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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Featuring new art from the upcoming video game, Diablo 4 from
Blizzard Entertainment!
Unprecedented kinds of experience, and new modes of life, are now
produced by simulations, from the CGI of Hollywood blockbusters to
animal cloning to increasingly sophisticated military training
software, while animation has become an increasingly powerful
pop-cultural form. Today, the extraordinary new practices and
radical objects of simulation and animation are transforming our
neoliberal-biopolitical "culture of life". The Animatic Apparatus
offers a genealogy for the animatic regime and imagines its
alternative futures, countering the conservative-neoliberal notion
of life's sacred inviolability with a new concept and ethics of
animatic life.
An illuminating volume of critical essays charting the diverse
territory of digital humanities scholarship The digital humanities
have traditionally been considered to be the domain of only a small
number of prominent and well-funded institutions. However, through
a diverse range of critical essays, this volume serves to challenge
and enlarge existing notions of how digital humanities research is
being undertaken while also serving as a kind of alternative guide
for how it can thrive within a wide variety of institutional
spaces. Focusing on the complex infrastructure that undergirds the
field of digital humanities, People, Practice, Power examines the
various economic, social, and political factors that shape such
academic endeavors. The multitude of perspectives comprising this
collection offers both a much-needed critique of the existing
structures for digital scholarship and the means to generate
broader representation within the field. This collection provides a
vital contribution to the realm of digital scholarly research and
pedagogy in acknowledging the role that small liberal arts
colleges, community colleges, historically black colleges and
universities, and other underresourced institutions play in its
advancement. Gathering together a range of voices both established
and emergent, People, Practice, Power offers practitioners a
self-reflexive examination of the current conditions under which
the digital humanities are evolving, while helping to open up new
sustainable pathways for its future. Contributors: Matthew
Applegate, Molloy College; Taylor Arnold, U of Richmond; Eduard
Arriaga, U of Indianapolis; Lydia Bello, Seattle U; Kathi Inman
Berens, Portland State U; Christina Boyles, Michigan State U; Laura
R. Braunstein, Dartmouth College; Abby R. Broughton; Maria Sachiko
Cecire, Bard College; Brennan Collins, Georgia State U; Kelsey
Corlett-Rivera, U of Maryland; Brittany de Gail, U of Maryland;
Madelynn Dickerson, UC Irvine Libraries; Nathan H. Dize, Vanderbilt
U; Quinn Dombrowski, Stanford U; Ashley Sanders Garcia, UCLA; Laura
Gerlitz; Erin Rose Glass; Kaitlyn Grant; Margaret Hogarth,
Claremont Colleges; Maryse Ndilu Kiese, U of Alberta; Pamella R.
Lach, San Diego State U; James Malazita, Rensselaer Polytechnic
Institute; Susan Merriam, Bard College; Chelsea Miya, U of Alberta;
Jamila Moore Pewu, California State U, Fullerton; Urszula
Pawlicka-Deger, Aalto U, Finland; Jessica Pressman, San Diego State
U; Jana Remy, Chapman U; Roopika Risam, Salem State U; Elizabeth
Rodrigues, Grinnell College; Dylan Ruediger, American Historical
Association; Rachel Schnepper, Wesleyan U; Anelise Hanson Shrout,
Bates College; Margaret Simon, North Carolina State U; Mengchi Sun,
U of Alberta; Lauren Tilton, U of Richmond; Michelle R. Warren,
Dartmouth College.
Film Manifestos and Global Cinema Cultures is the first book to
collect manifestoes from the global history of cinema, providing
the first historical and theoretical account of the role played by
film manifestos in filmmaking and film culture. Focusing equally on
political and aesthetic manifestoes, Scott MacKenzie uncovers a
neglected, yet nevertheless central history of the cinema,
exploring a series of documents that postulate ways in which to
re-imagine the cinema and, in the process, re-imagine the world.
This volume collects the major European "waves" and figures
(Eisenstein, Truffaut, Bergman, Free Cinema, Oberhausen, Dogme
'95); Latin American Third Cinemas (Birri, Sanjines, Espinosa,
Solanas); radical art and the avant-garde (Bunuel, Brakhage, Deren,
Mekas, Ono, Sanborn); and world cinemas (Iimura, Makhmalbaf,
Sembene, Sen). It also contains previously untranslated manifestos
co-written by figures including Bollain, Debord, Hermosillo, Isou,
Kieslowski, Painleve, Straub, and many others. Thematic sections
address documentary cinema, aesthetics, feminist and queer film
cultures, pornography, film archives, Hollywood, and film and
digital media. Also included are texts traditionally left out of
the film manifestos canon, such as the Motion Picture Production
Code and Pius XI's Vigilanti Cura, which nevertheless played a
central role in film culture.
