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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
In The Genius of the System, Thomas Schatz recalls Hollywood's
Golden Age from the 1920s until the dawn of television in the late
1940s, when quality films were produced swiftly and cost
efficiently thanks to the intricate design of the system. Schatz
takes us through the rise and fall of individual careers and the
making-and unmaking-of movies such as Frankenstein, Casablanca, and
Hitchcock's Notorious. Through detailed analysis of major Hollywood
moviemakers including Universal, Warner Bros., and MGM, he reminds
us of a time when studios had distinct personalities and the
relationship between contracts and creativity was not mutually
exclusive.
"Movies are our way of telling God what we think about this world
and our place in it. . . . Movies can be many things: escapist
experiences, historical artifacts, business ventures, and artistic
expressions, to name a few. I'd like to suggest that they can also
be prayers." Movies do more than tell a good story. They are
expressions of raw emotion, naked vulnerability, and unbridled
rage. They often function in the same way as prayers, communicating
our deepest longings and joys to a God who hears each and every
one. In this captivating book, Filmspotting co-host Josh Larsen
brings a critic's unique perspective to how movies function as
expressions to God of lament, praise, joy, confession, and more.
His clear expertise and passion for the art of film, along with his
thoughtful reflections on the nature of prayer, will bring you a
better understanding of both. God's omnipresence means that you can
find him whether you're sitting on your sofa at home or in the
seats at the theater. You can talk to him wherever movies are
shown. And when words fail, the perfect film might be just what you
need to jump-start your conversations with the Almighty.
From Snow White to Moana, from Pinocchio to Frozen, the animated
films of Walt Disney Studios have moved and entertained millions.
But few fans know that behind these groundbreaking features was an
incredibly influential group of women who fought for respect in an
often ruthless male-dominated industry and who have slipped under
the radar for decades. In The Queens of Animation, bestselling
author Nathalia Holt tells their dramatic stories for the first
time, showing how these women infiltrated the boys' club of
Disney's story and animation departments and used early
technologies to create the rich artwork and unforgettable
narratives that have become part of the American canon. As the
influence of Walt Disney Studios grew---and while battling sexism,
domestic abuse, and workplace intimidation---these women also
fought to transform the way female characters are depicted to young
audiences. With gripping storytelling, and based on extensive
interviews and exclusive access to archival and personal documents,
The Queens of Animation reveals the vital contributions these women
made to Disney's Golden Age and their continued impact on animated
filmmaking, culminating in the record-shattering Frozen, Disney's
first female-directed full-length feature film.
"Parallel Practices: Joan Jonas & Gina Pane" considers the
works of two pioneers of performance art. Jonas (born 1936) and
Pane (1939-1990) lived and worked in the United States and France
respectively. Each artist worked multidisciplinarily, producing
sculpture, drawings, installations, film and video in addition to
live actions. Notably, Jonas and Pane have been lauded for their
foundational work in performance, a field in which both of these
artists blazed trails. Published to accompany an exhibition at the
Contemporary Arts Museum Houston, "Parallel Practices" explores the
trajectory of these artists' practices to reveal shared and
complementary aspects, as well as to highlight the significant
divergences and differences that characterize each artist's work.
It includes texts by curator Dean Daderko, Elisabeth Lebovici and
Anne Tronche and Barbara Clausen.
Webtoons-a form of comic that are typically published digitally in
chapter form-are the latest manifestation of the Korean Wave of
popular culture that has increasingly caught on across the globe,
especially among youth. Originally distributed via the Internet,
they are now increasingly distributed through smartphones to
ravenous readers in Korea and around the world. The rise of
webtoons has fundamentally altered the Korean cultural market due
to the growth of transmedia storytelling-the flow of a story from
the original text to various other media platforms, such as films,
television, and digital games-and the convergence of cultural
content and digital technologies. Fans can enjoy this content
anytime and anywhere, either purely as webtoons or as webtoon-based
big-screen culture. Understanding Korean Webtoon Culture analyzes
webtoons through the lens of emerging digital cultures and
discusses relevant cultural perspectives by combining two
different, yet connected approaches, political economy and cultural
studies. The book demonstrates the dynamics between structural
forces and textual engagement in global media flows, and it
illuminates snack-culture and binge-reading as two new forms of
digital culture that webtoon platforms capitalize on to capture
people's shifting media consumption.
