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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Christian Metz is best known for applying Saussurean theories of
semiology to film analysis. In the 1970s, he used Sigmund Freud's
psychology and Jacques Lacan's mirror theory to explain the
popularity of cinema. In this final book, Metz uses the concept of
enunciation to articulate how films "speak" and explore where this
communication occurs, offering critical direction for theorists who
struggle with the phenomena of new media. If a film frame contains
another frame, which frame do we emphasize? And should we consider
this staging an impersonal act of enunciation? Consulting a range
of genres and national trends, Metz builds a novel theory around
the placement and subjectivity of screens within screens, which
pulls in-and forces him to reassess-his work on authorship, film
language, and the position of the spectator. Metz again takes up
the linguistic and theoretical work of Benveniste, Genette,
Casetti, and Bordwell, drawing surprising conclusions that presage
current writings on digital media. Metz's analysis enriches work on
cybernetic emergence, self-assembly, self-reference, hypertext, and
texts that self-produce in such a way that the human element
disappears. A critical introduction by Cormac Deane bolsters the
connection between Metz's findings and nascent digital-media
theory, emphasizing Metz's keen awareness of the methodological and
philosophical concerns we wrestle with today.
Andrea Kloss geht vor dem Hintergrund der zunehmenden
gesellschaftlichen Polarisierung der Frage nach, welchen Beitrag
fiktionale Unterhaltungsmedien leisten koennen, um bei ihrem
Publikum Empathie und deliberative Offenheit im Diskurs mit
Andersdenkenden zu foerdern.In zwei experimentellen Studien mit
Teilnehmern unterschiedlicher Bildungsniveaus kann die Autorin
zeigen, dass Transformationsgeschichten, die eine versoehnliche
Annaherung zwischen zwei Filmcharakteren mit gegensatzlichen
UEberzeugungen darstellen, bei den Rezipienten das gleichzeitige
Erleben von Empathie fur beide Charaktere begunstigen und dadurch
ihre Offenheit fur andere Ansichten starken.
Previously published as Leonard Maltin's 2015 Movie Guide, this
capstone edition includes a new Introduction by the author. (Note:
No new reviews have been added to this edition) Now that streaming
services like Netflix and Hulu can deliver thousands of movies at
the touch of a button, the only question is: What should I watch?
Summer blockbusters and independent sleepers; the masterworks of
Alfred Hitchcock, Billy Wilder, and Martin Scorsese; the timeless
comedy of the Marx Brothers and Woody Allen; animated classics from
Walt Disney and Pixar; the finest foreign films ever made. This
capstone edition covers the modern era while including all the
great older films you can't afford to miss-and those you can-from
box-office smashes to cult classics to forgotten gems to
forgettable bombs, listed alphabetically, and complete with all the
essential information you could ask for. With nearly 16,000 entries
and more than 13,000 DVD listings, Leonard Maltin's Movie Guide
remains "head and shoulders above the rest." (The New York Times)
Also included are a list of mail-order and online sources for
buying and renting DVDs and videos, official motion picture code
ratings from G to NC-17, and Leonard's list of recommended films.
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Sounding the Gallery explores the first decade of creative video
work, focusing on the ways in which video technology was used to
dissolve the boundaries between art and music. Becoming
commercially available in the mid 1960s, video quickly became
integral to the intense experimentalism of New York City's music
and art scenes. The medium was able to record image and sound at
the same time, which allowed composers to visualize their music and
artists to sound their images in a quick and easy manner. But video
not only provided artists and composers with the opportunity to
produce unprecedented forms of audiovisuality; it also allowed them
to create interactive spaces that questioned conventional habits of
music and art consumption. Early video's audiovisual synergy could
be projected, manipulated and processed live. The closed-circuit
video feed drew audience members into the heart of the audiovisual
experience, from where they could influence the flow, structure and
sound of the video performance. Such activated spectatorship
resulted in improvisatory and performative events in which the
space between artists, composers, performers and visitors collapsed
into a single, yet expansive, intermedial experience. Many believed
that such audiovisual video work signalled a brand-new art form
that only began in 1965. Using early video work as an example, this
book suggests that this is inaccurate. During the twentieth
century, composers were experimenting with spatializing their
sounds, while artists were attempting to include time as a creative
element in their visual work. Pioneering video work allowed these
two disciplines to come together, acting as a conduit that
facilitated the fusion and manipulation of pre-existing elements.
Shifting the focus from object to spatial process, Sounding the
Gallery uses theories of intermedia, film, architecture, drama and
performance practice to create an interdisciplinary history of
music and art that culminates in the rise of video art-music in the
late 1960s.
Character Design Quarterly (CDQ) is a lively, creative magazine
bringing inspiration, expert insights, and leading techniques from
professional illustrators, artists, and character art enthusiasts
worldwide. Each issue provides detailed tutorials on creating
diverse characters, enabling you to explore the processes and
decision making that go into creating amazing characters. Learn new
ways to develop your own ideas, and discover from the artists what
it is like to work for prolific animation studios such as Disney,
Warner Bros., and DreamWorks. The face of issue 17 is Devin Elle
Kurtz, who crafted an enchanting narrative design especially for
this issue's cover. Alongside a breakdown of how the cover was
created, readers can discover more about the artist and her
creative story to date. Issue 17 also features an informative
interview with the team at Taiko Studios.
