|
|
Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
An in-depth look into the transformation of visual culture and
digital aesthetics  First introduced by the German filmmaker
Harun Farocki, the term operational images defines the expanding
field of machine vision. In this study, media theorist Jussi
Parikka develops Farocki’s initial concept by considering the
extent to which operational images have pervaded today’s visual
culture, outlining how data technologies continue to develop and
disrupt our understanding of images beyond representation. Charting
the ways that operational images have been employed throughout a
variety of fields and historical epochs, Parikka details their many
roles as technologies of analysis, capture, measurement,
diagramming, laboring, (machine) learning, identification,
tracking, and destruction. He demonstrates how, though inextricable
from issues of power and control, operational images extend their
reach far beyond militaristic and colonial violence and into the
realms of artificial intelligence, data, and numerous aspects of
art, media, and everyday visual culture. Serving as an extensive
guide to a key concept in contemporary art, design, and media
theory, Operational Images explores the implications of machine
vision and the limits of human agency. Through a wealth of case
studies highlighting the areas where imagery and data intersect,
this book gives us unprecedented insight into the ever-evolving
world of posthuman visuality. Cover alt text: Satellite photo on
which white title words appear in yellow boxes. Yellow lines
connect the boxes.
Digital Currents explores the growing impact of digital
technologies on aesthetic experience and examines the major changes
taking place in the role of the artist as social communicator.
Margot Lovejoy recounts the early histories of electronic media
for art making - video, computer, the internet - in this richly
illustrated book. She provides a context for the works of major
artists in each media, describes their projects, and discusses the
issues and theoretical implications of each to create a foundation
for understanding this developing field.
Digital Currents fills a major gap in our understanding of the
relationship between art and technology, and the exciting new
cultural conditions we are experiencing. It will be ideal reading
for students taking courses in digital art, and also for anyone
seeking to understand these new creative forms.
Go behind the scenes of the Harry Potter film series with this
compendium of stunning blueprints depicting spellbinding magical
wizarding world locations from all eight films. Harry Potter: The
Blueprints showcases the work of the artists who laid the
foundation for the visually enchanting buildings, homes, rooms, and
settings from all eight Harry Potter films. ICONIC LOCATIONS: 260
pages of stunningly detailed blueprints and in-depth commentary on
creating the architecture of beloved Harry Potter buildings, homes,
settings, and locations, including Hogwarts Castle, the Triwizard
Tournament, Hogsmeade, and more. FILMMAKING SECRETS: Learn how
Hogwarts and other locations in the wizarding world went from
sketch to screen. DELUXE DETAILS: This generously sized volume
beautifully showcases rare and unique sketches, notes, drafts, and
photos.
In 1996, during the relatively early days of the web, Kenneth
Goldsmith created UbuWeb to post hard-to-find works of concrete
poetry. What started out as a site to share works from a relatively
obscure literary movement grew into an essential archive of
twentieth- and twenty-first-century avant-garde and experimental
literature, film, and music. Visitors around the world now have
access to both obscure and canonical works, from artists such as
Kara Walker, Yoko Ono, Pauline Oliveros, Samuel Beckett, Marcel
Duchamp, Cecil Taylor, Glenn Ligon, William Burroughs, and Jean-Luc
Godard. In Duchamp Is My Lawyer, Goldsmith tells the history of
UbuWeb, explaining the motivations behind its creation and how
artistic works are archived, consumed, and distributed online.
Based on his own experiences and interviews with a variety of
experts, Goldsmith describes how the site navigates issues of
copyright and the ways that UbuWeb challenges familiar
configurations and histories of the avant-garde. The book also
portrays the growth of other "shadow libraries" and includes a
section on the artists whose works reflect the aims, aesthetics,
and ethos of UbuWeb. Goldsmith concludes by contrasting UbuWeb's
commitment to the free-culture movement and giving access to a wide
range of artistic works with today's gatekeepers of algorithmic
culture, such as Netflix, Amazon, and Spotify.
In Poetic Operations artist and theorist micha cardenas considers
contemporary digital media, artwork, and poetry in order to
articulate trans of color strategies for safety and survival.
Drawing on decolonial theory, women of color feminism, media
theory, and queer of color critique, cardenas develops a method she
calls algorithmic analysis. Understanding algorithms as sets of
instructions designed to perform specific tasks (like a recipe),
she breaks them into their component parts, called operations. By
focusing on these operations, cardenas identifies how trans and
gender-non-conforming artists, especially artists of color, rewrite
algorithms to counter violence and develop strategies for
liberation. In her analyses of Giuseppe Campuzano's holographic
art, Esdras Parra's and Kai Cheng Thom's poetry, Mattie Brice's
digital games, Janelle Monae's music videos, and her own artistic
practice, cardenas shows how algorithmic analysis provides new
modes of understanding the complex processes of identity and
oppression and the intersection of gender, sexuality, and race.