From the silent era to the present, film productions have shaped
the way the public views campus life. Collaborations between
universities and Hollywood entities have disseminated influential
ideas of race, gender, class, and sexual difference. Even more
directly, Hollywood has drawn writers, actors, and other talent
from ranks of professors and students while also promoting the
industry in classrooms, curricula, and film studies programs. In
addition to founding film schools, university administrators have
offered campuses as filming locations. In University Babylon,
Curtis Marez argues that cinema has been central to the uneven
incorporation and exclusion of different kinds of students,
professors, and knowledge. Working together, Marez argues, film and
educational institutions have produced a powerful ideology that
links respectability to academic merit in order to marginalize and
manage people of color. Combining concepts and methods from
critical university studies, ethnic studies, native studies, and
film studies, University Babylon analyzes the symbolic and
institutional collaborations between Hollywood filmmakers and
university administrators over the representation of students and,
by extension, college life more broadly.
Mad movie ad collector Michael Gingold returns with Ad Nauseam II,
a deep dive into his personal collection of horror movie newsprint
notices from the 1990s and 2000s. Feast your nostalgic eyes on more
than 500 striking ads for the big-budget Gothics of the early and
mid-'90s (Bram Stoker's Dracula, Interview with the Vampire), the
slasher-film revival (Scream, I Know What You Did Last Summer,
Halloween: H20), gruesome franchises (Saw, Final Destination),
remakes (The Texas Chainsaw Massacre, Dawn of the Dead, The Ring),
found footage films (The Blair Witch Project, Paranormal Activity)
and more. Plus, unforgettable critic quotes of the time,
fascinating facts about the films' releases, and Michael's always
insightful commentary! Also available: Ad Nauseam: Newsprint
Nightmares from the '70s and '80s and Ad Astra: 20 Years of
Newspaper Ads For Sci-Fi & Fantasy Films (the 1980s and 1990s).
Making Images Move reveals a new history of cinema by uncovering
its connections to other media and art forms. In this richly
illustrated volume, Gregory Zinman explores how moving-image
artists who worked in experimental film pushed the medium toward
abstraction through a number of unconventional filmmaking
practices, including painting and scratching directly on the film
strip; deteriorating film with water, dirt, and bleach; and
applying materials such as paper and glue. This book provides a
comprehensive history of this tradition of "handmade cinema" from
the early twentieth century to the present, opening up new
conversations about the production, meaning, and significance of
the moving image. From painted film to kinetic art, and from
psychedelic light shows to video synthesis, Gregory Zinman recovers
the range of forms, tools, and intentions that make up cinema's
shadow history, deepening awareness of the intersection of art and
media in the twentieth century, and anticipating what is to come.
Traditional narrative structure hit a wall--or rather it hit the
glass of a kaleidoscope--in the 1990s, when art began to function
as a kind of editing table on which daily reality could be remixed
and recreated. Narrativity considers the importance of new
narrative modes, looking not only at the visual arts but at
contemporary literature and film, and the mutual influences between
them. It tackles the question of narration--its ruptures and
mutations--in an age of media culture and video games, where the
ludic and interactive principle is an important element. Through
reflections on time, duration and temporal protocols, which have
taken on major aesthetic stakes, it seeks to reaffirm that the work
of art is an "event" before being a monument or a mere
testimony--an event which constitutes an experience. And, not
least, it considers the artistic games and gambles allowed and
forced by all this change.
The Anarchist Cinema examines the complex relationships that exist
between anarchist theory and film. No longer hidden in obscure
corners of cinematic culture, anarchy is a theme that has traversed
arthouse, underground and popular film. James Newton explores the
notion that cinema is an inherently subversive space, establishes
criteria for deeming a film anarchic, and examines the place of
underground and DIY filmmaking within the wider context of the
category. The author identifies subversive undercurrents in cinema
and uses anarchist political theory as an interpretive framework to
analyse filmmakers, genres and the notion of cinema as an anarchic
space.
Over the course of his career Werner Herzog, known for such
visionary masterpieces as Aguirre: The Wrath of God (1972) and The
Enigma of Kaspar Hauser (1974), has directed almost sixty films,
roughly half of which are documentaries. And yet, in a statement
delivered during a public appearance in 1999, the filmmaker
declared: "There are deeper strata of truth in cinema, and there is
such a thing as poetic, ecstatic truth. It is mysterious and
elusive, and can be reached only through fabrication and
imagination and stylization." Ferocious Reality is the first book
to ask how this conviction, so hostile to the traditional tenets of
documentary, can inform the work of one of the world's most
provocative documentarians. Herzog, whose Cave of Forgotten Dreams
was perhaps the most celebrated documentary of 2010, may be the
most influential filmmaker missing from major studies and histories
of documentary. Examining such notable films as Lessons of Darkness
(1992) and Grizzly Man (2005), Eric Ames shows how Herzog dismisses
documentary as a mode of filmmaking in order to creatively
intervene and participate in it. In close, contextualized analysis
of more than twenty-five films spanning Herzog's career, Ames makes
a case for exploring documentary films in terms of performance and
explains what it means to do so. Thus his book expands the field of
cinema studies even as it offers an invaluable new perspective on a
little studied but integral part of Werner Herzog's extraordinary
oeuvre.
