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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Digital artist Zheng Wei Gu (AKA Guweiz) shares his anime-inspired
world in this beautifully produced and insightful book, leading you
through his fantasy world with a portfolio packed with gritty
detail and a surreal vibe. Guweiz began drawing when he was 17,
inspired by an anime art tutorial on YouTube. Discovering a natural
talent, he carried on drawing and quickly amassed a fan-base for
his edgy illustration style. Throughout this book, readers will
discover his artistic journey from the very beginning, with
behind-the-scenes details about how some of his most popular pieces
were created. He reveals his secrets for turning influences into
truly original digital art, including that all-important narrative
that takes drawing and painting beyond the purely visual.
Step-by-step tutorials share techniques and tips to help you create
these sorts of effects in your art, resulting in images with the
depth of detail and intrigue that Guweiz has made his trademark.
The artist's unique urban take on the popular manga/anime style is
gripping right from the first page, from the surreal take on
Japanese lifestyle to the urban fantasy he creates.
Emerging technologies enable a wide variety of creative expression,
from music and video to innovations in visual art. These
aesthetics, when properly explored, can enable enhanced
communication between all kinds of people and cultures. The
Handbook of Research on Digital Media and Creative Technologies
considers the latest research in education, communication, and
creative social expression using digital technologies. By exploring
advances in art and culture across national and sociological
borders, this handbook serves to provide artists, theorists,
information communication specialists, and researchers with the
tools they need to effectively disseminate their ideas across the
digital plane.
Creating engaging and believable creature designs is a difficult
and enjoyable task. The monsters, aliens and fantasy animals that
grace our TV and cinema screens represent the hard work and
dedication of a team of incredibly talented artists and designers.
This book aims to unlock their world and introduce the fundamentals
skills of creating movie quality designs. Covering key topics like
animal anatomy and functionality as well as techniques to create
unique and engaging designs, this expansive book will be packed
full of advice and guidance from some of the most impressive and
renowned artists working in this field in the world today.
Voyage into a future where droids, hovering buildings, and space
vehicles exist with Beginner's Guide to Drawing the Future - an
accessible, entertaining introduction to creating science-fiction
concepts with traditional tools. Packed with insightful tips,
exciting tutorial projects, and essential art theory simply
explained by industry professionals, this exciting volume is the
perfect launch pad for your journey forward through time.
The New Cinematic Weird argues that weird fiction is rising also in
audiovisual culture. Presenting several detailed analyses of weird
cinematic works, the book shows how the new cinematic weird is best
understood as atmospheric worldings - affective intensities that
suffuse the experience of the cinematic weird. The weird exists as
an experiential field, an inflation of the world. These worldings
disclose a variety of experiences. The book engagingly shows how
creepy, unsettling, ominous, uneasy, and eerie atmospheres provide
a way into the weird experience. This book is important to anyone
interested in the audiovisual weird, cinematic atmospheres, how
audiovisual media produce worlds, and how weird fiction challenges
our conception of the way the world is.
Set to generate and influence discussions in the field for years to
come, this is an encyclopaedic work on the ever-evolving genre of
poetry film. It will set the benchmark for all subsequent works on
the subject, being the first book of its kind. Poetry films are a
genre of short film, usually combining the three main elements: the
poem as verbal message; the moving film image and diegetic sounds;
and additional non-diegetic sounds or music, which create a
soundscape. This book examines the formal characteristics of the
poetic in poetry film, film poetry and video poetry, particularly
in relation to lyric voice and time. Provides an introduction to
the emergence and history of poetry film in a global context,
defining and debating terms both philosophically and materially.
Examines the formal characteristics of the poetic in poetry film,
particularly in relation to lyric voice and time. Includes
interviews, analysis and a rigorous and thorough investigation of
the poetry film from its origins to the present. This is a very
important, groundbreaking work on film poetry. The ideas discussed
here are of great importance, and the diversity and breadth of the
volume is especially impressive and very useful. This book brings
together in one place crucial ideas and information for
practitioners, students and academics, and is clearly and
accessibly written. Including over 40 contributors and showcasing
the work of an international array of practitioners, this will be
an industry bible for anyone interested in poetry, digital media,
filmmaking, art and creative writing, as well as poetry filmmakers.
