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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Videogame history is not just a history of one successful
technology replacing the next. It is also a history of platforms
and communities that never quite made it; that struggled to make
their voices heard; that aggravated against the conventions of the
day; and that never enjoyed the commercial success or recognition
of their major counterparts. In Minor Platforms in Videogame
History, Benjamin Nicoll argues that 'minor' videogame histories
are anything but insignificant. Through an analysis of
transitional, decolonial, imaginary, residual, and minor videogame
platforms, Nicoll highlights moments of difference and
discontinuity in videogame history. From the domestication of
vector graphics in the early years of videogame consoles to the
'cloning' of Japanese computer games in South Korea in the 1980s,
this book explores case studies that challenge taken-for-granted
approaches to videogames, platforms, and their histories.
Tracing the evolution of the Italian avant-garde's pioneering
experiments with art and technology and their subversion of freedom
and control In postwar Italy, a group of visionary artists used
emergent computer technologies as both tools of artistic production
and a means to reconceptualize the dynamic interrelation between
individual freedom and collectivity. Working contrary to
assumptions that the rigid, structural nature of programming limits
subjectivity, this book traces the multifaceted practices of these
groundbreaking artists and their conviction that technology could
provide the conditions for a liberated social life. Situating their
developments within the context of the Cold War and the ensuing
crisis among the Italian left, Arte Programmata describes how
Italy's distinctive political climate fueled the group's engagement
with computers, cybernetics, and information theory. Creating a
broad range of immersive environments, kinetic sculptures, domestic
home goods, and other multimedia art and design works, artists such
as Bruno Munari, Enzo Mari, and others looked to the conceptual
frameworks provided by this new technology to envision a way out of
the ideological impasses of the age. Showcasing the ingenuity of
Italy's earliest computer-based art, this study highlights its
distinguishing characteristics while also exploring concurrent
developments across the globe. Centered on the relationships
between art, technology, and politics, Arte Programmata considers
an important antecedent to the digital age.
Marking the 50th anniversary of the premiere of La Hora de Los
Hornos (The Hour of the Furnaces) (Getino and Solanas, 1968), A
Trail of Fire for Political Cinema is an edited collection that
closely analyses the film, looking to the context and the
socio-political landscape of 1960s Argentina, as well as the film's
legacy and contemporary relevance. Attention is paid to the corpus
of political documentaries made between 1968 to 1976, including
those that marked the last coup d'etat in Argentina, to emphasize
how formal and thematic trends relate to their Argentinian social
context. In order to highlight The Hour of the Furnaces's
contemporary relevance as a form of politically engaged activism,
the book will also look at Fernando Solanas's documentary output in
the twenty-first century.
The book provides an open and integrated view of creativity in the
21st century, merging theories and case studies from design,
psychology, sociology, computer science and human-computer
interaction, while benefitting from a continuous dialogue within a
network of experts in these fields. An exploratory journey guides
the reader through the major social, human, and technological
changes that influence human creative abilities, highlighting the
fundamental factors that need to be stimulated for creative
empowerment in the digital era. The book reflects on why and how
design practice and design research should explore digital
creativity, and promote the empowerment of creativity, presenting
two flexible tools specifically developed to observe the influences
on multiple level of human creativity in the digital transition,
and understand their positive and negative effect on the creative
design process. An overview of the main influences and
opportunities collected by adopting the two tools are presented
with guidelines to design actions to empower the process for
innovation.
Canadian artist Michael Snow (born 1929) has been a central figure
in North American postwar art; his influential films, such as
Wavelength, rank alongside those of avant-garde auteurs such as
Stan Brakhage and Gregory Markopoulos. Sequences is a complete
monograph of this contemporary Renaissance man, who characterizes
his oeuvre thus: my paintings are done by a filmmaker, sculpture by
a musician, films by a painter, music by a filmmaker, paintings by
a sculptor, sculpture by a filmmaker, films by a musician, music by
a sculptor. Accordingly, Snow's texts acknowledge the difficulties
an artist faces in approaching multiple disciplines. Across 17
chapters, the artist offers a complete overview of his own work--an
editorial task with which he is intimately familiar after having
produced several remarkable artists' books. At almost 400 pages,
this hardcover is a tour- de-force on and by one of the most
outstanding artists of our time.
