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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
While cinema is a medium with a unique ability to "watch life"
and "write movement," it is equally singular in its portrayal of
death. The first study to unpack American cinema's long history of
representing death, this book considers movie sequences in which
the process of dying becomes an exercise in legibility and
exploration for the camera and connects the slow or static process
of dying to formal film innovation throughout the twentieth
century.
C. Scott Combs analyzes films that stretch from cinema's origins
to the end of the twentieth century, looking at attractions-based
cinema, narrative films, early sound cinema, and films using
voiceover or images of medical technology. Through films such as
Thomas Edison's "Electrocuting an Elephant" (1903), D. W.
Griffith's "The Country Doctor" (1909), John Ford's "How Green Was
My Valley" (1941), Billy Wilder's "Sunset Boulevard" (1950),
Stanley Kubrick's " 2001: A Space Odyssey" (1968), and Clint
Eastwood's "Million Dollar Baby" (2004), Combs argues that the end
of dying occurs more than once, in more than one place. Working
against the notion that film cannot capture the end of life because
it cannot stop moving forward, that it cannot induce the
photographic fixity of the death instant, this book argues that the
place of death in cinema is persistently in flux, wedged between
technological precision and embodied perception. Along the way,
Combs consolidates and reconceptualizes old and new debates in film
theory.
"Cinematic Appeals" follows the effect of technological
innovation on the cinema experience, specifically the introduction
of widescreen and stereoscopic 3D systems in the 1950s, the rise of
digital cinema in the 1990s, and the transition to digital 3D since
2005. Widescreen cinema promised to draw the viewer into the world
of the screen, enabling larger-than-life close-ups of already
larger-than-life actors. This technology fostered the illusion of
physically entering a film, enhancing the semblance of realism.
Alternatively, the digital era was less concerned with the viewer's
physical response and more with information flow, awe, and the
reevaluation of spatiality and embodiment. This study ultimately
shows how cinematic technology and the human experience shape and
respond to each other over time.
A free open access ebook is available upon publication. Learn more
at www.luminosoa.org. Many recent works of contemporary art,
performance, and film turn a spotlight on sleep, wresting it from
the hidden, private spaces to which it is commonly relegated. At
the Edges of Sleep considers sleep in film and moving image art as
both a subject matter to explore onscreen and a state to induce in
the audience. Far from negating action or meaning, sleep extends
into new territories as it designates ways of existing in the
world, in relation to people, places, and the past. Defined
positively, sleep also expands our understanding of reception
beyond the binary of concentration and distraction. These
possibilities converge in the work of Thai filmmaker and artist
Apichatpong Weerasethakul, who has explored the subject of sleep
systematically throughout his career. In examining Apichatpong's
work, Jean Ma brings together an array of interlocutors-from Freud
to Proust, George Melies to Tsai Ming-liang, Weegee to Warhol-to
rethink moving images through the lens of sleep. Ma exposes an
affinity between cinema, spectatorship, and sleep that dates to the
earliest years of filmmaking, and sheds light upon the shifting
cultural valences of sleep in the present moment.
Sharon Lockhart: Lunch Break III is the third volume in a series
examining the work of acclaimed video artist and photographer
Sharon Lockhart. Known for collaborating with remote or marginal
communities such as blue-collar workers of the twenty-first
century, as she did in Sharon Lockhart: Lunch Break I, the artist
also blurs the line between photography, video art, and
documentary. The results are staged and artificial, yet at the same
time intimate and deeply human. Her newest museum installations
also incorporate artworks and utilitarian objects made by others,
expanding upon earlier forms of institutional critique. This book
includes essays by curators and scholars who provide an
international perspective on the artist's evolving series.
Stunningly illustrated, Sharon Lockhart: Lunch Break III serves as
a reminder of the power and beauty of Lockhart's art.
In her authoritative new book, Maite Conde introduces readers to
the crucial early years of Brazilian cinema. Focusing on silent
films released during the First Republic (1889-1930), Foundational
Films explores how the medium became implicated in a larger project
to transform Brazil into a modern nation. Analyzing an array of
cinematic forms, from depictions of contemporary life and fan
magazines, to experimental avant-garde productions, Conde
demonstrates the distinct ways in which Brazil's early film culture
helped to project a new image of the country.
