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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

Marine Hugonnier (Hardcover): Jeremy Miller, Michael Newman Marine Hugonnier (Hardcover)
Jeremy Miller, Michael Newman
R416 Discovery Miles 4 160 Ships in 12 - 17 working days
Viewing African Cinema in the Twenty-first Century - Art Films and the Nollywood Video Revolution (Hardcover): Mahir Saul,... Viewing African Cinema in the Twenty-first Century - Art Films and the Nollywood Video Revolution (Hardcover)
Mahir Saul, Ralph A. Austen
R2,345 Discovery Miles 23 450 Ships in 10 - 15 working days

African cinema in the 1960s originated mainly from Francophone countries. It resembled the art cinema of contemporary Europe and relied on support from the French film industry and the French state. Beginning in1969 the biennial Festival panafricain du cin\u00e9ma et de la t\u00e9l\u00e9vision de Ouagadougou (FESPACO), held in Burkina Faso, became the major showcase for these films. But since the early 1990s, a new phenomenon has come to dominate the African cinema world: mass-marketed films shot on less expensive video cameras. These \u201cNollywood\u201d films, so named because many originate in southern Nigeria, are a thriving industry dominating the world of African cinema.Viewing African Cinema in the Twenty-first Century is the first book to bring together a set of essays offering a unique comparison of these two main African cinema modes.

The Art of Rich DiSilvio - The Digital Art Collection (Hardcover): Rich Disilvio The Art of Rich DiSilvio - The Digital Art Collection (Hardcover)
Rich Disilvio; Contributions by Rich Disilvio
R1,198 Discovery Miles 11 980 Ships in 10 - 15 working days
Victoriana - Mixed Media Art of Jennifer Gordon (Hardcover): Jennifer Anne Gordon Victoriana - Mixed Media Art of Jennifer Gordon (Hardcover)
Jennifer Anne Gordon
R738 Discovery Miles 7 380 Ships in 12 - 17 working days
Beginner's Guide To Procreate: Characters - How to create characters on an iPad  (R) (Paperback): 3DTotal Publishing Beginner's Guide To Procreate: Characters - How to create characters on an iPad (R) (Paperback)
3DTotal Publishing
R687 Discovery Miles 6 870 Ships in 12 - 17 working days

Thanks to Procreate, designing characters for the entertainment industry can be done on the iPad. In this book for newcomers to the software, several renowned and experienced designers demonstrate how they do it, sharing not only their professional tips and tricks, but also how the traditional character design process translates to Procreate. Whether you sketch or paint, draw from reality, or dream up new concepts, you will become fluent in using Procreate for all stages of character design. The thorough Getting Started section spotlights the specific Procreate tools, such as Brushes, Layers, and Adjustments, that bring your characters to life. Perfecting color and nuance of hair, skin, eyes and fabric of your characters is vital, and the Quick Tips section lets you quickly locate and manipulate the tools you need. Take the opportunity to observe and practice the techniques as part of a real-world workflow, as professional character designers demonstrate in seven step-by-step Projects how to use Procreate's tools to successfully evolve a character from initial thumbnails to final hero pose. Whether or not you have used Procreate before, Beginner's Guide to Procreate: Characters ensures your character ideas and concepts become fully realized creations on the iPad screen.

Amir Zaki, Building and Becoming (Hardcover): Amir Zaki, Walter Benn Michaels, Jennifer Ashton Amir Zaki, Building and Becoming (Hardcover)
Amir Zaki, Walter Benn Michaels, Jennifer Ashton; Interview by Corrina Peipon
R1,972 R1,551 Discovery Miles 15 510 Save R421 (21%) Ships in 10 - 15 working days
Computers in Art, Design and Animation (Hardcover, 1989 ed.): John Lansdown, Rae Earnshaw Computers in Art, Design and Animation (Hardcover, 1989 ed.)
John Lansdown, Rae Earnshaw
R2,914 Discovery Miles 29 140 Ships in 10 - 15 working days

The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

Studio Television Production and Directing - Concepts, Equipment, and Procedures (Paperback, 3rd edition): Andrew Hicks... Studio Television Production and Directing - Concepts, Equipment, and Procedures (Paperback, 3rd edition)
Andrew Hicks Utterback
R1,216 Discovery Miles 12 160 Ships in 9 - 15 working days

This updated third edition of Studio Television Production and Directing introduces readers to the basic fundamentals of studio and control room production. Accessible and focused, readers of this updated third edition will gain fluency in essential studio terms and technology and acquire the necessary skills to make it in the industry. This book is your back-to-the-basics guide to common technology-including principles of directing, assistant directing, technical directing, audio ops, the basics of studio lighting, an introduction to set design, camera ops, floor directing, story types (VO, VO/SOT, PKG), basic engineering, and more. Whether an established professional or a student, this book provides readers with the technical expertise to successfully coordinate live or taped studio television today. In this new edition, author Andrew Hicks Utterback offers an expanded glossary and new material on visualization walls, alternative camera mounts, basic engineering, and news narrative diagramming.