It explores working practices, processes of collaboration and the
mechanisms which make these possible. It also reveals the network
of festivals disseminating and theorizing poetry film and presents
a compelling bibliography. This is the most incisive and complete
analysis of filmic poetry to date. It is poised to become a major
text in the field. Essential reading for academics teaching poetry
filmmaking, moving image, film, media and media poetry, writing and
art. Undergraduate and postgraduate students in those fields. Great
potential for textbook adoption. Also relevant to poets,
filmmakers, visual artists, graphic artists and theorists,
filmmakers, screenwriters, art historians, philosophers, cultural
commentators, arts journalists.
Just as the AutoCAD software continues to be improved and
perfected, so does the Beginning AutoCAD (R) Exercise Workbook.
This work is truly the ideal package from which to learn AutoCAD,
whether you're a complete beginner, or simply learning about the
latest features. The new AutoCAD 2022 software includes features
such as Installer, which reduces the number of steps needed for the
initial install, Share Current Drawing, allowing other users to
view or edit a drawing in the online AutoCAD Web application, and
Trace, encouraging collaboration on drawing changes using the
AutoCAD Web and Mobile apps. Readers can download the provided
templates used for drawings in the book from the Industrial Press
website. Expert author duo Shrock and Heather share their knowledge
with students and instructors, including plenty of inside tips and
dozens of exercises to help users get comfortable and see real
progress. NEW AND/OR IMPROVED FEATURES IN BEGINNING AUTOCAD 2022:
Redesigned Start Tab-There are three main sections that provide
access to recent work, enabling users to carry on where they left
off, and offering them access to online saved drawing files.
(Included in Lesson 1) Count-The new Count feature allows users to
count the instances of objects and Blocks that are placed in their
drawing. (Included in Lesson 29) Floating Drawing Tabs-Users can
now drag a drawing file Tab from the main AutoCAD application
window to make it a separate drawing file window. This is extremely
useful for those with two or more monitors. (Included in Lesson 2)
Metaphors in audiovisual media receive increasing attention from
film and communication studies as well as from linguistics and
multimodal metaphor research. The specific media character of film,
and thus of cinematic metaphor, remains, however, largely ignored.
Audiovisual images are all too frequently understood as iconic
representations and material carriers of information. Cinematic
Metaphor proposes an alternative: starting from film images as
affective experience of movement-images, it replaces the cognitive
idea of viewers as information-processing machines, and heals the
break with rhetoric established by conceptual metaphor theory.
Subscribing to a phenomenological concept of embodiment, a shared
vantage point for metaphorical meaning-making in film-viewing and
face-to-face interaction is developed. The book offers a critique
of cognitive film and metaphor theories and a theory of cinematic
metaphor as performative action of meaning-making, grounded in the
dynamics of viewers' embodied experiences with a film. Fine-grained
case studies ranging from Hollywood to German feature film and TV
news, from tango lesson to electoral campaign commercial,
illustrate the framework's application to media and multimodality
analysis.
Religion and Technology into the Future: From Adam to Tomorrow's
Eve examines the broad significance of the current trends and
accomplishments in technology (AI/robots) against the long history
of the human imagination of making sentient beings. It seeks to
enrich our understanding of the present as it is trending into the
future against the richly relevant and surprisingly long past.
Creatively considered in some depth are a wide range of specific
examples drawn especially from contemporary film and television, as
well as from cosmology, ancient mythology, biblical literature,
classical literature, folklore, evolution, popular culture,
technology, and futurist studies. This book is distinctive, in
part, in drawing on a wide range of resources demonstrating the
indispensable interrelationship among these disparate materials.
