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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
This updated third edition of Studio Television Production and
Directing introduces readers to the basic fundamentals of studio
and control room production. Accessible and focused, readers of
this updated third edition will gain fluency in essential studio
terms and technology and acquire the necessary skills to make it in
the industry. This book is your back-to-the-basics guide to common
technology-including principles of directing, assistant directing,
technical directing, audio ops, the basics of studio lighting, an
introduction to set design, camera ops, floor directing, story
types (VO, VO/SOT, PKG), basic engineering, and more. Whether an
established professional or a student, this book provides readers
with the technical expertise to successfully coordinate live or
taped studio television today. In this new edition, author Andrew
Hicks Utterback offers an expanded glossary and new material on
visualization walls, alternative camera mounts, basic engineering,
and news narrative diagramming.
Puts forward a new, provocative history of queer cinema in Brazil.
Through an analysis of contemporary Brazilian cinematic
production,Cannibalizing Queer: Brazilian Cinema from 1970 to 2015
discusses which queer representations are erased and which are
acknowledged in the complex processes of cultural translation,
adaptation, and "devouring" that defines the Brazilian
understanding of sexual dissidents and minorities. Joao Nemi Neto
argues for Brazilian cinema studies to acknowledge the importance
of 1920s modernism and of antropografia, a conceptual mode of
cannibalism, to adopt and extrapolate a perverse form of absorption
and raise the stakes on queer theory and postcolonialism, and to
demonstrate how they are crucial to the development of a queer
tradition in Brazilian cinema. In five chapters and two "trailers,"
Nemi Neto understands the term "queer" through its political
dimensions because the films he analyzes represent characters that
conform neither to American coming-out politics nor to Brazilian
identity politics. Nonetheless, the films are queer precisely
because the queer experiences and affection explored in these films
do not necessarily insist on identifying characters as a particular
sexuality or gender identity. Therefore, attention to characters
within a unique cinematic world raises the stakes on several issues
that hinge on cinematic form, narrative, and representation. Nemi
Neto interviews and examines the work of Joao Silverio Trevisan and
provides readings of films such as AIDS o furor do sexo explicito
(AIDS the Furor of Explicit Sex, 1986), and Dzi Croquettes (2009)
to theorize a productive overlap between queer and antropofagia.
Moreover, the films analyzed here depict queer alternative
representations to both homonormativity and heteronormativity as
forms of resistance, at the same time as prejudice and
heteronormativity remain present in contemporary Brazilian social
practices. Graduate students and scholars of cinema and media
studies, queer studies, Brazilian modernism, and Latin American
studies will value what one early reader called "a point of
departure for all future research on Brazilian queer cinema.
Digital Arts presents an introduction to new media art through key
debates and theories. The volume begins with the historical
contexts of the digital arts, discusses contemporary forms, and
concludes with current and future trends in distribution and
archival processes. Considering the imperative of artists to adopt
new technologies, the chapters of the book progressively present a
study of the impact of the digital on art, as well as the
exhibition, distribution and archiving of artworks. Reflecting
contemporary research in the field, case studies illustrate
concepts and developments outlined in Digital Arts. Additionally,
reflections and questions provide opportunities for readers to
explore terms, theories and examples relevant to the field.
Consistent with the other volumes in the New Media series, a
bullet-point summary and a further reading section enhance the
introductory focus of each chapter.
Pandemic policies have been the focus of fierce lobbying
competition by different social and economic interests. In Viral
Lobbying a team of expert authors from across the social and
natural sciences analyse patterns in and implications of this
'viral lobbying'. Based on elite surveys and focus group interviews
with selected groups, the book provides new evidence on the
lobbying strategies used during the COVID 19 pandemic, as well as
the resulting access to and lobbying influence on public policy.
The empirical analyses reach across eight European countries
(Austria, Denmark, Germany, Ireland, Italy, the Netherlands,
Sweden, United Kingdom), as well as the EU-level. In particular,
the book draws on responses from approximately 1,600 interest
organisations in two waves of a cross-country survey (in 2020 and
2021, respectively). This quantitative data is supplemented by
qualitative evidence from a series of 12 focus groups with
organised interests in Ireland, Denmark and the Netherlands
conducted in spring 2021.
The Film Experience offers a comprehensive introduction to the art,
language, industry, culture, and experience of the movies -with new
digital tools to bring that experience to life and help students
master course material. The text highlights how formal elements
like cinematography, editing, and sound can be analyzed and
interpreted within the context of a film as a whole. With superior
tools for reading and writing about film, as well as unparalleled
coverage of diversity, inclusion, and non-mainstream filmmaking
traditions. The most robust introduction to film on the market, the
Sixth Edition emphasizes film technology through expanded coverage
of animation and a new Technology in Action feature, which puts the
evolving technology of film in historical context. The Film
Experience is also now available with LaunchPad, Macmillan's
customizable online course space, which includes the full e-book,
LearningCurve adaptive quizzing, a rich array of video activities
aligned with the text, and more.
