0
Your cart

Your cart is empty

Browse All Departments
Price
  • R100 - R250 (218)
  • R250 - R500 (461)
  • R500+ (961)
  • -
Status
Format
Author / Contributor
Publisher

Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

Video Art Historicized - Traditions and Negotiations (Hardcover, New Ed): Malin Hedlin Hayden Video Art Historicized - Traditions and Negotiations (Hardcover, New Ed)
Malin Hedlin Hayden
R4,217 Discovery Miles 42 170 Ships in 10 - 15 working days

Video art emerged as an art form that from the 1960s and onwards challenged the concept of art - hence, art historical practices. From the perspective of artists, critics, and scholars engaged with this new medium, art was seen as too limiting a notion. Important issues were to re-think art as a means for critical investigations and a demand for visual reconsiderations. Likewise, art history was argued to be in crisis and in need of adapting its theories and methods in order to produce interpretations and thereby establish historical sense for moving images as fine art. Yet, as this book argues, video art history has evolved into a discourse clinging to traditional concepts, ideologies, and narrative structures - manifested in an increasing body of texts. Video Art Historicized provides a novel, insightful and also challenging re-interpretation of this field by examining the discourse and its own premises. It takes a firm conceptual approach to the material, examining the conceptual, theoretical, and methodological implications that are simultaneously contested by both artists and authors, yet intertwined in both the legitimizing and the historicizing processes of video as art. By engaging art history's most debated concepts (canon, art, and history) this study provides an in-depth investigation of the mechanisms of the historiography of video art. Scrutinizing various narratives on video art, the book emphasizes the profound and widespread hesitations towards, but also the efforts to negotiate, traditional concepts and practices. By focusing on the politics of this discourse, theoretical issues of gender, nationality, and particular themes in video art, Malin Hedlin Hayden contests the presumptions that inform video art and its history.

Recording Reality, Desiring the Real (Paperback, New): Elizabeth Cowie Recording Reality, Desiring the Real (Paperback, New)
Elizabeth Cowie
R610 Discovery Miles 6 100 Ships in 10 - 15 working days

Documentary has once again emerged as one of the most vital cultural forms, whether seen in cinemas or inside the home, as digital, film, or video. In "Recording Reality, Desiring the Real," Elizabeth Cowie looks at the history of documentary and its contemporary forms, showing how it has been simultaneously understood as factual, as story, as art, and as political, addressing the seeming paradox between the pleasures of spectacle in the documentary and its project of informing and educating.
Cowie claims that, as a radical film form, documentary has been a way for filmmakers to acknowledge historical and contemporary realities by presenting images of these realities. If documentary is the desire to know reality through its images and sounds, she asks, what kind of speaking (and speaking about) emerges in documentary, and how are we engaged by it? In considering this and other questions, Cowie examines a range of noteworthy films, including Spike Lee's "When the Levees Broke," John Huston's "Let There Be Light," and Milica Tomic's "Portrait of My Mother.""
Recording Reality, Desiring the Real "stakes documentary's central place in cinema as both an art form and a form of social engagement, which together create a new understanding of spectatorship.

Girl Head - Feminism and Film Materiality (Paperback): Genevieve Yue Girl Head - Feminism and Film Materiality (Paperback)
Genevieve Yue
R755 Discovery Miles 7 550 Ships in 10 - 15 working days

Girl Head shows how gender has had a surprising and persistent role in film production processes, well before the image ever appears onscreen. For decades, feminist film criticism has focused on issues of representation: images of women in film. But what are the feminist implications of the material object underlying that image, the filmstrip itself? What does feminist analysis have to offer in understanding the film image before it enters the realm of representation? Girl Head explores how gender and sexual difference have been deeply embedded within film materiality. In rich archival and technical detail, Yue examines three sites of technical film production: the film laboratory, editing practices, and the film archive. Within each site, she locates a common motif, the vanishing female body, which is transformed into material to be used in the making of a film. The book develops a theory of gender and film materiality through readings of narrative film, early cinema, experimental film, and moving image art. This original work of feminist media history shows how gender has had a persistent role in film production processes, well before the image ever appears onscreen.

