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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

There is No Soundtrack - Rethinking Art, Media, and the Audio-Visual Contract (Paperback): Ming-Yuen S. Ma There is No Soundtrack - Rethinking Art, Media, and the Audio-Visual Contract (Paperback)
Ming-Yuen S. Ma
R819 R741 Discovery Miles 7 410 Save R78 (10%) Ships in 10 - 15 working days

There is no soundtrack is a study of how sound and image produce meaning in contemporary experimental media art by artists ranging from Chantal Akerman to Nam June Paik to Tanya Tagaq. It contextualises these works and artists through key ideas in sound studies: voice, noise, listening, the soundscape and more. The book argues that experimental media art produces radical and new audio-visual relationships challenging the visually dominated discourses in art, media and the human sciences. In addition to directly addressing what Jonathan Sterne calls 'visual hegemony', it also explores the lack of diversity within sound studies by focusing on practitioners from transnational and diverse backgrounds. As such, it contributes to a growing interdisciplinary scholarship, building new, more complex and reverberating frameworks to collectively sonify the study of culture. -- .

Rumour and Radiation - Sound in Video Art (Hardcover): Paul Hegarty Rumour and Radiation - Sound in Video Art (Hardcover)
Paul Hegarty
R3,985 Discovery Miles 39 850 Ships in 10 - 15 working days

This is a book about video art, and about sound art. The thesis is that sound first entered the gallery via the video art of the 1960s and in so doing, created an unexpected noise. The early part of the book looks at this formative period and the key figures within it - then jumps to the mid-1990s, when video art has become such a major part of contemporary art production, it no longer seems an autonomous form. Paul Hegarty considers the work of a range of artists (including Steve McQueen, Christian Marclay, Ryan Trecartin, and Jane and Louise Wilson), proposing different theories according to the particular strategy of the artist under discussion. Connecting them all are the twinned ideas of intermedia and synaesthesia. Hegarty offers close readings of video works, as influenced by their sound, while also considering the institutional and material contexts. Applying contemporary sound theory to the world of video art, Paul Hegarty offers an entirely fresh perspective on the interactions between sound, sound art, and the visual.

Expressive Digital Painting in Procreate - Learn to draw and paint stunningly beautiful, expressive illustrations on iPad... Expressive Digital Painting in Procreate - Learn to draw and paint stunningly beautiful, expressive illustrations on iPad (Hardcover)
Shirish Deshpande
R1,181 Discovery Miles 11 810 Ships in 10 - 15 working days
Digital Currents - Art in the Electronic Age (Hardcover, Expanded): Margot Lovejoy Digital Currents - Art in the Electronic Age (Hardcover, Expanded)
Margot Lovejoy
R4,247 Discovery Miles 42 470 Ships in 10 - 15 working days

Digital Currents explores the growing impact of digital technologies on aesthetic experience and examines the major changes taking place in the role of the artist as social communicator. Just as the rise of photographic techniques in the mid 1800s shattered traditional views about representation, so too have contemporary electronic tools catalysed new perspectives on art, affecting the way artists see, think, and work, and the ways in which their productions are distributed and communicated. Digital Currents explores the growing impact of digital technologies on aesthetic experience and examines the major changes taking place in the role of the artist as social communicator. Margot Lovejoy recounts the early histories of electronic media for art making - video, computer, the internet - in the new edition of this richly illustrated book. She provides a context for the works of major artists in each media, describes their projects, and discusses the issues and theoretical implications of each to create a foundation for understanding this developing field. Digital Currents fills a major gap in our understanding of the relationship between art and technology, and the exciting new cultu

Accidentally Wes Anderson (Hardcover): Wally Koval Accidentally Wes Anderson (Hardcover)
Wally Koval; Foreword by Wes Anderson
R1,012 R884 Discovery Miles 8 840 Save R128 (13%) Ships in 18 - 22 working days
Final Fantasy Vii Remake: Material Ultimania (Hardcover): Square Enix, Studio BentStuff, Digital Hearts Final Fantasy Vii Remake: Material Ultimania (Hardcover)
Square Enix, Studio BentStuff, Digital Hearts
R1,175 R990 Discovery Miles 9 900 Save R185 (16%) Ships in 9 - 17 working days
Harmonia - Glitch, Movies and Visual Music (Hardcover): Michael Betancourt Harmonia - Glitch, Movies and Visual Music (Hardcover)
Michael Betancourt
R980 Discovery Miles 9 800 Ships in 18 - 22 working days
Studio Television Production and Directing - Concepts, Equipment, and Procedures (Paperback, 3rd edition): Andrew Hicks... Studio Television Production and Directing - Concepts, Equipment, and Procedures (Paperback, 3rd edition)
Andrew Hicks Utterback
R1,215 Discovery Miles 12 150 Ships in 9 - 17 working days

