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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Metaphors in audiovisual media receive increasing attention from
film and communication studies as well as from linguistics and
multimodal metaphor research. The specific media character of film,
and thus of cinematic metaphor, remains, however, largely ignored.
Audiovisual images are all too frequently understood as iconic
representations and material carriers of information. Cinematic
Metaphor proposes an alternative: starting from film images as
affective experience of movement-images, it replaces the cognitive
idea of viewers as information-processing machines, and heals the
break with rhetoric established by conceptual metaphor theory.
Subscribing to a phenomenological concept of embodiment, a shared
vantage point for metaphorical meaning-making in film-viewing and
face-to-face interaction is developed. The book offers a critique
of cognitive film and metaphor theories and a theory of cinematic
metaphor as performative action of meaning-making, grounded in the
dynamics of viewers' embodied experiences with a film. Fine-grained
case studies ranging from Hollywood to German feature film and TV
news, from tango lesson to electoral campaign commercial,
illustrate the framework's application to media and multimodality
analysis.
The proposed book uses the Star Trek television/movie and Star Wars
movie series to explain key international relations (IR) concepts
and theories. It begins with an overview of the importance of
science fiction in literature and film/television. It then presents
the development of the Star Trek and Star Wars franchises, and
discusses how their progression through time has illustrated key IR
theories and concepts. As a bonus, it compares the two franchises
to another recent science fiction franchise used to teach IR
(Battlestar Galactica).
Creating Stylized Characters gives readers a valuable insight into
the popular art of character design. Professional illustrators,
animators and cartoonists, well versed in creating characters for
video games, comics and film, guide the reader through accessible
tutorial projects packed with images and advice. Any budding artist
will soon be able to draw characters of all ages, shapes and sizes!
This entertaining, beginner-friendly book is applicable to both
digital and traditional media, and delves into many essential
aspects of the character development process, from real-world
research, to sketching gestures and poses, to exploring different
genres, personalities and styles.
Drawing on film theory, literary modernism, psychology and art
history, Fields of View elucidates an expanded network of
connections between avant-garde film and wider culture. In this
bold and original work, A.L. Rees identifies three key terms -
'field', 'frame' and 'interval' and charts their use by filmmakers
and theorists such as Dziga Vertov, Sergei Eisenstein, Bruce
Baillie, Maya Deren, Malcolm Le Grice and Werner Nekes, from the
1920s through to the present day. A seminal voice in film culture,
Rees left the incomplete manuscript for this book on his death, and
Simon Payne has subsequently carefully prepared the book for
publication. Fields of View is an important work that establishes a
unique perspective on experimental film.
Learn about key elements of character art from traditional and
digital illustrator, Simone Grunewald. Simone, also known as
"Schmoe", creates heart-felt and personal designs inspired by her
everyday life experiences and passion for the arts. As a new
mother, she also draws on her humorous experiences of bringing up a
small child in the modern world. Discover in-depth visual
breakdowns of Simone's techniques as well as a varied and extensive
collection of Simone's stunning art. From linework advice to
character design considerations, Simone generously shares her
creative practice. A book that appeals to artists at every stage of
their creative journey, this title teaches how to avoid common
mistakes and pitfalls, as well as how to improve technique. Feel
motivated to practice every day to develop engaging characters of
all shapes, ages and sizes. With special focus on developing
dynamic poses and expressions, Simone's advice will ensure that you
create emotive characters with energy and personality.
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Jozef Robakowski
(Hardcover)
Jozef Robakowski, Tobi Maier, Maria Mozuch; Edited by Tobi Maier, Michal Jachula
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R679
Discovery Miles 6 790
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This book focuses on the artistic process, creativity and
collaboration, and personal approaches to creation and ideation, in
making digital and electronic technology-based art. Less interested
in the outcome itself - the artefact, artwork or performance -
contributors instead highlight the emotional, intellectual,
intuitive, instinctive and step-by-step creation dimensions. They
aim to shine a light on digital and electronic art practice,
involving coding, electronic gadgetry and technology mixed with
other forms of more established media, to uncover the
practice-as-research processes required, as well as the
collaborative aspects of art and technology practice.
