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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Before the advent of television, cinema offered serialized films as
a source of weekly entertainment. This book traces the history from
the days of silent screen heroines to the sound era's daring
adventure serials, unearthing a thriving film culture beyond the
self-contained feature. Through extensive archival research, Ilka
Brasch details the aesthetic appeals of film serials within their
context of marketing and exhibition, looking at how they adapted
the pleasures of a flourishing crime fiction culture to both serial
visual culture and the affordances of the media-modernity of the
early 20th century. The study furthermore traces the relationship
of film serials to the broadcast models of radio and television and
thereby shows how film serials introduced modes of storytelling
that informed popular culture even beyond the serial's demise.
Fiona Tan is one of the most distinctive contemporary artists
working in film and video. Her work moves between documentation and
fiction, biography and fantasy. In using historical and
ethnographic film material, Tan shows portraits of individuals and
groups from different cultural backgrounds and social strata.
"Mirror Maker" includes important works dating from the last eight
years.
There is no soundtrack is a study of how sound and image produce
meaning in contemporary experimental media art by artists ranging
from Chantal Akerman to Nam June Paik to Tanya Tagaq. It
contextualises these works and artists through key ideas in sound
studies: voice, noise, listening, the soundscape and more. The book
argues that experimental media art produces radical and new
audio-visual relationships challenging the visually dominated
discourses in art, media and the human sciences. In addition to
directly addressing what Jonathan Sterne calls 'visual hegemony',
it also explores the lack of diversity within sound studies by
focusing on practitioners from transnational and diverse
backgrounds. As such, it contributes to a growing interdisciplinary
scholarship, building new, more complex and reverberating
frameworks to collectively sonify the study of culture. -- .
Photoshop is the tool of the modern artist and provides everything
you need to succeed as a designer in the popular and growing video
games and movie industries. Featuring thorough guidance from the
point of installing Photoshop to the creation of your very first
concept, this reboot of the definitive beginner's guide to digital
painting is sure to both educate and inspire. Photoshop is an
expansive and daunting piece of software, but in-depth tutorials
and insightful exercises will help even a complete novice build up
the skills they need to bring their own imagination to life as
digital concepts. This second edition of Beginner's Guide to
Digital Painting in Photoshop is a complete resource for any artist
wanting to start their adventure into the world of digital art.
Learn everything you need to know about creating video using the
single-camera format, from preproduction planning to setting up,
rehearsing, shooting, striking, and pleasing your audience. Harness
lighting, audio, editing, and aesthetic techniques that will
enhance the quality of your video projects and keep your clients
coming back for more. Simple, elegant, and easy to use,
Single-Camera Video Production, Sixth Edition is a staple in any
video artist's library. Whether you're just learning the basics of
video production or you're a veteran who needs a refresher, this
book provides you with a toolkit for understanding and implementing
single-camera workflows, as well as how to use the single-camera
format to its best advantage by emphasizing the importance of
goals, audience analysis, and technology.This new edition has been
updated to include: Expanded sections on digital workflows, field
and studio production, preproduction planning, audio, lighting,
distribution, and nonlinear editing techniques Detailed gear lists
covering the latest camera, recorder, audio, lighting, and
stabilization equipment used in the industry today Fresh tips on
creating video for your target audience and exhibition platform and
shooting for the editing process Insider career advice, including
tips on how to get an internship, interviewing, finding a job, and
earning a promotion A companion website
(www.focalpress.com/cw/musburger) with video examples of the
techniques discussed in the book as well as evolving updates on key
technological shifts
In this unique book the author explores the history of pioneering
computer art and its contribution to art history by way of
examining Ernest Edmonds' art from the late 1960s to the present
day. Edmonds' inventions of new concepts, tools and forms of art,
along with his close involvement with the communities of computer
artists, constructive artists and computer technologists, provides
the context for discussion of the origins and implications of the
relationship between art and technology. Drawing on interviews with
Edmonds and primary research in archives of his work, the book
offers a new contribution to the history of the development of
digital art and places Edmonds' work in the context of contemporary
art history.
