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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

Final Fantasy Xiv: Heavensward -- The Art Of Ishgard -stone And Steel- (Paperback): Square Enix Final Fantasy Xiv: Heavensward -- The Art Of Ishgard -stone And Steel- (Paperback)
Square Enix
R1,193 R947 Discovery Miles 9 470 Save R246 (21%) Ships in 10 - 15 working days
Happiful - 100 Uplifting Illustrations for Your Journey to Joy (Hardcover): Jana Rushforth Happiful - 100 Uplifting Illustrations for Your Journey to Joy (Hardcover)
Jana Rushforth
R159 Discovery Miles 1 590 Ships in 12 - 17 working days
Sounds Like Her - Gender, Sound Art & Sonic Cultures (Hardcover): Christine Eyene Sounds Like Her - Gender, Sound Art & Sonic Cultures (Hardcover)
Christine Eyene; Introduction by Eyene; Contributions by Eyene, Lane, Voegelin; Designed by …
R908 Discovery Miles 9 080 Ships in 12 - 17 working days
Shyam Benegal's India - Alternative Images (Hardcover): Vivek Sachdeva Shyam Benegal's India - Alternative Images (Hardcover)
Vivek Sachdeva
R3,972 Discovery Miles 39 720 Ships in 12 - 17 working days

This book examines Shyam Benegal's films and alternative image(s) of India in his cinema, and traces the trajectory of changing aesthetics of his cinema in the post-liberalisation era. The book engages with the challenges faced by India as a nation-state in post-colonial times. Looking at hybrid and complex narratives of films like Manthan, Junoon, Kalyug, Charandas Chor, Sooraj Ka Satvaan Ghoda, Zubeidaa and Well Done Abba , among others, it analyses how these stories and characters, adapted and derived from mythology, folk-tales, historical fiction and novels, are rooted in the socio-political contexts of modern India. The author explores diverse themes in Benegal's cinema such as the loss of home and identity, women's sexuality, and the status of dalits and Muslims in India. He also focuses on how the filmmaker expertly weaves history with myth, culture, and contemporary politics and discusses the debate around the interpretive value of film adaptations, adaptation of history and the representations of marginalised communities and liminal spaces. The book will be useful for students and researchers of film studies, cultural studies, and the humanities. It will also interest readers of Indian cinema and the social and cultural history of India.

Spanish Cinema of the New Millennium - And the Winners Are... (Hardcover): Thomas G. Deveny Spanish Cinema of the New Millennium - And the Winners Are... (Hardcover)
Thomas G. Deveny
R2,403 Discovery Miles 24 030 Ships in 9 - 15 working days

Spanish Cinema of the New Millennium provides a new approach to the study of contemporary Spanish cinema between 2000 and 2015, by analysing films that represent both 'high' and 'popular' culture side by side. The two film cultures are represented by Goya-winning films and the biggest box-office successes. By analysing the chronological trajectory of the country's most important films over this period, Spanish Cinema of the New Millennium examines contemporary Spain's national identity, culture and film industry.

Therapeutic Aesthetics - Performative Encounters in Moving Image Artworks (Hardcover): Maria Walsh Therapeutic Aesthetics - Performative Encounters in Moving Image Artworks (Hardcover)
Maria Walsh
R3,384 Discovery Miles 33 840 Ships in 12 - 17 working days

Therapeutic Aesthetics focuses on moving image artworks as expressive of social psychopathological symptoms that arise in a climate of neoliberal cognitive capitalism, such as anxiety, depression, post- traumatic stress disorder and burnout. The book is not about engaging with art as a therapy to express personal traumas and symptoms but proposes that a selective range of contemporary moving image artworks performatively mimic the psychopathologies of cognitive capitalism in a conflictual manner. Engaging with a range of philosophers and theorists, including Bernard Stiegler, Franco 'Bifo' Berardi, Judith Butler, Felix Guattari, and Eva Illouz, Maria Walsh proposes that there is no cure, only provisional moments of reparation. To address this idea, she uses the concept of the pharmakon, the Greek term for drug which means both remedy and poison. Through this approach, she maintains the conflict between the curative and the harmful in relation to moving image artworks by artists such as Omer Fast, Liz Magic Laser, Leigh Ledare, Oriana Fox, Gillian Wearing and Rehana Zaman. As transitional spaces, these artworks can enable a toleration of anxiety and conflict that may offer another kind of aesthetic self-cultivation than the subjection to biopolitical governance in cognitive capitalism.