Legendary Danish filmmaker Carl Theodor Dreyer (3 February 1889-20
March 1968) was born in Copenhagen to a single mother, Josefine
Bernhardine Nilsson, a Swede. His Danish father, Jens Christian
Torp, a married farmer, employed Nilsson as a housekeeper. After
spending his first two years in orphanages, Dreyer was adopted by
Carl Theodor Dreyer, a typographer, and his wife, Inger Marie
Dreyer. He was given his adoptive father's name. At age 16, he
renounced his adoptive parents and worked his way into the film
industry as a journalist, title card writer, screenwriter, and
director. Throughout his career he concealed his birth name and the
details of his upbringing and his adult private life, which
included a period in which he explored his homosexual orientation
and endured a nervous breakdown. Despite his relatively small
output of fourteen feature films and seven documentary short films,
1919-64, he is considered one of the greatest filmmakers in history
because of the diversity of his subjects, themes, techniques, and
styles, and the originality of the bold visual grammar he mastered.
In Cinematography of Carl Theodor Dreyer: Performative Camerawork,
Transgressing the Frame, I argue: 1) that Dreyer, an anonymous
orphan, an unsourced subject, manufactured his individuality
through filmmaking, self-identifying by shrouding himself in the
skin of film, and 2) that, as a screenwriter-director who blocked
entire feature films in his imagination in advance-sets, lighting,
photography, shot breakdowns, editing-and imposed his vision on
camera operators, lighting directors, actors, and crews in
production, he saw filmmaking essentially as camerawork and he
directed in the style of a performative cinematographer.
Girl Head shows how gender has had a surprising and persistent role
in film production processes, well before the image ever appears
onscreen. For decades, feminist film criticism has focused on
issues of representation: images of women in film. But what are the
feminist implications of the material object underlying that image,
the filmstrip itself? What does feminist analysis have to offer in
understanding the film image before it enters the realm of
representation? Girl Head explores how gender and sexual difference
have been deeply embedded within film materiality. In rich archival
and technical detail, Yue examines three sites of technical film
production: the film laboratory, editing practices, and the film
archive. Within each site, she locates a common motif, the
vanishing female body, which is transformed into material to be
used in the making of a film. The book develops a theory of gender
and film materiality through readings of narrative film, early
cinema, experimental film, and moving image art. This original work
of feminist media history shows how gender has had a persistent
role in film production processes, well before the image ever
appears onscreen.
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Zimmerfrei: Lumi
(Paperback)
Martina Angelotti; Text written by Bana Abreham, Alessandro Berti, Anna de Manincor, Francesco Remotti, …
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R780
R685
Discovery Miles 6 850
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In late 19th century England, Oscar Wilde popularized aestheticism,
also known as art-for-art's-sake - the idea that art, that beauty,
should not be a vehicle for morality or truth, but an end
in-and-of-itself. Rothko and Jackson Pollock enthroned the idea,
creating paintings that are barely graded panels of color or wild
splashes. Today, pop culture is aestheticism's true heir, from the
perfect charismatic emptiness of Ocean's Eleven to the
hyper-choreographed essentially balletic movements in the best
martial arts movies. But aestheticism has a dark core, one that
Social Justice Activists are now gathering to combat, revealing the
damaging ideology reflected in or concealed by our most beloved pop
culture icons. Taking Bryan Fuller's television version of Hannibal
"The Cannibal" Lecter as its main text - and taking Zizek-style
illustrative detours into Malcolm in the Middle, Dark Knight Rises,
Harry Potter, Interview with a Vampire, Dexter and more - this book
marshals Walter Pater, Camille Paglia, Nietzsche, the Marquis de
Sade, Kant and Plato, as well as Dante, Shakespeare, Milton, Blake,
Baudelaire, Beckett, Wallace Stevens and David Mamet to argue that
Fuller's show is a deceptively brilliant advance of aestheticism,
both in form and content - one that investigates how deeply
art-for-art's-sake, and those of us who consciously or
unconsciously worship at its teat, are necessarily entwined with
evil.
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Tarantino
(Hardcover)
E Minguet
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R586
R413
Discovery Miles 4 130
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A tribute to Quentin Tarantino and the whole universe he has
created. Quentin Tarantino is one of the leading filmmakers of the
90s, known for his unique scenes, exquisite soundtracks, violence,
and coarse language. Tarantino pays tributes in each of his films
and creates unique situations in which the grotesque can become
amusing, even causing you to laugh. Here, you will see different
fan art works by 31 international artists, featuring authentic
masterpieces accompanied by phrases and anecdotes from the world of
this fantastic filmmaker. If you are one of the few who has not yet
seen Tarantino's films, just sit back on the sofa and enjoy the
work of this genius.
In Poetic Operations artist and theorist micha cardenas considers
contemporary digital media, artwork, and poetry in order to
articulate trans of color strategies for safety and survival.
