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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
For the first time, talented French illustrator and character
designer Sibylline Meynet not only shares her beautiful artwork in
this beautifully crafted book, but also presents specially
commissioned tutorials, step-by-step techniques, and the story of
her journey as a professional artist. Reverie: The Art of Sibylline
Meynet is a must-have for aspiring artists and illustrators in need
of career inspiration and a creative re-boot. Sibylline launched
herself as a freelance illustrator straight out of high school in
her native France, and now works as a comic artist, character
designer, and illustrator for magazines and books. Her artwork
features in abundance the girls and animals she loves to draw,
characters who exude charm and whimsy as well as great narrative
strength and depth. Behind her artwork is a career in film and
print, on projects from Scoob! (Warner Bros.) and Garfield (BOOM!
Studios), to Cursed and Orange is the New Black (Netflix). In this
book, Sibylline shares her experiences working in the industry,
juggling work commitments with exhibiting, collaborations, and
personal projects. For artists seeking new creative exercises,
career inspiration, advice, and a chance to peruse the gallery of a
talented and unique professional artist, this exciting new book is
essential.
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Paranoid Transformer
(Hardcover)
Aleksey Tikhonov; Foreword by Nick Monfort; Edited by Augusto Corvalan
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R813
R758
Discovery Miles 7 580
Save R55 (7%)
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Ships in 12 - 17 working days
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Considering how culturally indispensable digital technology is
today, it is ironic that computer-generated art was attacked when
it burst onto the scene in the early 1960s. In fact, no other
twentieth-century art form has elicited such a negative and hostile
response. When the Machine Made Art examines the cultural and
critical response to computer art, or what we refer to today as
digital art. Tracing the heated debates between art and science,
the societal anxiety over nascent computer technology, and the
myths and philosophies surrounding digital computation, Taylor is
able to identify the destabilizing forces that shape and eventually
fragment the computer art movement.
Technological advancements have influenced many fields of study,
and the visual arts are no exception. With the development of new
creative software and computer programs, artists and designers are
free to create in a digital context, equipped with precision and
efficiency. Analyzing Art, Culture, and Design in the Digital Age
brings together a collection of chapters on the digital tools and
processes impacting the fields of art and design, as well as
related cultural experiences in the digital sphere. Including the
latest scholarly research on the application of technology to the
study, implementation, and culture of creative practice, this
publication is an essential reference source for researchers,
academicians, and professionals interested in the influence of
technology on art, design, and culture. This publication features
timely, research-based chapters discussing the connections between
art and technology including, but not limited to, virtual art and
design, the metaverse, 3D creative design environments, cultural
communication, and creative social processes.
The definitive art book for the remastered Spyro Reignited Trilogy,
for fans young and old. In 2018 Toys for Bob Studios thrilled fans
world wide by releasing Spyro Reignited Trilogy, a faithful
remaster encompassing all three titles from the beloved Spyro
trilogy introduced in 1998. The Art of Spyro is a meticulously
crafted compendium filled with in-depth behind-the-scenes content,
insightful quotes from top illustrators in the industry, anecdotes
from the game developers, and a dazzling assortment of incredible
concept art, some of which has never been seen by the public. It is
a must-have for art lovers, games, fans... and the fun-loving
adventurer in all of us.
This is Vol. 2 of The Interviews, a sequel to Every Step a
Struggle. While Vol. 1 recalled the performers who fought to give
black artists a voice and a presence, this new ground-breaking book
focuses on the personalities who replaced the pioneers and refused
to abide by Jim Crow traditions. Presented against a detailed
background of the revolutionary post-World War II era up to the
mid-1970s, the individual views of Mae Mercer, Brock Peters, Jim
Brown, Ivan Dixon, James Whitmore, William Marshall and Ruby Dee in
heretofore unpublished conversations from the past reveal just how
tumultuous and extraordinary the technological, political, and
social changes were for the artists and the film industry. Using
extensive documentation, hundreds of films, and fascinating private
recollections, Dr. Manchel puts a human face both on popular
culture and race relations. "A worthy successor to Every Step a
Struggle, Exits and Entrances combines superb historical research
and astute analytical insights with the inimitable voices of the
next generation of African-American artists. This book ensures that
the contributions to American cinema of these determined and
courageous rebels will never be forgotten. The film studies
community owes a debt of gratitude to Manchel for this, the finest
achieve- ment of his illustrious career. Exits and Entrances should
be required reading for everyone interested in the politics of race
in America, film studies, and African-American studies. It belongs
in every research library. Denise Youngblood, University of
Vermont, author of Cinematic Cold War. "Using the method of oral
history and the mature thinking of a senior scholar, Exits and
Entrances enhances our understanding of the difficult slog to
create a truthful, "round" image of African-Americans in U.S.
commercial films. This collection is a gold mine of information for
future research and should be in all libraries which value film
research." Peter C. Rollins, Emeritus EIC, Film & History: An
Interdisciplinary Journal
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