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Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of 'crowds' of people. This interest spans several scientific areas that includes Computer Vision, Computer Graphics, and Pedestrian Evacuation Dynamics. Despite the fact that these different scientific fields are trying to model the same physical entity (i.e. a crowd of people), research ideas have evolved independently. As a result each discipline has developed techniques and perspectives that are characteristically their own. The goal of this book is to provide the readers a comprehensive map towards the common goal of better analyzing and synthesizing the pedestrian movement in dense, heterogeneous crowds. The book is organized into different parts that consolidate various aspects of research towards this common goal, namely the modeling, simulation, and visual analysis of crowds. Through this book, readers will see the common ideas and vision as well as the different challenges and techniques, that will stimulate novel approaches to fully grasping "crowds."
This book constitutes the refereed proceedings of the 7th IFIP WG 5.5/SOCOLNET Advanced Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2016, held in Costa de Caparica, Portugal, in April 2016. The 53 revised full papers were carefully reviewed and selected from 112 submissions. The papers present selected results produced in engineering doctoral programs and focus on research, development, and application of cyber-physical systems. Research results and ongoing work are presented, illustrated and discussed in the following areas: enterprise collaborative networks; ontologies; Petri nets; manufacturing systems; biomedical applications; intelligent environments; control and fault tolerance; optimization and decision support; wireless technologies; energy: smart grids, renewables, management, and optimization; bio-energy; and electronics.
Based on the successful 2014 book published by Apress, this textbook edition is expanded to provide a comprehensive history and state-of-the-art survey for fundamental computer vision methods and deep learning. With over 800 essential references, as well as chapter-by-chapter learning assignments, both students and researchers can dig deeper into core computer vision topics and deep learning architectures. The survey covers everything from feature descriptors, regional and global feature metrics, feature learning architectures, deep learning, neuroscience of vision, neural networks, and detailed example architectures to illustrate computer vision hardware and software optimization methods. To complement the survey, the textbook includes useful analyses which provide insight into the goals of various methods, why they work, and how they may be optimized. The text delivers an essential survey and a valuable taxonomy, thus providing a key learning tool for students, researchers and engineers, to supplement the many effective hands-on resources and open source projects, such as OpenCV and other imaging and deep learning tools.
Remarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in human-computer interaction and human-human communication. For instance, a user's focus of attention is useful in interpreting the user's intentions, their understanding of the conversation, and their attitude towards the conversation. In human face-to-face communication, eye gaze plays an important role in floor management, grounding, and engagement in conversation. Eye Gaze in Intelligent User Interfaces draws on ideas from a number of contributors working on how attentional information can be applied to novel intelligent interfaces. Part I focuses on analyzing human eye gaze behaviors to reveal characteristics of human communication and cognition; Part II addresses estimation and prediction of the cognitive state of the users using gaze information; and Part III presents proposals of novel gaze-aware interfaces which integrate eye-trackers as a system component. The contributions highlight a direction for the future of human-computer interaction, and discuss issues in human attentional behaviors and face-to-face communication which are essential in designing gaze aware interactive interfaces.
Computer Vision and Pattern Recognition (CVPR) together play an important role in the processes involved in environmental informatics due to their pervasive, non-destructive, effective, and efficient natures. As a result, CVPR has made significant contributions to the field of environmental informatics by enabling multi-modal data fusion and feature extraction, supporting fast and reliable object detection and classification, and mining the intrinsic relationship between different aspects of environmental data. Computer Vision and Pattern Recognition in Environmental Informatics describes a number of methods and tools for image interpretation and analysis, which enables observation, modelling, and understanding of environmental targets. In addition to case studies on monitoring and modeling plant, soil, insect, and aquatic animals, this publication includes discussions on innovative new ideas related to environmental monitoring, automatic fish segmentation and recognition, real-time motion tracking systems, sparse coding and decision fusion, and cell phone image-based classification and provides useful references for professionals, researchers, engineers, and students with various backgrounds within a multitude of communities.
This text presents techniques for describing image textures. Contrary to the usual practice of embedding the images to known modelling frameworks borrowed from statistical physics or other domains, this book deduces the Gibbs models from basic image features and tailors the modelling framework to the images. This approach results in more general Gibbs models than can be either Markovian or non-Markovian and possess arbitrary interaction structures and strengths. The book presents computationally feasible algorithms for parameter estimation and image simulation and demonstrates their abilities and limitations by numerous experimental results. The book avoids too abstract mathematical constructions and gives explicit image-based explanations of all the notions involved.
