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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

Transcendence and Spirituality in Chinese Cinema - A Theological Exploration (Hardcover): Kris H.K Chong Transcendence and Spirituality in Chinese Cinema - A Theological Exploration (Hardcover)
Kris H.K Chong
R4,064 Discovery Miles 40 640 Ships in 10 - 15 working days

This book provides a framework by which a global audience might think theologically about contemporary films produced in mainland China by Chinese directors. Up to this point the academic discipline of Christian theology and film has focussed predominantly on Western cinema, and as a result, has missed out the potential insights offered by Chinese spirituality on film. Mainland Chinese films, produced within the nation's social structure, offer an excellent lingua franca of China. Illuminating the spiritual imagination of Chinese filmmakers and their yearning for transcendence, the book uses Richard A. Blake's concept of afterimage to analyse the potential theological implications of their films. It then brings Jurgen Moltmann's "immanent-transcendence" and Robert K. Johnston's "God's wider Presence" into conversation with Confucianist and Daoist ideas of there being, spirituality-speaking, "More in Life than Meets the Eye" than simply material existence. This all combines to move beyond film and allow for a Western audience to gain a new perspective on Chinese culture and traditions. One that uses familiar Western terms, while avoiding the imposition of a Western mindset. This is a new perspective on cinema, religion and Chinese culture that will be of keen interest to scholars of Religion and Film, Religious Studies, Theology, Sociology of Religion and Chinese Studies.

The Aesthetic of Revolution in the Film and Literature of Naguib Mahfouz (1952-1967) (Hardcover): Nathaniel Greenberg The Aesthetic of Revolution in the Film and Literature of Naguib Mahfouz (1952-1967) (Hardcover)
Nathaniel Greenberg
R3,009 Discovery Miles 30 090 Ships in 10 - 15 working days

In the wake of the 1952 Revolution, Egypt s future Nobel laureate in literature devoted himself exclusively to writing for film. The Aesthetic of Revolution in the Film and Literature of Naguib Mahfouz is the first full-length study in English to examine this critical period in the author s career and to contextualize it within the scope of post-revolutionary Egyptian politics and culture. Before returning to literature in 1959 with his post-revolutionary masterpiece Children of the Alley, Mahfouz wrote or co-wrote some twenty odd scripts, many of them among the most successful in Egyptian history. He did so at a time when film was the country s second largest export commodity after cotton and the domestic film industry in Egypt the fourth largest in the world. Artistically, his screenplays channeled the ideology of the revolution, often raising themes of oppression and liberation, and almost always within a storyline of criminal transgression. But as he discussed in later articles and interviews, the capacity for film to enumerate the flow of life through montage, jump cuts, lighting, and close ups helped him to develop a darker, faster, and more complex vision of society. This technological revolution was followed by a literary one in the 1960s, a time when Mahfouz would generate through a series of short, trenchant, and often comedic novellas, a deeply measured meditation on the experience of collective upheaval and the interpersonal impact of political transformation."

Noah as Antihero - Darren Aronofsky's Cinematic Deluge (Paperback): Rhonda Burnette-Bletsch, Jon Morgan Noah as Antihero - Darren Aronofsky's Cinematic Deluge (Paperback)
Rhonda Burnette-Bletsch, Jon Morgan
R1,411 Discovery Miles 14 110 Ships in 10 - 15 working days

This collection of essays by biblical scholars is the first book-length treatment of the 2014 film Noah, directed by Darren Aronofsky. The film has proved to be of great interest to scholars working on the interface between the Bible and popular culture, not only because it was heralded as the first of a new generation of biblical blockbusters, but also because of its bold, provocative, and yet unusually nuanced approach to the interpretation and use of the Noah tradition, in both its biblical and extra-biblical forms. The book's chapters, written by both well-established and up-and-coming scholars, engage with and analyze a broad range of issues raised by the film, including: its employment and interpretation of the ancient Noah traditions; its engagement with contemporary environmental themes and representation of non-human animals; its place within the history of cinematic depictions of the flood, status as an 'epic', and associated relationship to spectacle; the theological implications of its representation of a hidden and silent Creator and responses to perceived revelation; the controversies surrounding its reception among religious audiences, especially in the Muslim world; and the nature and implications of its convoluted racial and gender politics. Noah as Antihero will be of considerable interest to scholars conducting research in the areas of religion and film, contemporary hermeneutics, reception history, religion and popular culture, feminist criticism, and ecological ethics.