Behind the beloved animated films of Walt Disney Studios, which
have moved and entertained millions of viewers, was an incredibly
influential group of women who have slipped under the radar for
decades. For the first time, bestselling author Nathalia Holt
recounts their dramatic stories, showing how these women
infiltrated the all-male domain of Disney's story and animation
departments and used early technologies to create the rich artwork
and unforgettable story lines that have become part of the American
canon. Over the decades---while battling sexism, domestic abuse,
and workplace intimidation---these women also fought to transform
the way female characters are depicted to young audiences. Based on
extensive interviews and exclusive access to archival and personal
documents, The Queens of Animation reveals the vital contributions
these women made to Disney's Golden Age and their continued impact
on animated film making, culminating in the record-shattering
Frozen, Disney's first female-directed full-length feature film.
Today, the moving image is ubiquitous in global contemporary art.
The first book to tell the story of the postwar expanded cinema
that inspired this omnipresence, Between the Black Box and the
White Cube travels back to the 1950s and 1960s when the rise of
television caused movie theaters to lose their monopoly over the
moving image, leading cinema to be installed directly alongside
other forms of modern art. Explaining that the postwar expanded
cinema was a response to both developments, Andrew V. Uroskie
argues that, rather than a formal or technological innovation, the
key change for artists involved a displacement of the moving image
from the familiarity of the cinematic theater to original spaces
and contexts. He shows how newly available, inexpensive film and
video technology enabled artists such as Nam June Paik, Robert
Whitman, Stan VanDerBeek, Robert Breer, and especially Andy Warhol
to become filmmakers. Through their efforts to explore a fresh way
of experiencing the moving image, these artists sought to reimagine
the nature and possibilities of art in a postcinematic age and
helped to develop a novel space between the "black box" of the
movie theater and the "white cube" of the art gallery. Packed with
one hundred illustrations, Between the Black Box and the White Cube
is a compelling look at a seminal moment in the cultural life of
the moving image and its emergence in contemporary art.
Walt Disney Feature Animation Florida opened in Orlando at the dawn
of the Disney Renaissance. As a member of the crew, Mary E. Lescher
witnessed the small studio's rise and fall during a transformative
era in company and movie history. Her in-depth interviews with
fellow artists, administrators, and support personnel reveal the
human dimension of a technological revolution: the dramatic shift
from hand-drawn cel animation to the digital format that eclipsed
it in less than a decade. She also traces the Florida Studio's
parallel existence as a part of The Magic of Disney Animation, a
living theme park attraction where Lescher and her colleagues
worked in full view of Walt Disney World guests eager to experience
the magic of the company's legendary animation process. A
ground-level look at the entertainment giant, The Disney Animation
Renaissance profiles the people and purpose behind a little-known
studio during a historic era.
With the aim to help teachers design and deliver instruction around
world films featuring child protagonists, Cultivating Creativity
through World Films guides readers to understand the importance of
fostering creativity in the lives of youth. It is expected that by
teaching students about world films through the eyes of characters
that resemble them, they will gain insight into cultures that might
be otherwise unknown to them and learn to analyze what they see.
Teachers can use these films to examine and reflect on differences
and commonalities rooted in culture, social class, gender,
language, religion, etc., through guided questions for class
discussion. The framework of this book is conceived to help
teachers develop students' ability to evaluate, analyze, synthesize
and interpret. The proposed activities seek to incite reflection
and creativity in students, and can be used as a model for teachers
in designing future lessons on other films.
