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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

Legend Of Zelda, The: Art & Artifacts (Hardcover): Nintendo Legend Of Zelda, The: Art & Artifacts (Hardcover)
Nintendo 1
R1,222 R1,143 Discovery Miles 11 430 Save R79 (6%) Ships in 12 - 17 working days
The Screenwriter's Guidebook - Inspiring Lessons in Film and Television Writing (Paperback): Christine List, Christine... The Screenwriter's Guidebook - Inspiring Lessons in Film and Television Writing (Paperback)
Christine List, Christine Houston
R619 R527 Discovery Miles 5 270 Save R92 (15%) Ships in 10 - 15 working days

Christine Houston wrote Two Twenty Seven, a play about her childhood growing up at 227 E. 48th Street, located in what is now known as Bronzeville. She went on to win the ANTA West, the Lorraine Hansberry and the Norman Lear Playwriting contests. The latter took her to Los Angeles where she wrote a teleplay for the TV series The Jeffersons. Marla Gibbs, one of the stars of The Jeffersons, performed the play at her theater and received the NAACP Image award for best actress, while Mrs. Houston received the NAACP Image award for playwriting. Mrs. Houston went on to become a staff writer on the Punky Brewster TV series, and in 1985, Two Twenty-Seven was adapted to television and became NBC'S hit television series 227. Professor Houston continues to write for stage and screen. Most recently, she finished her first novel called Laughing Through the Tears and co-wrote a textbook with Christine List entitled, The Screenwriter's Guidebook: Learning from African American Film and Television Writers.

100 Greatest Video Game Characters (Hardcover): Jaime Banks, Robert Mejia, Aubrie Adams 100 Greatest Video Game Characters (Hardcover)
Jaime Banks, Robert Mejia, Aubrie Adams
R1,332 Discovery Miles 13 320 Ships in 12 - 17 working days

Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture-from graphic novels to film-and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: *Game developer *Year character was established *Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.

Joanna Rytel Art Video - Sex, Abortion, Racism (Board book): Joanna Rytel Joanna Rytel Art Video - Sex, Abortion, Racism (Board book)
Joanna Rytel
R595 R488 Discovery Miles 4 880 Save R107 (18%) Ships in 12 - 17 working days
Fear Before the Fall - Horror Films in the Late Soviet Union (Paperback): Alexander Herbert Fear Before the Fall - Horror Films in the Late Soviet Union (Paperback)
Alexander Herbert
R417 R383 Discovery Miles 3 830 Save R34 (8%) Ships in 9 - 15 working days

Alienation, generational tensions, rampant nationalism and the pervasiveness of atomic danger are all topics that haunted late Soviet citizens, and those fears are reflected in the films meant to represent their horror genre. In the late 1970s and throughout the 1980s, production of horror movies from independent filmmakers and Hollywood skyrocketed. It was a time of intense Cold War conflict and a resurgence of conservative ideals. It's not difficult to imagine that the ascent of horror occurred in conjunction with an increasingly scary and alienated world, and horror reflected those freights in the form of nuclear holocausts, toxic waste pollution, alien clown invaders and undead houseguests. Everyone was at risk - teenagers especially - because their present and future remained most uncertain. If we can agree that such feelings underpinned American viewers in the age of Reagan and neo-liberalism, then what about late socialism? How did film makers depict Soviet society's fears?

Jr: Chronicles (Hardcover): Jr. Jr: Chronicles (Hardcover)
Jr.; Jr.; Introduction by Anne Pasternak; Text written by Drew Sawyer, Sharon Matt Atkins
R1,121 R918 Discovery Miles 9 180 Save R203 (18%) Ships in 10 - 15 working days
Black Hollywood Unchained (Paperback): Ishmael Reed Black Hollywood Unchained (Paperback)
Ishmael Reed
R590 R489 Discovery Miles 4 890 Save R101 (17%) Ships in 10 - 15 working days

In Black Hollywood Unchained, Ishmael Reed gathers an impressive group of scholars, critics, intellectuals, and artist to examine and respond to the contemporary portrayals of Blacks in films. Using the 2012 release of the film Django Unchained as the focal point of much of the discussion, these essays and reviews provide a critical perspective on the challenges facing filmmakers and actors when confronted with issues on race and the historical portrayal of African American characters. Reed also addresses the black community's perceptiveness as discerning and responsible consumers of film, theatre, art, and music. Contributors to this collection are: Jill Nelson, Amiri Baraka, Cecil Brown, Halifu Osumare, Houston A. Baker, Tony Medina, Herb Boyd, Jerry Ward, Ruth Elizabeth Burks, Art Burton, Justin Desmangles, Jesse Douglass, Jack Foley, Joyce A. Joyce, C. Leigh McInnis, Heather Russell, Harriette Surovell, Kathryn Takara, and Al Young.