While cinema is a medium with a unique ability to "watch life"
and "write movement," it is equally singular in its portrayal of
death. The first study to unpack American cinema's long history of
representing death, this book considers movie sequences in which
the process of dying becomes an exercise in legibility and
exploration for the camera and connects the slow or static process
of dying to formal film innovation throughout the twentieth
century.
C. Scott Combs analyzes films that stretch from cinema's origins
to the end of the twentieth century, looking at attractions-based
cinema, narrative films, early sound cinema, and films using
voiceover or images of medical technology. Through films such as
Thomas Edison's "Electrocuting an Elephant" (1903), D. W.
Griffith's "The Country Doctor" (1909), John Ford's "How Green Was
My Valley" (1941), Billy Wilder's "Sunset Boulevard" (1950),
Stanley Kubrick's " 2001: A Space Odyssey" (1968), and Clint
Eastwood's "Million Dollar Baby" (2004), Combs argues that the end
of dying occurs more than once, in more than one place. Working
against the notion that film cannot capture the end of life because
it cannot stop moving forward, that it cannot induce the
photographic fixity of the death instant, this book argues that the
place of death in cinema is persistently in flux, wedged between
technological precision and embodied perception. Along the way,
Combs consolidates and reconceptualizes old and new debates in film
theory.
"Cinematic Appeals" follows the effect of technological
innovation on the cinema experience, specifically the introduction
of widescreen and stereoscopic 3D systems in the 1950s, the rise of
digital cinema in the 1990s, and the transition to digital 3D since
2005. Widescreen cinema promised to draw the viewer into the world
of the screen, enabling larger-than-life close-ups of already
larger-than-life actors. This technology fostered the illusion of
physically entering a film, enhancing the semblance of realism.
Alternatively, the digital era was less concerned with the viewer's
physical response and more with information flow, awe, and the
reevaluation of spatiality and embodiment. This study ultimately
shows how cinematic technology and the human experience shape and
respond to each other over time.
A free open access ebook is available upon publication. Learn more
at www.luminosoa.org. Many recent works of contemporary art,
performance, and film turn a spotlight on sleep, wresting it from
the hidden, private spaces to which it is commonly relegated. At
the Edges of Sleep considers sleep in film and moving image art as
both a subject matter to explore onscreen and a state to induce in
the audience. Far from negating action or meaning, sleep extends
into new territories as it designates ways of existing in the
world, in relation to people, places, and the past. Defined
positively, sleep also expands our understanding of reception
beyond the binary of concentration and distraction. These
possibilities converge in the work of Thai filmmaker and artist
Apichatpong Weerasethakul, who has explored the subject of sleep
systematically throughout his career. In examining Apichatpong's
work, Jean Ma brings together an array of interlocutors-from Freud
to Proust, George Melies to Tsai Ming-liang, Weegee to Warhol-to
rethink moving images through the lens of sleep. Ma exposes an
affinity between cinema, spectatorship, and sleep that dates to the
earliest years of filmmaking, and sheds light upon the shifting
cultural valences of sleep in the present moment.
Sharon Lockhart: Lunch Break III is the third volume in a series
examining the work of acclaimed video artist and photographer
Sharon Lockhart. Known for collaborating with remote or marginal
communities such as blue-collar workers of the twenty-first
century, as she did in Sharon Lockhart: Lunch Break I, the artist
also blurs the line between photography, video art, and
documentary. The results are staged and artificial, yet at the same
time intimate and deeply human. Her newest museum installations
also incorporate artworks and utilitarian objects made by others,
expanding upon earlier forms of institutional critique. This book
includes essays by curators and scholars who provide an
international perspective on the artist's evolving series.
Stunningly illustrated, Sharon Lockhart: Lunch Break III serves as
a reminder of the power and beauty of Lockhart's art.
The color films of French film director Robert Bresson (1901-99)
have largely been neglected, despite the fact that Bresson himself
considered them to be more fully realized reflections of his
aspirations for the cinema. This study presents a revised and
revitalized Bresson, comparing his late style to painterly
innovations in color, light, and iconography from the Middle Ages
to the present, to abstract painting in France after World War II,
and to affinities with the avant-garde movements of Surrealism,
Constructivism, and Minimalism. Drawing on media archeology, this
study views Bresson's work through such allied visual arts
practices as painting, photography, sculpture, theater, and dance.
The highly anticipated follow up to Structura and Structura 2,
Structura 3 is the newest collection of images from HALO art
director, Sparth, which takes viewers on an amazing journey to
imaginary lands. As with his prior best selling books, Structura 3
will not only share his fascinating artwork but will also have tips
of the trade for creating believable digital environments and
lands. Step-by-step tutorials will provide anyone with the
educational tools necessary to design their own fantastical worlds.
This next addition to the Structura library is not to be missed!
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