Final Fantasy XV Official Works (Hardcover): Square Enix Final Fantasy XV Official Works (Hardcover)
Square Enix
R1,064 R937 Discovery Miles 9 370 Save R127 (12%) Ships in 18 - 22 working days
Mary Reid Kelley - Working Objects and Videos (Paperback): Daniel Belasco, Corinna Ripps Schaming, Sara J. Pasti, Janet Riker Mary Reid Kelley - Working Objects and Videos (Paperback)
Daniel Belasco, Corinna Ripps Schaming, Sara J. Pasti, Janet Riker
R565 Discovery Miles 5 650 Ships in 18 - 22 working days

"Mary Reid Kelley" celebrates the first museum exhibition devoted to the finely crafted and researched costumes, objects, and drawings that Mary Reid Kelley creates for her visually and intellectually stimulating videos. An essay by curator Daniel Belasco analyzes the sources and significance of the working objects in how they promote the unreality effect of Mary Reid Kelley s videos, which combine both the analog and digital and the personal and historical. A conversation between Corinna Ripps Schaming and Mary Reid Kelley and her long-time collaborator Patrick Kelley reveals insights into their working process. For the first time, the full range of the artist s costumes, props, drawings, furniture, and accessories are photographed and presented as unique works of art."

An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing - Strangest Thing (Hardcover, New):... An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing - Strangest Thing (Hardcover, New)
David Bard-Schwarz
R5,199 Discovery Miles 51 990 Ships in 10 - 15 working days

Electronic art offers endless opportunities for reflection and interpretation. Works can be interactive or entirely autonomous and the viewer's perception and reaction to them may be challenged by constantly transforming images. Whether the transformations are a product of the appearances or actions of a viewer in an installation space, or a product of a self-contained computer program, is a source of constant fascination. Some viewers may feel strange or unnerved by a work, while others may feel welcoming, humorous, and playful emotions. The art may also provoke a critical response to social, aesthetic, and political aspects of early twenty-first-century life. This book approaches electronic art through the teachings of Jacques Lacan, whose return to Freud has exerted a powerful and wide-ranging influence on psychoanalysis and critical theory in the twentieth century. David Bard-Schwarz draws on his experience with Lacanian psychoanalysis, music, and interactive and traditional arts in order to address aspects of the works the viewer may find difficult to understand. Dividing his approach over four thematic chapters-Bodies, Voices, Eyes, and Signifiers-Bard-Schwarz explores the links between works of new media and psychoanalysis (how we process what we see, hear, touch, imagine, and remember). This is a fascinating book for new media artists and critics, museum curators, psychologists, students in the fine arts, and those who are interested in digital technology and contemporary culture.

An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing - Strangest Thing (Paperback, New):... An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing - Strangest Thing (Paperback, New)
David Bard-Schwarz
R1,654 Discovery Miles 16 540 Ships in 10 - 15 working days

Electronic art offers endless opportunities for reflection and interpretation. Some works are either interactive or entirely autonomous, and the viewer's perception and reaction to them may be challenged by constantly transforming images. Whether the transformations are a product of the appearances or actions of a viewer in an installation space, or a product of a self-contained computer program, is a source of constant fascination. Some viewers may feel strange or unnerved by a work, while others may feel welcoming, humorous, and playful emotions. The art may also provoke a critical response to social, aesthetic, and political aspects of early twenty-first century life. This book approaches electronic art through the teachings of Jacques Lacan, whose return to Freud has exerted a powerful and wide-ranging influence on psychoanalysis and critical theory in the twentieth century. An Introduction to Electronic Art through the Teaching of Jacques Lacan brings together New Media works of art and Lacanian psychoanalysis. David Schwarz draws on his experience with Lacanian psychoanalysis, music, interactive and traditional arts in order to address aspects of the works the viewer may find difficult to understand. Dividing his approach over four thematic chapters - Bodies, Voices, Eyes and Signifiers - Schwarz explores the links between works of New Media and psychoanalysis (how we process what we see, hear, touch, imagine, and remember). This is a fascinating book for New Media artists and critics, museum curators, psychologists, students in the fine arts and those who are interested in digital technology and contemporary culture.

Viral Lobbying - Strategies, Access and Influence During the COVID-19 Pandemic (Hardcover): Michele Crepaz, Wiebke Marie Junk,... Viral Lobbying - Strategies, Access and Influence During the COVID-19 Pandemic (Hardcover)
Michele Crepaz, Wiebke Marie Junk, Marcel Hanegraaff, Joost Berkhout
R2,317 Discovery Miles 23 170 Ships in 10 - 15 working days

Pandemic policies have been the focus of fierce lobbying competition by different social and economic interests. In Viral Lobbying a team of expert authors from across the social and natural sciences analyse patterns in and implications of this 'viral lobbying'. Based on elite surveys and focus group interviews with selected groups, the book provides new evidence on the lobbying strategies used during the COVID 19 pandemic, as well as the resulting access to and lobbying influence on public policy. The empirical analyses reach across eight European countries (Austria, Denmark, Germany, Ireland, Italy, the Netherlands, Sweden, United Kingdom), as well as the EU-level. In particular, the book draws on responses from approximately 1,600 interest organisations in two waves of a cross-country survey (in 2020 and 2021, respectively). This quantitative data is supplemented by qualitative evidence from a series of 12 focus groups with organised interests in Ireland, Denmark and the Netherlands conducted in spring 2021.