Batman: The Animated Series - The Phantom City Creative Collection (Hardcover): Mondo Batman: The Animated Series - The Phantom City Creative Collection (Hardcover)
Mondo; Contributions by Justin Erickson; Foreword by Paul Dini
R1,570 R1,183 Discovery Miles 11 830 Save R387 (25%) Ships in 10 - 15 working days
Diablo IV: The Drowned Puzzle (Jigsaw): Blizzard Entertainment Diablo IV: The Drowned Puzzle (Jigsaw)
Blizzard Entertainment
R656 R593 Discovery Miles 5 930 Save R63 (10%) Ships in 10 - 15 working days

Featuring new art from the upcoming video game, Diablo 4 from Blizzard Entertainment!

There is No Soundtrack - Rethinking Art, Media, and the Audio-Visual Contract (Hardcover): Ming-Yuen S. Ma There is No Soundtrack - Rethinking Art, Media, and the Audio-Visual Contract (Hardcover)
Ming-Yuen S. Ma
R2,375 Discovery Miles 23 750 Ships in 12 - 17 working days

There is no soundtrack is a study of how sound and image produce meaning in contemporary experimental media art by artists ranging from Chantal Akerman to Nam June Paik to Tanya Tagaq. It contextualises these works and artists through key ideas in sound studies: voice, noise, listening, the soundscape and more. The book argues that experimental media art produces radical and new audio-visual relationships challenging the visually dominated discourses in art, media and the human sciences. In addition to directly addressing what Jonathan Sterne calls 'visual hegemony', it also explores the lack of diversity within sound studies by focusing on practitioners from transnational and diverse backgrounds. As such, it contributes to a growing interdisciplinary scholarship, building new, more complex and reverberating frameworks to collectively sonify the study of culture. -- .

Rick Myers: A Bullet for Bunuel - Fragments of a Failed Bullet (Paperback): Rick Myers Rick Myers: A Bullet for Bunuel - Fragments of a Failed Bullet (Paperback)
Rick Myers
R413 Discovery Miles 4 130 Ships in 9 - 15 working days
The Art Of Halo Infinite (Hardcover): Microsoft The Art Of Halo Infinite (Hardcover)
Microsoft
R950 R832 Discovery Miles 8 320 Save R118 (12%) Ships in 12 - 17 working days
The Art Of Dishonored 2 (Hardcover): Games Bethesda The Art Of Dishonored 2 (Hardcover)
Games Bethesda
R1,453 R1,141 Discovery Miles 11 410 Save R312 (21%) Ships in 9 - 15 working days
Beginning AutoCAD (R) 2021 Exercise Workbook (Paperback): Cheryl Shrock, Steve Heather Beginning AutoCAD (R) 2021 Exercise Workbook (Paperback)
Cheryl Shrock, Steve Heather
R1,768 R1,418 Discovery Miles 14 180 Save R350 (20%) Ships in 10 - 15 working days

