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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

Rumour and Radiation - Sound in Video Art (Hardcover): Paul Hegarty Rumour and Radiation - Sound in Video Art (Hardcover)
Paul Hegarty
R4,036 Discovery Miles 40 360 Ships in 12 - 17 working days

This is a book about video art, and about sound art. The thesis is that sound first entered the gallery via the video art of the 1960s and in so doing, created an unexpected noise. The early part of the book looks at this formative period and the key figures within it - then jumps to the mid-1990s, when video art has become such a major part of contemporary art production, it no longer seems an autonomous form. Paul Hegarty considers the work of a range of artists (including Steve McQueen, Christian Marclay, Ryan Trecartin, and Jane and Louise Wilson), proposing different theories according to the particular strategy of the artist under discussion. Connecting them all are the twinned ideas of intermedia and synaesthesia. Hegarty offers close readings of video works, as influenced by their sound, while also considering the institutional and material contexts. Applying contemporary sound theory to the world of video art, Paul Hegarty offers an entirely fresh perspective on the interactions between sound, sound art, and the visual.

Digital Currents - Art in the Electronic Age (Hardcover, Expanded): Margot Lovejoy Digital Currents - Art in the Electronic Age (Hardcover, Expanded)
Margot Lovejoy
R4,017 Discovery Miles 40 170 Ships in 12 - 17 working days

Digital Currents explores the growing impact of digital technologies on aesthetic experience and examines the major changes taking place in the role of the artist as social communicator. Just as the rise of photographic techniques in the mid 1800s shattered traditional views about representation, so too have contemporary electronic tools catalysed new perspectives on art, affecting the way artists see, think, and work, and the ways in which their productions are distributed and communicated. Digital Currents explores the growing impact of digital technologies on aesthetic experience and examines the major changes taking place in the role of the artist as social communicator. Margot Lovejoy recounts the early histories of electronic media for art making - video, computer, the internet - in the new edition of this richly illustrated book. She provides a context for the works of major artists in each media, describes their projects, and discusses the issues and theoretical implications of each to create a foundation for understanding this developing field. Digital Currents fills a major gap in our understanding of the relationship between art and technology, and the exciting new cultu

Harmonia - Glitch, Movies and Visual Music (Hardcover): Michael Betancourt Harmonia - Glitch, Movies and Visual Music (Hardcover)
Michael Betancourt
R1,041 Discovery Miles 10 410 Ships in 10 - 15 working days
How To Do Nothing - Resisting the Attention Economy (Paperback): Jenny Odell How To Do Nothing - Resisting the Attention Economy (Paperback)
Jenny Odell
R451 R368 Discovery Miles 3 680 Save R83 (18%) Ships in 9 - 15 working days
The Rise of Metacreativity - AI Aesthetics After Remix (Paperback): Eduardo Navas The Rise of Metacreativity - AI Aesthetics After Remix (Paperback)
Eduardo Navas
R1,086 Discovery Miles 10 860 Ships in 9 - 15 working days

This book brings together history and theory in art and media to examine the effects of artificial intelligence and machine learning in culture, and reflects on the implications of delegating parts of the creative process to AI. In order to understand the complexity of authorship and originality in relation to creativity in contemporary times, Navas combines historical and theoretical premises from different areas of research in the arts, humanities, and social sciences to provide a rich historical and theoretical context that critically reflects on and questions the implications of artificial intelligence and machine learning as an integral part of creative production. As part of this, the book considers how much of postproduction and remix aesthetics in art and media preceded the current rise of metacreativity in relation to artificial intelligence and machine learning, and explores contemporary questions on aesthetics. The book also provides a thorough evaluation of the creative application of systematic approaches to art and media production, and how this in effect percolates across disciplines including art, design, communication, as well as other fields in the humanities and social sciences. An essential read for students and scholars interested in understanding the increasing role of AI and machine learning in contemporary art and media, and their wider role in creative production across culture and society.

Women in Classical Video Games (Hardcover): Jane Draycott, Kate Cook Women in Classical Video Games (Hardcover)
Jane Draycott, Kate Cook
R3,385 Discovery Miles 33 850 Ships in 12 - 17 working days

Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the modern day, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, with particular attention paid to the Assassin's Creed franchise's 21st-century ventures into classical antiquity (first in Origins (2017), set in Hellenistic Egypt, and then in Odyssey (2018), set in classical Greece), which have caught the imagination not only of gamers, but also of academics, especially in relation to their accompanying educational Discovery Modes. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.

