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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Through a genealogy of photosensitive elements in media devices and
artworks, this book investigates three dichotomies that impoverish
debates and proposals in media art: material/immaterial,
organic/machinic, and theory/practice. It combines historical and
analytical approaches, through new materialism, media archaeology,
cultural techniques and second-order cybernetics. Known media
stories are reframed from an alternative perspective, elucidating
photosensitivity as a metonymy to provide guidelines to art
students, artists, curators and theoreticians - especially those
who are committed to critical views of scientific and technological
knowledge in aesthetic experimentations.
Traditional criticism on German post-war cinema tends to define
rubble films as simplistic texts of low artistic quality which
serve to reaffirm the spectator's image of him or herself as "a
good German" during "bad times." Yet this study asserts that some
rubble films are actually informed by a type of visual and
narrative Romantic discourse which aims at provoking a critical
discussion on German national identity and its reconstruction in
the aftermath of the Third Reich. Considering the lack of previous
analyses with regard to the key aspects of Romantic visual style,
narration and literary motifs in rubble films, this study points to
a major gap in research.
Drawing on film theory, literary modernism, psychology and art
history, Fields of View elucidates an expanded network of
connections between avant-garde film and wider culture. In this
bold and original work, A.L. Rees identifies three key terms -
'field', 'frame' and 'interval' and charts their use by filmmakers
and theorists such as Dziga Vertov, Sergei Eisenstein, Bruce
Baillie, Maya Deren, Malcolm Le Grice and Werner Nekes, from the
1920s through to the present day. A seminal voice in film culture,
Rees left the incomplete manuscript for this book on his death, and
Simon Payne has subsequently carefully prepared the book for
publication. Fields of View is an important work that establishes a
unique perspective on experimental film.
What happens when a drone enters a gallery or appears on screen?
What thresholds are crossed as this weapon of war occupies everyday
visual culture? These questions have appeared with increasing
regularity since the advent of the War on Terror, when drones began
migrating into civilian platforms of film, photography,
installation, sculpture, performance art, and theater. In this
groundbreaking study, Thomas Stubblefield attempts not only to
define the emerging genre of "drone art" but to outline its primary
features, identify its historical lineages, and assess its
political aspirations. Richly detailed and politically salient,
this book is the first comprehensive analysis of the intersections
between drones, art, technology, and power.
What is computer art? Do the concepts we usually employ to talk
about art, such as meaning, form or expression apply to computer
art?
A Philosophy of Computer Art is the first book to explore these
questions. Dominic Lopes argues that computer art challenges some
of the basic tenets of traditional ways of thinking about and
making art and that to understand computer art we need to place
particular emphasis on terms such as interactivity and user .
Drawing on a wealth of examples he also explains how the roles
of the computer artist and computer art user distinguishes them
from makers and spectators of traditional art forms and argues that
computer art allows us to understand better the role of technology
as an art medium.
Orphan Black: Performance, Gender, Biopolitics is an edited
collection that covers the areas in which the series has generated
the most academic interest: performance and technology; gender and
reproduction; biopolitics and community. Chapters explore the
digital innovations and technical interactions between human and
machine that allow the show to challenge conventional notions of
performance and identity, while others address family themes and
Orphan Black's own textual genealogy within the contexts of
(post-)evolutionary science, reproductive technology and the
politics of gender. Still others extend that inquiry on family to
the broader question of community in a 'posthuman' world of
biopolitical power; here, scholars mobilize philosophy, history of
science and literary theory to analyze how Orphan Black depicts
resistance to the many forms of power that attempt to capture,
monitor and shape life.
"Videoland" offers a comprehensive view of the "tangible phase" of
consumer video, when Americans largely accessed movies as material
commodities at video rental stores. Video stores served as a vital
locus of movie culture from the early 1980s until the early 2000s,
changing the way Americans socialized around movies and
collectively made movies meaningful. When films became tangible as
magnetic tapes and plastic discs, movie culture flowed out from the
theater and the living room, entered the public retail space, and
became conflated with shopping and salesmanship. In this process,
video stores served as a crucial embodiment of movie culture's
historical move toward increased flexibility, adaptability, and
customization.
In addition to charting the historical rise and fall of the rental
industry, Herbert explores the architectural design of video
stores, the social dynamics of retail encounters, the video
distribution industry, the proliferation of video recommendation
guides, and the often surprising persistence of the video store as
an adaptable social space of consumer culture. Drawing on
ethnographic fieldwork, cultural geography, and archival research,
"Videoland" provides a wide-ranging exploration of the pivotal role
video stores played in the history of motion pictures, and is a
must-read for students and scholars of media history.
A tribute to this wonderful series that, during its eight seasons,
has left us holding our breath on more than one occasion as a
result of its unforgettable scenes and characters. In this book you
will find works of fan art by some of the best international
artists, featuring authentic pieces of art accompanied by phrases
and data from the GOT universe!