Over the course of his career Werner Herzog, known for such
visionary masterpieces as Aguirre: The Wrath of God (1972) and The
Enigma of Kaspar Hauser (1974), has directed almost sixty films,
roughly half of which are documentaries. And yet, in a statement
delivered during a public appearance in 1999, the filmmaker
declared: "There are deeper strata of truth in cinema, and there is
such a thing as poetic, ecstatic truth. It is mysterious and
elusive, and can be reached only through fabrication and
imagination and stylization." Ferocious Reality is the first book
to ask how this conviction, so hostile to the traditional tenets of
documentary, can inform the work of one of the world's most
provocative documentarians. Herzog, whose Cave of Forgotten Dreams
was perhaps the most celebrated documentary of 2010, may be the
most influential filmmaker missing from major studies and histories
of documentary. Examining such notable films as Lessons of Darkness
(1992) and Grizzly Man (2005), Eric Ames shows how Herzog dismisses
documentary as a mode of filmmaking in order to creatively
intervene and participate in it. In close, contextualized analysis
of more than twenty-five films spanning Herzog's career, Ames makes
a case for exploring documentary films in terms of performance and
explains what it means to do so. Thus his book expands the field of
cinema studies even as it offers an invaluable new perspective on a
little studied but integral part of Werner Herzog's extraordinary
oeuvre.
Darksiders: Genesis is an action/adventure game that tears its way
through hordes of demons, angels, and everything in-between on its
way to Hell and back with guns blazing and swords swinging.
Showcasing the introduction of the Horseman Strife and the return
of his brother War, Genesis gives players their first look at the
world of Darksiders before the events of the Apocalypse. The Art of
Darksiders Genesis gathers the epic artwork behind this unique new
installment in the franchise, and includes character designs, rough
concepts, environments, storyboards, and more. Darksiders Genesis
also heralds the return of series creator Joe Madureira (Battle
Chasers, Uncanny X-men) alongside his development studio, Airship
Syndicate.
The new edition of an introduction to computer programming within
the context of the visual arts, using the open-source programming
language Processing; thoroughly updated throughout. The visual arts
are rapidly changing as media moves into the web, mobile devices,
and architecture. When designers and artists learn the basics of
writing software, they develop a new form of literacy that enables
them to create new media for the present, and to imagine future
media that are beyond the capacities of current software tools.
This book introduces this new literacy by teaching computer
programming within the context of the visual arts. It offers a
comprehensive reference and text for Processing
(www.processing.org), an open-source programming language that can
be used by students, artists, designers, architects, researchers,
and anyone who wants to program images, animation, and
interactivity. Written by Processing's cofounders, the book offers
a definitive reference for students and professionals. Tutorial
chapters make up the bulk of the book; advanced professional
projects from such domains as animation, performance, and
installation are discussed in interviews with their creators. This
second edition has been thoroughly updated. It is the first book to
offer in-depth coverage of Processing 2.0 and 3.0, and all examples
have been updated for the new syntax. Every chapter has been
revised, and new chapters introduce new ways to work with data and
geometry. New "synthesis" chapters offer discussion and worked
examples of such topics as sketching with code, modularity, and
algorithms. New interviews have been added that cover a wider range
of projects. "Extension" chapters are now offered online so they
can be updated to keep pace with technological developments in such
fields as computer vision and electronics. Interviews SUE.C, Larry
Cuba, Mark Hansen, Lynn Hershman Leeson, Jurg Lehni, LettError,
Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash
Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell,
Steph Thirion, Robert Winter
This work is the first thorough analysis of the creative oeuvre of
the Quay Brothers. Known for their animation shorts that rely on
puppetry, miniatures, and stop-motion techniques, their fiercely
idiosyncratic films are fertile fields for Suzanne Buchan's
engaging descriptions and provocative insights into the Quays'
art-and into the art of independent puppet animation.
Buchan's aesthetic investigation stems from extensive access to the
Quay Brothers' artistic practices and work, which spans animation
and live-action film, stage design and illustration. She also draws
on a long acquaintance with them and on interviews with
collaborators essential to their productions, as well as archival
sources. Discussions of their films' literary origins, space,
puppets, montage, and the often-overlooked world of sound and music
in animation shed new light on the expressive world that the Quay
Brothers generate out of their materials to create the poetic
alchemy of their films.
At once a biography of the Quays' artistic trajectory and a
detailed examination of one of their best-known films, "Street of
Crocodiles," this book goes further and provides interdisciplinary
methodologies and tools for the analysis of animation.
Offering historical and theoretical positions from a variety of art
historians, artists, curators, and writers, this groundbreaking
collection is the first substantive source book on abstraction in
moving-image media. With a particular focus on art since 2000,
Abstract Video addresses a longer history of experimentation in
video, net art, installation, new media, expanded cinema, visual
music, and experimental film. Editor Gabrielle Jennings - a video
artist herself - reveals as never before how works of abstract
video are not merely, as the renowned curator Kirk Varnedoe once
put it, "pictures of nothing," but rather amorphous, ungovernable
spaces that encourage contemplation and innovation. In explorations
of the work of celebrated artists such as Jeremy Blake, Mona
Hatoum, Pierre Huyghe, Ryoji Ikeda, Takeshi Murata, Diana Thater,
and Jennifer West, alongside emerging artists, this volume presents
fresh and vigorous perspectives on a burgeoning and ever-changing
arena of contemporary art.
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