Character Design Quarterly 21 (Paperback): 3DTotal Publishing Character Design Quarterly 21 (Paperback)
3DTotal Publishing
R308 Discovery Miles 3 080 Ships in 12 - 17 working days

"Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks. Among this issue's highlights are budding professional illustrator Amelia Bothe cover art featuring an exclusive animal character, and we go behind the scenes at London animation studio Blinkink. "

What People Do with Images - Aesthetics, Politics and the Production of Iranian Visual Culture in Transnational Circuits... What People Do with Images - Aesthetics, Politics and the Production of Iranian Visual Culture in Transnational Circuits (Hardcover)
R2,004 Discovery Miles 20 040 Ships in 9 - 15 working days

Rejecting broad-brush definitions of post-revolutionary art, What People Do with Images provides a nuanced account of artistic practice in Iran and its diaspora during the first part of the twenty-first century. Careful attention is paid to the effects of shifts in internal Iranian politics; the influence of US elections, travel bans and sanctions; and global media sensationalism and Islamophobia. Drawing widely on critical theory from both cultural studies and anthropology, Mazyar Lotfalian details an ecosystem for artistic production, covering a range of media, from performance to installations and video art to films. Museum curators, it is suggested, have mistakenly struggled to fit these works into their traditional-modern-contemporary schema, and political commentators have mistakenly struggled to position them as resistance, opposition or counterculture to Islam or the Islamic Republic. Instead, the author argues that creative artworks neutralize such dichotomies, working around them, and playing a sophisticated game of testing and slowly shifting the boundaries of what is acceptable. They do so in part by neutralizing the boundaries of what is inside and outside the nation-state, travelling across the transnational circuits in which the domestic and diasporic arenas reshape each other. While this book offers the valuable opportunity to gain an understanding of the Iranian art scene, it also has a wider significance in asking more generally how identity politics is mediated by creative acts and images within transnational socio-political spheres.

Fractals - Fractal Images (Hardcover): Jack Cleveland Fractals - Fractal Images (Hardcover)
Jack Cleveland
R1,264 R1,079 Discovery Miles 10 790 Save R185 (15%) Ships in 10 - 15 working days
Memory, Forgetting and the Moving Image (Hardcover, 1st ed. 2016): Caterina Albano Memory, Forgetting and the Moving Image (Hardcover, 1st ed. 2016)
Caterina Albano
R1,794 Discovery Miles 17 940 Ships in 9 - 15 working days

Throughout this book we discover what our idea of memory would be without the moving image. This thought provoking analysis examines how the medium has informed modern and contemporary models of memory. The book examines the ways in which cinematic optic procedures inform an understanding of memory processes. Critical to the reciprocity of mind and screen is forgetting and the problematic that it inscribes into memory and its relation to contested histories. Through a consideration of artworks (film/video and sound installation) by artists whose practice has consistently engaged with issues surrounding memory, amnesia and trauma, the book brings to bear neuro-psychological insight and its implication with the moving image (as both image and sound) to a consideration of the global landscape of memory and the politics of memory that inform them. The artists featured include Kerry Tribe, Shona Illingworth, Bill Fontana, Lutz Becker, Yervant Gianikian and Angela Ricci Lucchi, Harun Faorcki, and Eyal Sivan.

Devil May Cry 5: Official Artworks (Hardcover): Capcom Devil May Cry 5: Official Artworks (Hardcover)
Capcom; Artworks by Capcom
R1,511 R1,183 Discovery Miles 11 830 Save R328 (22%) Ships in 9 - 15 working days

Devil May Cry 5 showcases stylish mayhem against fiendish foes at the hands of Devil Hunters with demon blood in their veins. Series mainstay Dante, his nephew Nero, and mysterious newcomer V join forces to hack and slash their way through enemies on a mission to stop the destruction of the human world at the hands of the Demon King Urizen. Devil May Cry 5: Official Artworks collect the fantasy artwork behind this landmark installment in the fan-favorite franchise. Inside you'll find character artwork, weapon designs, creatures, locations, storyboards, and plenty of creative commentary.

The Art of Crash Bandicoot 4: It's About Time (Hardcover): Micky Neilson The Art of Crash Bandicoot 4: It's About Time (Hardcover)
Micky Neilson
R1,522 R1,312 Discovery Miles 13 120 Save R210 (14%) Ships in 10 - 15 working days

The Crash Bandicoot(TM) series has remained a beloved staple of platform gaming ever since the first game's release in 1996. The Art of Crash Bandicoot(TM)4: It's About Time(TM)is a rich repository overflowing with interviews, quotes, observations and anecdotes, accompanied by a treasure trove of concept art detailing the characters and environments of the game. Gamers of every type will cherish this all-encompassing look into the zany, wild and unpredictable world of Crash Bandicoot(TM) .