African cinema in the 1960s originated mainly from Francophone
countries. It resembled the art cinema of contemporary Europe and
relied on support from the French film industry and the French
state. Beginning in 1969 the biennial Festival panafricain du
cinema et de la television de Ouagadougou (FESPACO), held in
Burkina Faso, became the major showcase for these films. But since
the early 1990s, a new phenomenon has come to dominate the African
cinema world: mass-marketed films shot on less expensive video
cameras. These "Nollywood" films, so named because many originate
in southern Nigeria, are a thriving industry dominating the world
of African cinema. Viewing African Cinema in the Twenty-first
Century is the first book to bring together a set of essays
offering a comparison of these two main African cinema modes.
Contributors: Ralph A. Austen and Mahir Saul, Jonathan Haynes,
Onookome Okome, Birgit Meyer, Abdalla Uba Adamu, Matthias Krings,
Vincent Bouchard, Laura Fair, Jane Bryce, Peter Rist, Stefan
Sereda, Lindsey Green-Simms, and Cornelius Moore
What was Takako Konishi really doing in North Dakota, and why did
she end up dead? Did she get lost and freeze to death, as the
police concluded, while searching for the fictional treasure buried
in a snowbank at the end of the Coen Brothers' film Fargo? Or was
it something else that brought her there: unrequited love, ritual
suicide, a meteor shower, a far-flung search for purpose? The seed
of an obsession took root in struggling film student Jana Larson
when she chanced upon a news bulletin about the case. Over the
years and across continents, the material Jana gathered in her
search for the real Takako outgrew multiple attempts at screenplays
and became this remarkable, genre-bending essay that leans into the
space between fact and fiction, life and death, author and subject,
reality and delusion.
Creating engaging and believable creature designs is a difficult
and enjoyable task. The monsters, aliens and fantasy animals that
grace our TV and cinema screens represent the hard work and
dedication of a team of incredibly talented artists and designers.
This book aims to unlock their world and introduce the fundamentals
skills of creating movie quality designs. Covering key topics like
animal anatomy and functionality as well as techniques to create
unique and engaging designs, this expansive book will be packed
full of advice and guidance from some of the most impressive and
renowned artists working in this field in the world today.
A riveting chronicle of Communist Party efforts to propagate
Communism in the United States, concurrent with Hollywood's "Golden
Age" of creativity that came to define classical Hollywood cinema.
From the Great Depression through World War II, the American
Communist Party tried to take control of the motion picture
industry. This comprehensive and chronological account of Communist
influence in Hollywood surveys the topic from the Popular Front's
fight against Fascism during the 1930s to the height of the House
Un-American Activities Committee hearings in the late 1940s.
Birdnow, an established historian and chronicler of domestic
Communism, outlines Communist International's organizational
efforts promoting international communism, focusing on the work of
Communist political activists such as Willi Munzenberg, a media
mogul with an international network; Gerhart Eisler, patron of a
Hollywood composer; and Otto Katz, a high-profile publicist of the
party line involved in movies in the 1930s and 1940s. The book
explores the covert ways in which Hollywood Communists and Soviet
sympathizers attempted to tailor movie scripts to suit the Soviet
agenda and discusses Communist front groups such as the Hollywood
Anti-Nazi League in great detail. Final chapters offer convincing
proof that the directors, producers, and screenwriters blacklisted
by studios for their possible Communist affiliations, known as the
Hollywood Ten, were members of the Communist Party. Gives readers
insight into how the Communist Party used the creative explosion in
the movie industry to actively establish a foothold in the United
States Draws a parallel between the rise of the Community Party and
the rise of the motion picture industry in the United States
Profiles Communist Party USA leaders close to Hollywood Takes a
closer look at the "Hollywood Ten," detailing who each of the
blacklisted individuals were and how their names came to be on the
list
Unlike other books on architecture and film, Architecture
Filmmaking investigates how the now-expanded field of architecture
utilizes the practice of filmmaking (feature/short film, stop
motion animation and documentary) or video/moving image in
research, teaching and practice, and what the consequences of this
interdisciplinary exchange are. While architecture and filmmaking
have clearly distinct disciplinary outputs and filmmaking is a much
younger art than architecture, the intersection between them is
less defined. This book investigates the ways in which
architectural researchers, teachers of architecture, their students
and practising architects, filmmakers and artists are using
filmmaking uniquely in their practice.
Character Design Quarterly (CDQ) is a lively, creative magazine
bringing inspiration, expert insights, and leading techniques from
professional illustrators, artists, and character art enthusiasts
worldwide. Each issue provides detailed tutorials on creating
diverse characters, enabling you to explore the processes and
decision making that go into creating amazing characters. Learn new
ways to develop your own ideas, and discover from the artists what
it is like to work for prolific animation studios such as Disney,
Warner Bros., and DreamWorks. The cover of issue 18 comes from
animation character designer and art director Max Ulichney, who
creates fun, production-worthy characters, and scenes with bold
cinematography at the forefront. Also in this awesome issue, we
speak to the directors of Panimation Studio and learn how to
redesign classic characters with hugely popular artist Marta Garci
a Navarro.
