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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

Studio Television Production and Directing - Concepts, Equipment, and Procedures (Paperback, 3rd edition): Andrew Hicks... Studio Television Production and Directing - Concepts, Equipment, and Procedures (Paperback, 3rd edition)
Andrew Hicks Utterback
R1,215 Discovery Miles 12 150 Ships in 9 - 17 working days

This updated third edition of Studio Television Production and Directing introduces readers to the basic fundamentals of studio and control room production. Accessible and focused, readers of this updated third edition will gain fluency in essential studio terms and technology and acquire the necessary skills to make it in the industry. This book is your back-to-the-basics guide to common technology-including principles of directing, assistant directing, technical directing, audio ops, the basics of studio lighting, an introduction to set design, camera ops, floor directing, story types (VO, VO/SOT, PKG), basic engineering, and more. Whether an established professional or a student, this book provides readers with the technical expertise to successfully coordinate live or taped studio television today. In this new edition, author Andrew Hicks Utterback offers an expanded glossary and new material on visualization walls, alternative camera mounts, basic engineering, and news narrative diagramming.

Women in Classical Video Games (Hardcover): Jane Draycott, Kate Cook Women in Classical Video Games (Hardcover)
Jane Draycott, Kate Cook
R3,345 Discovery Miles 33 450 Ships in 10 - 15 working days

Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the modern day, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, with particular attention paid to the Assassin's Creed franchise's 21st-century ventures into classical antiquity (first in Origins (2017), set in Hellenistic Egypt, and then in Odyssey (2018), set in classical Greece), which have caught the imagination not only of gamers, but also of academics, especially in relation to their accompanying educational Discovery Modes. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.

Memory, Forgetting and the Moving Image (Hardcover, 1st ed. 2016): Caterina Albano Memory, Forgetting and the Moving Image (Hardcover, 1st ed. 2016)
Caterina Albano
R1,621 Discovery Miles 16 210 Ships in 9 - 17 working days

Throughout this book we discover what our idea of memory would be without the moving image. This thought provoking analysis examines how the medium has informed modern and contemporary models of memory. The book examines the ways in which cinematic optic procedures inform an understanding of memory processes. Critical to the reciprocity of mind and screen is forgetting and the problematic that it inscribes into memory and its relation to contested histories. Through a consideration of artworks (film/video and sound installation) by artists whose practice has consistently engaged with issues surrounding memory, amnesia and trauma, the book brings to bear neuro-psychological insight and its implication with the moving image (as both image and sound) to a consideration of the global landscape of memory and the politics of memory that inform them. The artists featured include Kerry Tribe, Shona Illingworth, Bill Fontana, Lutz Becker, Yervant Gianikian and Angela Ricci Lucchi, Harun Faorcki, and Eyal Sivan.

Beginner's Guide to Digital Painting in Procreate - How to Create Art on an iPad (R) (Paperback): 3DTotal Publishing Beginner's Guide to Digital Painting in Procreate - How to Create Art on an iPad (R) (Paperback)
3DTotal Publishing
R610 Discovery Miles 6 100 Ships in 10 - 15 working days

Learn how to paint on your iPad like the professionals in Beginner's Guide to Procreate, a comprehensive introduction to this industry-standard software. Accessible and versatile, Procreate is an ideal tool for anyone wanting to give digital painting a go. Step-by-step tutorials, quick tips, and inspiring artwork ensure you'll have all you need to create stunning concept art quickly and easily.

Alton's Paradox - Foreign Film Workers and the Emergence of Industrial Cinema in Latin America (Paperback): Nicolas Poppe Alton's Paradox - Foreign Film Workers and the Emergence of Industrial Cinema in Latin America (Paperback)
Nicolas Poppe
R759 Discovery Miles 7 590 Ships in 10 - 15 working days
Sounding the Gallery - Video and the Rise of Art-Music (Hardcover, New): Holly Rogers Sounding the Gallery - Video and the Rise of Art-Music (Hardcover, New)
Holly Rogers
R3,291 Discovery Miles 32 910 Ships in 10 - 15 working days