Final Fantasy Xiv: Endwalker -- The Art Of Resurrection - Among The Stars- (Paperback): Square Enix Final Fantasy Xiv: Endwalker -- The Art Of Resurrection - Among The Stars- (Paperback)
Square Enix
R1,278 R849 Discovery Miles 8 490 Save R429 (34%) Ships in 12 - 17 working days
Sounding the Gallery - Video and the Rise of Art-Music (Hardcover, New): Holly Rogers Sounding the Gallery - Video and the Rise of Art-Music (Hardcover, New)
Holly Rogers
R3,186 Discovery Miles 31 860 Ships in 12 - 17 working days

Sounding the Gallery explores the first decade of creative video work, focusing on the ways in which video technology was used to dissolve the boundaries between art and music. Becoming commercially available in the mid 1960s, video quickly became integral to the intense experimentalism of New York City's music and art scenes. The medium was able to record image and sound at the same time, which allowed composers to visualize their music and artists to sound their images in a quick and easy manner. But video not only provided artists and composers with the opportunity to produce unprecedented forms of audiovisuality; it also allowed them to create interactive spaces that questioned conventional habits of music and art consumption. Early video's audiovisual synergy could be projected, manipulated and processed live. The closed-circuit video feed drew audience members into the heart of the audiovisual experience, from where they could influence the flow, structure and sound of the video performance. Such activated spectatorship resulted in improvisatory and performative events in which the space between artists, composers, performers and visitors collapsed into a single, yet expansive, intermedial experience. Many believed that such audiovisual video work signalled a brand-new art form that only began in 1965. Using early video work as an example, this book suggests that this is inaccurate. During the twentieth century, composers were experimenting with spatializing their sounds, while artists were attempting to include time as a creative element in their visual work. Pioneering video work allowed these two disciplines to come together, acting as a conduit that facilitated the fusion and manipulation of pre-existing elements. Shifting the focus from object to spatial process, Sounding the Gallery uses theories of intermedia, film, architecture, drama and performance practice to create an interdisciplinary history of music and art that culminates in the rise of video art-music in the late 1960s.

Accidentally Wes Anderson (Hardcover): Wally Koval Accidentally Wes Anderson (Hardcover)
Wally Koval; Foreword by Wes Anderson
R1,128 R925 Discovery Miles 9 250 Save R203 (18%) Ships in 10 - 15 working days
Harmonia - Glitch, Movies and Visual Music (Paperback): Michael Betancourt Harmonia - Glitch, Movies and Visual Music (Paperback)
Michael Betancourt
R617 Discovery Miles 6 170 Ships in 12 - 17 working days
Creativity in the Design Process - Exploring the Influences of the Digital Evolution (Hardcover, 1st ed. 2022): Carmen Bruno Creativity in the Design Process - Exploring the Influences of the Digital Evolution (Hardcover, 1st ed. 2022)
Carmen Bruno
R3,048 Discovery Miles 30 480 Ships in 12 - 17 working days

The book provides an open and integrated view of creativity in the 21st century, merging theories and case studies from design, psychology, sociology, computer science and human-computer interaction, while benefitting from a continuous dialogue within a network of experts in these fields. An exploratory journey guides the reader through the major social, human, and technological changes that influence human creative abilities, highlighting the fundamental factors that need to be stimulated for creative empowerment in the digital era. The book reflects on why and how design practice and design research should explore digital creativity, and promote the empowerment of creativity, presenting two flexible tools specifically developed to observe the influences on multiple level of human creativity in the digital transition, and understand their positive and negative effect on the creative design process. An overview of the main influences and opportunities collected by adopting the two tools are presented with guidelines to design actions to empower the process for innovation.