Art Fundamentals: Theory in Practice - How to critique your art for better results (Paperback): 3DTotal Publishing Art Fundamentals: Theory in Practice - How to critique your art for better results (Paperback)
3DTotal Publishing
R982 Discovery Miles 9 820 Ships in 10 - 15 working days

Unlike being in class or in an enthusiast's group, creating alone means critiquing alone. There is so much information available demonstrating where you might be going wrong, yet assessing your own work still feels overwhelming. This follow-up title to the bestselling Art Fundamentals (2nd ed.) provides the knowledge, framework, and solutions needed to critique and improve your own work. The previous book covered shape and light, color, perspective and depth, composition, and anatomy. Art Fundamentals: Theory in Practice, equips you to assess how well you have executed the fundamentals, identify problems, and solve them. Experts reveal how the fundamentals can go wrong and how to spot problems in one's own work. They not only explain how to improve, but also how to assess if the revised version is a true refinement. To improve beyond the fundamentals and take your art to the next level, subjects such as infusing your work with emotion, mood, and storytelling are explored. Case studies show professional artists critiquing their own work. This is a book to keep by your side while drawing and painting, allowing you to continually critique, fix, and improve your skills and take your art to the next level.

Curating Digital Art - From Presenting and Collecting Digital Art to Networked Co-Curation (Paperback): Annet Dekker Curating Digital Art - From Presenting and Collecting Digital Art to Networked Co-Curation (Paperback)
Annet Dekker
R818 Discovery Miles 8 180 Ships in 10 - 15 working days
The Art and Soul of Dune (Hardcover): Denis Villeneuve The Art and Soul of Dune (Hardcover)
Denis Villeneuve; Tanya Lapointe; Introduction by Brian Herbert, Kevin J. Anderson
R940 R778 Discovery Miles 7 780 Save R162 (17%) Ships in 5 - 10 working days

Immerse yourself in the world of Denis Villeneuve's Dune and discover the incredible creative journey that brought Frank Herbert's iconic novel to the big screen. Frank Herbert's science fiction classic Dune has been brought to life like never before in the breathtaking film adaptation from acclaimed director Denis Villeneuve (Blade Runner 2049, Arrival). Now fans can be part of this creative journey with The Art and Soul of Dune, the official companion to the hugely anticipated movie event. Written by Dune executive producer Tanya Lapointe, this visually dazzling exploration of the filmmaking process gives unparalleled insight into the project's genesis--from its striking environmental and creature designs to its intricate costume concepts and landmark digital effects. The Art and Soul of Dune also features exclusive interviews with key members of the cast and crew, including Denis Villeneuve, Timothee Chalamet, Rebecca Ferguson, Oscar Isaac, and many more, delivering a uniquely candid account of the hugely ambitious international shoot. Showcasing Villeneuve's visionary approach to realizing Herbert's science fiction classic, The Art and Soul of Dune is an essential companion to the director's latest masterpiece.

Game Of Thrones (Hardcover): A Minguet Game Of Thrones (Hardcover)
A Minguet
R551 R389 Discovery Miles 3 890 Save R162 (29%) Ships in 10 - 15 working days

A tribute to this wonderful series that, during its eight seasons, has left us holding our breath on more than one occasion as a result of its unforgettable scenes and characters. In this book you will find works of fan art by some of the best international artists, featuring authentic pieces of art accompanied by phrases and data from the GOT universe!

