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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
This volume presents an original framework for the study of video
games that use visual materials and narrative conventions from
ancient Greece and Rome. It focuses on the culturally rich
continuum of ancient Greek and Roman games, treating them not just
as representations, but as functional interactive products that
require the player to interpret, communicate with and alter them.
Tracking the movement of such concepts across different media, the
study builds an interconnected picture of antiquity in video games
within a wider transmedial environment. Ancient Greece and Rome in
Videogames presents a wide array of games from several different
genres, ranging from the blood-spilling violence of god-killing and
gladiatorial combat to meticulous strategizing over virtual Roman
Empires and often bizarre adventures in pseudo-ancient places.
Readers encounter instances in which players become intimately
engaged with the "epic mode" of spectacle in God of War, moments of
negotiation with colonised lands in Rome: Total War and Imperium
Romanum, and multi-layered narratives rich with ancient traditions
in games such as Eleusis and Salammbo. The case study approach
draws on close analysis of outstanding examples of the genre to
uncover how both representation and gameplay function in such
"ancient games".
In From Grain to Pixel, Giovanna Fossati analyzes the transition
from analog to digital film and its profound effects on filmmaking
and film archiving. Reflecting on the theoretical conceptualization
of the medium itself, Fossati poses significant questions about the
status of physical film and the practice of its archival
preservation, restoration, and presentation. From Grain to Pixel
attempts to bridge the fields of film archiving and academic
research by addressing the discourse on film's ontology and
analyzing how different interpretations of what film is affect the
role and practices of film archives. By proposing a novel
theorization of film archival practice, Fossati aims to stimulate a
renewed dialogue between film scholars and film archivists. Almost
a decade after its first publication, this revised edition covers
the latest developments in the field. Besides a new general
introduction, a new conclusion, and extensive updates to each
chapter, a novel theoretical framework and an additional case study
have been included.
![The Darkroom (Paperback): Marguerite Duras](//media.loot.co.za/images/x80/18339988625179215.jpg) |
The Darkroom
(Paperback)
Marguerite Duras; Introduction by Jean-Luc Nancy; Translated by Alta Ifland
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R426
R349
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