This updated third edition of Studio Television Production and Directing introduces readers to the basic fundamentals of studio and control room production. Accessible and focused, readers of this updated third edition will gain fluency in essential studio terms and technology and acquire the necessary skills to make it in the industry. This book is your back-to-the-basics guide to common technology-including principles of directing, assistant directing, technical directing, audio ops, the basics of studio lighting, an introduction to set design, camera ops, floor directing, story types (VO, VO/SOT, PKG), basic engineering, and more. Whether an established professional or a student, this book provides readers with the technical expertise to successfully coordinate live or taped studio television today. In this new edition, author Andrew Hicks Utterback offers an expanded glossary and new material on visualization walls, alternative camera mounts, basic engineering, and news narrative diagramming.

Born in Concrete - EK Series (Hardcover): Derek Stenning Born in Concrete - EK Series (Hardcover)
Derek Stenning
R743 R672 Discovery Miles 6 720 Save R71 (10%) Ships in 18 - 22 working days
The Magic of Minalima - Celebrating the Graphic Design Studio Behind the Harry Potter & Fantastic Beasts Films (Hardcover):... The Magic of Minalima - Celebrating the Graphic Design Studio Behind the Harry Potter & Fantastic Beasts Films (Hardcover)
Minalima, Nell Denton
R1,216 R934 Discovery Miles 9 340 Save R282 (23%) Ships in 10 - 15 working days
Amir Zaki, Building and Becoming (Hardcover): Amir Zaki, Walter Benn Michaels, Jennifer Ashton Amir Zaki, Building and Becoming (Hardcover)
Amir Zaki, Walter Benn Michaels, Jennifer Ashton; Interview by Corrina Peipon
R1,770 R1,447 Discovery Miles 14 470 Save R323 (18%) Ships in 18 - 22 working days
Women in Classical Video Games (Hardcover): Jane Draycott, Kate Cook Women in Classical Video Games (Hardcover)
Jane Draycott, Kate Cook
R3,345 Discovery Miles 33 450 Ships in 10 - 15 working days

Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the modern day, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, with particular attention paid to the Assassin's Creed franchise's 21st-century ventures into classical antiquity (first in Origins (2017), set in Hellenistic Egypt, and then in Odyssey (2018), set in classical Greece), which have caught the imagination not only of gamers, but also of academics, especially in relation to their accompanying educational Discovery Modes. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.

What People Do with Images - Aesthetics, Politics and the Production of Iranian Visual Culture in Transnational Circuits... What People Do with Images - Aesthetics, Politics and the Production of Iranian Visual Culture in Transnational Circuits (Hardcover)
R1,781 Discovery Miles 17 810 Ships in 9 - 17 working days

Rejecting broad-brush definitions of post-revolutionary art, What People Do with Images provides a nuanced account of artistic practice in Iran and its diaspora during the first part of the twenty-first century. Careful attention is paid to the effects of shifts in internal Iranian politics; the influence of US elections, travel bans and sanctions; and global media sensationalism and Islamophobia. Drawing widely on critical theory from both cultural studies and anthropology, Mazyar Lotfalian details an ecosystem for artistic production, covering a range of media, from performance to installations and video art to films. Museum curators, it is suggested, have mistakenly struggled to fit these works into their traditional-modern-contemporary schema, and political commentators have mistakenly struggled to position them as resistance, opposition or counterculture to Islam or the Islamic Republic. Instead, the author argues that creative artworks neutralize such dichotomies, working around them, and playing a sophisticated game of testing and slowly shifting the boundaries of what is acceptable. They do so in part by neutralizing the boundaries of what is inside and outside the nation-state, travelling across the transnational circuits in which the domestic and diasporic arenas reshape each other. While this book offers the valuable opportunity to gain an understanding of the Iranian art scene, it also has a wider significance in asking more generally how identity politics is mediated by creative acts and images within transnational socio-political spheres.

Memory, Forgetting and the Moving Image (Hardcover, 1st ed. 2016): Caterina Albano Memory, Forgetting and the Moving Image (Hardcover, 1st ed. 2016)
Caterina Albano
R1,621 Discovery Miles 16 210 Ships in 9 - 17 working days

Throughout this book we discover what our idea of memory would be without the moving image. This thought provoking analysis examines how the medium has informed modern and contemporary models of memory. The book examines the ways in which cinematic optic procedures inform an understanding of memory processes. Critical to the reciprocity of mind and screen is forgetting and the problematic that it inscribes into memory and its relation to contested histories. Through a consideration of artworks (film/video and sound installation) by artists whose practice has consistently engaged with issues surrounding memory, amnesia and trauma, the book brings to bear neuro-psychological insight and its implication with the moving image (as both image and sound) to a consideration of the global landscape of memory and the politics of memory that inform them. The artists featured include Kerry Tribe, Shona Illingworth, Bill Fontana, Lutz Becker, Yervant Gianikian and Angela Ricci Lucchi, Harun Faorcki, and Eyal Sivan.