"Computer and Information Sciences" is a unique and comprehensive review of advanced technology and research in the field of Information Technology. It provides an up to date snapshot of research in Europe and the Far East (Hong Kong, Japan and China) in the most active areas of information technology, including Computer Vision, Data Engineering, Web Engineering, Internet Technologies, Bio-Informatics and System Performance Evaluation Methodologies.
"Advanced Technologies in Ad Hoc and Sensor Networks "collects selected papers from the 7th China Conference on Wireless Sensor Networks (CWSN2013) held in Qingdao, October 17-19, 2013. The book features state-of-the-art studies on Sensor Networks in China with the theme of Advances in wireless sensor networks of China . The selected works can help promote development of sensor network technology towards interconnectivity, resource sharing, flexibility and high efficiency. Researchers and engineers in the field of sensor networks can benefit from the book. Xue Wang is a professor at Tsinghua University; Li Cui is a professor at Institute of Computing Technology, Chinese Academy of Sciences; Zhongwen Guo is a professor at Ocean University of China."
Interest in computer vision and image processing has grown in recent years with the advancement of everyday technologies such as smartphones, computer games, and social robotics. These advancements have allowed for advanced algorithms that have improved the processing capabilities of these technologies. Advancements in Computer Vision and Image Processing is a critical scholarly resource that explores the impact of new technologies on computer vision and image processing methods in everyday life. Featuring coverage on a wide range of topics including 3D visual localization, cellular automata-based structures, and eye and face recognition, this book is geared toward academicians, technology professionals, engineers, students, and researchers seeking current research on the development of sophisticated algorithms to process images and videos in real time.
Sensor technologies play a large part in modern life as they are present in security systems, digital cameras, smartphones, and motion sensors. While these devices are always evolving, research is being done to further develop this technology to help detect and analyze threats, perform in-depth inspections, and perform tracking services. Developing and Applying Optoelectronics in Machine Vision evaluates emergent research and theoretical concepts in scanning devices and 3D reconstruction technologies being used to measure their environment. Examining the development of the utilization of machine vision practices and research, optoelectronic devices, and sensor technologies, this book is ideally suited for academics, researchers, students, engineers, and technology developers.
This leading-edge study focuses on the latest techniques in analysing and representing the complex, multi-layered data now available to geographers studying urban zones and their populations. The volume tracks the successful results of the SPANGEO Project, which was set up in 2005 to standardize, and share, the syncretic, multinational mapping techniques already developed by geographers and computer scientists. SPANGEO sought new and responsive ways of visualising urban geographical and social data that reflected the fine-grained detail of the inputs. It allowed for visual representation of the large and complex networks and flows which are such an integral feature of the dynamism of urban geography. SPANGEO developed through the 'visual analytics loop' in which geographers collaborated with computer scientists by feeding data into the design of visualisations that in turn spawned the urge to incorporate more varied data into the visualisation. This volume covers all the relevant aspects, from conceptual principles to the tools of network analysis and the actual results flowing from their deployment. Detailed case studies set out in this volume include spatial multi-level analyses of flows in airports and sea ports, as well as the fascinating scientific networks in European cities. The volume shows how the primary concern of geography-the interaction of society with physical space-has been revivified by the complexities of new cartographical and statistical methodologies, which allow for highly detailed mapping and far more powerful computer analysis of spatial relationships."
A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space of appearance data that needs to be acquired. This book presents a general framework based on the inherent coherency in the appearance data of materials to make image-based appearance modeling more tractable. We observe that this coherence manifests itself as low-dimensional structure in the appearance data, and by identifying this structure we can take advantage of it to simplify the major processes in the appearance modeling pipeline. This framework consists of two key components, namely the coherence structure and the accompanying reconstruction method to fully recover the low-dimensional appearance data from sparse measurements. Our investigation of appearance coherency has led to three major forms of low-dimensional coherence structure and three types of coherency-based reconstruction upon which our framework is built. This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition of real material samples to user-assisted modeling from a photograph, from synthesis of volumes to editing of material properties, and from efficient rendering algorithms to physical fabrication of objects. In this book we present several techniques built on this coherency framework to handle various appearance modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We believe that coherency-based appearance modeling will make it easier and more feasible for practitioners to bring computer graphics imagery to life. This book is aimed towards readers with an interest in computer graphics. In particular, researchers, practitioners and students will benefit from this book by learning about the underlying coherence in appearance structure and how it can be utilized to improve appearance modeling. The specific techniques presented in our manuscript can be of value to anyone who wishes to elevate the realism of their computer graphics imagery. For understanding this book, an elementary background in computer graphics is assumed, such as from an introductory college course or from practical experience with computer graphics.
