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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Against Ambience diagnoses - in order to cure - the art world's
recent turn toward ambience. Over the course of three short months
- June to September, 2013 - the four most prestigious museums in
New York indulged the ambience of sound and light: James Turrell at
the Guggenheim, Soundings at MoMA, Robert Irwin at the Whitney, and
Janet Cardiff at the Met. In addition, two notable shows at smaller
galleries indicate that this is not simply a major-donor movement.
Collectively, these shows constitute a proposal about what we
wanted from art in 2013. While we're in the soft embrace of light,
the NSA and Facebook are still collecting our data, the money in
our bank accounts is still being used to fund who-knows-what
without our knowledge or consent, the government we elected is
still imprisoning and targeting people with whom we have no beef.
We deserve an art that is the equal of our information age. Not one
that parrots the age's self-assertions or modes of dissemination,
but an art that is hyper-aware, vigilant, active, engaged, and
informed. We are now one hundred years clear of Duchamp's first
readymades. So why should we find ourselves so thoroughly in thrall
to ambience? Against Ambience argues for an art that acknowledges
its own methods and intentions; its own position in the structures
of cultural power and persuasion. Rather than the warm glow of
light or the soothing wash of sound, Against Ambience proposes an
art that cracks the surface of our prevailing patterns of
encounter, initiating productive disruptions and deconstructions.
In Hitler in the Movies: Finding Der Fuhrer on Film, a
Shakespearean and a sociologist explore the fascination our popular
culture has with Adolf Hitler. What made him ... Hitler? Do our
explanations tell us more about the perceiver than the actual
historical figure? We ask such question by viewing the Hitler
character in the movies. How have directors, actors, film critics,
and audiences accounted for this monster in a medium that reflects
public tastes and opinions? The book first looks at comedic films,
such as Chaplain's The Great Dictator or Ernst Lubitsch's To Be or
Not to Be (1942), along with the Mel Brooks's 1983 version. Then,
there is the Hitler of fantasy, from trash films like The Saved
Hitler's Brain to a serious work like The Boys from Brazil where
Hitler is cloned. Psychological portraits include Anthony Hopkins's
The Bunker, the surreal The Empty Mirror, and Max, a portrait of
Hitler in his days in Vienna as a would-be artist. Documentaries
and docudramas range from Leni Reinfenstahl's iconic The Triumph of
the Will or The Hidden Fuhrer, to the controversial Hitler: A Film
from Germany and Quentin Tarantino's fanciful Inglourious Basterds.
Hitler in the Movies also considers the ways Der Fuhrer remains
today, as a ghostly presence, if not an actual character. Why is he
still with us in everything from political smears to video games to
merchandise? In trying to explain this and the man himself, what
might we learn about ourselves and our society?
African cinema in the 1960s originated mainly from Francophone
countries. It resembled the art cinema of contemporary Europe and
relied on support from the French film industry and the French
state. Beginning in1969 the biennial Festival panafricain du
cin\u00e9ma et de la t\u00e9l\u00e9vision de Ouagadougou (FESPACO),
held in Burkina Faso, became the major showcase for these films.
But since the early 1990s, a new phenomenon has come to dominate
the African cinema world: mass-marketed films shot on less
expensive video cameras. These \u201cNollywood\u201d films, so
named because many originate in southern Nigeria, are a thriving
industry dominating the world of African cinema.Viewing African
Cinema in the Twenty-first Century is the first book to bring
together a set of essays offering a unique comparison of these two
main African cinema modes.
There is no soundtrack is a study of how sound and image produce
meaning in contemporary experimental media art by artists ranging
from Chantal Akerman to Nam June Paik to Tanya Tagaq. It
contextualises these works and artists through key ideas in sound
studies: voice, noise, listening, the soundscape and more. The book
argues that experimental media art produces radical and new
audio-visual relationships challenging the visually dominated
discourses in art, media and the human sciences. In addition to
directly addressing what Jonathan Sterne calls 'visual hegemony',
it also explores the lack of diversity within sound studies by
focusing on practitioners from transnational and diverse
backgrounds. As such, it contributes to a growing interdisciplinary
scholarship, building new, more complex and reverberating
frameworks to collectively sonify the study of culture. -- .
The collection of papers that makes up this book arises largely
from the joint activities of two specialist groups of the British
Computer Society, namely the Displays Group and the Computer Arts
Society. Both these groups are now more than 20 years old and
during the whole of this time have held regular, separate meetings.
In recent years, however, the two groups have held a joint annual
meeting at which presentations of mutual interest have been given
and it is mainly from the last two of these that the present papers
have been drawn. They fall naturally into four classes:
visualisation, art, design and animation-although, as in all such
cases, the boundaries between the classes are fuzzy and overlap
inevitably occurs. Visualisation The graphic potential of computers
has been recognised almost since computing was first used, but it
is only comparatively recently that their possibilities as devices
for the visualisation of complex. and largely ab stract phenomena
has begun to be more fully appreciated. Some workers stress the
need to be able to model photographic reality in order to assist in
this task. They look to better algorithms and more resolution to
achieve this end. Others-Alan Mackay for instance-suggest that it
is "not just a matter of providing more and more pixels. It is a
matter of providing congenial clues which employ to the greatest
extent what we already know.