Meet some of the finest 2D and 3D artists working in the industry
today and discover how they create some of the most innovative
digital art in the world. More than a gallery book or a coffee
table book- Digital Art Masters Volume 4 includes 50 artists and
900 unique and stunning 2D and 3D digital artworks. Beyond the
breaktaking images is a breakdown of the techniques, challenges and
tricks the artists employed while creating stunning imagery.
This volume, much like the previous volumes is not your standard
coffee table book nor is it our usual how-to-book. This book offers
inspiration and insight for the advanced amateur and professional
CG artists. The Digital Art Masters series has expanded upon the
competition's gallery book concept and has added the insight and
experiences of professional CG artists worldwide.
Divided into 5 sections, Sci-Fi, Scene, Fantasy, Character and
Cartoon, Each featured artist segement will include the thought
processes behind creating unique digital images and an artist
portfolio for further inspiration. Find your inspiration and
discover the tips, tricks and techniques that really work.
Welcome to the Autodesk Media and Entertainment Official Training
Courseware for 3ds Max 8 software! Consider this book an all-access
pass to the production and training experience of Autodesk
developers and training experts. Written for self-paced learning or
instructor-led classroom training, the manual will teach you the
fundamentals of using 3ds Max 8. The book is organized into
sections dedicated to animation, modelling, materials, lighting and
rendering. Each section covers basic theory, and then includes
exercises for hands-on demonstration of the concept. By the end of
the book, you will have mastered the basics and moved onto
full-length projects. Flexibility is built in, so that you can
complete the tutorials in the way that works best for you. Complete
the book and you will be a seasoned 3ds Max pro, ready to work
confidently in a production environment.
The ubiquity of digital images has profoundly changed the
responsibilities and capabilities of anyone and everyone who uses
them. Thanks to a range of innovations, from the convergence of
moving and still image in the latest DSLR cameras to the growing
potential of interactive and online photographic work, the lens and
screen have emerged as central tools for many artists. Vision Anew
brings together a diverse selection of texts by practitioners,
critics, and scholars to explore the evolving nature of the
lens-based arts. Presenting essays on photography and the moving
image alongside engaging interviews with artists and filmmakers,
Vision Anew offers an inspired assessment of the medium's ongoing
importance in the digital era. Contributors include: Ai Weiwei,
Gerry Badger, David Campany, Lev Manovich, Christian Marclay,
Laszlo Moholy-Nagy, Walter Murch, Trevor Paglen, Pipilotti Rist,
Shelly Silver, Rebecca Solnit, and Alec Soth, among others. This
vital collection is essential reading for artists, educators,
scholars, critics and curators, and anyone who is passionate about
the lens-based arts.
Since the early 2000s, the phenomenon of the "down low"--black men
who have sex with men as well as women and do not identify as gay,
queer, or bisexual--has exploded in news media and popular culture,
from the "Oprah Winfrey Show" to R & B singer R. Kelly's hip
hopera "Trapped in the Closet." Most down-low stories are morality
tales in which black men are either predators who risk infecting
their unsuspecting female partners with HIV or victims of a
pathological black culture that repudiates openly gay identities.
In both cases, down-low narratives depict black men as sexually
dangerous, duplicitous, promiscuous, and contaminated.
In "Nobody Is Supposed to Know," C. Riley Snorton traces the
emergence and circulation of the down low in contemporary media and
popular culture to show how these portrayals reinforce troubling
perceptions of black sexuality. Reworking Eve Sedgwick's notion of
the "glass closet," Snorton advances a new theory of such
representations in which black sexuality is marked by
hypervisibility and confinement, spectacle and speculation. Through
close readings of news, music, movies, television, and gossip
blogs, "Nobody Is Supposed to Know "explores the contemporary
genealogy, meaning, and functions of the down low.
Snorton examines how the down low links blackness and queerness
in the popular imagination and how the down low is just one example
of how media and popular culture surveil and police black
sexuality. Looking at figures such as Ma Rainey, Bishop Eddie L.
Long, J. L. King, and Will Smith, he ultimately contends that
down-low narratives reveal the limits of current understandings of
black sexuality.
One of the most hotly anticipated games from E3 2012, "Watch Dogs
"received over 80 official nominations and awards including IGN's
Best New Franchise Award, Gamespot's Editor's Choice Award and
Eurogamer's Game of the Show Award.