The Art Of Star Wars Jedi: Fallen Order (Hardcover): Lucasfilm, Respawn Entertainment The Art Of Star Wars Jedi: Fallen Order (Hardcover)
Lucasfilm, Respawn Entertainment 2
R1,217 R1,015 Discovery Miles 10 150 Save R202 (17%) Ships in 10 - 15 working days
Digital Mayhem 3D Landscape Techniques - Where Inspiration, Techniques and Digital Art Meet (Hardcover): Duncan Evans Digital Mayhem 3D Landscape Techniques - Where Inspiration, Techniques and Digital Art Meet (Hardcover)
Duncan Evans
R3,757 R3,564 Discovery Miles 35 640 Save R193 (5%) Ships in 12 - 17 working days

The secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, launch Editor of 3D Artist Magazine, Digital Mayhem features a variety of beautiful art from some of the finest digital artists working today. Inspiration and technique meet here as you learn how to create every type of landscape from harsh desert savannahs to icy tundra. Using a blend of showcase images, step-by-step and long-form tutorials, you will be guided through the featured artist's process so you can incorporate their techniques and workflow into your own projects. Not just another button-pushing manual or coffee table book, Digital Mayhem will help develop your critical eye for composition, choice of camera lens, lighting, rendering, and post production, allowing you to work more intuitively. With insight from some of the best digital artists in the world, Digital Mayhem will have you creating your own masterpiece in no time! Unique coverage on a variety of software allows you to hone your skills across different platforms. Illustrious and colorful artwork coupled with artist insight will both inspire and inform your creative decisions. Comprehensive companion website offers additional resources for you to further expand your skillset.

Trajectory (Hardcover): Stephan Martiniere Trajectory (Hardcover)
Stephan Martiniere
R586 R513 Discovery Miles 5 130 Save R73 (12%) Ships in 10 - 15 working days

This is the fourth book by the award-winning science-fiction and fantasy artist Stephan Martiniere. Following his previous books, "Quantum Dreams," "Quantumscapes" and "Velocity," "Trajectory"showcases Stephan's phenomenal artistic range and skills in a stunning new visionary collection of sci-fi book covers, theme park and animation concepts, video game designs and never-before-seen artwork.

An Artistic Journey: Atey Ghailan - Atey Ghailan (Hardcover): Atey Ghailan An Artistic Journey: Atey Ghailan - Atey Ghailan (Hardcover)
Atey Ghailan; Edited by Publishing 3DTotal
R703 Discovery Miles 7 030 Ships in 12 - 17 working days

When law student Atey Ghailan realized that he was doing more sketching than note-taking in class, he decided to pursue a career in art. Atey has written a book that showcases his best and most fascinating work, with details from behind the scenes of his experiences in the art industry so far. Atey's artistic journey, from doodling in class to Senior Illustrator at Riot Games, California is central to the book. In addition, he wants readers to consider their own exciting journey, whether they have still to set off, or are on the road already. Readers will discover insight to his creative workflow alongside practical tips and techniques that can be applied to their own practice. The book shares how the artist defeats the dreaded art block, using a visual library packed with ideas and inspiration, and Atey will be debuting a new and very personal project, unveiling completely new and extremely exciting art.

MoCap for Artists - Workflow and Techniques for Motion Capture (Hardcover): Midori Kitagawa, Brian Windsor MoCap for Artists - Workflow and Techniques for Motion Capture (Hardcover)
Midori Kitagawa, Brian Windsor
R5,267 Discovery Miles 52 670 Ships in 12 - 17 working days

Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the downloadable resources deliver first-hand experience with some of the core processes.

Generative Systems Art - The Work of Ernest Edmonds (Hardcover): Francesca Franco Generative Systems Art - The Work of Ernest Edmonds (Hardcover)
Francesca Franco
R3,976 Discovery Miles 39 760 Ships in 12 - 17 working days

In this unique book the author explores the history of pioneering computer art and its contribution to art history by way of examining Ernest Edmonds' art from the late 1960s to the present day. Edmonds' inventions of new concepts, tools and forms of art, along with his close involvement with the communities of computer artists, constructive artists and computer technologists, provides the context for discussion of the origins and implications of the relationship between art and technology. Drawing on interviews with Edmonds and primary research in archives of his work, the book offers a new contribution to the history of the development of digital art and places Edmonds' work in the context of contemporary art history.

3ds Max 8 MAXScript Essentials (Hardcover): Autodesk 3ds Max 8 MAXScript Essentials (Hardcover)
Autodesk
R5,135 Discovery Miles 51 350 Ships in 12 - 17 working days

Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The downloadable resources contain media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.

