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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
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The Art and Soul of Dune
(Hardcover)
Denis Villeneuve; Tanya Lapointe; Introduction by Brian Herbert, Kevin J. Anderson
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R1,294
R1,028
Discovery Miles 10 280
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Immerse yourself in the world of Denis Villeneuve's Dune and
discover the incredible creative journey that brought Frank
Herbert's iconic novel to the big screen. Frank Herbert's science
fiction classic Dune has been brought to life like never before in
the breathtaking film adaptation from acclaimed director Denis
Villeneuve (Blade Runner 2049, Arrival). Now fans can be part of
this creative journey with The Art and Soul of Dune, the official
companion to the hugely anticipated movie event. Written by Dune
executive producer Tanya Lapointe, this visually dazzling
exploration of the filmmaking process gives unparalleled insight
into the project's genesis--from its striking environmental and
creature designs to its intricate costume concepts and landmark
digital effects. The Art and Soul of Dune also features exclusive
interviews with key members of the cast and crew, including Denis
Villeneuve, Timothee Chalamet, Rebecca Ferguson, Oscar Isaac, and
many more, delivering a uniquely candid account of the hugely
ambitious international shoot. Showcasing Villeneuve's visionary
approach to realizing Herbert's science fiction classic, The Art
and Soul of Dune is an essential companion to the director's latest
masterpiece.
This magisterial book offers comprehensive accounts of the
professional itineraries of three women in the silent film in the
Netherlands, France and North America. Annette Foerster presents a
careful assessment of the long career of Dutch stage and film
actress Adrienne Solser; an exploration of the stage and screen
careers of French actress and filmmaker Musidora and Canadian-born
actress and filmmaker Nell Shipman; an analysis of the interaction
between the popular stage and the silent cinema from the
perspective of women at work in both realms; fresh insights into
Dutch stage and screen comedy, the French revue and the American
Northwest drama of the 1910s; and much more, all grounded in a
wealth of archival research.
Digital Currents explores the growing impact of digital
technologies on aesthetic experience and examines the major changes
taking place in the role of the artist as social communicator.
Margot Lovejoy recounts the early histories of electronic media
for art making - video, computer, the internet - in this richly
illustrated book. She provides a context for the works of major
artists in each media, describes their projects, and discusses the
issues and theoretical implications of each to create a foundation
for understanding this developing field.
Digital Currents fills a major gap in our understanding of the
relationship between art and technology, and the exciting new
cultural conditions we are experiencing. It will be ideal reading
for students taking courses in digital art, and also for anyone
seeking to understand these new creative forms.
What was Takako Konishi really doing in North Dakota, and why did
she end up dead? Did she get lost and freeze to death, as the
police concluded, while searching for the fictional treasure buried
in a snowbank at the end of the Coen Brothers' film Fargo? Or was
it something else that brought her there: unrequited love, ritual
suicide, a meteor shower, a far-flung search for purpose? The seed
of an obsession took root in struggling film student Jana Larson
when she chanced upon a news bulletin about the case. Over the
years and across continents, the material Jana gathered in her
search for the real Takako outgrew multiple attempts at screenplays
and became this remarkable, genre-bending essay that leans into the
space between fact and fiction, life and death, author and subject,
reality and delusion.
Unlike other books on architecture and film, Architecture
Filmmaking investigates how the now-expanded field of architecture
utilizes the practice of filmmaking (feature/short film, stop
motion animation and documentary) or video/moving image in
research, teaching and practice, and what the consequences of this
interdisciplinary exchange are. While architecture and filmmaking
have clearly distinct disciplinary outputs and filmmaking is a much
younger art than architecture, the intersection between them is
less defined. This book investigates the ways in which
architectural researchers, teachers of architecture, their students
and practising architects, filmmakers and artists are using
filmmaking uniquely in their practice.
A riveting chronicle of Communist Party efforts to propagate
Communism in the United States, concurrent with Hollywood's "Golden
Age" of creativity that came to define classical Hollywood cinema.
From the Great Depression through World War II, the American
Communist Party tried to take control of the motion picture
industry. This comprehensive and chronological account of Communist
influence in Hollywood surveys the topic from the Popular Front's
fight against Fascism during the 1930s to the height of the House
Un-American Activities Committee hearings in the late 1940s.