The Art Of Star Wars Rebels (Hardcover): Dan Wallace The Art Of Star Wars Rebels (Hardcover)
Dan Wallace 1
R1,068 R947 Discovery Miles 9 470 Save R121 (11%) Ships in 18 - 22 working days
For You - 100 Positive Reminders for When You Need Them Most (Hardcover): Jess Sharp For You - 100 Positive Reminders for When You Need Them Most (Hardcover)
Jess Sharp
R170 Discovery Miles 1 700 Ships in 10 - 15 working days
Digital Art Masters: Volume 5 (Paperback): 3d Total.Com Digital Art Masters: Volume 5 (Paperback)
3d Total.Com
R1,234 Discovery Miles 12 340 Ships in 10 - 15 working days

Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 5 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breath taking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book. New to this volume will be 5 artist video tutorials. Five artists will specifically detail an aspect of their gallery image from start to finish, offering further technique driven insight and expertise offering 2 1/2 hours of additional inspiration. With a click of a mouse, artists willbe able to apply the leading techniques to their own work with access to additional video tutorials, source files, textures and digital brushes at the companion website: http: //www.focalpress.com/digital-art-masters/index.html.

A Philosophy of Computer Art (Hardcover, New): Dominic Lopes A Philosophy of Computer Art (Hardcover, New)
Dominic Lopes
R4,206 Discovery Miles 42 060 Ships in 10 - 15 working days

What is computer art? Do the concepts we usually employ to talk about art, such as 'meaning', 'form' or 'expression' apply to computer art?

A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as 'interactivity' and 'user'.

Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

Avatar: The Last Airbender: Legacy of the Fire Nation (Hardcover): Joshua Pruett Avatar: The Last Airbender: Legacy of the Fire Nation (Hardcover)
Joshua Pruett; Illustrated by Sora Medina
R577 R528 Discovery Miles 5 280 Save R49 (8%) Ships in 18 - 22 working days
Young-Girls in Echoland - #Theorizing Tiqqun (Paperback): Andrea Jonsson, Heather Warren-Crow Young-Girls in Echoland - #Theorizing Tiqqun (Paperback)
Andrea Jonsson, Heather Warren-Crow
R267 Discovery Miles 2 670 Ships in 10 - 15 working days

Who's worse, the Young-Girl or the Man-Child? Tiqqun's Preliminary Materials for a Theory of the Young-Girl is a controversial work of anticapitalist philosophy that has attracted musicians, playwrights, feminist theorists, and men's-rights activists since its publication in 1999. More than twenty years after its publication the international reverberation of Young-Girls shows no signs of weakening. Young-Girls in Echoland: #Theorizing Tiqqun is a guide to this ongoing postdigital conversation, engaging with artworks and textual criticism provoked by Tiqqun's audacious, arguably misogynistic textual voice. Heather Warren-Crow and Andrea Jonsson show how Tiqqun's polarizing figure has grown and matured but also stayed unapologetically girly in the works of artists and scholars discussed here. Rethinking the myth of Echo and Narcissus by performing a different kind of listening, they take us on a journey from VSCO girls to basic bitches to vampires. With an ear for the sound of Tiqqun's polemic and its ensemble of Anglophone and Francophone rejoinders, Young-Girls in Echoland offers a model for analyzing the call-and-response of pop philosophy and for hearing the affective rhythms of communicative capitalism. Forerunners: Ideas First is a thought-in-process series of breakthrough digital publications. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship.

Final Fantasy Xiv: Endwalker -- The Art Of Resurrection - Among The Stars- (Paperback): Square Enix Final Fantasy Xiv: Endwalker -- The Art Of Resurrection - Among The Stars- (Paperback)
Square Enix
R1,129 R945 Discovery Miles 9 450 Save R184 (16%) Ships in 9 - 17 working days
Nier: Automata World Guide Volume 2 (Hardcover): Square Enix Nier: Automata World Guide Volume 2 (Hardcover)
Square Enix
R1,139 R955 Discovery Miles 9 550 Save R184 (16%) Ships in 9 - 17 working days
The Building as Screen - A History, Theory, and Practice of Massive Media (Hardcover, 0): Dave Colangelo The Building as Screen - A History, Theory, and Practice of Massive Media (Hardcover, 0)
Dave Colangelo
R3,358 Discovery Miles 33 580 Ships in 10 - 15 working days

The Building as Screen: A History, Theory, and Practice of Massive Media describes, historicizes, theorizes, and creatively deploys massive media -- a set of techno-social assemblages and practices that include large outdoor projections, programmable architectural facades, and urban screens -- in order to better understand their critical and creative potential. Massive media is named as such not only because of the size and subsequent visibility of this phenomenon but also for its characteristic networks and interactive screen and cinema-like qualities. Examples include the programmable lighting of the Empire State Building and the interactive projections of Montreal's Quartier des spectacles, as well as a number of works created by the author himself. This book argues that massive media enables and necessitates the development of new practices of expanded cinema, public data visualization, and installation art and curation that blend the logics of urban space, monumentality, and the public sphere with the aesthetics and affordances of digital information and the moving image.

