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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

Cinematic Lessons From ABBAS KIAROSTAMI (Paperback): Mahmoud Reza Sani Cinematic Lessons From ABBAS KIAROSTAMI (Paperback)
Mahmoud Reza Sani
R269 Discovery Miles 2 690 Ships in 18 - 22 working days
For the love of Art - The beginners guide to art (Hardcover): Don Ravi For the love of Art - The beginners guide to art (Hardcover)
Don Ravi
R930 Discovery Miles 9 300 Ships in 18 - 22 working days
Ancient Greece and Rome in Videogames - Representation, Play, Transmedia (Hardcover): Ross Clare Ancient Greece and Rome in Videogames - Representation, Play, Transmedia (Hardcover)
Ross Clare
R3,343 Discovery Miles 33 430 Ships in 10 - 15 working days

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the "epic mode" of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such "ancient games".

Against Ambience and Other Essays (Hardcover): Seth Kim-Cohen Against Ambience and Other Essays (Hardcover)
Seth Kim-Cohen
R4,306 Discovery Miles 43 060 Ships in 10 - 15 working days

Against Ambience diagnoses - in order to cure - the art world's recent turn toward ambience. Over the course of three short months - June to September, 2013 - the four most prestigious museums in New York indulged the ambience of sound and light: James Turrell at the Guggenheim, Soundings at MoMA, Robert Irwin at the Whitney, and Janet Cardiff at the Met. In addition, two notable shows at smaller galleries indicate that this is not simply a major-donor movement. Collectively, these shows constitute a proposal about what we wanted from art in 2013. While we're in the soft embrace of light, the NSA and Facebook are still collecting our data, the money in our bank accounts is still being used to fund who-knows-what without our knowledge or consent, the government we elected is still imprisoning and targeting people with whom we have no beef. We deserve an art that is the equal of our information age. Not one that parrots the age's self-assertions or modes of dissemination, but an art that is hyper-aware, vigilant, active, engaged, and informed. We are now one hundred years clear of Duchamp's first readymades. So why should we find ourselves so thoroughly in thrall to ambience? Against Ambience argues for an art that acknowledges its own methods and intentions; its own position in the structures of cultural power and persuasion. Rather than the warm glow of light or the soothing wash of sound, Against Ambience proposes an art that cracks the surface of our prevailing patterns of encounter, initiating productive disruptions and deconstructions.

Sounds Like Her - Gender, Sound Art & Sonic Cultures (Hardcover): Christine Eyene Sounds Like Her - Gender, Sound Art & Sonic Cultures (Hardcover)
Christine Eyene; Introduction by Eyene; Contributions by Eyene, Lane, Voegelin; Designed by …
R831 Discovery Miles 8 310 Ships in 10 - 15 working days
You're A Snarky Darkness - Illustrated Poems For Radical Empowerment (Hardcover): Sage Liskey You're A Snarky Darkness - Illustrated Poems For Radical Empowerment (Hardcover)
Sage Liskey
R979 Discovery Miles 9 790 Ships in 18 - 22 working days
The Animated Marx Brothers (hardback) (Hardcover): Matthew Hahn The Animated Marx Brothers (hardback) (Hardcover)
Matthew Hahn; Foreword by Joe Adamson
R904 Discovery Miles 9 040 Ships in 10 - 15 working days
Unicorn Coloring Book for Kids - Easter Unicorn Coloring Books for Kids Girls Ages 3, 4-8 Year Olds, Birthday Gifts Party... Unicorn Coloring Book for Kids - Easter Unicorn Coloring Books for Kids Girls Ages 3, 4-8 Year Olds, Birthday Gifts Party Favors Rainbows Christmas Valentine Goodie Bag Stuffer, With Cute Illustrations (8.5 x 11) Size (Paperback)
Ellie Coloring Books
R258 Discovery Miles 2 580 Ships in 18 - 22 working days
Cinephilia for Beginners (Paperback): Tomas Vega Moralejo Cinephilia for Beginners (Paperback)
Tomas Vega Moralejo
R204 Discovery Miles 2 040 Ships in 18 - 22 working days
Final Fantasy Vii Remake: Material Ultimania (Hardcover): Square Enix, Studio BentStuff, Digital Hearts Final Fantasy Vii Remake: Material Ultimania (Hardcover)
Square Enix, Studio BentStuff, Digital Hearts
R1,175 R990 Discovery Miles 9 900 Save R185 (16%) Ships in 9 - 17 working days
Hitler in the Movies - Finding Der Fuhrer on Film (Hardcover): Sidney Homan, Hernan Vera Hitler in the Movies - Finding Der Fuhrer on Film (Hardcover)
Sidney Homan, Hernan Vera
R2,849 Discovery Miles 28 490 Ships in 10 - 15 working days

