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Books > Children's & Educational > Technology & applied sciences > Design & technology
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Packaging
(Paperback)
Lynn Huggins-Cooper
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R180
R146
Discovery Miles 1 460
Save R34 (19%)
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Ships in 12 - 17 working days
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D&T Workshop is a major new series of information books devised
to inspire primary-age children to investigate, design and make a
wide range of products using different technologies like levers,
gears, cams, batteries, winding mechanisms, food technology and
more. Each book explores a different set of products and the
technology behind them. Pupils investigate existing products and
then carry out focused practical tasks which provide opportunities
to learn and practise the necessary skills, e.g. testing
alternative designs, building a specific component, or learning to
use tools safely. Each book ends with a full-scale design and make
activity that encourages children to put into practice the skills,
knowledge and understanding they have learned.
Did you use a fork today? Then you've used a lever! These simple
machines are all around. Take a look inside and discover 13
different ways we use levers.
Did you put the lid on the toothpaste tube today? Then you've used
a screw! These simple machines are all around. Take a look inside
and discover 13 different ways we use screws.
Technology is advancing rapidly. Transport experts think
self-driving cars could fill the streets someday soon. Designers
are experimenting with different artificial intelligence devices.
The choices designers make now will affect our future. What choices
would you make in a world of new technology? Would you rather take
nanobot vitamins or use a wearable health monitor? Would you rather
take to the skies with a jetpack or on a flying motorcycle? Would
you rather have telescopic eyesight or supersonic hearing? It's
your turn to pick this or that!
"Hooray for clay! Projects that put clay and ceramics centre stage
are invaluable - be it in architecture, public sculpture, cups and
saucers on your breakfast table, passing on an understanding of the
material is invaluable. Clayground Collective are true clay
ambassadors. Their extraordinary work is exemplary."--Kate Malone,
Ceramic Artist; Judge, BBCTV Great Pottery Throw Down *** "This is
not a "how to" book but a "Can you?" book. There is a real passion
to discover though materials. This book challenges those with
specialist skills to engage the public in that discovery and
provides a route to get started."--Amanda Bright, Head of School of
Art, U. of Brighton *** "If you're a practitioner setting out to
work with schools and the public where do you go for advice? Clay
in Common is a great starting point."--Steve Moffitt, Chief
Executive, A New Direction *** As clay and ceramic courses decline
in schools, craft and hand skills risk being lost. Clay in Common
makes a strong case for the vital role of clay in schools and wider
society. For teachers, parents, school governors,
artist-facilitators and education policy-makers, the book has
detailed case studies with ideas for projects and activities that
can bridge school and community life. [Subject: Art Studies,
Education]
Mastering Primary Design and Technology introduces the primary
design and technology curriculum and helps trainees and teachers
learn how to plan and teach inspiring lessons that make design and
technology learning irresistible. Topics covered include: * Current
developments in design and technology * Design and technology as an
irresistible activity * Design and technology as a practical
activity * Skills to develop in design and technology * Promoting
curiosity * Assessing children in design and technology * Practical
issues This guide includes examples of children's work, case
studies, readings to reflect upon and reflective questions that all
help to exemplify what is considered to be best and most innovative
practice. The book draws on the experience of a leading
professional in primary design and technology, Gill Hope, to
provide the essential guide to teaching design and technology for
all trainee and qualified primary teachers.
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