Artificial Intelligence (AI) is penetrating in all sciences as a multidisciplinary approach. However, adopting the theory of AI including computer vision and computer audition to urban intellectual space, is always difficult for architecture and urban planners. This book overcomes this challenge through a conceptual framework by merging computer vision and audition to urban studies based on a series of workshops called Remorph, conducted by Tehran Urban Innovation Center (TUIC).
This book is the proceedings of the 3rd World Conference on Soft Computing (WCSC), which was held in San Antonio, TX, USA, on December 16-18, 2013. It presents start-of-the-art theory and applications of soft computing together with an in-depth discussion of current and future challenges in the field, providing readers with a 360 degree view on soft computing. Topics range from fuzzy sets, to fuzzy logic, fuzzy mathematics, neuro-fuzzy systems, fuzzy control, decision making in fuzzy environments, image processing and many more. The book is dedicated to Lotfi A. Zadeh, a renowned specialist in signal analysis and control systems research who proposed the idea of fuzzy sets, in which an element may have a partial membership, in the early 1960s, followed by the idea of fuzzy logic, in which a statement can be true only to a certain degree, with degrees described by numbers in the interval [0,1]. The performance of fuzzy systems can often be improved with the help of optimization techniques, e.g. evolutionary computation, and by endowing the corresponding system with the ability to learn, e.g. by combining fuzzy systems with neural networks. The resulting "consortium" of fuzzy, evolutionary, and neural techniques is known as soft computing and is the main focus of this book.
Image processing algorithms based on the mammalian visual cortex are powerful tools for extraction information and manipulating images. This book reviews the neural theory and translates them into digital models. Applications are given in areas of image recognition, foveation, image fusion and information extraction. The third edition reflects renewed international interest in pulse image processing with updated sections presenting several newly developed applications. This edition also introduces a suite of Python scripts that assist readers in replicating results presented in the text and to further develop their own applications.
Machine learning boosts the capabilities of security solutions in the modern cyber environment. However, there are also security concerns associated with machine learning models and approaches: the vulnerability of machine learning models to adversarial attacks is a fatal flaw in the artificial intelligence technologies, and the privacy of the data used in the training and testing periods is also causing increasing concern among users. This book reviews the latest research in the area, including effective applications of machine learning methods in cybersecurity solutions and the urgent security risks related to the machine learning models. The book is divided into three parts: Cyber Security Based on Machine Learning; Security in Machine Learning Methods and Systems; and Security and Privacy in Outsourced Machine Learning. Addressing hot topics in cybersecurity and written by leading researchers in the field, the book features self-contained chapters to allow readers to select topics that are relevant to their needs. It is a valuable resource for all those interested in cybersecurity and robust machine learning, including graduate students and academic and industrial researchers, wanting to gain insights into cutting-edge research topics, as well as related tools and inspiring innovations.
This book addresses higher-lower level decision autonomy for autonomous vehicles, and discusses the addition of a novel architecture to cover both levels. The proposed framework's performance and stability are subsequently investigated by employing different meta-heuristic algorithms. The performance of the proposed architecture is shown to be largely independent of the algorithms employed; the use of diverse algorithms (subjected to the real-time performance of the algorithm) does not negatively affect the system's real-time performance. By analyzing the simulation results, the book demonstrates that the proposed model provides perfect mission timing and task management, while also guaranteeing secure deployment. Although mainly intended as a research work, the book's review chapters and the new approaches developed here are also suitable for use in courses for advanced undergraduate or graduate students.
The focus of this book is the modeling of the location of economic activities, measured in terms of employment, in land-use and transportation systems. These measures are key inputs to models at intra-urban scales of the flows of persons and goods for both urban and transport planning. The models described here are either components of comprehensive models or specialist studies. Economic activities can be defined in terms of jobs or private-sector firms and public service organisations. Different levels of aggregation are used both in terms of organisational and geographical dimensions. In the case of firms and public organizations, a distinction can be made between the organizations themselves and corresponding establishments. For urban simulation models, it is the location of establishments that is important. At the more coarse levels of aggregation that are usually used in comprehensive models, firms and organizations are aggregated into sectors.
