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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
The new edition of this textbook provides a comprehensive and
up-to-date introduction to media linguistics. It presents basic
terms in communication theory and describes the major linguistic
phenomena in today's German-language mass media (press, radio, TV,
and the "new media"), including recent examples.
The new edition of an introduction to computer programming within
the context of the visual arts, using the open-source programming
language Processing; thoroughly updated throughout. The visual arts
are rapidly changing as media moves into the web, mobile devices,
and architecture. When designers and artists learn the basics of
writing software, they develop a new form of literacy that enables
them to create new media for the present, and to imagine future
media that are beyond the capacities of current software tools.
This book introduces this new literacy by teaching computer
programming within the context of the visual arts. It offers a
comprehensive reference and text for Processing
(www.processing.org), an open-source programming language that can
be used by students, artists, designers, architects, researchers,
and anyone who wants to program images, animation, and
interactivity. Written by Processing's cofounders, the book offers
a definitive reference for students and professionals. Tutorial
chapters make up the bulk of the book; advanced professional
projects from such domains as animation, performance, and
installation are discussed in interviews with their creators. This
second edition has been thoroughly updated. It is the first book to
offer in-depth coverage of Processing 2.0 and 3.0, and all examples
have been updated for the new syntax. Every chapter has been
revised, and new chapters introduce new ways to work with data and
geometry. New "synthesis" chapters offer discussion and worked
examples of such topics as sketching with code, modularity, and
algorithms. New interviews have been added that cover a wider range
of projects. "Extension" chapters are now offered online so they
can be updated to keep pace with technological developments in such
fields as computer vision and electronics. Interviews SUE.C, Larry
Cuba, Mark Hansen, Lynn Hershman Leeson, Jurg Lehni, LettError,
Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash
Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell,
Steph Thirion, Robert Winter
Library of Light brings together established and emerging
practitioners who work with light, as material or subject, from
theatre, music, performance, fine art, photography, film, public
art, holography, digital media, architecture, and the built
environment, together with curators, producers and other experts.
Structured around twenty-five interviews and four thematic essays -
Political Light, Mediating Light, Performance Light and Absent
Light - the book aims to broaden our understanding of light as a
creative medium and examines its impact on our cultural history and
the role it plays in the new frontiers of art, design and
technology. Illustrated with colour photographs and images of
installations, sculptures, architectural projects, interventions in
public space and works in virtual reality, the book includes
interviews and contributions by: David Batchelor, Rana Begum, Robin
Bell, Jason Bruges (Jason Bruges Studio), Anne Bean and Richard
Wilson (The Bow Gamelan), Laura Buckley, Mario Caeiro, Paule
Constable, Ernest Edmonds, Angus Farquhar (NVA), Rick Fisher, Susan
Gamble and Michael Wenyon, Jon Hendricks, ISO Studio, Susan Hiller,
Michael Hulls and Russell Maliphant, Cliff Lauson, Chris Levine,
Michael Light, Joshua Lightshow, Liliane Lijn, Rafael
Lozano-Hemmer, Manu Luksch, Mark Major (Speirs + Major), Helen
Marriage (Artichoke), Anthony McCall, Gustav Metzger, Haroon Mirza,
Yoko Ono, Katie Paterson, Andrew Pepper, Mark Titchner, Andi
Watson.
Considered the first Chinese artist to work in video, Zhang Peili
(b. 1957) manipulates perspective, close-ups, and framing to create
astonishing recordings of banal repeated actions, such as breaking
glass, reading, washing, shaving, and blowing bubble gum. He is a
pioneering figure, experimenting with a video camera in the late
1980s, exploring digital formats in the early 2000s, and developing
large-scale, immersive scenes today. Despite Zhang's pivotal role
in the global history of video art, his oeuvre has received
relatively little attention. This book, which includes insightful
essays, color plates, and an illustrated chronology, is one of the
few in-depth explorations in English of this important artist's
work. Distributed for the Art Institute of Chicago Exhibition
Schedule: The Art Institute of Chicago (03/31/17-07/09/17)
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