Minor Platforms in Videogame History (Hardcover, 0): Benjamin Nicoll Minor Platforms in Videogame History (Hardcover, 0)
Benjamin Nicoll
R3,316 Discovery Miles 33 160 Ships in 18 - 22 working days

Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.

Accidentally Wes Anderson (Hardcover): Wally Koval Accidentally Wes Anderson (Hardcover)
Wally Koval; Foreword by Wes Anderson
R1,012 R891 Discovery Miles 8 910 Save R121 (12%) Ships in 18 - 22 working days
Philosophy and Film - Bridging Divides (Hardcover): Christina Rawls, Diana Neiva, Steven S Gouveia Philosophy and Film - Bridging Divides (Hardcover)
Christina Rawls, Diana Neiva, Steven S Gouveia
R4,521 Discovery Miles 45 210 Ships in 10 - 15 working days

This volume collects twenty original essays on the philosophy of film. It uniquely brings together scholars working across a range of philosophical traditions and academic disciplines to broaden and advance debates on film and philosophy. The book includes contributions from a number of prominent philosophers of film including Noel Carroll, Chris Falzon, Deborah Knight, Paisley Livingston, Robert Sinnerbrink, Malcolm Turvey, and Thomas Wartenberg. While the topics explored by the contributors are diverse, there are a number of thematic threads that connect them. Overall, the book seeks to bridge analytic and continental approaches to philosophy of film in fruitful ways. Moving to the individual essays, the first two sections offer novel takes on the philosophical value and the nature of film. The next section focuses on the film-as-philosophy debate. Section IV covers cinematic experience, while Section V includes interpretations of individual films that touch on questions of artificial intelligence, race and film, and cinema's biopolitical potential. Finally, the last section proposes new avenues for future research on the moving image beyond film. This book will appeal to a broad range of scholars working in film studies, theory, and philosophy.

The Artist as Inventor - Investigating Media Technology through Art (Hardcover): Valentino Catricala The Artist as Inventor - Investigating Media Technology through Art (Hardcover)
Valentino Catricala; Translated by Arabella Ciampi
R3,664 Discovery Miles 36 640 Ships in 10 - 15 working days

Today the media arts not only address the great themes of our times, they inhabit the very media of which they speak. The contemporary is global, but only because of the media that enable globalisation. Those media are almost nowhere apparent in the mainstream practice of art that we see in biennials from Venice to Sao Paolo. The media arts reflect back to us our present condition, and in the archive present us with the ghosts of what we were, and what we failed to become. This book brings the reader into the centre of these strange encounters, introducing us to the rich legacies and futures of the most important arts of the last hundred years. It also looks ahead to the future and asks what happens to the condition of being human within the new constellation into which we are entering?

Kingdom Hearts Character Files (Hardcover): Square Enix Kingdom Hearts Character Files (Hardcover)
Square Enix
R1,030 R883 Discovery Miles 8 830 Save R147 (14%) Ships in 18 - 22 working days
MoCap for Artists - Workflow and Techniques for Motion Capture (Hardcover): Midori Kitagawa, Brian Windsor MoCap for Artists - Workflow and Techniques for Motion Capture (Hardcover)
Midori Kitagawa, Brian Windsor
R5,758 Discovery Miles 57 580 Ships in 10 - 15 working days

Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the downloadable resources deliver first-hand experience with some of the core processes.

The Art Of God Of War Ragnarok Deluxe Edition (Hardcover): Amy Ratcliffe The Art Of God Of War Ragnarok Deluxe Edition (Hardcover)
Amy Ratcliffe
R3,538 R2,762 Discovery Miles 27 620 Save R776 (22%) Ships in 9 - 17 working days
Understanding Macromedia Flash 8 ActionScript 2 - Basic techniques for creatives (Hardcover): Andrew Rapo, Alex Michael Understanding Macromedia Flash 8 ActionScript 2 - Basic techniques for creatives (Hardcover)
Andrew Rapo, Alex Michael
R5,497 Discovery Miles 54 970 Ships in 10 - 15 working days

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.Divided into four sections to take you from novice to professional results: Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.

CINEMA 4D 11 Workshop (Hardcover): Arndt von Koenigsmarck CINEMA 4D 11 Workshop (Hardcover)
Arndt von Koenigsmarck
R5,475 R4,488 Discovery Miles 44 880 Save R987 (18%) Ships in 18 - 22 working days

Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.