This is a book about video art, and about sound art. The thesis is
that sound first entered the gallery via the video art of the 1960s
and in so doing, created an unexpected noise. The early part of the
book looks at this formative period and the key figures within it -
then jumps to the mid-1990s, when video art has become such a major
part of contemporary art production, it no longer seems an
autonomous form. Paul Hegarty considers the work of a range of
artists (including Steve McQueen, Christian Marclay, Ryan
Trecartin, and Jane and Louise Wilson), proposing different
theories according to the particular strategy of the artist under
discussion. Connecting them all are the twinned ideas of intermedia
and synaesthesia. Hegarty offers close readings of video works, as
influenced by their sound, while also considering the institutional
and material contexts. Applying contemporary sound theory to the
world of video art, Paul Hegarty offers an entirely fresh
perspective on the interactions between sound, sound art, and the
visual.
Digital Currents explores the growing impact of digital
technologies on aesthetic experience and examines the major changes
taking place in the role of the artist as social communicator. Just
as the rise of photographic techniques in the mid 1800s shattered
traditional views about representation, so too have contemporary
electronic tools catalysed new perspectives on art, affecting the
way artists see, think, and work, and the ways in which their
productions are distributed and communicated. Digital Currents
explores the growing impact of digital technologies on aesthetic
experience and examines the major changes taking place in the role
of the artist as social communicator. Margot Lovejoy recounts the
early histories of electronic media for art making - video,
computer, the internet - in the new edition of this richly
illustrated book. She provides a context for the works of major
artists in each media, describes their projects, and discusses the
issues and theoretical implications of each to create a foundation
for understanding this developing field. Digital Currents fills a
major gap in our understanding of the relationship between art and
technology, and the exciting new cultu
This book brings together history and theory in art and media to
examine the effects of artificial intelligence and machine learning
in culture, and reflects on the implications of delegating parts of
the creative process to AI. In order to understand the complexity
of authorship and originality in relation to creativity in
contemporary times, Navas combines historical and theoretical
premises from different areas of research in the arts, humanities,
and social sciences to provide a rich historical and theoretical
context that critically reflects on and questions the implications
of artificial intelligence and machine learning as an integral part
of creative production. As part of this, the book considers how
much of postproduction and remix aesthetics in art and media
preceded the current rise of metacreativity in relation to
artificial intelligence and machine learning, and explores
contemporary questions on aesthetics. The book also provides a
thorough evaluation of the creative application of systematic
approaches to art and media production, and how this in effect
percolates across disciplines including art, design, communication,
as well as other fields in the humanities and social sciences. An
essential read for students and scholars interested in
understanding the increasing role of AI and machine learning in
contemporary art and media, and their wider role in creative
production across culture and society.
The New Cinematic Weird argues that weird fiction is rising also in
audiovisual culture. Presenting several detailed analyses of weird
cinematic works, the book shows how the new cinematic weird is best
understood as atmospheric worldings - affective intensities that
suffuse the experience of the cinematic weird. The weird exists as
an experiential field, an inflation of the world. These worldings
disclose a variety of experiences. The book engagingly shows how
creepy, unsettling, ominous, uneasy, and eerie atmospheres provide
a way into the weird experience. This book is important to anyone
interested in the audiovisual weird, cinematic atmospheres, how
audiovisual media produce worlds, and how weird fiction challenges
our conception of the way the world is.
Despite the prevalence of video games set in or inspired by
classical antiquity, the medium has to date remained markedly
understudied in the disciplines of classics and ancient history,
with the role of women in these video games especially neglected.
Women in Classical Video Games seeks to address this imbalance as
the first book-length work of scholarship to examine the depiction
of women in video games set in classical antiquity. The volume
surveys the history of women in these games and the range of
figures presented from the 1980s to the modern day, alongside
discussion of issues such as historical accuracy, authenticity,
gender, sexuality, monstrosity, hegemony, race and ethnicity, and
the use of tropes. A wide range of games of different types and
modes are discussed, with particular attention paid to the
Assassin's Creed franchise's 21st-century ventures into classical
antiquity (first in Origins (2017), set in Hellenistic Egypt, and
then in Odyssey (2018), set in classical Greece), which have caught
the imagination not only of gamers, but also of academics,
especially in relation to their accompanying educational Discovery
Modes. The detailed case studies presented here form a compelling
case for the indispensability of the medium to both reception
studies and gender studies, and offer nuanced answers to such
questions as how and why women are portrayed in the ways that they
are.