Cannibalizing Queer - Brazilian Cinema from 1970 to 2015 (Hardcover): Joao Nemi Neto Cannibalizing Queer - Brazilian Cinema from 1970 to 2015 (Hardcover)
Joao Nemi Neto
R2,726 Discovery Miles 27 260 Ships in 10 - 15 working days

Puts forward a new, provocative history of queer cinema in Brazil. Through an analysis of contemporary Brazilian cinematic production,Cannibalizing Queer: Brazilian Cinema from 1970 to 2015 discusses which queer representations are erased and which are acknowledged in the complex processes of cultural translation, adaptation, and "devouring" that defines the Brazilian understanding of sexual dissidents and minorities. Joao Nemi Neto argues for Brazilian cinema studies to acknowledge the importance of 1920s modernism and of antropografia, a conceptual mode of cannibalism, to adopt and extrapolate a perverse form of absorption and raise the stakes on queer theory and postcolonialism, and to demonstrate how they are crucial to the development of a queer tradition in Brazilian cinema. In five chapters and two "trailers," Nemi Neto understands the term "queer" through its political dimensions because the films he analyzes represent characters that conform neither to American coming-out politics nor to Brazilian identity politics. Nonetheless, the films are queer precisely because the queer experiences and affection explored in these films do not necessarily insist on identifying characters as a particular sexuality or gender identity. Therefore, attention to characters within a unique cinematic world raises the stakes on several issues that hinge on cinematic form, narrative, and representation. Nemi Neto interviews and examines the work of Joao Silverio Trevisan and provides readings of films such as AIDS o furor do sexo explicito (AIDS the Furor of Explicit Sex, 1986), and Dzi Croquettes (2009) to theorize a productive overlap between queer and antropofagia. Moreover, the films analyzed here depict queer alternative representations to both homonormativity and heteronormativity as forms of resistance, at the same time as prejudice and heteronormativity remain present in contemporary Brazilian social practices. Graduate students and scholars of cinema and media studies, queer studies, Brazilian modernism, and Latin American studies will value what one early reader called "a point of departure for all future research on Brazilian queer cinema.

At first glance in NFT Investing for Kids and Beginners - Introduction to Non-Fungible Token: Crypto, Bitcoin, Blockchain, and... At first glance in NFT Investing for Kids and Beginners - Introduction to Non-Fungible Token: Crypto, Bitcoin, Blockchain, and Stocks Investing (Hardcover)
Sweet Smart Books
R569 Discovery Miles 5 690 Ships in 12 - 17 working days
The Magic of Minalima - Celebrating the Graphic Design Studio Behind the Harry Potter & Fantastic Beasts Films (Hardcover):... The Magic of Minalima - Celebrating the Graphic Design Studio Behind the Harry Potter & Fantastic Beasts Films (Hardcover)
Minalima, Nell Denton
R1,278 R974 Discovery Miles 9 740 Save R304 (24%) Ships in 12 - 17 working days
Digital Arts - An Introduction to New Media (Hardcover, Annotated Ed): Cat Hope, John Charles Ryan Digital Arts - An Introduction to New Media (Hardcover, Annotated Ed)
Cat Hope, John Charles Ryan
R4,043 Discovery Miles 40 430 Ships in 12 - 17 working days

Digital Arts presents an introduction to new media art through key debates and theories. The volume begins with the historical contexts of the digital arts, discusses contemporary forms, and concludes with current and future trends in distribution and archival processes. Considering the imperative of artists to adopt new technologies, the chapters of the book progressively present a study of the impact of the digital on art, as well as the exhibition, distribution and archiving of artworks. Reflecting contemporary research in the field, case studies illustrate concepts and developments outlined in Digital Arts. Additionally, reflections and questions provide opportunities for readers to explore terms, theories and examples relevant to the field. Consistent with the other volumes in the New Media series, a bullet-point summary and a further reading section enhance the introductory focus of each chapter.