In Hitler in the Movies: Finding Der Fuhrer on Film, a Shakespearean and a sociologist explore the fascination our popular culture has with Adolf Hitler. What made him ... Hitler? Do our explanations tell us more about the perceiver than the actual historical figure? We ask such question by viewing the Hitler character in the movies. How have directors, actors, film critics, and audiences accounted for this monster in a medium that reflects public tastes and opinions? The book first looks at comedic films, such as Chaplain's The Great Dictator or Ernst Lubitsch's To Be or Not to Be (1942), along with the Mel Brooks's 1983 version. Then, there is the Hitler of fantasy, from trash films like The Saved Hitler's Brain to a serious work like The Boys from Brazil where Hitler is cloned. Psychological portraits include Anthony Hopkins's The Bunker, the surreal The Empty Mirror, and Max, a portrait of Hitler in his days in Vienna as a would-be artist. Documentaries and docudramas range from Leni Reinfenstahl's iconic The Triumph of the Will or The Hidden Fuhrer, to the controversial Hitler: A Film from Germany and Quentin Tarantino's fanciful Inglourious Basterds. Hitler in the Movies also considers the ways Der Fuhrer remains today, as a ghostly presence, if not an actual character. Why is he still with us in everything from political smears to video games to merchandise? In trying to explain this and the man himself, what might we learn about ourselves and our society?

Castlevania: The Art Of The Animated Series (Hardcover): Frederator Castlevania: The Art Of The Animated Series (Hardcover)
Frederator
R1,054 R933 Discovery Miles 9 330 Save R121 (11%) Ships in 18 - 22 working days
Beginner's Guide To Procreate: Characters - How to create characters on an iPad  (R) (Paperback): 3DTotal Publishing Beginner's Guide To Procreate: Characters - How to create characters on an iPad (R) (Paperback)
3DTotal Publishing
R695 Discovery Miles 6 950 Ships in 10 - 15 working days

Thanks to Procreate, designing characters for the entertainment industry can be done on the iPad. In this book for newcomers to the software, several renowned and experienced designers demonstrate how they do it, sharing not only their professional tips and tricks, but also how the traditional character design process translates to Procreate. Whether you sketch or paint, draw from reality, or dream up new concepts, you will become fluent in using Procreate for all stages of character design. The thorough Getting Started section spotlights the specific Procreate tools, such as Brushes, Layers, and Adjustments, that bring your characters to life. Perfecting color and nuance of hair, skin, eyes and fabric of your characters is vital, and the Quick Tips section lets you quickly locate and manipulate the tools you need. Take the opportunity to observe and practice the techniques as part of a real-world workflow, as professional character designers demonstrate in seven step-by-step Projects how to use Procreate's tools to successfully evolve a character from initial thumbnails to final hero pose. Whether or not you have used Procreate before, Beginner's Guide to Procreate: Characters ensures your character ideas and concepts become fully realized creations on the iPad screen.