There's simply no better resource for anyone learning about and/or teaching CAD software than the Beginning AutoCAD Exercise Workbook. Veteran AutoCAD experts and former instructors Shrock and Heather have packed the 2021 version with a vastly improved interior design layout, 30 in-depth lessons with hundreds of useful practice exercises, all new screenshots, along with tried and true features such as "CAD tips" and side-by-side metric/inch measurements. The detailed, step-by-step format makes mastering AutoCAD much easier, in or out of a formal classroom. Readers can download the provided templates used for drawings in the book from the Industrial Press website. New and/or Improved Features in Beginning AutoCAD 2021 Streamlined Trim and Extend command-Boundary edges are now selected automatically, making trimming or extending objects far more efficient. Revision Cloud enhancements-Users can use one value that measures the chord distance between the end points of each cloud arc to create more consistent revision clouds. Measure Geometry: Quick Measure-The area and perimeter of closed objects (and even multiple objects) can be measured with a simple click, all in one go. Beginning AutoCAD 2021 contains more content than ever before, yet has been redesigned and reduced by more than 100 pages, making it more manageable to read and carry. There's simply no better resource for anyone learning about and/or teaching CAD software than the Beginning AutoCAD Exercise Workbook. Veteran AutoCAD experts and former instructors Shrock and Heather have packed the 2021 version with a vastly improved interior design layout, 30 in-depth lessons with hundreds of useful practice exercises, all new screenshots, along with tried and true features such as "CAD tips" and side-by-side metric/inch measurements. The detailed, step-by-step format makes mastering AutoCAD much easier, in or out of a formal classroom. Readers can download the provided templates used for drawings in the book from the Industrial Press website. New and/or Improved Features in Beginning AutoCAD 2021 Streamlined Trim and Extend command-Boundary edges are now selected automatically, making trimming or extending objects far more efficient. Revision Cloud enhancements-Users can use one value that measures the chord distance between the end points of each cloud arc to create more consistent revision clouds. Measure Geometry: Quick Measure-The area and perimeter of closed objects (and even multiple objects) can be measured with a simple click, all in one go. Beginning AutoCAD 2021 contains more content than ever before, yet has been redesigned and reduced by more than 100 pages, making it more manageable to read and carry. Cheryl Shrock is a retired Professor and Chairperson of Computer Aided Design at Orange Coast College in California. The AutoCAD ExerciseWorkbooks are the result of both her teaching skills and her industry experience. She is an Autodesk (R) registered author. Steve Heather has more than 30 years of experience as a practicing mechanical engineer, and has taught AutoCAD to engineering and architectural students at the college level. He is a Beta Tester for Autodesk (R), testing the latest AutoCAD software, and a member of the AutoCAD (R) Customer Council.* Starting AutoCAD * Creating & Using a Template * Selecting a Command * Drawing Lines * Erase * Undo and Redo * Starting a New Drawing * Opening Multiple Files * Automatic Save * Circle * Rectangle * Grid and Increment Snap * Transparency * Object Snap * Zoom * Drawing Setup * Polygon * Ellipse * Point * Break * Trim * Extend * Move * Drag * Explode * Copy * Mirror * Fillet * Chamfer * Single & Multiline Text * Tabs & Indents * Columns * Paragraph & Line Spacing * Editing * Coordinate Input * Absolute Coordinates * Direct Distance Entry (DDE) * Measure Tools * Moving the Origin * Displaying the UCS Icon * Polar Coordinate Input * Dynamic Input* Polar Tracking * Using Polar Tracking & DDE * Polar Snap * Offset * Properties Palette * Quick Properties Panel * Array * Scale: Stretch: Rotate * Hatch Types * Editing Hatch Set Properties * Linear, Continue, & Baseline Dimensioning * Ignoring Hatch Objects * Editing Dimension Text Values * Modifying a Dimension Style * Dimension Breaks * Jogging a Dimension Line * Adjusting the Distance Between Dimensions * Dimensioning Diameters & Radii * Angular Dimensioning * Center Mark-Automatic & Manual * Centerline * Flip Arrow * Creating a Multileader Style * Special Text Characters * Dim Command... and much more!

Absence in Cinema - The Art of Showing Nothing (Paperback): Justin Remes Absence in Cinema - The Art of Showing Nothing (Paperback)
Justin Remes
R553 Discovery Miles 5 530 Ships in 12 - 17 working days

Absence has played a crucial role in the history of avant-garde aesthetics, from the blank canvases of Robert Rauschenberg to Yves Klein's invisible paintings, from the "silent" music of John Cage to Samuel Beckett's minimalist theater. Yet little attention has been given to the important role of absence in cinema. In the first book to focus on cinematic absence, Justin Remes demonstrates how omissions of expected elements can spur viewers to interpret and understand the nature of film in new ways. While most film criticism focuses on what is present, such as images on the screen and music and dialogue on the soundtrack, Remes contends that what is missing is an essential part of the cinematic experience. He examines films without images-such as Walter Ruttmann's Weekend (1930), a montage of sounds recorded in Berlin-and films without sound-such as Stan Brakhage's Window Water Baby Moving (1959), which documents the birth of the filmmaker's first child. He also examines found footage films that erase elements from preexisting films such as Naomi Uman's removed (1999), which uses nail polish and bleach to blot out all the women from a pornographic film, and Martin Arnold's Deanimated (2002), which digitally eliminates images and sounds from a Bela Lugosi B movie. Remes maps out the effects and significations of filmic voids while grappling with their implications for film theory. Through a careful analysis of a broad array of avant-garde works, Absence in Cinema reveals that films must be understood not only in terms of what they show but also what they withhold.