There's simply no better resource for anyone learning about and/or
teaching CAD software than the Beginning AutoCAD Exercise Workbook.
Veteran AutoCAD experts and former instructors Shrock and Heather
have packed the 2021 version with a vastly improved interior design
layout, 30 in-depth lessons with hundreds of useful practice
exercises, all new screenshots, along with tried and true features
such as "CAD tips" and side-by-side metric/inch measurements. The
detailed, step-by-step format makes mastering AutoCAD much easier,
in or out of a formal classroom. Readers can download the provided
templates used for drawings in the book from the Industrial Press
website. New and/or Improved Features in Beginning AutoCAD 2021
Streamlined Trim and Extend command-Boundary edges are now selected
automatically, making trimming or extending objects far more
efficient. Revision Cloud enhancements-Users can use one value that
measures the chord distance between the end points of each cloud
arc to create more consistent revision clouds. Measure Geometry:
Quick Measure-The area and perimeter of closed objects (and even
multiple objects) can be measured with a simple click, all in one
go. Beginning AutoCAD 2021 contains more content than ever before,
yet has been redesigned and reduced by more than 100 pages, making
it more manageable to read and carry. There's simply no better
resource for anyone learning about and/or teaching CAD software
than the Beginning AutoCAD Exercise Workbook. Veteran AutoCAD
experts and former instructors Shrock and Heather have packed the
2021 version with a vastly improved interior design layout, 30
in-depth lessons with hundreds of useful practice exercises, all
new screenshots, along with tried and true features such as "CAD
tips" and side-by-side metric/inch measurements. The detailed,
step-by-step format makes mastering AutoCAD much easier, in or out
of a formal classroom. Readers can download the provided templates
used for drawings in the book from the Industrial Press website.
New and/or Improved Features in Beginning AutoCAD 2021 Streamlined
Trim and Extend command-Boundary edges are now selected
automatically, making trimming or extending objects far more
efficient. Revision Cloud enhancements-Users can use one value that
measures the chord distance between the end points of each cloud
arc to create more consistent revision clouds. Measure Geometry:
Quick Measure-The area and perimeter of closed objects (and even
multiple objects) can be measured with a simple click, all in one
go. Beginning AutoCAD 2021 contains more content than ever before,
yet has been redesigned and reduced by more than 100 pages, making
it more manageable to read and carry. Cheryl Shrock is a retired
Professor and Chairperson of Computer Aided Design at Orange Coast
College in California. The AutoCAD ExerciseWorkbooks are the result
of both her teaching skills and her industry experience. She is an
Autodesk (R) registered author. Steve Heather has more than 30
years of experience as a practicing mechanical engineer, and has
taught AutoCAD to engineering and architectural students at the
college level. He is a Beta Tester for Autodesk (R), testing the
latest AutoCAD software, and a member of the AutoCAD (R) Customer
Council.* Starting AutoCAD * Creating & Using a Template *
Selecting a Command * Drawing Lines * Erase * Undo and Redo *
Starting a New Drawing * Opening Multiple Files * Automatic Save *
Circle * Rectangle * Grid and Increment Snap * Transparency *
Object Snap * Zoom * Drawing Setup * Polygon * Ellipse * Point *
Break * Trim * Extend * Move * Drag * Explode * Copy * Mirror *
Fillet * Chamfer * Single & Multiline Text * Tabs & Indents
* Columns * Paragraph & Line Spacing * Editing * Coordinate
Input * Absolute Coordinates * Direct Distance Entry (DDE) *
Measure Tools * Moving the Origin * Displaying the UCS Icon * Polar
Coordinate Input * Dynamic Input* Polar Tracking * Using Polar
Tracking & DDE * Polar Snap * Offset * Properties Palette *
Quick Properties Panel * Array * Scale: Stretch: Rotate * Hatch
Types * Editing Hatch Set Properties * Linear, Continue, &
Baseline Dimensioning * Ignoring Hatch Objects * Editing Dimension
Text Values * Modifying a Dimension Style * Dimension Breaks *
Jogging a Dimension Line * Adjusting the Distance Between
Dimensions * Dimensioning Diameters & Radii * Angular
Dimensioning * Center Mark-Automatic & Manual * Centerline *
Flip Arrow * Creating a Multileader Style * Special Text Characters
* Dim Command... and much more!