The Art of Rich DiSilvio - The Digital Art Collection (Hardcover): Rich Disilvio The Art of Rich DiSilvio - The Digital Art Collection (Hardcover)
Rich Disilvio; Contributions by Rich Disilvio
R1,124 Discovery Miles 11 240 Ships in 18 - 22 working days
Bill Viola (Hardcover): John G. Hanhardt Bill Viola (Hardcover)
John G. Hanhardt; Edited by Kira Perov
R1,238 R1,004 Discovery Miles 10 040 Save R234 (19%) Ships in 10 - 15 working days

Bill Viola began producing video works in the early 1970s, and since then has captivated audiences with his poignant and beautifully wrought interpretations of human experience. He is today considered among the most celebrated proponents of the medium of video art. This is the first monograph to chart Viola's career in full, covering his education in New York, his earliest major films of mirages in the Sahara desert and of hospital medical imagery, his retrospective at the Whitney Museum of American Art in New York 1997 and his recent installations in Venice, New York, Tokyo, London and Berlin. Hanhardt outlines the key visual, literary and spiritual influences on Viola's work and his changing approach to the medium of film in response to technological advancement. Woven into the discussion are illustrations of Viola's most significant works, including Information (1973), The Passing, (1991), The Greeting (1995), Going Forth by Day (2002) and Martyrs, the 2014 film commissioned for St Paul's Cathedral in London, as well as reproductions of Viola's sketches and notebooks that bring his working process to life. Supplemented by a select chronology, bibliography and list of public collections, Bill Viola offers a rare and fascinating account of one of contemporary art's most powerful creative minds.

Viewing African Cinema in the Twenty-first Century - Art Films and the Nollywood Video Revolution (Hardcover): Mahir Saul,... Viewing African Cinema in the Twenty-first Century - Art Films and the Nollywood Video Revolution (Hardcover)
Mahir Saul, Ralph A. Austen
R2,179 Discovery Miles 21 790 Ships in 18 - 22 working days

African cinema in the 1960s originated mainly from Francophone countries. It resembled the art cinema of contemporary Europe and relied on support from the French film industry and the French state. Beginning in1969 the biennial Festival panafricain du cin\u00e9ma et de la t\u00e9l\u00e9vision de Ouagadougou (FESPACO), held in Burkina Faso, became the major showcase for these films. But since the early 1990s, a new phenomenon has come to dominate the African cinema world: mass-marketed films shot on less expensive video cameras. These \u201cNollywood\u201d films, so named because many originate in southern Nigeria, are a thriving industry dominating the world of African cinema.Viewing African Cinema in the Twenty-first Century is the first book to bring together a set of essays offering a unique comparison of these two main African cinema modes.

Computers in Art, Design and Animation (Hardcover, 1989 ed.): John Lansdown, Rae Earnshaw Computers in Art, Design and Animation (Hardcover, 1989 ed.)
John Lansdown, Rae Earnshaw
R2,701 Discovery Miles 27 010 Ships in 18 - 22 working days

The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

The Magic of Minalima - Celebrating the Graphic Design Studio Behind the Harry Potter & Fantastic Beasts Films (Hardcover):... The Magic of Minalima - Celebrating the Graphic Design Studio Behind the Harry Potter & Fantastic Beasts Films (Hardcover)
Minalima, Nell Denton
R919 Discovery Miles 9 190 Ships in 10 - 15 working days
Victoriana - Mixed Media Art of Jennifer Gordon (Hardcover): Jennifer Anne Gordon Victoriana - Mixed Media Art of Jennifer Gordon (Hardcover)
Jennifer Anne Gordon
R745 Discovery Miles 7 450 Ships in 10 - 15 working days
How To Do Nothing - Resisting the Attention Economy (Paperback): Jenny Odell How To Do Nothing - Resisting the Attention Economy (Paperback)
Jenny Odell
R432 R394 Discovery Miles 3 940 Save R38 (9%) Ships in 9 - 17 working days
Digital Arts - An Introduction to New Media (Hardcover, Annotated Ed): Cat Hope, John Charles Ryan Digital Arts - An Introduction to New Media (Hardcover, Annotated Ed)
Cat Hope, John Charles Ryan
R4,314 Discovery Miles 43 140 Ships in 10 - 15 working days