Sounding the Gallery explores the first decade of creative video work, focusing on the ways in which video technology was used to dissolve the boundaries between art and music. Becoming commercially available in the mid 1960s, video quickly became integral to the intense experimentalism of New York City's music and art scenes. The medium was able to record image and sound at the same time, which allowed composers to visualize their music and artists to sound their images in a quick and easy manner. But video not only provided artists and composers with the opportunity to produce unprecedented forms of audiovisuality; it also allowed them to create interactive spaces that questioned conventional habits of music and art consumption. Early video's audiovisual synergy could be projected, manipulated and processed live. The closed-circuit video feed drew audience members into the heart of the audiovisual experience, from where they could influence the flow, structure and sound of the video performance. Such activated spectatorship resulted in improvisatory and performative events in which the space between artists, composers, performers and visitors collapsed into a single, yet expansive, intermedial experience. Many believed that such audiovisual video work signalled a brand-new art form that only began in 1965. Using early video work as an example, this book suggests that this is inaccurate. During the twentieth century, composers were experimenting with spatializing their sounds, while artists were attempting to include time as a creative element in their visual work. Pioneering video work allowed these two disciplines to come together, acting as a conduit that facilitated the fusion and manipulation of pre-existing elements. Shifting the focus from object to spatial process, Sounding the Gallery uses theories of intermedia, film, architecture, drama and performance practice to create an interdisciplinary history of music and art that culminates in the rise of video art-music in the late 1960s.

Amir Zaki, Building and Becoming (Hardcover): Amir Zaki, Walter Benn Michaels, Jennifer Ashton Amir Zaki, Building and Becoming (Hardcover)
Amir Zaki, Walter Benn Michaels, Jennifer Ashton; Interview by Corrina Peipon
R1,770 R1,447 Discovery Miles 14 470 Save R323 (18%) Ships in 18 - 22 working days
How To Do Nothing - Resisting the Attention Economy (Paperback): Jenny Odell How To Do Nothing - Resisting the Attention Economy (Paperback)
Jenny Odell
R432 R394 Discovery Miles 3 940 Save R38 (9%) Ships in 9 - 17 working days
Seeing the Apocalypse - Essays on Bird Box (Hardcover): Brandon R. Grafius, Gregory Stevenson Seeing the Apocalypse - Essays on Bird Box (Hardcover)
Brandon R. Grafius, Gregory Stevenson; Contributions by Rachel Elizabeth Barraclough, Brandon R. Grafius, Amy Hagenrater-Gooding, …
R2,400 Discovery Miles 24 000 Ships in 10 - 15 working days

Seeing the Apocalypse: Essays on Bird Box is the first volume to explore Josh Malerman's best-selling novel and its recent film adaptation, which broke streaming records and became a cultural touchstone, emerging as a staple in the genre of contemporary horror. The essays in this collection offer an interdisciplinary approach to Bird Box, one that draws on the fields of gender studies, cultural studies, and disability studies. The contributors examine how Bird Box provokes questions about a range of issues including the human body and its existence in the world, the ethical obligations that shape community, and the anxieties arising from technological development. Taken together, the essays of this volume show how a critical examination of Bird Box offers readers a guide for thinking through human experience in our own troubled, apocalyptic times.

Analyzing Art, Culture, and Design in the Digital Age (Hardcover): Gianluca Mura Analyzing Art, Culture, and Design in the Digital Age (Hardcover)
Gianluca Mura
R4,651 Discovery Miles 46 510 Ships in 18 - 22 working days

Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Harmonia - Glitch, Movies and Visual Music (Paperback): Michael Betancourt Harmonia - Glitch, Movies and Visual Music (Paperback)
Michael Betancourt
R630 Discovery Miles 6 300 Ships in 10 - 15 working days
David Rowe's Art of Knightmare (Hardcover, Collector's Hardback ed.): David Rowe David Rowe's Art of Knightmare (Hardcover, Collector's Hardback ed.)
David Rowe
R976 Discovery Miles 9 760 Ships in 10 - 15 working days
Explorer (Paperback): Christian Grajewski Explorer (Paperback)
Christian Grajewski
R686 Discovery Miles 6 860 Ships in 10 - 15 working days
Creativity in the Design Process - Exploring the Influences of the Digital Evolution (Hardcover, 1st ed. 2022): Carmen Bruno Creativity in the Design Process - Exploring the Influences of the Digital Evolution (Hardcover, 1st ed. 2022)
Carmen Bruno
R2,875 Discovery Miles 28 750 Ships in 18 - 22 working days

The book provides an open and integrated view of creativity in the 21st century, merging theories and case studies from design, psychology, sociology, computer science and human-computer interaction, while benefitting from a continuous dialogue within a network of experts in these fields. An exploratory journey guides the reader through the major social, human, and technological changes that influence human creative abilities, highlighting the fundamental factors that need to be stimulated for creative empowerment in the digital era. The book reflects on why and how design practice and design research should explore digital creativity, and promote the empowerment of creativity, presenting two flexible tools specifically developed to observe the influences on multiple level of human creativity in the digital transition, and understand their positive and negative effect on the creative design process. An overview of the main influences and opportunities collected by adopting the two tools are presented with guidelines to design actions to empower the process for innovation.