"The Art of Watch Dogs" is an in-depth review of Ubisoft's amazing
new game with extensive concept and development art and detailed
creator commentary. The first of its kind for a franchise that is
certain to be a future classic, the book will explore the
technology-controlled world of "Watch Dogs," taking readers on a
visual guide through Aiden Pearce's quest to turn Chicago's Central
Operating System (CtOS) against its corrupt owners.
Legendary Danish filmmaker Carl Theodor Dreyer (3 February 1889-20
March 1968) was born in Copenhagen to a single mother, Josefine
Bernhardine Nilsson, a Swede. His Danish father, Jens Christian
Torp, a married farmer, employed Nilsson as a housekeeper. After
spending his first two years in orphanages, Dreyer was adopted by
Carl Theodor Dreyer, a typographer, and his wife, Inger Marie
Dreyer. He was given his adoptive father's name. At age 16, he
renounced his adoptive parents and worked his way into the film
industry as a journalist, title card writer, screenwriter, and
director. Throughout his career he concealed his birth name and the
details of his upbringing and his adult private life, which
included a period in which he explored his homosexual orientation
and endured a nervous breakdown. Despite his relatively small
output of fourteen feature films and seven documentary short films,
1919-64, he is considered one of the greatest filmmakers in history
because of the diversity of his subjects, themes, techniques, and
styles, and the originality of the bold visual grammar he mastered.
In Cinematography of Carl Theodor Dreyer: Performative Camerawork,
Transgressing the Frame, I argue: 1) that Dreyer, an anonymous
orphan, an unsourced subject, manufactured his individuality
through filmmaking, self-identifying by shrouding himself in the
skin of film, and 2) that, as a screenwriter-director who blocked
entire feature films in his imagination in advance-sets, lighting,
photography, shot breakdowns, editing-and imposed his vision on
camera operators, lighting directors, actors, and crews in
production, he saw filmmaking essentially as camerawork and he
directed in the style of a performative cinematographer.
"Carell Augustus is a genius." -Karamo Brown A visionary
photography book that brings together the best of classic Hollywood
with today's iconic Black entertainers for an immersive experience
unlike anything you've ever seen before. Features a foreword by
Academy Award winner Forest Whitaker and an afterword by beloved
entertainer Niecy Nash! Black Hollywood is a groundbreaking
reimagining of Hollywood's most beloved films, including Breakfast
at Tiffany's, Singin' in the Rain, Mission: Impossible, Forrest
Gump, and more. Visionary photographer Carell Augustus has created
a "who's who" of today's Black entertainers recreating iconic
cinematic scenes, renewing readers' appreciation of the past while
asking questions about representation in media and inspiring the
artists of the future. Compiled over the course of more than ten
years and highlighting more than sixty-five stars such as Vanessa
L. Williams, Dule Hill, Karamo Brown, Shermar Moore, and others,
Carell Augustus says, "Black Hollywood is not just a book for Black
people-it's a book for all people about Black people. About the
dreams we were never told we could achieve. About the places we
were never told we could go. And now, finally, about how we can get
there."
Motion picture production, distribution, exhibition and reception
has always been a transnational phenomenon, yet East Germany,
situated at the edge of the post-war Iron Curtain, separated by a
boundary that became materialized in the Berlin Wall in 1961,
resembles nothing if not an island, a protected space where film
production developed under the protection of government subsidy and
ideological purity. This volume proposes on the contrary that the
GDR cinema was never just a monologue. Rather, its media landscape
was characterized by constant dialogue, if not competition, with
both the capitalist West and socialist East. These thirteen essays
reshape DEFA cinema studies by exploring international networks,
identifying lines of influence beyond national boundaries and
recognizing genre qualities that surpass the temporal and spatial
confines. The international team of film specialists present
detailed analyses of over fifty films, including fiction features,
adaptations of literary classics, children's films, documentaries,
and examples from genres such as music, sci-fi, Westerns and crime
films. With contributions by Sean Allan, Hunter Bivens, Benita
Blessing, Barton Byg, Jaimey Fisher, Sabine Hake, Nick Hodgin,
Manuel Koeppen, Anke Pinkert, Larson Powell, Brad Prager, Marc
Silberman, Stefan Soldovieri, andHenning Wrage.
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Mondo: The Art of Soundtracks
(Hardcover)
Mondo; Foreword by Michael Giacchino; Preface by Mo Shafeek; Introduction by Spencer Hickman; As told to Todd Gilchrist
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R1,223
R1,095
Discovery Miles 10 950
Save R128 (10%)
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