Animation from Pencils to Pixels - Classical Techniques for the Digital Animator (Hardcover): Tony White Animation from Pencils to Pixels - Classical Techniques for the Digital Animator (Hardcover)
Tony White
R5,174 Discovery Miles 51 740 Ships in 12 - 17 working days

Just add talent! Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies. White leaves nothing out. What contemporary digital animators most need to know can be found between this book's covers - from conceptions to creation and through the many stages of the production pipeline to distribution. This book is intended to serve as your one-stop how-to animation guide. Whether you're new to animation or a very experienced digital animator, here you'll find fundamentals, key classical techniques, and professional advice that will strengthen your work and well-roundedness as an animator. Speaking from experience, White presents time-honored secrets of professional animaton with a warm, masterly, and knowledgeable approach that has evolved from over 30 years as an award-winning animator/director. The book's enclosed downloadable resources presents classic moments from animation's history through White's personal homage to traditional drawn animation, "Endangered Species." Using movie clips and still images from the film, White shares the 'making of' journal of the film, detailing each step, with scene-by-scene descriptions, technique by technique. Look for the repetitive stress disorder guide on the downloadable resources, called, "Mega-hurts." Watch the many movie clips for insights into the versatility that a traditional, pencil-drawn approach to animaton can offer.

The Art Of The Last Of Us Part Ii Deluxe Edition (Hardcover): Naughty Dog The Art Of The Last Of Us Part Ii Deluxe Edition (Hardcover)
Naughty Dog
R2,565 R1,966 Discovery Miles 19 660 Save R599 (23%) Ships in 9 - 15 working days
Understanding Macromedia Flash 8 ActionScript 2 - Basic techniques for creatives (Hardcover): Andrew Rapo, Alex Michael Understanding Macromedia Flash 8 ActionScript 2 - Basic techniques for creatives (Hardcover)
Andrew Rapo, Alex Michael
R5,145 Discovery Miles 51 450 Ships in 12 - 17 working days

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.Divided into four sections to take you from novice to professional results: Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.

How to Cheat in Maya 2013 - Tools and Techniques for Character Animation (Hardcover): Eric Luhta, Kenny Roy How to Cheat in Maya 2013 - Tools and Techniques for Character Animation (Hardcover)
Eric Luhta, Kenny Roy
R5,290 Discovery Miles 52 900 Ships in 12 - 17 working days

All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly. From menus to modeling, lipsync to lighting, How to Cheat in Maya 2013 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, "How to Cheat in Maya" is an essential guide for amateur and professional 3D animators alike. Fully updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools, and brand new project files demonstrating production-proven techniques. The companion website includes complete scene files for exercises and techniques, extra rigs, Quicktime movies of full projects, and video tutorials.

Digital Video for the Desktop (Hardcover): Ken Pender Digital Video for the Desktop (Hardcover)
Ken Pender
R5,276 Discovery Miles 52 760 Ships in 12 - 17 working days

Practical introduction to creating and editing high quality video on the desktop. Using examples from a variety of video applications, benefit from a professional's experience, step-by-step, through a series of workshops demonstrating a wide variety of techniques. These include producing short films, multimedia and internet presentations, animated graphics and special effects.The opportunities for the independent videomaker have never been greater - make sure you bring your understanding fully up to date with this invaluable guide.No prior knowledge of the technology is assumed, with explanations provided in an easy to understand manner. Ken Pender provides an overview of the hardware and software needed and describes how to output completed projects to the Internet, CD-ROMs, Zip and Jaz discs and videotape. The following software is covered: Realtime compression: Codecs Editing, including transitions and special effects: Adobe Premiere, Ulead MediaStudio, Corel Lumiere 2D Animation: Corel PHOTO-PAINT, Fractal Design Painter, Power Goo 3D Animation: Ray Dream Studio, MetaCreations Poser and Bryce 3D Frame stack editing: Adobe Photoshop, Fractal Design Painter Still image frame editing: CorelDRAW, Fractal Design Painter Audio creation, editing and mixing: Cool Edit, Goldwave and MultiquenceThe accompanying CD-ROM provides sample software for Adobe Premiere 5.0, Cool Edit 96, Goldwave 4.02 and Multiquence 1.02. (For further information on Goldwave and Multiquence, see http://www.goldwave.com; for information on Cool Edit, see http://syntrillium.com.)

Intersecting Art and Technology in Practice - Techne/Technique/Technology (Hardcover): Camille C Baker, Kate Sicchio Intersecting Art and Technology in Practice - Techne/Technique/Technology (Hardcover)
Camille C Baker, Kate Sicchio
R3,986 Discovery Miles 39 860 Ships in 12 - 17 working days

This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself - the artefact, artwork or performance - contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.

For You - 100 Positive Reminders for When You Need Them Most (Hardcover): Jess Sharp For You - 100 Positive Reminders for When You Need Them Most (Hardcover)
Jess Sharp
R159 Discovery Miles 1 590 Ships in 12 - 17 working days
The Art of Assassin's Creed III (Hardcover): Andy McVittie The Art of Assassin's Creed III (Hardcover)
Andy McVittie 1
R892 R550 Discovery Miles 5 500 Save R342 (38%) Ships in 12 - 17 working days

"Assassin's Creed" steps into a brand new era. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, "Assassin's Creed III" promises to be the biggest and best yet.