When comparing machine vision systems to the visual systems of humans and animals, there is much to be learned in terms of object segmentation, lighting invariance, and recognition of object categories. Studying the biological systems and applying the findings to the structure of computational vision models and artificial vision systems aims to be an essential approach of advancing the field of machine vision. Developing and Applying Biologically-Inspired Vision Systems: Interdisciplinary Concepts provides interdisciplinary research which evaluates the performance of machine visual models and systems in comparison to biological systems. Blending the ideas of current scientific knowledge and biological vision, this collection of new ideas intends to inspire approaches and cross-disciplinary research to applications in machine vision.
This book contains the full papers presented at the MICCAI 2013 workshop Computational Methods and Clinical Applications for Spine Imaging. The workshop brought together researchers representing several fields, such as Biomechanics, Engineering, Medicine, Mathematics, Physics and Statistic. The works included in this book present and discuss new trends in those fields, using several methods and techniques in order to address more efficiently different and timely applications involving signal and image acquisition, image processing and analysis, image segmentation, image registration and fusion, computer simulation, image based modelling, simulation and surgical planning, image guided robot assisted surgical and image based diagnosis.
In contrast with previous books on mechatronics and machine vision in practice, a significant number of chapters focus on systems designed for human interaction and deciphering human motion. Examples illustrate assistive actuation of hip joints, the augmentation of touch sense in artificial hand prostheses and helping stroke survivors in repetitive motion therapy. Interactive mechatronics and the experience of developing machine interfaces has enabled an examination of how we use mechatronics in the service of training, and even to consider why computer games perhaps appear to capture attention so much more readily than a human instructor! Mechatronics continues to be an exciting and developing field. It is now an essential part of our world and living experience. This and the previous books in this series illustrate the journey in developing the use of mechatronics so far. We anticipate that you will find the chapters here an equal source of inspiration for new devices to solve the challenges of new applications, and of course as a resource for teaching and inspiring the new generation of mechatronics engineers.
Machine learning is concerned with the analysis of large data and multiple variables. It is also often more sensitive than traditional statistical methods to analyze small data. The first and second volumes reviewed subjects like optimal scaling, neural networks, factor analysis, partial least squares, discriminant analysis, canonical analysis, fuzzy modeling, various clustering models, support vector machines, Bayesian networks, discrete wavelet analysis, association rule learning, anomaly detection, and correspondence analysis. This third volume addresses more advanced methods and includes subjects like evolutionary programming, stochastic methods, complex sampling, optional binning, Newton's methods, decision trees, and other subjects. Both the theoretical bases and the step by step analyses are described for the benefit of non-mathematical readers. Each chapter can be studied without the need to consult other chapters. Traditional statistical tests are, sometimes, priors to machine learning methods, and they are also, sometimes, used as contrast tests. To those wishing to obtain more knowledge of them, we recommend to additionally study (1) Statistics Applied to Clinical Studies 5th Edition 2012, (2) SPSS for Starters Part One and Two 2012, and (3) Statistical Analysis of Clinical Data on a Pocket Calculator Part One and Two 2012, written by the same authors, and edited by Springer, New York.
Video segmentation has become one of the core areas in visual signal processing research. The objective of Video Segmentation and Its Applications is to present the latest advances in video segmentation and analysis techniques while covering the theoretical approaches, real applications and methods being developed in the computer vision and video analysis community. The book will also provide researchers and practitioners a comprehensive understanding of state-of-the-art of video segmentation techniques and a resource for potential applications and successful practice.
Mathematical optimization is used in nearly all computer graphics
applications, from computer vision to animation. This book teaches
readers the core set of techniques that every computer graphics
professional should understand in order to envision and expand the
boundaries of what is possible in their work.
This book presents a comprehensive treatise on Riemannian geometric computations and related statistical inferences in several computer vision problems. This edited volume includes chapter contributions from leading figures in the field of computer vision who are applying Riemannian geometric approaches in problems such as face recognition, activity recognition, object detection, biomedical image analysis, and structure-from-motion. Some of the mathematical entities that necessitate a geometric analysis include rotation matrices (e.g. in modeling camera motion), stick figures (e.g. for activity recognition), subspace comparisons (e.g. in face recognition), symmetric positive-definite matrices (e.g. in diffusion tensor imaging), and function-spaces (e.g. in studying shapes of closed contours). |
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