The Art of Pascal Campion (Hardcover): Pascal Campion The Art of Pascal Campion (Hardcover)
Pascal Campion
R791 Discovery Miles 7 910 Ships in 12 - 17 working days

Illustrator Pascal Campion shares his professional journey, galleries of work, and narrative-influenced tutorials, with charming art inspired by family life. It was after graduating in 2000 from the Arts Decoratifs de Strasbourg, France, with a diploma in Narrative Illustration, Pascal's brother built him a computer. This was a new tool for Pascal and a digital artist was born. Roles in commercial art, animation, games, concept design, visual development and more have supplied Pascal with unique experience and skills to share with 3dtotal readers. He has freelanced for several prestigious clients on exciting projects. But it was his Sketch of the Day project (every morning, first thing, he creates a full-color sketch and story) that helped him to build his Instagram account. More than 860K fans follow Pascal's daily comic strip stories, with characters and stories inspired by his work and family life. This discipline combined with the ability to communicate with such relatable and charming spontaneity will fascinate readers. Pascal digs deep to pinpoint how his style and skills have evolved, helped by galleries of work past and present, including exclusives created just for this book. Tutorials with tips on storytelling, creating ambiance, and channelling personal experience will delight artists who want to pursue the storytelling side of their art.

Viral Lobbying - Strategies, Access and Influence During the COVID-19 Pandemic (Hardcover): Michele Crepaz, Wiebke Marie Junk,... Viral Lobbying - Strategies, Access and Influence During the COVID-19 Pandemic (Hardcover)
Michele Crepaz, Wiebke Marie Junk, Marcel Hanegraaff, Joost Berkhout
R2,338 Discovery Miles 23 380 Ships in 12 - 17 working days

Pandemic policies have been the focus of fierce lobbying competition by different social and economic interests. In Viral Lobbying a team of expert authors from across the social and natural sciences analyse patterns in and implications of this 'viral lobbying'. Based on elite surveys and focus group interviews with selected groups, the book provides new evidence on the lobbying strategies used during the COVID 19 pandemic, as well as the resulting access to and lobbying influence on public policy. The empirical analyses reach across eight European countries (Austria, Denmark, Germany, Ireland, Italy, the Netherlands, Sweden, United Kingdom), as well as the EU-level. In particular, the book draws on responses from approximately 1,600 interest organisations in two waves of a cross-country survey (in 2020 and 2021, respectively). This quantitative data is supplemented by qualitative evidence from a series of 12 focus groups with organised interests in Ireland, Denmark and the Netherlands conducted in spring 2021.

Videogames and Art - Second Edition (Paperback, 2 Ed): Andy Clarke, Grethe Mitchell Videogames and Art - Second Edition (Paperback, 2 Ed)
Andy Clarke, Grethe Mitchell
R1,377 Discovery Miles 13 770 Ships in 12 - 17 working days

Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, "Videogames and Art" features in-depth essays that offer an unparalleled overview of the field.
Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.

Star Wars: Tribute to Star Wars (Hardcover): Lucasfilm Star Wars: Tribute to Star Wars (Hardcover)
Lucasfilm
R428 Discovery Miles 4 280 Ships in 12 - 17 working days

Forty-five of Japan's leading manga artists illustrate Star Wars! Explore the galaxy through the beautiful artwork of 45 outstanding Japanese manga artists and illustrators, including Akira Himekawa, Kamome Shirahama, and Taiyo Matsumoto. Celebrating the universal appeal of these iconic characters and their timeless stories, this collection presents each artist's unique tribute to the Star Wars universe and is a must-have for fans of Star Wars and manga alike!

There is No Soundtrack - Rethinking Art, Media, and the Audio-Visual Contract (Paperback): Ming-Yuen S. Ma There is No Soundtrack - Rethinking Art, Media, and the Audio-Visual Contract (Paperback)
Ming-Yuen S. Ma
R734 Discovery Miles 7 340 Ships in 12 - 17 working days

There is no soundtrack is a study of how sound and image produce meaning in contemporary experimental media art by artists ranging from Chantal Akerman to Nam June Paik to Tanya Tagaq. It contextualises these works and artists through key ideas in sound studies: voice, noise, listening, the soundscape and more. The book argues that experimental media art produces radical and new audio-visual relationships challenging the visually dominated discourses in art, media and the human sciences. In addition to directly addressing what Jonathan Sterne calls 'visual hegemony', it also explores the lack of diversity within sound studies by focusing on practitioners from transnational and diverse backgrounds. As such, it contributes to a growing interdisciplinary scholarship, building new, more complex and reverberating frameworks to collectively sonify the study of culture. -- .

Game Of Thrones (Hardcover): A Minguet Game Of Thrones (Hardcover)
A Minguet
R574 R364 Discovery Miles 3 640 Save R210 (37%) Ships in 12 - 17 working days

A tribute to this wonderful series that, during its eight seasons, has left us holding our breath on more than one occasion as a result of its unforgettable scenes and characters. In this book you will find works of fan art by some of the best international artists, featuring authentic pieces of art accompanied by phrases and data from the GOT universe!