Artists' Master Series: Composition & Narrative (Paperback): Artists' Master Series: Composition & Narrative (Paperback)
R833 Discovery Miles 8 330 Ships in 10 - 15 working days

The second title in a new series elevates your skills in composition and narrative with guidance from established world-class artists. As an established authority on art and design with a growing stable of high-calibre artist-authors, 3dtotal Publishing is uniquely placed to produce Artists' Master Series. Launched in 2021 with Artists' Master Series: Color & Light, the second volume in this exciting new series takes another deep dive into key areas of art theory, this time spotlighting composition and narrative. No matter what medium you work in, this combination can be the driving force that elevates art from "good" to "world-class". This book takes these fundamentals and pushes them to an advanced level of understanding and application. To achieve this ambitious brief, a select few, hugely popular industry experts reveal how they plan and execute these techniques. Their in-depth illustrated advice, detailed step-by-step tutorials, enlightening case studies, and awe-inspiring inspiration provide a distinctive and invaluable blend of professional-grade techniques that can't be found anywhere else. For artists and designers aiming to raise their game to expert level, the Artists' Masters Series is the key to success.

Beginner's Guide to Digital Painting in Procreate - How to Create Art on an iPad (R) (Paperback): 3DTotal Publishing Beginner's Guide to Digital Painting in Procreate - How to Create Art on an iPad (R) (Paperback)
3DTotal Publishing
R610 Discovery Miles 6 100 Ships in 10 - 15 working days

Learn how to paint on your iPad like the professionals in Beginner's Guide to Procreate, a comprehensive introduction to this industry-standard software. Accessible and versatile, Procreate is an ideal tool for anyone wanting to give digital painting a go. Step-by-step tutorials, quick tips, and inspiring artwork ensure you'll have all you need to create stunning concept art quickly and easily.

The Art of Guweiz (Hardcover): Zheng Wei Gu The Art of Guweiz (Hardcover)
Zheng Wei Gu; Edited by Publishing 3DTotal
R762 Discovery Miles 7 620 Ships in 10 - 15 working days

Digital artist Zheng Wei Gu (AKA Guweiz) shares his anime-inspired world in this beautifully produced and insightful book, leading you through his fantasy world with a portfolio packed with gritty detail and a surreal vibe. Guweiz began drawing when he was 17, inspired by an anime art tutorial on YouTube. Discovering a natural talent, he carried on drawing and quickly amassed a fan-base for his edgy illustration style. Throughout this book, readers will discover his artistic journey from the very beginning, with behind-the-scenes details about how some of his most popular pieces were created. He reveals his secrets for turning influences into truly original digital art, including that all-important narrative that takes drawing and painting beyond the purely visual. Step-by-step tutorials share techniques and tips to help you create these sorts of effects in your art, resulting in images with the depth of detail and intrigue that Guweiz has made his trademark. The artist's unique urban take on the popular manga/anime style is gripping right from the first page, from the surreal take on Japanese lifestyle to the urban fantasy he creates.

Creating Characters for the Entertainment Industry - Develop Spectacular Designs from Basic Concepts (Paperback): 3DTotal... Creating Characters for the Entertainment Industry - Develop Spectacular Designs from Basic Concepts (Paperback)
3DTotal Publishing; Artworks by Kenneth Anderson
R898 R808 Discovery Miles 8 080 Save R90 (10%) Ships in 10 - 15 working days

Creating Professional Characters: Develop Spectacular Designs from Basic Concepts is an inspiring and informative exploration of how popular professional character designers take the basic concept of a character in a production brief and develop these ideas into an original, high-quality design. Suitable for student and professional character designers alike, this book focuses on how to approach your character designs in ways that ensure the target audience and production needs are met while still creating fun, imaginative characters. This visually appealing book includes twenty thorough tutorials guiding you through the design and decision making processes used to create awesome characters. Replicating the processes used in professional practice today, this book demonstrates the types of brief a professional designer might receive, the iterative design process used to explore the brief, the influence of production feedback on the final design, and how final designs are presented to clients. This detailed, enlightening book is an excellent guide to creating incredible imaginative characters suitable for your future professional projects.