Library of Light brings together established and emerging
practitioners who work with light, as material or subject, from
theatre, music, performance, fine art, photography, film, public
art, holography, digital media, architecture, and the built
environment, together with curators, producers and other experts.
Structured around twenty-five interviews and four thematic essays -
Political Light, Mediating Light, Performance Light and Absent
Light - the book aims to broaden our understanding of light as a
creative medium and examines its impact on our cultural history and
the role it plays in the new frontiers of art, design and
technology. Illustrated with colour photographs and images of
installations, sculptures, architectural projects, interventions in
public space and works in virtual reality, the book includes
interviews and contributions by: David Batchelor, Rana Begum, Robin
Bell, Jason Bruges (Jason Bruges Studio), Anne Bean and Richard
Wilson (The Bow Gamelan), Laura Buckley, Mario Caeiro, Paule
Constable, Ernest Edmonds, Angus Farquhar (NVA), Rick Fisher, Susan
Gamble and Michael Wenyon, Jon Hendricks, ISO Studio, Susan Hiller,
Michael Hulls and Russell Maliphant, Cliff Lauson, Chris Levine,
Michael Light, Joshua Lightshow, Liliane Lijn, Rafael
Lozano-Hemmer, Manu Luksch, Mark Major (Speirs + Major), Helen
Marriage (Artichoke), Anthony McCall, Gustav Metzger, Haroon Mirza,
Yoko Ono, Katie Paterson, Andrew Pepper, Mark Titchner, Andi
Watson.
Voyage into a future where droids, hovering buildings, and space
vehicles exist with Beginner's Guide to Drawing the Future - an
accessible, entertaining introduction to creating science-fiction
concepts with traditional tools. Packed with insightful tips,
exciting tutorial projects, and essential art theory simply
explained by industry professionals, this exciting volume is the
perfect launch pad for your journey forward through time.
Die Unterlegenen des Spanischen Burgerkriegs erlitten unter dem
Diktator Franco starke Repressionen. Im oeffentlichen Diskurs gab
es nur das Narrativ der Sieger. Im Dokumentarfilm "La vieja
memoria" (1977) sah man erstmals ein Gesprach zwischen Menschen
unterschiedlicher Burgerkriegslager - eine Montage, von Jaime
Camino erstellt aus rund 25 Stunden Interviewmaterial. Es entstand
ein multiperspektivisches Werk, das auch das Gedachtnis als solches
thematisierte. Diese Studie analysiert den Film erstmals unter
Einbezug des unveroeffentlichten Materials und erforscht die
Moeglichkeiten des Dokumentarfilms im Vergangenheitsdiskurs. Dafur
wird kulturtheoretisch der Zusammenhang von Gedachtnis und
Gesellschaft eroertert und die spanische Geschichte mit dem Wandel
der Erinnerungspolitik dargestellt.
Walt Disney's vision for an art school located before the gates of
Los Angeles became a reality: Opened 50 years ago, the California
Institute of the Arts had long been in crisis, before Steven D.
Lavine led it to financial prosperity and international acclaim.
Today, CalArts is the cradle of many Academy Award and Pulitzer
Prize winners, of Mellon and Guggenheim Fellows - a hotspot of
American creativity. In personal conversations with Joern Jacob
Rohwer, Lavine tells his life story for the first time, talking
about cultural politics, philanthropy, the avant-garde and Los
Angeles at the centre of his life. Spurred on by self-doubts and a
desire to learn from failure, he proves to be a sensitive thinker,
visionary and transatlantic mediator between the worlds of art,
politics and education.
The advent of new screening practices and viewing habits in the
twenty-first century has spurred a public debate over what it means
to be a "cinephile." In Anxious Cinephilia, Sarah Keller places
these competing visions in historical and theoretical perspective,
tracing how the love of movies intertwines with anxieties over the
content and impermanence of cinematic images. Keller reframes the
history of cinephilia from the earliest days of film through the
French New Wave and into the streaming era, arguing that love and
fear have shaped the cinematic experience from its earliest days.
This anxious love for the cinema marks both institutional practices
and personal experiences, from the curation of the moviegoing
experience to the creation of community and identity through film
festivals to posting on social media. Through a detailed analysis
of films and film history, Keller examines how changes in cinema
practice and spectatorship create anxiety even as they inspire
nostalgia. Anxious Cinephilia offers a new theoretical approach to
the relationship between spectator and cinema and reimagines the
concept of cinephilia to embrace its diverse forms and its
uncertain future.
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