Movies Are Prayers - How Films Voice Our Deepest Longings (Paperback): Josh Larsen, Matt Zoller Seitz Movies Are Prayers - How Films Voice Our Deepest Longings (Paperback)
Josh Larsen, Matt Zoller Seitz
R448 R416 Discovery Miles 4 160 Save R32 (7%) Ships in 18 - 22 working days

"Movies are our way of telling God what we think about this world and our place in it. . . . Movies can be many things: escapist experiences, historical artifacts, business ventures, and artistic expressions, to name a few. I'd like to suggest that they can also be prayers." Movies do more than tell a good story. They are expressions of raw emotion, naked vulnerability, and unbridled rage. They often function in the same way as prayers, communicating our deepest longings and joys to a God who hears each and every one. In this captivating book, Filmspotting co-host Josh Larsen brings a critic's unique perspective to how movies function as expressions to God of lament, praise, joy, confession, and more. His clear expertise and passion for the art of film, along with his thoughtful reflections on the nature of prayer, will bring you a better understanding of both. God's omnipresence means that you can find him whether you're sitting on your sofa at home or in the seats at the theater. You can talk to him wherever movies are shown. And when words fail, the perfect film might be just what you need to jump-start your conversations with the Almighty.

Octopath Traveler: The Complete Guide (Hardcover): Square Enix Octopath Traveler: The Complete Guide (Hardcover)
Square Enix
R1,134 R950 Discovery Miles 9 500 Save R184 (16%) Ships in 9 - 17 working days
A Very Old Machine - The Many Origins of the Cinema in India (Paperback): Sudhir Mahadevan A Very Old Machine - The Many Origins of the Cinema in India (Paperback)
Sudhir Mahadevan
R771 Discovery Miles 7 710 Ships in 10 - 15 working days
Instructional Cinema and African Audiences in Colonial Kenya, 1926-1963 (Hardcover): Samson Kaunga Ndanyi Instructional Cinema and African Audiences in Colonial Kenya, 1926-1963 (Hardcover)
Samson Kaunga Ndanyi
R2,855 Discovery Miles 28 550 Ships in 10 - 15 working days

In Instructional Cinema and African Audiences in Colonial Kenya, 1926-1963, the author argues against the colonial logic instigating that films made for African audiences in Kenya influenced them to embrace certain elements of western civilization but Africans had nothing to offer in return. The author frames this logic as unidirectional approach purporting that Africans were passive recipients of colonial programs. Contrary to this understanding, the author insists that African viewers were active participants in the discourse of cinema in Kenya. Employing unorthodox means to protest mediocre films devoid of basic elements of film production, African spectators forced the colonial government to reconsider the way it produced films. The author frames the reconsideration as bidirectional approach. Instructional cinema first emerged as a tool to "educate" and "modernize" Africans, but it transformed into a contestable space of cultural and political power, a space that both sides appropriated to negotiate power and actualize their abstract ideas.

Born in Concrete - EK Series (Hardcover): Derek Stenning Born in Concrete - EK Series (Hardcover)
Derek Stenning
R743 R672 Discovery Miles 6 720 Save R71 (10%) Ships in 18 - 22 working days
Classical Antiquity in Video Games - Playing with the Ancient World (Hardcover): Christian Rollinger Classical Antiquity in Video Games - Playing with the Ancient World (Hardcover)
Christian Rollinger
R3,673 Discovery Miles 36 730 Ships in 10 - 15 working days

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as "Assassin's Creed" or "Civilization" selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Video Art Historicized - Traditions and Negotiations (Hardcover, New Ed): Malin Hedlin Hayden Video Art Historicized - Traditions and Negotiations (Hardcover, New Ed)
Malin Hedlin Hayden
R4,499 Discovery Miles 44 990 Ships in 10 - 15 working days

Video art emerged as an art form that from the 1960s and onwards challenged the concept of art - hence, art historical practices. From the perspective of artists, critics, and scholars engaged with this new medium, art was seen as too limiting a notion. Important issues were to re-think art as a means for critical investigations and a demand for visual reconsiderations. Likewise, art history was argued to be in crisis and in need of adapting its theories and methods in order to produce interpretations and thereby establish historical sense for moving images as fine art. Yet, as this book argues, video art history has evolved into a discourse clinging to traditional concepts, ideologies, and narrative structures - manifested in an increasing body of texts. Video Art Historicized provides a novel, insightful and also challenging re-interpretation of this field by examining the discourse and its own premises. It takes a firm conceptual approach to the material, examining the conceptual, theoretical, and methodological implications that are simultaneously contested by both artists and authors, yet intertwined in both the legitimizing and the historicizing processes of video as art. By engaging art history's most debated concepts (canon, art, and history) this study provides an in-depth investigation of the mechanisms of the historiography of video art. Scrutinizing various narratives on video art, the book emphasizes the profound and widespread hesitations towards, but also the efforts to negotiate, traditional concepts and practices. By focusing on the politics of this discourse, theoretical issues of gender, nationality, and particular themes in video art, Malin Hedlin Hayden contests the presumptions that inform video art and its history.