The Unofficial Schitt's Creek Drink Cookbook - 55+ Amazing & Easy Drinks Recipes Inspired by Schitt's Creek... The Unofficial Schitt's Creek Drink Cookbook - 55+ Amazing & Easy Drinks Recipes Inspired by Schitt's Creek (Hardcover)
Jeanette Slater
R560 Discovery Miles 5 600 Ships in 18 - 22 working days
Handbook of Research on Digital Media and Creative Technologies (Hardcover): D.E.W. Harrison Handbook of Research on Digital Media and Creative Technologies (Hardcover)
D.E.W. Harrison
R7,769 Discovery Miles 77 690 Ships in 18 - 22 working days

Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

Nier: Automata World Guide Volume 2 (Hardcover): Square Enix Nier: Automata World Guide Volume 2 (Hardcover)
Square Enix
R1,139 R955 Discovery Miles 9 550 Save R184 (16%) Ships in 9 - 17 working days
The Art of Crash Bandicoot 4: It's About Time (Hardcover): Micky Neilson The Art of Crash Bandicoot 4: It's About Time (Hardcover)
Micky Neilson
R1,366 R1,220 Discovery Miles 12 200 Save R146 (11%) Ships in 18 - 22 working days

The Crash Bandicoot(TM) series has remained a beloved staple of platform gaming ever since the first game's release in 1996. The Art of Crash Bandicoot(TM)4: It's About Time(TM)is a rich repository overflowing with interviews, quotes, observations and anecdotes, accompanied by a treasure trove of concept art detailing the characters and environments of the game. Gamers of every type will cherish this all-encompassing look into the zany, wild and unpredictable world of Crash Bandicoot(TM) .

The New Cinematic Weird - Atmospheres and Worldings (Hardcover): Steen Ledet Christiansen The New Cinematic Weird - Atmospheres and Worldings (Hardcover)
Steen Ledet Christiansen
R2,401 Discovery Miles 24 010 Ships in 10 - 15 working days

The New Cinematic Weird argues that weird fiction is rising also in audiovisual culture. Presenting several detailed analyses of weird cinematic works, the book shows how the new cinematic weird is best understood as atmospheric worldings - affective intensities that suffuse the experience of the cinematic weird. The weird exists as an experiential field, an inflation of the world. These worldings disclose a variety of experiences. The book engagingly shows how creepy, unsettling, ominous, uneasy, and eerie atmospheres provide a way into the weird experience. This book is important to anyone interested in the audiovisual weird, cinematic atmospheres, how audiovisual media produce worlds, and how weird fiction challenges our conception of the way the world is.

Beginning AutoCAD (R) 2022 Exercise Workbook (Paperback): Cheryl Shrock Beginning AutoCAD (R) 2022 Exercise Workbook (Paperback)
Cheryl Shrock; Contributions by Steve Heather
R1,715 Discovery Miles 17 150 Ships in 18 - 22 working days

Just as the AutoCAD software continues to be improved and perfected, so does the Beginning AutoCAD (R) Exercise Workbook. This work is truly the ideal package from which to learn AutoCAD, whether you're a complete beginner, or simply learning about the latest features. The new AutoCAD 2022 software includes features such as Installer, which reduces the number of steps needed for the initial install, Share Current Drawing, allowing other users to view or edit a drawing in the online AutoCAD Web application, and Trace, encouraging collaboration on drawing changes using the AutoCAD Web and Mobile apps. Readers can download the provided templates used for drawings in the book from the Industrial Press website. Expert author duo Shrock and Heather share their knowledge with students and instructors, including plenty of inside tips and dozens of exercises to help users get comfortable and see real progress. NEW AND/OR IMPROVED FEATURES IN BEGINNING AUTOCAD 2022: Redesigned Start Tab-There are three main sections that provide access to recent work, enabling users to carry on where they left off, and offering them access to online saved drawing files. (Included in Lesson 1) Count-The new Count feature allows users to count the instances of objects and Blocks that are placed in their drawing. (Included in Lesson 29) Floating Drawing Tabs-Users can now drag a drawing file Tab from the main AutoCAD application window to make it a separate drawing file window. This is extremely useful for those with two or more monitors. (Included in Lesson 2)

The Poetics of Poetry Film - Film Poetry, Videopoetry, Lyric Voice, Reflection (Paperback, New edition): Sarah Tremlett The Poetics of Poetry Film - Film Poetry, Videopoetry, Lyric Voice, Reflection (Paperback, New edition)
Sarah Tremlett
R1,184 Discovery Miles 11 840 Ships in 9 - 17 working days