Rejecting broad-brush definitions of post-revolutionary art, What
People Do with Images provides a nuanced account of artistic
practice in Iran and its diaspora during the first part of the
twenty-first century. Careful attention is paid to the effects of
shifts in internal Iranian politics; the influence of US elections,
travel bans and sanctions; and global media sensationalism and
Islamophobia. Drawing widely on critical theory from both cultural
studies and anthropology, Mazyar Lotfalian details an ecosystem for
artistic production, covering a range of media, from performance to
installations and video art to films. Museum curators, it is
suggested, have mistakenly struggled to fit these works into their
traditional-modern-contemporary schema, and political commentators
have mistakenly struggled to position them as resistance,
opposition or counterculture to Islam or the Islamic Republic.
Instead, the author argues that creative artworks neutralize such
dichotomies, working around them, and playing a sophisticated game
of testing and slowly shifting the boundaries of what is
acceptable. They do so in part by neutralizing the boundaries of
what is inside and outside the nation-state, travelling across the
transnational circuits in which the domestic and diasporic arenas
reshape each other. While this book offers the valuable opportunity
to gain an understanding of the Iranian art scene, it also has a
wider significance in asking more generally how identity politics
is mediated by creative acts and images within transnational
socio-political spheres.
Forty-five of Japan's leading manga artists illustrate Star Wars!
Explore the galaxy through the beautiful artwork of 45 outstanding
Japanese manga artists and illustrators, including Akira Himekawa,
Kamome Shirahama, and Taiyo Matsumoto. Celebrating the universal
appeal of these iconic characters and their timeless stories, this
collection presents each artist's unique tribute to the Star Wars
universe and is a must-have for fans of Star Wars and manga alike!
Set to generate and influence discussions in the field for years to
come, this is an encyclopaedic work on the ever-evolving genre of
poetry film. It will set the benchmark for all subsequent works on
the subject, being the first book of its kind. Poetry films are a
genre of short film, usually combining the three main elements: the
poem as verbal message; the moving film image and diegetic sounds;
and additional non-diegetic sounds or music, which create a
soundscape. This book examines the formal characteristics of the
poetic in poetry film, film poetry and video poetry, particularly
in relation to lyric voice and time. Provides an introduction to
the emergence and history of poetry film in a global context,
defining and debating terms both philosophically and materially.
Examines the formal characteristics of the poetic in poetry film,
particularly in relation to lyric voice and time. Includes
interviews, analysis and a rigorous and thorough investigation of
the poetry film from its origins to the present. This is a very
important, groundbreaking work on film poetry. The ideas discussed
here are of great importance, and the diversity and breadth of the
volume is especially impressive and very useful. This book brings
together in one place crucial ideas and information for
practitioners, students and academics, and is clearly and
accessibly written. Including over 40 contributors and showcasing
the work of an international array of practitioners, this will be
an industry bible for anyone interested in poetry, digital media,
filmmaking, art and creative writing, as well as poetry filmmakers.
It explores working practices, processes of collaboration and the
mechanisms which make these possible. It also reveals the network
of festivals disseminating and theorizing poetry film and presents
a compelling bibliography. This is the most incisive and complete
analysis of filmic poetry to date. It is poised to become a major
text in the field. Essential reading for academics teaching poetry
filmmaking, moving image, film, media and media poetry, writing and
art. Undergraduate and postgraduate students in those fields. Great
potential for textbook adoption. Also relevant to poets,
filmmakers, visual artists, graphic artists and theorists,
filmmakers, screenwriters, art historians, philosophers, cultural
commentators, arts journalists.
Throughout this book we discover what our idea of memory would be
without the moving image. This thought provoking analysis examines
how the medium has informed modern and contemporary models of
memory. The book examines the ways in which cinematic optic
procedures inform an understanding of memory processes. Critical to
the reciprocity of mind and screen is forgetting and the
problematic that it inscribes into memory and its relation to
contested histories. Through a consideration of artworks
(film/video and sound installation) by artists whose practice has
consistently engaged with issues surrounding memory, amnesia and
trauma, the book brings to bear neuro-psychological insight and its
implication with the moving image (as both image and sound) to a
consideration of the global landscape of memory and the politics of
memory that inform them. The artists featured include Kerry Tribe,
Shona Illingworth, Bill Fontana, Lutz Becker, Yervant Gianikian and
Angela Ricci Lucchi, Harun Faorcki, and Eyal Sivan.
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