What is the subject of video? Charlotte Klink traces the
development of electromagnetism in the pursuit of "Electric Seeing"
that emerged in the 19th century as well as its curious relation to
psychoanalysis and the contemporary discovery of the structure of
the human psyche. In doing so, she exposes how this development
laid the foundation of what we know today as "video". This
comprehensive theory of video entails a discussion of the
technological, historical, and etymological roots, the
media-theoretical concepts of medium and index, the philosophical
and art-theoretical environment in which video emerged in the
1960s, the psychoanalytic concept of the phantasm, and artworks by
artists such as Yael Bartana and Hito Steyerl.
For more than two decades, players have led the zerg, protoss, and
terrans into battle for galactic dominance in StarCraft, StarCraft
II, and multiple campaign expansions. The Cinematic Art of
StarCraft offers a detailed view into the history and philosophy of
Blizzard's revolutionary cinematics team. Focusing on the craft and
storytelling of cinematics and filled with anecdotes from the
creators, The Cinematic Art of StarCraft gives fans a unique peek
into the cinematics that have wowed millions of fans across the
Koprulu sector.
Once consigned almost exclusively to Saturday morning fare for
young viewers, television animation has evolved over the last
several decades as a programming form to be reckoned with. While
many animated shows continue to entertain tots, the form also
reaches a much wider audience, engaging viewers of all ages.
Whether aimed at toddlers, teens, or adults, animated shows reflect
an evolving expression of sophisticated wit, adult humor, and a
variety of artistic techniques and styles. The Encyclopedia of
American Animated Television Series encompasses animated programs
broadcast in the United States and Canada since 1948. From early
cartoon series like Crusader Rabbit, Rocky and His Friends, and The
Flintstones to 21st century stalwarts like The Simpsons, South
Park, and Spongebob Squarepants, the wide range of shows can be
found in this volume. Series from many networks-such as Comedy
Central, the Disney Channel, Nickleodeon, and Cartoon Network- are
included, representing both the diversity of programming and the
broad spectrum of viewership. Each entry includes a list of cast
and characters, credit information, a brief synopsis of the series,
and a critical analysis. Additional details include network
information and broadcast history. The volume also features one
hundred images and an introduction containing an historical
overview of animated programming since the inception of television.
Highlighting an extensive array of shows from Animaniacs and Archer
to The X-Men and Yogi Bear, The Encyclopedia of American Animated
Television Series is an essential resource for anyone interested in
the history and evolution of this constantly expanding art form.
Are artists, designers and musicians inventors? Or does the
invention originate from scientific discovery alone? Ecologies of
Invention is the first collection of essays that brings together
writers and scholars of international standing from the University
of Sydney and beyond to examine assumptions underlying notions of
inventiveness. The writers explain how inventiveness borne out of
aesthetic ambitions is impacting on and changing our culture and
society. Ecologies of Invention describes the articulation of
inventive capacities across disciplines and across multiple scales,
from personal capacities to the social, spatial and network
configurations that drive people to produce inventions. The book
poses new questions for scholars, artists, architects, designers,
historians, engineers, scientists, lawyers and economists about the
nature, origins and processes of invention. "This is a challenging
book which confronts traditional thinking around creativity and
inventiveness, and raises issues that need serious debate." --
Barry Jones
Few directors of the 1930s and 40s were as distinctive and popular
as Preston Sturges, whose whipsmart comedies have entertained
audiences for decades. This book offers a new critical appreciation
of Sturges' whole oeuvre, incorporating a detailed study of the
last ten years of his life from new primary sources. Preston
Sturges details the many unfinished projects of Sturges' last
decade, including films, plays, TV series and his autobiography.
Drawing on diaries, sketchbooks, correspondence, unpublished
screenplays and more, Nick Smedley and Tom Sturges present the
writer-director's final years in more detail than we've ever seen,
showing a master still at work - even if very little of that work
ultimately made it to the screen or stage.