What happens when a drone enters a gallery or appears on screen?
What thresholds are crossed as this weapon of war occupies everyday
visual culture? These questions have appeared with increasing
regularity since the advent of the War on Terror, when drones began
migrating into civilian platforms of film, photography,
installation, sculpture, performance art, and theater. In this
groundbreaking study, Thomas Stubblefield attempts not only to
define the emerging genre of "drone art" but to outline its primary
features, identify its historical lineages, and assess its
political aspirations. Richly detailed and politically salient,
this book is the first comprehensive analysis of the intersections
between drones, art, technology, and power.
In the 1990s, Shirin Neshat's startling black-and-white videos of
Iranian women won enormous praise for their poetic reflections on
post-revolutionary life in her native country. Writing in the New
Yorker, Peter Schjeldahl called her multi-screen video meditations
on the culture of the chador in Islamic Iran "the first undoubtable
masterpieces of video installation." Over the next twenty-five
years Neshat's work has continued its passionate engagement with
ancient and recent Iranian history, extending its reach to the
universal experience of living in exile and the human impact of
political revolution. This book connects Neshat's early video and
photographic works-including haunting films such as Rapture, 1999
and Tooba, 2002-to her current projects which focus on the relation
of home to exile and dreams such as The Home of My Eyes, 2015, and
a new, never-before-seen project, Land of Dreams, 2019. It includes
numerous stills from her series, Dreamers, in which she documents
the lives of outsiders and exiles in the United States. This volume
also includes essays by prominent Iranian cultural figures as well
as an interview with the artist. Neshat has always been a voice for
those whose individual freedoms are under attack. With this
monograph, her audience will gain a deeper understanding of
Neshat's own emotional, psychological, and political identities,
and how they have helped her create compassionate portraits of the
fraught and delicate spaces between attachment and alienation.
There is no soundtrack is a study of how sound and image produce
meaning in contemporary experimental media art by artists ranging
from Chantal Akerman to Nam June Paik to Tanya Tagaq. It
contextualises these works and artists through key ideas in sound
studies: voice, noise, listening, the soundscape and more. The book
argues that experimental media art produces radical and new
audio-visual relationships challenging the visually dominated
discourses in art, media and the human sciences. In addition to
directly addressing what Jonathan Sterne calls 'visual hegemony',
it also explores the lack of diversity within sound studies by
focusing on practitioners from transnational and diverse
backgrounds. As such, it contributes to a growing interdisciplinary
scholarship, building new, more complex and reverberating
frameworks to collectively sonify the study of culture. -- .
Traditional narrative structure hit a wall--or rather it hit the
glass of a kaleidoscope--in the 1990s, when art began to function
as a kind of editing table on which daily reality could be remixed
and recreated. Narrativity considers the importance of new
narrative modes, looking not only at the visual arts but at
contemporary literature and film, and the mutual influences between
them. It tackles the question of narration--its ruptures and
mutations--in an age of media culture and video games, where the
ludic and interactive principle is an important element. Through
reflections on time, duration and temporal protocols, which have
taken on major aesthetic stakes, it seeks to reaffirm that the work
of art is an "event" before being a monument or a mere
testimony--an event which constitutes an experience. And, not
least, it considers the artistic games and gambles allowed and
forced by all this change.
Unbecoming Cinema explores the notion of cinema as a living, active
agent, capable of unsettling and reconfiguring a person's thoughts,
senses, and ethics. Film, according to David H. Fleming, is a
dynamic force, arming audiences with the ability to see and make a
difference in the world. Drawing heavily on Deleuze's philosophical
insights, as well as those of Guattari and Badiou, the book
critically examines unsettling and taboo footage, from suicide
documentaries to art therapy films, from portrayals of mental
health and autism to torture porn. In investigating the effect of
film on the mind and body, Fleming's shrewd analysis unites
transgressive cinema with metaphysical concepts of the body and
mind. A PDF version of this book is available for free in open
access via the OAPEN Library platform, Unbecoming Cinema. It has
been made available under a Creative Commons Attribution 4.0
International Public License and is part of Knowledge Unlatched.