Set to generate and influence discussions in the field for years to come, this is an encyclopaedic work on the ever-evolving genre of poetry film. It will set the benchmark for all subsequent works on the subject, being the first book of its kind. Poetry films are a genre of short film, usually combining the three main elements: the poem as verbal message; the moving film image and diegetic sounds; and additional non-diegetic sounds or music, which create a soundscape. This book examines the formal characteristics of the poetic in poetry film, film poetry and video poetry, particularly in relation to lyric voice and time. Provides an introduction to the emergence and history of poetry film in a global context, defining and debating terms both philosophically and materially. Examines the formal characteristics of the poetic in poetry film, particularly in relation to lyric voice and time. Includes interviews, analysis and a rigorous and thorough investigation of the poetry film from its origins to the present. This is a very important, groundbreaking work on film poetry. The ideas discussed here are of great importance, and the diversity and breadth of the volume is especially impressive and very useful. This book brings together in one place crucial ideas and information for practitioners, students and academics, and is clearly and accessibly written. Including over 40 contributors and showcasing the work of an international array of practitioners, this will be an industry bible for anyone interested in poetry, digital media, filmmaking, art and creative writing, as well as poetry filmmakers. It explores working practices, processes of collaboration and the mechanisms which make these possible. It also reveals the network of festivals disseminating and theorizing poetry film and presents a compelling bibliography. This is the most incisive and complete analysis of filmic poetry to date. It is poised to become a major text in the field. Essential reading for academics teaching poetry filmmaking, moving image, film, media and media poetry, writing and art. Undergraduate and postgraduate students in those fields. Great potential for textbook adoption. Also relevant to poets, filmmakers, visual artists, graphic artists and theorists, filmmakers, screenwriters, art historians, philosophers, cultural commentators, arts journalists.

Masters of Contemporary Fine Art Book Collection - Volume 2 (Painting, Sculpture, Drawing, Digital Art) by Art Galaxie - Volume... Masters of Contemporary Fine Art Book Collection - Volume 2 (Painting, Sculpture, Drawing, Digital Art) by Art Galaxie - Volume 2 (Hardcover)
Art Galaxie
R1,942 R1,602 Discovery Miles 16 020 Save R340 (18%) Ships in 10 - 15 working days
The Art of Guweiz (Hardcover): Zheng Wei Gu The Art of Guweiz (Hardcover)
Zheng Wei Gu; Edited by Publishing 3DTotal
R762 Discovery Miles 7 620 Ships in 10 - 15 working days

Digital artist Zheng Wei Gu (AKA Guweiz) shares his anime-inspired world in this beautifully produced and insightful book, leading you through his fantasy world with a portfolio packed with gritty detail and a surreal vibe. Guweiz began drawing when he was 17, inspired by an anime art tutorial on YouTube. Discovering a natural talent, he carried on drawing and quickly amassed a fan-base for his edgy illustration style. Throughout this book, readers will discover his artistic journey from the very beginning, with behind-the-scenes details about how some of his most popular pieces were created. He reveals his secrets for turning influences into truly original digital art, including that all-important narrative that takes drawing and painting beyond the purely visual. Step-by-step tutorials share techniques and tips to help you create these sorts of effects in your art, resulting in images with the depth of detail and intrigue that Guweiz has made his trademark. The artist's unique urban take on the popular manga/anime style is gripping right from the first page, from the surreal take on Japanese lifestyle to the urban fantasy he creates.

Religion and Technology into the Future - From Adam to Tomorrow's Eve (Hardcover): Sam Gill Religion and Technology into the Future - From Adam to Tomorrow's Eve (Hardcover)
Sam Gill
R2,922 Discovery Miles 29 220 Ships in 10 - 15 working days

Religion and Technology into the Future: From Adam to Tomorrow's Eve examines the broad significance of the current trends and accomplishments in technology (AI/robots) against the long history of the human imagination of making sentient beings. It seeks to enrich our understanding of the present as it is trending into the future against the richly relevant and surprisingly long past. Creatively considered in some depth are a wide range of specific examples drawn especially from contemporary film and television, as well as from cosmology, ancient mythology, biblical literature, classical literature, folklore, evolution, popular culture, technology, and futurist studies. This book is distinctive, in part, in drawing on a wide range of resources demonstrating the indispensable interrelationship among these disparate materials. Science, technology, economics, and philosophy are seamlessly interwoven with history, gender, culture, religion, literature, pop culture, art, and film. Written for general as well as academic readers, it offers fascinating and provocative insights into who we are and where we are going.

Schitt's Creek Unofficial Cookbook - The Taste & Easy Recipes Inspired by Schitt's Creek (Hardcover): Tammy Bowley Schitt's Creek Unofficial Cookbook - The Taste & Easy Recipes Inspired by Schitt's Creek (Hardcover)
Tammy Bowley
R647 Discovery Miles 6 470 Ships in 10 - 15 working days
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