical image analysis, and structure-from-motion. Some of the mathematical entities that necessitate a geometric analysis include rotation matrices (e.g. in modeling camera motion), stick figures (e.g. for activity recognition), subspace comparisons (e.g. in face recognition), symmetric positive-definite matrices (e.g. in diffusion tensor imaging), and function-spaces (e.g. in studying shapes of closed contours). |
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