David Rowe's Art of Knightmare (Hardcover, Collector's Hardback ed.): David Rowe David Rowe's Art of Knightmare (Hardcover, Collector's Hardback ed.)
David Rowe
R1,096 R973 Discovery Miles 9 730 Save R123 (11%) Ships in 12 - 17 working days
The Unofficial Schitt's Creek Drink Cookbook - 55+ Amazing & Easy Drinks Recipes Inspired by Schitt's Creek... The Unofficial Schitt's Creek Drink Cookbook - 55+ Amazing & Easy Drinks Recipes Inspired by Schitt's Creek (Hardcover)
Jeanette Slater
R573 Discovery Miles 5 730 Ships in 12 - 17 working days
A Graphic Novel Experience of The Monsterjunkies - Volumes 1 & 2 (Hardcover): Erik Daniel Shein A Graphic Novel Experience of The Monsterjunkies - Volumes 1 & 2 (Hardcover)
Erik Daniel Shein
R1,492 Discovery Miles 14 920 Ships in 10 - 15 working days
Explorer (Hardcover): Christian Grajewski Explorer (Hardcover)
Christian Grajewski
R926 Discovery Miles 9 260 Ships in 12 - 17 working days
The New Cinematic Weird - Atmospheres and Worldings (Paperback): Steen Ledet Christiansen The New Cinematic Weird - Atmospheres and Worldings (Paperback)
Steen Ledet Christiansen
R855 Discovery Miles 8 550 Ships in 12 - 17 working days

The New Cinematic Weird argues that weird fiction is rising also in audiovisual culture. Presenting several detailed analyses of weird cinematic works, the book shows how the new cinematic weird is best understood as atmospheric worldings - affective intensities that suffuse the experience of the cinematic weird. The weird exists as an experiential field, an inflation of the world. These worldings disclose a variety of experiences. The book engagingly shows how creepy, unsettling, ominous, uneasy, and eerie atmospheres provide a way into the weird experience. This book is important to anyone interested in the audiovisual weird, cinematic atmospheres, how audiovisual media produce worlds, and how weird fiction challenges our conception of the way the world is.

Handbook of Research on Digital Media and Creative Technologies (Hardcover): D.E.W. Harrison Handbook of Research on Digital Media and Creative Technologies (Hardcover)
D.E.W. Harrison
R8,322 Discovery Miles 83 220 Ships in 12 - 17 working days

Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

Beginning AutoCAD (R) 2022 Exercise Workbook (Paperback): Cheryl Shrock Beginning AutoCAD (R) 2022 Exercise Workbook (Paperback)
Cheryl Shrock; Contributions by Steve Heather
R1,944 R1,754 Discovery Miles 17 540 Save R190 (10%) Ships in 12 - 17 working days

Just as the AutoCAD software continues to be improved and perfected, so does the Beginning AutoCAD (R) Exercise Workbook. This work is truly the ideal package from which to learn AutoCAD, whether you're a complete beginner, or simply learning about the latest features. The new AutoCAD 2022 software includes features such as Installer, which reduces the number of steps needed for the initial install, Share Current Drawing, allowing other users to view or edit a drawing in the online AutoCAD Web application, and Trace, encouraging collaboration on drawing changes using the AutoCAD Web and Mobile apps. Readers can download the provided templates used for drawings in the book from the Industrial Press website. Expert author duo Shrock and Heather share their knowledge with students and instructors, including plenty of inside tips and dozens of exercises to help users get comfortable and see real progress. NEW AND/OR IMPROVED FEATURES IN BEGINNING AUTOCAD 2022: Redesigned Start Tab-There are three main sections that provide access to recent work, enabling users to carry on where they left off, and offering them access to online saved drawing files. (Included in Lesson 1) Count-The new Count feature allows users to count the instances of objects and Blocks that are placed in their drawing. (Included in Lesson 29) Floating Drawing Tabs-Users can now drag a drawing file Tab from the main AutoCAD application window to make it a separate drawing file window. This is extremely useful for those with two or more monitors. (Included in Lesson 2)

Artists' Master Series: Composition & Narrative (Paperback): Artists' Master Series: Composition & Narrative (Paperback)
R830 Discovery Miles 8 300 Ships in 12 - 17 working days

The second title in a new series elevates your skills in composition and narrative with guidance from established world-class artists. As an established authority on art and design with a growing stable of high-calibre artist-authors, 3dtotal Publishing is uniquely placed to produce Artists' Master Series. Launched in 2021 with Artists' Master Series: Color & Light, the second volume in this exciting new series takes another deep dive into key areas of art theory, this time spotlighting composition and narrative. No matter what medium you work in, this combination can be the driving force that elevates art from "good" to "world-class". This book takes these fundamentals and pushes them to an advanced level of understanding and application. To achieve this ambitious brief, a select few, hugely popular industry experts reveal how they plan and execute these techniques. Their in-depth illustrated advice, detailed step-by-step tutorials, enlightening case studies, and awe-inspiring inspiration provide a distinctive and invaluable blend of professional-grade techniques that can't be found anywhere else. For artists and designers aiming to raise their game to expert level, the Artists' Masters Series is the key to success.

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