Drawing on decolonial theory, women of color feminism, media
theory, and queer of color critique, cardenas develops a method she
calls algorithmic analysis. Understanding algorithms as sets of
instructions designed to perform specific tasks (like a recipe),
she breaks them into their component parts, called operations. By
focusing on these operations, cardenas identifies how trans and
gender-non-conforming artists, especially artists of color, rewrite
algorithms to counter violence and develop strategies for
liberation. In her analyses of Giuseppe Campuzano's holographic
art, Esdras Parra's and Kai Cheng Thom's poetry, Mattie Brice's
digital games, Janelle Monae's music videos, and her own artistic
practice, cardenas shows how algorithmic analysis provides new
modes of understanding the complex processes of identity and
oppression and the intersection of gender, sexuality, and race.
Trailblazing women working in digital arts media and education
established the Midwest as an international center for the artistic
and digital revolution in the 1980s and beyond. Foundational events
at the University of Illinois and the School of the Art Institute
of Chicago created an authentic, community-driven atmosphere of
creative expression, innovation, and interdisciplinary
collaboration that crossed gender lines and introduced artistically
informed approaches to advanced research. Interweaving historical
research with interviews and full-color illustrations, New Media
Futures captures the spirit and contributions of twenty-two women
working within emergent media as diverse as digital games, virtual
reality, medicine, supercomputing visualization, and browser-based
art. The editors and contributors give voice as creators integral
to the development of these new media and place their works at the
forefront of social change and artistic inquiry. What emerges is
the dramatic story of how these Midwestern explorations in the
digital arts produced a web of fascinating relationships. These
fruitful collaborations helped usher in the digital age that
propelled social media. Contributors: Carolina Cruz-Niera, Colleen
Bushell, Nan Goggin, Mary Rasmussen, Dana Plepys, Maxine Brown,
Martyl Langsdorf, Joan Truckenbrod, Barbara Sykes, Abina Manning,
Annette Barbier, Margaret Dolinsky, Tiffany Holmes, Claudia Hart,
Brenda Laurel, Copper Giloth, Jane Veeder, Sally Rosenthal, Lucy
Petrovic, Donna J. Cox, Ellen Sandor, and Janine Fron.
Christine Houston wrote Two Twenty Seven, a play about her
childhood growing up at 227 E. 48th Street, located in what is now
known as Bronzeville. She went on to win the ANTA West, the
Lorraine Hansberry and the Norman Lear Playwriting contests. The
latter took her to Los Angeles where she wrote a teleplay for the
TV series The Jeffersons. Marla Gibbs, one of the stars of The
Jeffersons, performed the play at her theater and received the
NAACP Image award for best actress, while Mrs. Houston received the
NAACP Image award for playwriting. Mrs. Houston went on to become a
staff writer on the Punky Brewster TV series, and in 1985, Two
Twenty-Seven was adapted to television and became NBC'S hit
television series 227. Professor Houston continues to write for
stage and screen. Most recently, she finished her first novel
called Laughing Through the Tears and co-wrote a textbook with
Christine List entitled, The Screenwriter's Guidebook: Learning
from African American Film and Television Writers.
There's simply no better resource for anyone learning about and/or
teaching CAD software than the Beginning AutoCAD Exercise Workbook.
Veteran AutoCAD experts and former instructors Shrock and Heather
have packed the 2021 version with a vastly improved interior design
layout, 30 in-depth lessons with hundreds of useful practice
exercises, all new screenshots, along with tried and true features
such as "CAD tips" and side-by-side metric/inch measurements. The
detailed, step-by-step format makes mastering AutoCAD much easier,
in or out of a formal classroom. Readers can download the provided
templates used for drawings in the book from the Industrial Press
website. New and/or Improved Features in Beginning AutoCAD 2021
Streamlined Trim and Extend command-Boundary edges are now selected
automatically, making trimming or extending objects far more
efficient. Revision Cloud enhancements-Users can use one value that
measures the chord distance between the end points of each cloud
arc to create more consistent revision clouds. Measure Geometry:
Quick Measure-The area and perimeter of closed objects (and even
multiple objects) can be measured with a simple click, all in one
go. Beginning AutoCAD 2021 contains more content than ever before,
yet has been redesigned and reduced by more than 100 pages, making
it more manageable to read and carry. There's simply no better
resource for anyone learning about and/or teaching CAD software
than the Beginning AutoCAD Exercise Workbook. Veteran AutoCAD
experts and former instructors Shrock and Heather have packed the
2021 version with a vastly improved interior design layout, 30
in-depth lessons with hundreds of useful practice exercises, all
new screenshots, along with tried and true features such as "CAD
tips" and side-by-side metric/inch measurements. The detailed,
step-by-step format makes mastering AutoCAD much easier, in or out
of a formal classroom. Readers can download the provided templates
used for drawings in the book from the Industrial Press website.