Found in Transition - Hong Kong Studies in the Age of China (Hardcover): Yiu-Wai Chu Found in Transition - Hong Kong Studies in the Age of China (Hardcover)
Yiu-Wai Chu
R2,164 R1,867 Discovery Miles 18 670 Save R297 (14%) Ships in 12 - 17 working days
Digital Mayhem 3D Landscape Techniques - Where Inspiration, Techniques and Digital Art Meet (Paperback): Duncan Evans Digital Mayhem 3D Landscape Techniques - Where Inspiration, Techniques and Digital Art Meet (Paperback)
Duncan Evans
R1,428 Discovery Miles 14 280 Ships in 12 - 17 working days

The secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, launch Editor of 3D Artist Magazine, Digital Mayhem features a variety of beautiful art from some of the finest digital artists working today. Inspiration and technique meet here as you learn how to create every type of landscape from harsh desert savannahs to icy tundra. Using a blend of showcase images, step-by-step and long-form tutorials, you will be guided through the featured artist's process so you can incorporate their techniques and workflow into your own projects. Not just another button-pushing manual or coffee table book, Digital Mayhem will help develop your critical eye for composition, choice of camera lens, lighting, rendering, and post production, allowing you to work more intuitively. With insight from some of the best digital artists in the world, Digital Mayhem will have you creating your own masterpiece in no time! Unique coverage on a variety of software allows you to hone your skills across different platforms. Illustrious and colorful artwork coupled with artist insight will both inspire and inform your creative decisions. Comprehensive companion website offers additional resources for you to further expand your skillset.

World Film Locations: Prague (Paperback): Marcelline Block World Film Locations: Prague (Paperback)
Marcelline Block
R722 Discovery Miles 7 220 Ships in 12 - 17 working days

Prague - known as 'The City of Dreams', 'The Hundred-Spired City' and, most significantly for this study, 'Hollywood of the East' - has played an important role in the history of the seventh art. The Czech capital often functions as an onscreen surrogate for other major European cities such as London, Paris, Venice, Vienna and Zurich. In exploring the intersection of the city and cinema, World Film Locations: Prague traverses the Czech capital's topography, legendary sites and landmarks as they appear on screen - including Charles Bridge, Old Town, Mala Strana, Wenceslas Square, the Vlatava River and Prague Castle - in an internationally diverse range of exemplary films set there, such as The Student of Prague, the first feature-length horror film; the controversial Ecstasy, starring Hedy Lamarr before she became a Hollywood star; Czech New Wave films including Closely Observed Trains; Czech New Wave auteur Milos Forman's critically acclaimed Amadeus; Steven Soderbergh's Kafka; and action/adventure productions Mission Impossible, The Bourne Identity, Casino Royale and The League of Extraordinary Gentlemen, among others. Along with an historical overview of Prague in film, lengthier essays by leading film scholars and professors consider Prague's iconic Barrandov Studios as well as the impact of World War II, the Cold War and the Prague Spring. This collection, an invaluable resource for the study of cinematic psychogeography, will be of great interest to students, scholars and aficionados of East-Central European film as well as literary, cultural and sociopolitical history.

Between the Black Box and the White Cube - Expanded Cinema and Postwar Art (Paperback, New): Andrew V. Uroskie Between the Black Box and the White Cube - Expanded Cinema and Postwar Art (Paperback, New)
Andrew V. Uroskie
R961 Discovery Miles 9 610 Ships in 12 - 17 working days

Today, the moving image is ubiquitous in global contemporary art. The first book to tell the story of the postwar expanded cinema that inspired this omnipresence, Between the Black Box and the White Cube travels back to the 1950s and 1960s when the rise of television caused movie theaters to lose their monopoly over the moving image, leading cinema to be installed directly alongside other forms of modern art. Explaining that the postwar expanded cinema was a response to both developments, Andrew V. Uroskie argues that, rather than a formal or technological innovation, the key change for artists involved a displacement of the moving image from the familiarity of the cinematic theater to original spaces and contexts. He shows how newly available, inexpensive film and video technology enabled artists such as Nam June Paik, Robert Whitman, Stan VanDerBeek, Robert Breer, and especially Andy Warhol to become filmmakers. Through their efforts to explore a fresh way of experiencing the moving image, these artists sought to reimagine the nature and possibilities of art in a postcinematic age and helped to develop a novel space between the "black box" of the movie theater and the "white cube" of the art gallery. Packed with one hundred illustrations, Between the Black Box and the White Cube is a compelling look at a seminal moment in the cultural life of the moving image and its emergence in contemporary art.

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