Expressive Digital Painting in Procreate - Learn to draw and paint stunningly beautiful, expressive illustrations on iPad... Expressive Digital Painting in Procreate - Learn to draw and paint stunningly beautiful, expressive illustrations on iPad (Hardcover)
Shirish Deshpande
R1,183 Discovery Miles 11 830 Ships in 12 - 17 working days
Explorer (Paperback): Christian Grajewski Explorer (Paperback)
Christian Grajewski
R678 Discovery Miles 6 780 Ships in 12 - 17 working days
Lights! Camera! Kaishi! - In-depth Interviews with China's New Generation of Movie Directors (Hardcover): Shao-Yi-Sun, Xun... Lights! Camera! Kaishi! - In-depth Interviews with China's New Generation of Movie Directors (Hardcover)
Shao-Yi-Sun, Xun Li
R1,295 Discovery Miles 12 950 Ships in 12 - 17 working days
Arabic Glitch - Technoculture, Data Bodies, and Archives (Hardcover): Laila Shereen Sakr Arabic Glitch - Technoculture, Data Bodies, and Archives (Hardcover)
Laila Shereen Sakr
R1,929 R1,783 Discovery Miles 17 830 Save R146 (8%) Ships in 12 - 17 working days

Arabic Glitch explores an alternative origin story of twenty-first century technological innovation in digital politics-one centered on the Middle East and the 2011 Arab uprisings. Developed from an archive of social media data collected over the decades following the 2003 U.S. invasion of Iraq, this book interrogates how the logic of programming technology influences and shapes social movements. Engaging revolutionary politics, Arab media, and digital practice in form, method, and content, Laila Shereen Sakr formulates a media theory that advances the concept of the glitch as a disruptive media affordance. She employs data analytics to analyze tweets, posts, and blogs to describe the political culture of social media, and performs the results under the guise of the Arabic-speaking cyborg VJ Um Amel. Playing with multiple voices that span across the virtual and the real, Sakr argues that there is no longer a divide between the virtual and embodied: both bodies and data are physically, socially, and energetically actual. Are we cyborgs or citizens-or both? This book teaches us how a region under transformation became a vanguard for new thinking about digital systems: the records they keep, the lives they impact, and how to create change from within.

Rumour and Radiation - Sound in Video Art (Hardcover): Paul Hegarty Rumour and Radiation - Sound in Video Art (Hardcover)
Paul Hegarty
R4,036 Discovery Miles 40 360 Ships in 12 - 17 working days

This is a book about video art, and about sound art. The thesis is that sound first entered the gallery via the video art of the 1960s and in so doing, created an unexpected noise. The early part of the book looks at this formative period and the key figures within it - then jumps to the mid-1990s, when video art has become such a major part of contemporary art production, it no longer seems an autonomous form. Paul Hegarty considers the work of a range of artists (including Steve McQueen, Christian Marclay, Ryan Trecartin, and Jane and Louise Wilson), proposing different theories according to the particular strategy of the artist under discussion. Connecting them all are the twinned ideas of intermedia and synaesthesia. Hegarty offers close readings of video works, as influenced by their sound, while also considering the institutional and material contexts. Applying contemporary sound theory to the world of video art, Paul Hegarty offers an entirely fresh perspective on the interactions between sound, sound art, and the visual.

Digital Currents - Art in the Electronic Age (Hardcover, Expanded): Margot Lovejoy Digital Currents - Art in the Electronic Age (Hardcover, Expanded)
Margot Lovejoy
R4,017 Discovery Miles 40 170 Ships in 12 - 17 working days

Digital Currents explores the growing impact of digital technologies on aesthetic experience and examines the major changes taking place in the role of the artist as social communicator. Just as the rise of photographic techniques in the mid 1800s shattered traditional views about representation, so too have contemporary electronic tools catalysed new perspectives on art, affecting the way artists see, think, and work, and the ways in which their productions are distributed and communicated. Digital Currents explores the growing impact of digital technologies on aesthetic experience and examines the major changes taking place in the role of the artist as social communicator. Margot Lovejoy recounts the early histories of electronic media for art making - video, computer, the internet - in the new edition of this richly illustrated book. She provides a context for the works of major artists in each media, describes their projects, and discusses the issues and theoretical implications of each to create a foundation for understanding this developing field. Digital Currents fills a major gap in our understanding of the relationship between art and technology, and the exciting new cultu

Harmonia - Glitch, Movies and Visual Music (Hardcover): Michael Betancourt Harmonia - Glitch, Movies and Visual Music (Hardcover)
Michael Betancourt
R1,041 Discovery Miles 10 410 Ships in 10 - 15 working days
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