The book provides an open and integrated view of creativity in the
21st century, merging theories and case studies from design,
psychology, sociology, computer science and human-computer
interaction, while benefitting from a continuous dialogue within a
network of experts in these fields. An exploratory journey guides
the reader through the major social, human, and technological
changes that influence human creative abilities, highlighting the
fundamental factors that need to be stimulated for creative
empowerment in the digital era. The book reflects on why and how
design practice and design research should explore digital
creativity, and promote the empowerment of creativity, presenting
two flexible tools specifically developed to observe the influences
on multiple level of human creativity in the digital transition,
and understand their positive and negative effect on the creative
design process. An overview of the main influences and
opportunities collected by adopting the two tools are presented
with guidelines to design actions to empower the process for
innovation.
How do the temporal and dynamic patterns of media forms and
practices create complex constructions of meaning, identity and
value? How can we describe the way cinematic images generate and
transform the affectively grounded structures that survey, confirm
or revise a political community's horizon of values? Using the
exemplary case of feelings of guilt, the author develops an
approach that makes patterns of audiovisual compositions
intelligible as aesthetic modulations of moral feelings. A sense of
guilt is presented here as neither an individualistic psychological
emotion nor an external social mechanism of control but as a
paradigmatic case for understanding politics and history as based
upon embodied affectivity and shared relations to the world. By
taking three distinct examples - German Post-War cinema, Hollywood
Western and films on climate change - patterns of audiovisual
composition and the inherent calculation of affect are analyzed as
practices shaping the conditions of possibility of political
communities and their historicity.
Girl Head shows how gender has had a surprising and persistent role
in film production processes, well before the image ever appears
onscreen. For decades, feminist film criticism has focused on
issues of representation: images of women in film. But what are the
feminist implications of the material object underlying that image,
the filmstrip itself? What does feminist analysis have to offer in
understanding the film image before it enters the realm of
representation? Girl Head explores how gender and sexual difference
have been deeply embedded within film materiality. In rich archival
and technical detail, Yue examines three sites of technical film
production: the film laboratory, editing practices, and the film
archive. Within each site, she locates a common motif, the
vanishing female body, which is transformed into material to be
used in the making of a film. The book develops a theory of gender
and film materiality through readings of narrative film, early
cinema, experimental film, and moving image art. This original work
of feminist media history shows how gender has had a persistent
role in film production processes, well before the image ever
appears onscreen.
The advent of new screening practices and viewing habits in the
twenty-first century has spurred a public debate over what it means
to be a "cinephile." In Anxious Cinephilia, Sarah Keller places
these competing visions in historical and theoretical perspective,
tracing how the love of movies intertwines with anxieties over the
content and impermanence of cinematic images. Keller reframes the
history of cinephilia from the earliest days of film through the
French New Wave and into the streaming era, arguing that love and
fear have shaped the cinematic experience from its earliest days.
This anxious love for the cinema marks both institutional practices
and personal experiences, from the curation of the moviegoing
experience to the creation of community and identity through film
festivals to posting on social media. Through a detailed analysis
of films and film history, Keller examines how changes in cinema
practice and spectatorship create anxiety even as they inspire
nostalgia. Anxious Cinephilia offers a new theoretical approach to
the relationship between spectator and cinema and reimagines the
concept of cinephilia to embrace its diverse forms and its
uncertain future.
The highly anticipated follow up to Structura and Structura 2,
Structura 3 is the newest collection of images from HALO art
director, Sparth, which takes viewers on an amazing journey to
imaginary lands. As with his prior best selling books, Structura 3
will not only share his fascinating artwork but will also have tips
of the trade for creating believable digital environments and
lands. Step-by-step tutorials will provide anyone with the
educational tools necessary to design their own fantastical worlds.
This next addition to the Structura library is not to be missed!
How is affective experience produced in the cinema? And how can we
write a history of this experience? By asking these questions, this
study by Hauke Lehmann aims at rethinking our conception of a
critical period in US film history - the New Hollywood: as a moment
of crisis that can neither be reduced to economic processes of
adaption nor to a collection of masterpieces. Rather, the
fine-grained analysis of core films reveals the power of cinematic
images to affect their audiences - to confront them with the new.
The films of the New Hollywood redefine the divisions of the
classical genre system in a radical way and thereby transform the
way spectators are addressed affectively in the cinema. The study
describes a complex interplay between three modes of affectivity:
suspense, paranoia, and melancholy. All three, each in their own
way, implicate spectators in the deep-seated contradictions of
their own feelings and their ways of being in the world: their
relations to history, to society, and to cultural fantasy. On this
basis, Affect Poetics of the New Hollywood projects an original
conception of film history: as an affective history which can be
re-written up to the present day.
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