Sensing Justice examines the aesthetic frames that mediate the
sensory perception and signification of law and justice in the
context of twenty-first-century Spain. What senses do these frames
privilege or downgrade? What kind of subjects do they show,
construct, and address? What kind of affective and ethical
responses do they invite? What kind of judgments do they invite?
The book addresses these questions by moving away from the focus on
narrative and through a close analysis of selected contemporary
Spanish films such as Pan's Labyrinth, High Heels, Common Wealth,
The Method, No Rest for the Wicked and Unit 7. By creating new
frames of perception and signification, the films analyzed
challenge the senses of law and justice traditionally taken for
granted and reconfigure them anew. Engaging with legal theory, film
studies, aesthetics, and politics, Sensing Justice provides a
compelling illustration of how law and justice are multisensory and
embodied experiences.
Absence has played a crucial role in the history of avant-garde
aesthetics, from the blank canvases of Robert Rauschenberg to Yves
Klein's invisible paintings, from the "silent" music of John Cage
to Samuel Beckett's minimalist theater. Yet little attention has
been given to the important role of absence in cinema. In the first
book to focus on cinematic absence, Justin Remes demonstrates how
omissions of expected elements can spur viewers to interpret and
understand the nature of film in new ways. While most film
criticism focuses on what is present, such as images on the screen
and music and dialogue on the soundtrack, Remes contends that what
is missing is an essential part of the cinematic experience. He
examines films without images-such as Walter Ruttmann's Weekend
(1930), a montage of sounds recorded in Berlin-and films without
sound-such as Stan Brakhage's Window Water Baby Moving (1959),
which documents the birth of the filmmaker's first child. He also
examines found footage films that erase elements from preexisting
films such as Naomi Uman's removed (1999), which uses nail polish
and bleach to blot out all the women from a pornographic film, and
Martin Arnold's Deanimated (2002), which digitally eliminates
images and sounds from a Bela Lugosi B movie. Remes maps out the
effects and significations of filmic voids while grappling with
their implications for film theory. Through a careful analysis of a
broad array of avant-garde works, Absence in Cinema reveals that
films must be understood not only in terms of what they show but
also what they withhold.
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Decoy
- Jane Prophet
(Paperback)
Steven Bode, Simon Willmoth, Sophie Howarth; Introduction by Steven Bode; Edited by Simon Willmoth
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R307
Discovery Miles 3 070
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Ships in 9 - 17 working days
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en Lauschmann's work is informed by his interest in the earliest
forms of magical entertainment and the latest technical
innovations. In his largest solo exhibition to date, he explores
the use of tools, techniques and systems to solve problems, with
the aim of bypassing the tension between optimistic and sceptical
attitudes towards technology. Startle Reaction uses Lauschmann's
interest in automatons and cinema to play with the notion that we
are capable of believing in things we know are false.
Add seamless, interactive, user-controlled delivery to your Flash
applications. This book builds upon your understanding of basic
ActionScript (AS) syntax with the foundational skills that you need
to use XML in Flash applications and AS2 or AS3 to migrate your
existing applications. Beginning with an introduction to XML, XML
parsing methods, and a short introduction to AS2 you learn how to
create a universal XML load/onload Class as well as a universal
XHTML parser. Then you learn how to use Components using XML as the
data source, including the menu, menubar, datagrid and tree
component. Finally, a tutorial project-the design and development
of a Real Estate Web site that contains an XML search engine-pulls
it all together with hands-on experience. All the applications use
XML as the data source and are written as class files. Select parts
of the Real Estate Web site are redeveloped in AS3 for purposes of
illustration. The new XML class is presented and specific code
examples demonstrate techniques to apply methods and use
properties. Particular attention is paid to the differences between
AS2 and AS3 and how to effectively transition from one AS version
to the other. The downloadable resources contain code for all of
the properties and methods of the AS2, AS3, and XML class examples.
Components for the Real Estate Web site project are also provided.
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