Science, technology, economics, and philosophy are seamlessly
interwoven with history, gender, culture, religion, literature, pop
culture, art, and film. Written for general as well as academic
readers, it offers fascinating and provocative insights into who we
are and where we are going.
What is a television series? A widespread answer takes it to be a
totality of episodes and seasons. Luca Bandirali and Enrico Terrone
argue against this characterization. In Concept TV: An Aesthetics
of Television Series, they contend that television series are
concepts that manifest themselves through episodes and seasons,
just as works of conceptual art can manifest themselves through
installations or performances. In this sense, a television series
is a conceptual narrative, a principle of construction of similar
narratives. While the film viewer directly appreciates a narrative
made of images and sounds, the TV viewer relies on images and
sounds to grasp the conceptual narrative that they express. Here
lies the key difference between television and film. Reflecting on
this difference paves the way for an aesthetics of television
series that makes room for their alleged prolixity, their tendency
to repetition, and their lack of narrative closure. Bandirali and
Terrone shed light on the specific ways in which television series
are evaluated, arguing that some apparent flaws of them are,
indeed, aesthetic merits when considered from a conceptual
perspective. Hence, to maximize the aesthetic value of television
series, one should not assess them in the same framework in which
films are assessed but rather in this new conceptual framework.
With the aim to help teachers design and deliver instruction around
world films featuring child protagonists, Cultivating Creativity
through World Films guides readers to understand the importance of
fostering creativity in the lives of youth. It is expected that by
teaching students about world films through the eyes of characters
that resemble them, they will gain insight into cultures that might
be otherwise unknown to them and learn to analyze what they see.
Teachers can use these films to examine and reflect on differences
and commonalities rooted in culture, social class, gender,
language, religion, etc., through guided questions for class
discussion. The framework of this book is conceived to help
teachers develop students' ability to evaluate, analyze, synthesize
and interpret. The proposed activities seek to incite reflection
and creativity in students, and can be used as a model for teachers
in designing future lessons on other films.
This book brings together history and theory in art and media to
examine the effects of artificial intelligence and machine learning
in culture, and reflects on the implications of delegating parts of
the creative process to AI. In order to understand the complexity
of authorship and originality in relation to creativity in
contemporary times, Navas combines historical and theoretical
premises from different areas of research in the arts, humanities,
and social sciences to provide a rich historical and theoretical
context that critically reflects on and questions the implications
of artificial intelligence and machine learning as an integral part
of creative production. As part of this, the book considers how
much of postproduction and remix aesthetics in art and media
preceded the current rise of metacreativity in relation to
artificial intelligence and machine learning, and explores
contemporary questions on aesthetics. The book also provides a
thorough evaluation of the creative application of systematic
approaches to art and media production, and how this in effect
percolates across disciplines including art, design, communication,
as well as other fields in the humanities and social sciences. An
essential read for students and scholars interested in
understanding the increasing role of AI and machine learning in
contemporary art and media, and their wider role in creative
production across culture and society.
This book brings together history and theory in art and media to
examine the effects of artificial intelligence and machine learning
in culture, and reflects on the implications of delegating parts of
the creative process to AI. In order to understand the complexity
of authorship and originality in relation to creativity in
contemporary times, Navas combines historical and theoretical
premises from different areas of research in the arts, humanities,
and social sciences to provide a rich historical and theoretical
context that critically reflects on and questions the implications
of artificial intelligence and machine learning as an integral part
of creative production. As part of this, the book considers how
much of postproduction and remix aesthetics in art and media
preceded the current rise of metacreativity in relation to
artificial intelligence and machine learning, and explores
contemporary questions on aesthetics. The book also provides a
thorough evaluation of the creative application of systematic
approaches to art and media production, and how this in effect
percolates across disciplines including art, design, communication,
as well as other fields in the humanities and social sciences. An
essential read for students and scholars interested in
understanding the increasing role of AI and machine learning in
contemporary art and media, and their wider role in creative
production across culture and society.
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