In late November 1974, filmmaker Werner Herzog received a phone
call from Paris delivering some terrible news. German film
historian, mentor, and close friend Lotte Eisner was seriously ill
and dying. Herzog was determined to prevent this and believed that
an act of walking would keep Eisner from death. He took a jacket, a
compass, and a duffel bag of the barest essentials, and wearing a
pair of new boots, set off on a three-week pilgrimage from Munich
to Paris through the deep chill and snowstorms of winter. Of
Walking in Ice is Herzog's beautifully written, much-admired, yet
often-overlooked diary account of that journey. Herzog documents
everything he saw and felt on his quest to his friend's bedside,
from poetic descriptions of the frozen landscape and harsh weather
conditions to the necessity of finding shelter in vacant or
abandoned houses and the intense loneliness of his solo excursion.
Includes, for the first time, Werner Herzog's 1982 "Tribute to
Lotte Eisner" upon her receipt of the Helmut Kautner Prize
Illustrator Pascal Campion shares his professional journey,
galleries of work, and narrative-influenced tutorials, with
charming art inspired by family life. It was after graduating in
2000 from the Arts Decoratifs de Strasbourg, France, with a diploma
in Narrative Illustration, Pascal's brother built him a computer.
This was a new tool for Pascal and a digital artist was born. Roles
in commercial art, animation, games, concept design, visual
development and more have supplied Pascal with unique experience
and skills to share with 3dtotal readers. He has freelanced for
several prestigious clients on exciting projects. But it was his
Sketch of the Day project (every morning, first thing, he creates a
full-color sketch and story) that helped him to build his Instagram
account. More than 860K fans follow Pascal's daily comic strip
stories, with characters and stories inspired by his work and
family life. This discipline combined with the ability to
communicate with such relatable and charming spontaneity will
fascinate readers. Pascal digs deep to pinpoint how his style and
skills have evolved, helped by galleries of work past and present,
including exclusives created just for this book. Tutorials with
tips on storytelling, creating ambiance, and channelling personal
experience will delight artists who want to pursue the storytelling
side of their art.
From Melies to New Media contributes to a dynamic stream of film
history that is just beginning to understand that new media forms
are not only indebted to but firmly embedded within the traditions
and conventions of early film culture. Adopting a media
archaeology, this book will present a comparative examination of
cinema including early film experiments with light and contemporary
music videos, silent film and their digital restorations, German
Expressionist film and post-noir cinema, French Gothic film and the
contemporary digital remake, Alfred Hitchcock's films exhibited in
the gallery, post medium films as abstracted light forms and
interactive digital screens revising experiments in precinema.
Media archaeology is an approach that uncovers the potential of
intermedial research as a fluid form of history. It envisages the
potential of new discoveries that foreground forgotten or
marginalised contributions to history. It is also an approach that
has been championed by influential new historicists like Thomas
Elsaesser as providing the most vibrant and productive new
histories (2014).
The Film Experience offers a comprehensive introduction to the art,
language, industry, culture, and experience of the movies -with new
digital tools to bring that experience to life and help students
master course material. The text highlights how formal elements
like cinematography, editing, and sound can be analyzed and
interpreted within the context of a film as a whole. With superior
tools for reading and writing about film, as well as unparalleled
coverage of diversity, inclusion, and non-mainstream filmmaking
traditions. The most robust introduction to film on the market, the
Sixth Edition emphasizes film technology through expanded coverage
of animation and a new Technology in Action feature, which puts the
evolving technology of film in historical context. The Film
Experience is also now available with LaunchPad, Macmillan's
customizable online course space, which includes the full e-book,
LearningCurve adaptive quizzing, a rich array of video activities
aligned with the text, and more.
Voyage into a future where droids, hovering buildings, and space
vehicles exist with Beginner's Guide to Drawing the Future - an
accessible, entertaining introduction to creating science-fiction
concepts with traditional tools. Packed with insightful tips,
exciting tutorial projects, and essential art theory simply
explained by industry professionals, this exciting volume is the
perfect launch pad for your journey forward through time.
The Britpop movement of the mid-1990s defined a generation, and the
films were just as exciting as the music. Beginning with Shallow
Grave, hitting its stride with Trainspotting, and going global with
The Full Monty, Lock, Stock and Two Smoking Barrels, Human Traffic,
Sexy Beast, Shaun of the Dead and This Is England, Britpop cinema
pushed boundaries, paid Hollywood no heed and placed the United
Kingdom all too briefly at the centre of the movie universe.
Featuring exclusive interviews with key players such as Simon Pegg,
Irvine Welsh, Michael Winterbottom and Edgar Wright, Britpop Cinema
combines eyewitness accounts, close analysis and social history to
celebrate a golden age for UK film.
|
|