Final Fantasy Xiv: Stormblood -- The Art Of The Revolution - Eastern Memories- (Paperback): Square Enix Final Fantasy Xiv: Stormblood -- The Art Of The Revolution - Eastern Memories- (Paperback)
Square Enix
R1,111 R873 Discovery Miles 8 730 Save R238 (21%) Ships in 10 - 15 working days
Final Fantasy Xiv: A Realm Reborn -- The Art Of Eorzea -another Dawn- (Paperback): Square Enix Final Fantasy Xiv: A Realm Reborn -- The Art Of Eorzea -another Dawn- (Paperback)
Square Enix
R1,111 R873 Discovery Miles 8 730 Save R238 (21%) Ships in 10 - 15 working days
Generative Systems Art - The Work of Ernest Edmonds (Paperback): Francesca Franco Generative Systems Art - The Work of Ernest Edmonds (Paperback)
Francesca Franco
R1,212 Discovery Miles 12 120 Ships in 9 - 15 working days

In this unique book the author explores the history of pioneering computer art and its contribution to art history by way of examining Ernest Edmonds' art from the late 1960s to the present day. Edmonds' inventions of new concepts, tools and forms of art, along with his close involvement with the communities of computer artists, constructive artists and computer technologists, provides the context for discussion of the origins and implications of the relationship between art and technology. Drawing on interviews with Edmonds and primary research in archives of his work, the book offers a new contribution to the history of the development of digital art and places Edmonds' work in the context of contemporary art history.

More Voice-Over - Colin Campbell Writings (Paperback): Colin Campbell More Voice-Over - Colin Campbell Writings (Paperback)
Colin Campbell; Edited by Jon Davies
R1,632 R1,511 Discovery Miles 15 110 Save R121 (7%) Ships in 12 - 17 working days
Single-Camera Video Production (Paperback, 6th edition): Michael R. Ogden, Robert B. Musburger Ph.D. Single-Camera Video Production (Paperback, 6th edition)
Michael R. Ogden, Robert B. Musburger Ph.D.
R1,130 Discovery Miles 11 300 Ships in 12 - 17 working days

Learn everything you need to know about creating video using the single-camera format, from preproduction planning to setting up, rehearsing, shooting, striking, and pleasing your audience. Harness lighting, audio, editing, and aesthetic techniques that will enhance the quality of your video projects and keep your clients coming back for more. Simple, elegant, and easy to use, Single-Camera Video Production, Sixth Edition is a staple in any video artist's library. Whether you're just learning the basics of video production or you're a veteran who needs a refresher, this book provides you with a toolkit for understanding and implementing single-camera workflows, as well as how to use the single-camera format to its best advantage by emphasizing the importance of goals, audience analysis, and technology.This new edition has been updated to include: Expanded sections on digital workflows, field and studio production, preproduction planning, audio, lighting, distribution, and nonlinear editing techniques Detailed gear lists covering the latest camera, recorder, audio, lighting, and stabilization equipment used in the industry today Fresh tips on creating video for your target audience and exhibition platform and shooting for the editing process Insider career advice, including tips on how to get an internship, interviewing, finding a job, and earning a promotion A companion website (www.focalpress.com/cw/musburger) with video examples of the techniques discussed in the book as well as evolving updates on key technological shifts

Reel Bay - A Cinematic Essay (Paperback): Jana B. Larson Reel Bay - A Cinematic Essay (Paperback)
Jana B. Larson
R341 Discovery Miles 3 410 Ships in 12 - 17 working days

What was Takako Konishi really doing in North Dakota, and why did she end up dead? Did she get lost and freeze to death, as the police concluded, while searching for the fictional treasure buried in a snowbank at the end of the Coen Brothers' film Fargo? Or was it something else that brought her there: unrequited love, ritual suicide, a meteor shower, a far-flung search for purpose? The seed of an obsession took root in struggling film student Jana Larson when she chanced upon a news bulletin about the case. Over the years and across continents, the material Jana gathered in her search for the real Takako outgrew multiple attempts at screenplays and became this remarkable, genre-bending essay that leans into the space between fact and fiction, life and death, author and subject, reality and delusion.