Sounding the Gallery - Video and the Rise of Art-Music (Hardcover, New): Holly Rogers Sounding the Gallery - Video and the Rise of Art-Music (Hardcover, New)
Holly Rogers
R3,291 Discovery Miles 32 910 Ships in 10 - 15 working days

Sounding the Gallery explores the first decade of creative video work, focusing on the ways in which video technology was used to dissolve the boundaries between art and music. Becoming commercially available in the mid 1960s, video quickly became integral to the intense experimentalism of New York City's music and art scenes. The medium was able to record image and sound at the same time, which allowed composers to visualize their music and artists to sound their images in a quick and easy manner. But video not only provided artists and composers with the opportunity to produce unprecedented forms of audiovisuality; it also allowed them to create interactive spaces that questioned conventional habits of music and art consumption. Early video's audiovisual synergy could be projected, manipulated and processed live. The closed-circuit video feed drew audience members into the heart of the audiovisual experience, from where they could influence the flow, structure and sound of the video performance. Such activated spectatorship resulted in improvisatory and performative events in which the space between artists, composers, performers and visitors collapsed into a single, yet expansive, intermedial experience. Many believed that such audiovisual video work signalled a brand-new art form that only began in 1965. Using early video work as an example, this book suggests that this is inaccurate. During the twentieth century, composers were experimenting with spatializing their sounds, while artists were attempting to include time as a creative element in their visual work. Pioneering video work allowed these two disciplines to come together, acting as a conduit that facilitated the fusion and manipulation of pre-existing elements. Shifting the focus from object to spatial process, Sounding the Gallery uses theories of intermedia, film, architecture, drama and performance practice to create an interdisciplinary history of music and art that culminates in the rise of video art-music in the late 1960s.

Seeing the Apocalypse - Essays on Bird Box (Hardcover): Brandon R. Grafius, Gregory Stevenson Seeing the Apocalypse - Essays on Bird Box (Hardcover)
Brandon R. Grafius, Gregory Stevenson; Contributions by Rachel Elizabeth Barraclough, Brandon R. Grafius, Amy Hagenrater-Gooding, …
R2,400 Discovery Miles 24 000 Ships in 10 - 15 working days

Seeing the Apocalypse: Essays on Bird Box is the first volume to explore Josh Malerman's best-selling novel and its recent film adaptation, which broke streaming records and became a cultural touchstone, emerging as a staple in the genre of contemporary horror. The essays in this collection offer an interdisciplinary approach to Bird Box, one that draws on the fields of gender studies, cultural studies, and disability studies. The contributors examine how Bird Box provokes questions about a range of issues including the human body and its existence in the world, the ethical obligations that shape community, and the anxieties arising from technological development. Taken together, the essays of this volume show how a critical examination of Bird Box offers readers a guide for thinking through human experience in our own troubled, apocalyptic times.

Analyzing Art, Culture, and Design in the Digital Age (Hardcover): Gianluca Mura Analyzing Art, Culture, and Design in the Digital Age (Hardcover)
Gianluca Mura
R4,651 Discovery Miles 46 510 Ships in 18 - 22 working days

Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

David Rowe's Art of Knightmare (Hardcover, Collector's Hardback ed.): David Rowe David Rowe's Art of Knightmare (Hardcover, Collector's Hardback ed.)
David Rowe
R976 Discovery Miles 9 760 Ships in 10 - 15 working days
Harmonia - Glitch, Movies and Visual Music (Paperback): Michael Betancourt Harmonia - Glitch, Movies and Visual Music (Paperback)
Michael Betancourt
R630 Discovery Miles 6 300 Ships in 10 - 15 working days
Explorer (Paperback): Christian Grajewski Explorer (Paperback)
Christian Grajewski
R686 Discovery Miles 6 860 Ships in 10 - 15 working days
Creativity in the Design Process - Exploring the Influences of the Digital Evolution (Hardcover, 1st ed. 2022): Carmen Bruno Creativity in the Design Process - Exploring the Influences of the Digital Evolution (Hardcover, 1st ed. 2022)
Carmen Bruno
R2,875 Discovery Miles 28 750 Ships in 18 - 22 working days

The book provides an open and integrated view of creativity in the 21st century, merging theories and case studies from design, psychology, sociology, computer science and human-computer interaction, while benefitting from a continuous dialogue within a network of experts in these fields. An exploratory journey guides the reader through the major social, human, and technological changes that influence human creative abilities, highlighting the fundamental factors that need to be stimulated for creative empowerment in the digital era. The book reflects on why and how design practice and design research should explore digital creativity, and promote the empowerment of creativity, presenting two flexible tools specifically developed to observe the influences on multiple level of human creativity in the digital transition, and understand their positive and negative effect on the creative design process. An overview of the main influences and opportunities collected by adopting the two tools are presented with guidelines to design actions to empower the process for innovation.

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