Digital Arts presents an introduction to new media art through key
debates and theories. The volume begins with the historical
contexts of the digital arts, discusses contemporary forms, and
concludes with current and future trends in distribution and
archival processes. Considering the imperative of artists to adopt
new technologies, the chapters of the book progressively present a
study of the impact of the digital on art, as well as the
exhibition, distribution and archiving of artworks. Reflecting
contemporary research in the field, case studies illustrate
concepts and developments outlined in Digital Arts. Additionally,
reflections and questions provide opportunities for readers to
explore terms, theories and examples relevant to the field.
Consistent with the other volumes in the New Media series, a
bullet-point summary and a further reading section enhance the
introductory focus of each chapter.
This updated third edition of Studio Television Production and
Directing introduces readers to the basic fundamentals of studio
and control room production. Accessible and focused, readers of
this updated third edition will gain fluency in essential studio
terms and technology and acquire the necessary skills to make it in
the industry. This book is your back-to-the-basics guide to common
technology-including principles of directing, assistant directing,
technical directing, audio ops, the basics of studio lighting, an
introduction to set design, camera ops, floor directing, story
types (VO, VO/SOT, PKG), basic engineering, and more. Whether an
established professional or a student, this book provides readers
with the technical expertise to successfully coordinate live or
taped studio television today. In this new edition, author Andrew
Hicks Utterback offers an expanded glossary and new material on
visualization walls, alternative camera mounts, basic engineering,
and news narrative diagramming.
Pandemic policies have been the focus of fierce lobbying
competition by different social and economic interests. In Viral
Lobbying a team of expert authors from across the social and
natural sciences analyse patterns in and implications of this
'viral lobbying'. Based on elite surveys and focus group interviews
with selected groups, the book provides new evidence on the
lobbying strategies used during the COVID 19 pandemic, as well as
the resulting access to and lobbying influence on public policy.
The empirical analyses reach across eight European countries
(Austria, Denmark, Germany, Ireland, Italy, the Netherlands,
Sweden, United Kingdom), as well as the EU-level. In particular,
the book draws on responses from approximately 1,600 interest
organisations in two waves of a cross-country survey (in 2020 and
2021, respectively). This quantitative data is supplemented by
qualitative evidence from a series of 12 focus groups with
organised interests in Ireland, Denmark and the Netherlands
conducted in spring 2021.
The Film Experience offers a comprehensive introduction to the art,
language, industry, culture, and experience of the movies -with new
digital tools to bring that experience to life and help students
master course material. The text highlights how formal elements
like cinematography, editing, and sound can be analyzed and
interpreted within the context of a film as a whole. With superior
tools for reading and writing about film, as well as unparalleled
coverage of diversity, inclusion, and non-mainstream filmmaking
traditions. The most robust introduction to film on the market, the
Sixth Edition emphasizes film technology through expanded coverage
of animation and a new Technology in Action feature, which puts the
evolving technology of film in historical context. The Film
Experience is also now available with LaunchPad, Macmillan's
customizable online course space, which includes the full e-book,
LearningCurve adaptive quizzing, a rich array of video activities
aligned with the text, and more.
This is a book about video art, and about sound art. The thesis is
that sound first entered the gallery via the video art of the 1960s
and in so doing, created an unexpected noise. The early part of the
book looks at this formative period and the key figures within it -
then jumps to the mid-1990s, when video art has become such a major
part of contemporary art production, it no longer seems an
autonomous form. Paul Hegarty considers the work of a range of
artists (including Steve McQueen, Christian Marclay, Ryan
Trecartin, and Jane and Louise Wilson), proposing different
theories according to the particular strategy of the artist under
discussion. Connecting them all are the twinned ideas of intermedia
and synaesthesia. Hegarty offers close readings of video works, as
influenced by their sound, while also considering the institutional
and material contexts. Applying contemporary sound theory to the
world of video art, Paul Hegarty offers an entirely fresh
perspective on the interactions between sound, sound art, and the
visual.
Digital Currents explores the growing impact of digital
technologies on aesthetic experience and examines the major changes
taking place in the role of the artist as social communicator. Just
as the rise of photographic techniques in the mid 1800s shattered
traditional views about representation, so too have contemporary
electronic tools catalysed new perspectives on art, affecting the
way artists see, think, and work, and the ways in which their
productions are distributed and communicated. Digital Currents
explores the growing impact of digital technologies on aesthetic
experience and examines the major changes taking place in the role
of the artist as social communicator. Margot Lovejoy recounts the
early histories of electronic media for art making - video,
computer, the internet - in the new edition of this richly
illustrated book. She provides a context for the works of major
artists in each media, describes their projects, and discusses the
issues and theoretical implications of each to create a foundation
for understanding this developing field. Digital Currents fills a
major gap in our understanding of the relationship between art and
technology, and the exciting new cultu
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