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Gillian Wearing
(Paperback)
Russell Ferguson, John Slyce, Donna De Salvo
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R883
R759
Discovery Miles 7 590
Save R124 (14%)
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British artist Gillian Wearing, winner of the 1997 Turner Prize,
uses photography and video to explore the intimacies and
complexities of everyday life. Borrowing from popular culture, her
work is disturbing and confessional. In 1992 she began the
acclaimed series Signs that say what you want them to say and not
Signs that say what someone else wants them to say', in which
random passers-by are photographed holding messages they've
written, such as the mild-mannered young businessman whose sign
unexpectedly reads 'I'm Desperate'. Wearing's work borrows from
familiar forms of popular culture to produce direct, revealing
records of deep-seated human trauma and emotion, often adopting the
methods of television documentaries for her 'fly-on-the-wall' view
of people's lives. Her videos can be alarming, as in Confess All
... in which masked individuals confess their darkest secrets, or
humorous, as in (Slight) Reprise - a sampler of adults playing 'air
guitar' in the fantasy rock stadium of their bedrooms. Her art can
be disconcerting or uplifting: an honest portrait of the many sides
to contemporary life. With exhibitions in Britain, the US, Europe
and Japan, Wearing is among the best-known and most internationally
recognized of the recent generation of British artists. This is the
first publication ever to survey this remarkable young artist's
gripping work in its entirety. Russell Ferguson of UCLA's Hammer
Museum contextualizes Wearing's work in relation to historical
precedents in painting, photography and video art. Curator at the
Whitney Museum of American Art Donna De Salvo discusses with the
artist her collaborative approach towards her work and its
subjects. London-based critic John Slyce focuses on Wearing's work
10-16, a remarkable video installation that charts our transition
from childhood to adolescence. The artist has selected transcripts
from director Michael Apted's acclaimed British television
documentary series Seven Up, an important influence on the process
Wearing uses in her own work. Published here for the first time in
full are the transcripts of the artist's video works.
Though in existence for only a few decades, video games are now
firmly established in mainstream culture all around the planet.
Every year new games are produced, and every year new favorites
emerge. But certain characters have become so iconic that they
withstand both time and the shifting interests of players. Such
creations permeate other elements of popular culture-from graphic
novels to film-and are known not only to dedicated gamers but to
the general public as well. In 100 Greatest Video Game Characters,
readers can learn about some of the most popular and influential
figures that have leapt from computer monitors and television
screens and into the public consciousness. The entries in this
volume provide general facts about the characters as well as
explore their cultural significance. The entries include the
following information: *Game developer *Year character was
established *Video game franchise In addition, the book examines
the commonalities of various video game characters to help readers
better understand their popularity and how they operate within the
video games and the industry itself. Whether casually looking up
information on video game characters or researching what these
icons says about society, readers will enjoy this entertaining and
informative volume. Comprehensive and engaging, 100 Greatest Video
Game Characters will appeal to fans and scholars alike.
What is the subject of video? Charlotte Klink traces the
development of electromagnetism in the pursuit of "Electric Seeing"
that emerged in the 19th century as well as its curious relation to
psychoanalysis and the contemporary discovery of the structure of
the human psyche. In doing so, she exposes how this development
laid the foundation of what we know today as "video". This
comprehensive theory of video entails a discussion of the
technological, historical, and etymological roots, the
media-theoretical concepts of medium and index, the philosophical
and art-theoretical environment in which video emerged in the
1960s, the psychoanalytic concept of the phantasm, and artworks by
artists such as Yael Bartana and Hito Steyerl.
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Something Between Us
(Paperback)
Monika Schnetkamp, Ellen Seifermann; Text written by Ludwig Seyfarth, Harriet Zilch
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Discovery Miles 9 610
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