Digital Arts presents an introduction to new media art through key debates and theories. The volume begins with the historical contexts of the digital arts, discusses contemporary forms, and concludes with current and future trends in distribution and archival processes. Considering the imperative of artists to adopt new technologies, the chapters of the book progressively present a study of the impact of the digital on art, as well as the exhibition, distribution and archiving of artworks. Reflecting contemporary research in the field, case studies illustrate concepts and developments outlined in Digital Arts. Additionally, reflections and questions provide opportunities for readers to explore terms, theories and examples relevant to the field. Consistent with the other volumes in the New Media series, a bullet-point summary and a further reading section enhance the introductory focus of each chapter.

Videogames and Art - Second Edition (Paperback, 2 Ed): Andy Clarke, Grethe Mitchell Videogames and Art - Second Edition (Paperback, 2 Ed)
Andy Clarke, Grethe Mitchell
R1,372 Discovery Miles 13 720 Ships in 10 - 15 working days

Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, "Videogames and Art" features in-depth essays that offer an unparalleled overview of the field.
Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.

At first glance in NFT Investing for Kids and Beginners - Introduction to Non-Fungible Token: Crypto, Bitcoin, Blockchain, and... At first glance in NFT Investing for Kids and Beginners - Introduction to Non-Fungible Token: Crypto, Bitcoin, Blockchain, and Stocks Investing (Hardcover)
Sweet Smart Books
R577 Discovery Miles 5 770 Ships in 18 - 22 working days
Cannibalizing Queer - Brazilian Cinema from 1970 to 2015 (Hardcover): Joao Nemi Neto Cannibalizing Queer - Brazilian Cinema from 1970 to 2015 (Hardcover)
Joao Nemi Neto
R2,530 Discovery Miles 25 300 Ships in 18 - 22 working days

Puts forward a new, provocative history of queer cinema in Brazil. Through an analysis of contemporary Brazilian cinematic production,Cannibalizing Queer: Brazilian Cinema from 1970 to 2015 discusses which queer representations are erased and which are acknowledged in the complex processes of cultural translation, adaptation, and "devouring" that defines the Brazilian understanding of sexual dissidents and minorities. Joao Nemi Neto argues for Brazilian cinema studies to acknowledge the importance of 1920s modernism and of antropografia, a conceptual mode of cannibalism, to adopt and extrapolate a perverse form of absorption and raise the stakes on queer theory and postcolonialism, and to demonstrate how they are crucial to the development of a queer tradition in Brazilian cinema. In five chapters and two "trailers," Nemi Neto understands the term "queer" through its political dimensions because the films he analyzes represent characters that conform neither to American coming-out politics nor to Brazilian identity politics. Nonetheless, the films are queer precisely because the queer experiences and affection explored in these films do not necessarily insist on identifying characters as a particular sexuality or gender identity. Therefore, attention to characters within a unique cinematic world raises the stakes on several issues that hinge on cinematic form, narrative, and representation. Nemi Neto interviews and examines the work of Joao Silverio Trevisan and provides readings of films such as AIDS o furor do sexo explicito (AIDS the Furor of Explicit Sex, 1986), and Dzi Croquettes (2009) to theorize a productive overlap between queer and antropofagia. Moreover, the films analyzed here depict queer alternative representations to both homonormativity and heteronormativity as forms of resistance, at the same time as prejudice and heteronormativity remain present in contemporary Brazilian social practices. Graduate students and scholars of cinema and media studies, queer studies, Brazilian modernism, and Latin American studies will value what one early reader called "a point of departure for all future research on Brazilian queer cinema.

Ruti Sela. For the Record (Paperback): Joshua Simon, Ruti Sela Ruti Sela. For the Record (Paperback)
Joshua Simon, Ruti Sela
R578 Discovery Miles 5 780 Ships in 10 - 15 working days
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