Birdnow, an established historian and chronicler of domestic
Communism, outlines Communist International's organizational
efforts promoting international communism, focusing on the work of
Communist political activists such as Willi Munzenberg, a media
mogul with an international network; Gerhart Eisler, patron of a
Hollywood composer; and Otto Katz, a high-profile publicist of the
party line involved in movies in the 1930s and 1940s. The book
explores the covert ways in which Hollywood Communists and Soviet
sympathizers attempted to tailor movie scripts to suit the Soviet
agenda and discusses Communist front groups such as the Hollywood
Anti-Nazi League in great detail. Final chapters offer convincing
proof that the directors, producers, and screenwriters blacklisted
by studios for their possible Communist affiliations, known as the
Hollywood Ten, were members of the Communist Party. Gives readers
insight into how the Communist Party used the creative explosion in
the movie industry to actively establish a foothold in the United
States Draws a parallel between the rise of the Community Party and
the rise of the motion picture industry in the United States
Profiles Communist Party USA leaders close to Hollywood Takes a
closer look at the "Hollywood Ten," detailing who each of the
blacklisted individuals were and how their names came to be on the
list
From Melies to New Media contributes to a dynamic stream of film
history that is just beginning to understand that new media forms
are not only indebted to but firmly embedded within the traditions
and conventions of early film culture. Adopting a media
archaeology, this book will present a comparative examination of
cinema including early film experiments with light and contemporary
music videos, silent film and their digital restorations, German
Expressionist film and post-noir cinema, French Gothic film and the
contemporary digital remake, Alfred Hitchcock's films exhibited in
the gallery, post medium films as abstracted light forms and
interactive digital screens revising experiments in precinema.
Media archaeology is an approach that uncovers the potential of
intermedial research as a fluid form of history. It envisages the
potential of new discoveries that foreground forgotten or
marginalised contributions to history. It is also an approach that
has been championed by influential new historicists like Thomas
Elsaesser as providing the most vibrant and productive new
histories (2014).
Lois van Baarle is a freelance animator/illustrator from the
Netherlands who graduated in 2009 from the Hogeschool voor de
Kunsten Utrecht. Since then, her work has become very popular
across the internet, with her Facebook followers closing in on one
million and her Twitter account watched by over nineteen thousand
eager eyes. The Art of Loish is her first "art of" book, and will
examine her inspirations while showcasing some of her early work.
Following this, the reader will learn how she developed her very
distinctive style and discover advice as she discusses her working
methods, offering tips on a variety of techniques that she utilizes
in her art every day! The additional exclusive content of this book
makes it a must-have for any lover of Loish's work!
Illustrator Pascal Campion shares his professional journey,
galleries of work, and narrative-influenced tutorials, with
charming art inspired by family life. It was after graduating in
2000 from the Arts Decoratifs de Strasbourg, France, with a diploma
in Narrative Illustration, Pascal's brother built him a computer.
This was a new tool for Pascal and a digital artist was born. Roles
in commercial art, animation, games, concept design, visual
development and more have supplied Pascal with unique experience
and skills to share with 3dtotal readers. He has freelanced for
several prestigious clients on exciting projects. But it was his
Sketch of the Day project (every morning, first thing, he creates a
full-color sketch and story) that helped him to build his Instagram
account. More than 860K fans follow Pascal's daily comic strip
stories, with characters and stories inspired by his work and
family life. This discipline combined with the ability to
communicate with such relatable and charming spontaneity will
fascinate readers. Pascal digs deep to pinpoint how his style and
skills have evolved, helped by galleries of work past and present,
including exclusives created just for this book. Tutorials with
tips on storytelling, creating ambiance, and channelling personal
experience will delight artists who want to pursue the storytelling
side of their art.
Voyage into a future where droids, hovering buildings, and space
vehicles exist with Beginner's Guide to Drawing the Future - an
accessible, entertaining introduction to creating science-fiction
concepts with traditional tools. Packed with insightful tips,
exciting tutorial projects, and essential art theory simply
explained by industry professionals, this exciting volume is the
perfect launch pad for your journey forward through time.
Girl Head shows how gender has had a surprising and persistent role
in film production processes, well before the image ever appears
onscreen. For decades, feminist film criticism has focused on
issues of representation: images of women in film. But what are the
feminist implications of the material object underlying that image,
the filmstrip itself? What does feminist analysis have to offer in
understanding the film image before it enters the realm of
representation? Girl Head explores how gender and sexual difference
have been deeply embedded within film materiality. In rich archival
and technical detail, Yue examines three sites of technical film
production: the film laboratory, editing practices, and the film
archive. Within each site, she locates a common motif, the
vanishing female body, which is transformed into material to be
used in the making of a film. The book develops a theory of gender
and film materiality through readings of narrative film, early
cinema, experimental film, and moving image art. This original work
of feminist media history shows how gender has had a persistent
role in film production processes, well before the image ever
appears onscreen.
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