New and/or Improved Features in Beginning AutoCAD 2021 Streamlined
Trim and Extend command-Boundary edges are now selected
automatically, making trimming or extending objects far more
efficient. Revision Cloud enhancements-Users can use one value that
measures the chord distance between the end points of each cloud
arc to create more consistent revision clouds. Measure Geometry:
Quick Measure-The area and perimeter of closed objects (and even
multiple objects) can be measured with a simple click, all in one
go. Beginning AutoCAD 2021 contains more content than ever before,
yet has been redesigned and reduced by more than 100 pages, making
it more manageable to read and carry. Cheryl Shrock is a retired
Professor and Chairperson of Computer Aided Design at Orange Coast
College in California. The AutoCAD ExerciseWorkbooks are the result
of both her teaching skills and her industry experience. She is an
Autodesk (R) registered author. Steve Heather has more than 30
years of experience as a practicing mechanical engineer, and has
taught AutoCAD to engineering and architectural students at the
college level. He is a Beta Tester for Autodesk (R), testing the
latest AutoCAD software, and a member of the AutoCAD (R) Customer
Council.* Starting AutoCAD * Creating & Using a Template *
Selecting a Command * Drawing Lines * Erase * Undo and Redo *
Starting a New Drawing * Opening Multiple Files * Automatic Save *
Circle * Rectangle * Grid and Increment Snap * Transparency *
Object Snap * Zoom * Drawing Setup * Polygon * Ellipse * Point *
Break * Trim * Extend * Move * Drag * Explode * Copy * Mirror *
Fillet * Chamfer * Single & Multiline Text * Tabs & Indents
* Columns * Paragraph & Line Spacing * Editing * Coordinate
Input * Absolute Coordinates * Direct Distance Entry (DDE) *
Measure Tools * Moving the Origin * Displaying the UCS Icon * Polar
Coordinate Input * Dynamic Input* Polar Tracking * Using Polar
Tracking & DDE * Polar Snap * Offset * Properties Palette *
Quick Properties Panel * Array * Scale: Stretch: Rotate * Hatch
Types * Editing Hatch Set Properties * Linear, Continue, &
Baseline Dimensioning * Ignoring Hatch Objects * Editing Dimension
Text Values * Modifying a Dimension Style * Dimension Breaks *
Jogging a Dimension Line * Adjusting the Distance Between
Dimensions * Dimensioning Diameters & Radii * Angular
Dimensioning * Center Mark-Automatic & Manual * Centerline *
Flip Arrow * Creating a Multileader Style * Special Text Characters
* Dim Command... and much more!
Published by Skybound & produced by AMC Networks Publishing,
discover the behind-the-scenes pre-production & production art
for AMC's THE WALKING DEAD shows: The Walking Dead, Fear the
Walking Dead, and The Walking Dead: World Beyond, all in one
incredible collection! Includes never-before-seen original
sketches, concept art, storyboards, previs art, set concept and
engineering art, promotional concept to completion key art, special
product illustrations, in-world product art, and much more. Also
includes a brand-new wraparound cover featuring over 50 characters
from across all the shows. Features an introduction by Chief
Content Officer, SCOTT M. GIMPLE, as well as other compelling
anecdotes and fun facts from The Walking Dead creators and crew. A
must-have for anyone who has ever shouted, "We are the Walking
Dead!"
In Black Hollywood Unchained, Ishmael Reed gathers an impressive
group of scholars, critics, intellectuals, and artist to examine
and respond to the contemporary portrayals of Blacks in films.
Using the 2012 release of the film Django Unchained as the focal
point of much of the discussion, these essays and reviews provide a
critical perspective on the challenges facing filmmakers and actors
when confronted with issues on race and the historical portrayal of
African American characters. Reed also addresses the black
community's perceptiveness as discerning and responsible consumers
of film, theatre, art, and music. Contributors to this collection
are: Jill Nelson, Amiri Baraka, Cecil Brown, Halifu Osumare,
Houston A. Baker, Tony Medina, Herb Boyd, Jerry Ward, Ruth
Elizabeth Burks, Art Burton, Justin Desmangles, Jesse Douglass,
Jack Foley, Joyce A. Joyce, C. Leigh McInnis, Heather Russell,
Harriette Surovell, Kathryn Takara, and Al Young.
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