Shyam Benegal's India - Alternative Images (Hardcover): Vivek Sachdeva Shyam Benegal's India - Alternative Images (Hardcover)
Vivek Sachdeva
R4,204 Discovery Miles 42 040 Ships in 10 - 15 working days

This book examines Shyam Benegal's films and alternative image(s) of India in his cinema, and traces the trajectory of changing aesthetics of his cinema in the post-liberalisation era. The book engages with the challenges faced by India as a nation-state in post-colonial times. Looking at hybrid and complex narratives of films like Manthan, Junoon, Kalyug, Charandas Chor, Sooraj Ka Satvaan Ghoda, Zubeidaa and Well Done Abba , among others, it analyses how these stories and characters, adapted and derived from mythology, folk-tales, historical fiction and novels, are rooted in the socio-political contexts of modern India. The author explores diverse themes in Benegal's cinema such as the loss of home and identity, women's sexuality, and the status of dalits and Muslims in India. He also focuses on how the filmmaker expertly weaves history with myth, culture, and contemporary politics and discusses the debate around the interpretive value of film adaptations, adaptation of history and the representations of marginalised communities and liminal spaces. The book will be useful for students and researchers of film studies, cultural studies, and the humanities. It will also interest readers of Indian cinema and the social and cultural history of India.

Digital Mayhem 3D Landscape Techniques - Where Inspiration, Techniques and Digital Art Meet (Hardcover): Duncan Evans Digital Mayhem 3D Landscape Techniques - Where Inspiration, Techniques and Digital Art Meet (Hardcover)
Duncan Evans
R3,661 Discovery Miles 36 610 Ships in 10 - 15 working days

The secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, launch Editor of 3D Artist Magazine, Digital Mayhem features a variety of beautiful art from some of the finest digital artists working today. Inspiration and technique meet here as you learn how to create every type of landscape from harsh desert savannahs to icy tundra. Using a blend of showcase images, step-by-step and long-form tutorials, you will be guided through the featured artist's process so you can incorporate their techniques and workflow into your own projects. Not just another button-pushing manual or coffee table book, Digital Mayhem will help develop your critical eye for composition, choice of camera lens, lighting, rendering, and post production, allowing you to work more intuitively. With insight from some of the best digital artists in the world, Digital Mayhem will have you creating your own masterpiece in no time! Unique coverage on a variety of software allows you to hone your skills across different platforms. Illustrious and colorful artwork coupled with artist insight will both inspire and inform your creative decisions. Comprehensive companion website offers additional resources for you to further expand your skillset.

Living in One Land, Dreaming in Another (Hardcover): Shirin Neshat Living in One Land, Dreaming in Another (Hardcover)
Shirin Neshat; Edited by Judith Csiki
R964 Discovery Miles 9 640 Ships in 10 - 15 working days
Happiful - 100 Uplifting Illustrations for Your Journey to Joy (Hardcover): Jana Rushforth Happiful - 100 Uplifting Illustrations for Your Journey to Joy (Hardcover)
Jana Rushforth
R244 R170 Discovery Miles 1 700 Save R74 (30%) Ships in 10 - 15 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Minecraft: Mobs Glow-In-The-Dark Lock…
Insights Hardcover R328 R306 Discovery Miles 3 060
The Art of Spyro: Reignited Trilogy
Micky Nielson Hardcover R958 R789 Discovery Miles 7 890
Works of Art - 2018-2022
John Koeehler Hardcover R699 R659 Discovery Miles 6 590
Computer Generated - A 3D Art Anthology
Kyle Goodrich Hardcover R1,259 R1,062 Discovery Miles 10 620
Expressive Digital Painting in Procreate…
Shirish Deshpande Paperback R1,117 Discovery Miles 11 170
The YouTuber Journey - A Complete Guide…
Bradley Burke Hardcover R611 Discovery Miles 6 110
Nft for Beginners
Nickolas Rodgers Hardcover R686 R620 Discovery Miles 6 200
Twenty 120
Digital R547 Discovery Miles 5 470
Greek Tragedy and the Digital
George Rodosthenous, Angeliki Poulou Hardcover R3,014 Discovery Miles 30 140
The Man Who Invented Motion Pictures - A…
Paul Fischer Paperback R459 R429 Discovery Miles 4 290

 

Partners