Binghamton Babylon - Voices from the Cinema Department, 1967-1977 (Paperback): Scott M. MacDonald Binghamton Babylon - Voices from the Cinema Department, 1967-1977 (Paperback)
Scott M. MacDonald; Foreword by J. Hoberman
R771 Discovery Miles 7 710 Ships in 10 - 15 working days
An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing - Strangest Thing (Hardcover, New):... An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing - Strangest Thing (Hardcover, New)
David Bard-Schwarz
R5,481 Discovery Miles 54 810 Ships in 10 - 15 working days

Electronic art offers endless opportunities for reflection and interpretation. Works can be interactive or entirely autonomous and the viewer's perception and reaction to them may be challenged by constantly transforming images. Whether the transformations are a product of the appearances or actions of a viewer in an installation space, or a product of a self-contained computer program, is a source of constant fascination. Some viewers may feel strange or unnerved by a work, while others may feel welcoming, humorous, and playful emotions. The art may also provoke a critical response to social, aesthetic, and political aspects of early twenty-first-century life. This book approaches electronic art through the teachings of Jacques Lacan, whose return to Freud has exerted a powerful and wide-ranging influence on psychoanalysis and critical theory in the twentieth century. David Bard-Schwarz draws on his experience with Lacanian psychoanalysis, music, and interactive and traditional arts in order to address aspects of the works the viewer may find difficult to understand. Dividing his approach over four thematic chapters-Bodies, Voices, Eyes, and Signifiers-Bard-Schwarz explores the links between works of new media and psychoanalysis (how we process what we see, hear, touch, imagine, and remember). This is a fascinating book for new media artists and critics, museum curators, psychologists, students in the fine arts, and those who are interested in digital technology and contemporary culture.

An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing - Strangest Thing (Paperback, New):... An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing - Strangest Thing (Paperback, New)
David Bard-Schwarz
R1,739 Discovery Miles 17 390 Ships in 10 - 15 working days

Electronic art offers endless opportunities for reflection and interpretation. Some works are either interactive or entirely autonomous, and the viewer's perception and reaction to them may be challenged by constantly transforming images. Whether the transformations are a product of the appearances or actions of a viewer in an installation space, or a product of a self-contained computer program, is a source of constant fascination. Some viewers may feel strange or unnerved by a work, while others may feel welcoming, humorous, and playful emotions. The art may also provoke a critical response to social, aesthetic, and political aspects of early twenty-first century life. This book approaches electronic art through the teachings of Jacques Lacan, whose return to Freud has exerted a powerful and wide-ranging influence on psychoanalysis and critical theory in the twentieth century. An Introduction to Electronic Art through the Teaching of Jacques Lacan brings together New Media works of art and Lacanian psychoanalysis. David Schwarz draws on his experience with Lacanian psychoanalysis, music, interactive and traditional arts in order to address aspects of the works the viewer may find difficult to understand. Dividing his approach over four thematic chapters - Bodies, Voices, Eyes and Signifiers - Schwarz explores the links between works of New Media and psychoanalysis (how we process what we see, hear, touch, imagine, and remember). This is a fascinating book for New Media artists and critics, museum curators, psychologists, students in the fine arts and those who are interested in digital technology and contemporary culture.

Digital Art, Aesthetic Creation - The Birth of a Medium (Paperback): Paul Crowther Digital Art, Aesthetic Creation - The Birth of a Medium (Paperback)
Paul Crowther
R1,407 Discovery Miles 14 070 Ships in 10 - 15 working days

Is art created with computers really art? This book answers 'yes.' Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art's historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.

Jennifer West: Media Archaeology (Hardcover): Jennifer West Jennifer West: Media Archaeology (Hardcover)
Jennifer West; Text written by Norman Klein, Andy Campbell, Chelsea Weathers; Interview by Stuart Comer
R1,306 Discovery Miles 13 060 Ships in 10 - 15 working days
Regeneration: Black Cinema, 1898-1971 (Hardcover): Doris Berger, Rhea L Combs Regeneration: Black Cinema, 1898-1971 (Hardcover)
Doris Berger, Rhea L Combs; Foreword by Whoopi Goldberg; Text written by Donald Bogle, Cara Caddoo, …
R1,100 Discovery Miles 11 000 Ships in 10 - 15 working days
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