Supercade - A Visual History of the Videogame Age 1985-2001 (Paperback): Van Burnham Supercade - A Visual History of the Videogame Age 1985-2001 (Paperback)
Van Burnham
R1,329 R1,079 Discovery Miles 10 790 Save R250 (19%) Ships in 9 - 15 working days

The long-awaited sequel to Supercade: A Visual History of the Videogame Age 1971-1984, the first book to illustrate the videogame phenomenon... In the years since the original Supercade was first published, the next generation of gamers have come of age. Raised in the aftermath of the crash - the grand arcade palaces of the early 80s replaced by battered Neo Geo cabinets in laundromats and the few remaining game parlors begging for play - they are the children of the Nintendo Entertainment System, the home console that saved the US game industry after Atari effectively destroyed it. Over the past two decades they have expressed an intense love for the games of their youth including Super Mario, Space Harrier, and Street Fighter. This volume chronicles the next era of gaming history, beginning with the NES and including the release of the Sega Master System, SNES, Genesis, TurboGrafx-16, Amiga, Game Boy, Atari Jaguar, PlayStation, Dreamcast, Xbox and more, as well as the companies, creators, and technologies that drove us into the digital future. Earnestly written and designed by author and game historian Van Burnham, the second book is even more comprehensive than the first - featuring over 500 full-color pages - plus interviews with legendary game developers like Eugene Jarvis, John Romero, and Tim Schafer, as well as premium print upgrades including metallic inks, gatefold inserts, and so much more. Supercade was conceived to pay tribute to the technology, games, and visionaries who created one of the most influential mediums in the history of entertainment - one that profoundly shaped the modern technological landscape, and inspired generations of gamers. Contributors include Nathan Altice, Max Blackley, Ian Bogost, Chris Charla, Brian Crecente, Gabe Durham, Benj Edwards, Scott Fontana, Paul Ford, Darren Gladstone, Raiford Guins, Blake J Harris, Robin Hunicke, Roland Ingram, Alex Kane, Chris Kohler, Tim Lapetino, Kelsey Lewin, Henry Lowood, Chris Melissinos, Mike Mika, Jess Morrissette, Chris Moyse, Laine Nooney, Jeremy Parish, Chris Priestman, Chris Schilling, Brandon Sheffield, Dean Takahashi, Tony Temple, Tom Vanderbilt, Brittany Vincent, John Wills, and Erik Wolpaw.

A Philosophy of Computer Art (Paperback, New): Dominic Lopes A Philosophy of Computer Art (Paperback, New)
Dominic Lopes
R1,350 Discovery Miles 13 500 Ships in 12 - 17 working days

What is computer art? Do the concepts we usually employ to talk about art, such as meaning, form or expression apply to computer art?

A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as interactivity and user .

Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

Preston Sturges - The Last Years of Hollywood's First Writer-Director (Paperback): Nick Smedley, Tom Sturges Preston Sturges - The Last Years of Hollywood's First Writer-Director (Paperback)
Nick Smedley, Tom Sturges; Foreword by Peter Bogdanovich
R741 Discovery Miles 7 410 Ships in 12 - 17 working days

Few directors of the 1930s and 40s were as distinctive and popular as Preston Sturges, whose whipsmart comedies have entertained audiences for decades. This book offers a new critical appreciation of Sturges' whole oeuvre, incorporating a detailed study of the last ten years of his life from new primary sources. Preston Sturges details the many unfinished projects of Sturges' last decade, including films, plays, TV series and his autobiography. Drawing on diaries, sketchbooks, correspondence, unpublished screenplays and more, Nick Smedley and Tom Sturges present the writer-director's final years in more detail than we've ever seen, showing a master still at work - even if very little of that work ultimately made it to the screen or stage.

Glitch Feminism - A Manifesto (Paperback): Legacy Russell Glitch Feminism - A Manifesto (Paperback)
Legacy Russell 1
R294 R265 Discovery Miles 2 650 Save R29 (10%) Ships in 9 - 15 working days

The divide between the digital and the real world no longer exists: we are connected all the time. How do we find out who we are within this digital era? Where do we create the space to explore our identity? How can we come together and create solidarity? The glitch is often dismissed as an error, a faulty overlaying, but, as Legacy Russell shows, liberation can be found within the fissures between gender, technology and the body that it creates. The glitch offers the opportunity for us to perform and transform ourselves in an infinite variety of identities. In Glitch Feminism, Russell makes a series of radical demands through memoir, art and critical theory, and the work of contemporary artists who have travelled through the glitch in their work. Timely and provocative, Glitch Feminism shows how the error can be a revolution.

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