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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

Expose Art - male nude photography at a virtual art exhibit (Hardcover): Anthony Timiraos Expose Art - male nude photography at a virtual art exhibit (Hardcover)
Anthony Timiraos
R1,614 Discovery Miles 16 140 Ships in 18 - 22 working days
Fractals - Fractal Images (Hardcover): Jack Cleveland Fractals - Fractal Images (Hardcover)
Jack Cleveland
R1,135 R1,013 Discovery Miles 10 130 Save R122 (11%) Ships in 18 - 22 working days
Arts Features International, January-March 2019, Under the Radar (Hardcover): Ruth Skilbeck Arts Features International, January-March 2019, Under the Radar (Hardcover)
Ruth Skilbeck
R1,422 R1,178 Discovery Miles 11 780 Save R244 (17%) Ships in 18 - 22 working days
When the Machine Made Art - The Troubled History of Computer Art (Hardcover): Grant D. Taylor When the Machine Made Art - The Troubled History of Computer Art (Hardcover)
Grant D. Taylor
R3,993 Discovery Miles 39 930 Ships in 10 - 15 working days

Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.

YouTube - How to create great content, grow a following, and make money on YouTube (Hardcover): Jacob Kirby YouTube - How to create great content, grow a following, and make money on YouTube (Hardcover)
Jacob Kirby
R552 R506 Discovery Miles 5 060 Save R46 (8%) Ships in 18 - 22 working days
Son of Trevor Lynch's White Nationalist Guide to the Movies (Hardcover): Trevor Lynch Son of Trevor Lynch's White Nationalist Guide to the Movies (Hardcover)
Trevor Lynch; Edited by Greg Johnson
R736 Discovery Miles 7 360 Ships in 10 - 15 working days
The Extended Rubaiyat of Omar Khayyam Via Its Equal Interspersed (Hardcover): Austin Torney The Extended Rubaiyat of Omar Khayyam Via Its Equal Interspersed (Hardcover)
Austin Torney
R3,814 Discovery Miles 38 140 Ships in 18 - 22 working days
Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.): Andy Green Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.)
Andy Green; Compiled by Richard Langford
R1,064 Discovery Miles 10 640 Ships in 18 - 22 working days
All Shapes and Sizes - An illustrated history of film in cinema and television (Hardcover): Jim Slater, Grant Lobban All Shapes and Sizes - An illustrated history of film in cinema and television (Hardcover)
Jim Slater, Grant Lobban
R965 Discovery Miles 9 650 Ships in 10 - 15 working days
Austin's Rubaiyat of Rhymes and Reasons (Hardcover): Austin Torney Austin's Rubaiyat of Rhymes and Reasons (Hardcover)
Austin Torney
R1,174 Discovery Miles 11 740 Ships in 18 - 22 working days
Augmented Reality - Innovative Perspectives Across Art, Industry, and Academia (Hardcover): Sean Morey, John Tinnell Augmented Reality - Innovative Perspectives Across Art, Industry, and Academia (Hardcover)
Sean Morey, John Tinnell
R2,486 Discovery Miles 24 860 Ships in 18 - 22 working days
Exits and Entrances - Interviews with Seven Who Reshaped African-American Images in Movies (Hardcover): Frank Manchel Exits and Entrances - Interviews with Seven Who Reshaped African-American Images in Movies (Hardcover)
Frank Manchel
R1,143 Discovery Miles 11 430 Ships in 18 - 22 working days

This is Vol. 2 of The Interviews, a sequel to Every Step a Struggle. While Vol. 1 recalled the performers who fought to give black artists a voice and a presence, this new ground-breaking book focuses on the personalities who replaced the pioneers and refused to abide by Jim Crow traditions. Presented against a detailed background of the revolutionary post-World War II era up to the mid-1970s, the individual views of Mae Mercer, Brock Peters, Jim Brown, Ivan Dixon, James Whitmore, William Marshall and Ruby Dee in heretofore unpublished conversations from the past reveal just how tumultuous and extraordinary the technological, political, and social changes were for the artists and the film industry. Using extensive documentation, hundreds of films, and fascinating private recollections, Dr. Manchel puts a human face both on popular culture and race relations. "A worthy successor to Every Step a Struggle, Exits and Entrances combines superb historical research and astute analytical insights with the inimitable voices of the next generation of African-American artists. This book ensures that the contributions to American cinema of these determined and courageous rebels will never be forgotten. The film studies community owes a debt of gratitude to Manchel for this, the finest achieve- ment of his illustrious career. Exits and Entrances should be required reading for everyone interested in the politics of race in America, film studies, and African-American studies. It belongs in every research library. Denise Youngblood, University of Vermont, author of Cinematic Cold War. "Using the method of oral history and the mature thinking of a senior scholar, Exits and Entrances enhances our understanding of the difficult slog to create a truthful, "round" image of African-Americans in U.S. commercial films. This collection is a gold mine of information for future research and should be in all libraries which value film research." Peter C. Rollins, Emeritus EIC, Film & History: An Interdisciplinary Journal

Digital Arts and Entertainment - Concepts, Methodologies, Tools, and Applications Vol 3 (Hardcover): Information Resources... Digital Arts and Entertainment - Concepts, Methodologies, Tools, and Applications Vol 3 (Hardcover)
Information Resources Management Associa
R19,014 Discovery Miles 190 140 Ships in 18 - 22 working days
Digital Arts and Entertainment - Concepts, Methodologies, Tools, and Applications Vol 2 (Hardcover): Information Resources... Digital Arts and Entertainment - Concepts, Methodologies, Tools, and Applications Vol 2 (Hardcover)
Information Resources Management Associa
R19,016 Discovery Miles 190 160 Ships in 18 - 22 working days
Digital Arts and Entertainment - Concepts, Methodologies, Tools, and Applications Vol 1 (Hardcover): Information Resources Digital Arts and Entertainment - Concepts, Methodologies, Tools, and Applications Vol 1 (Hardcover)
Information Resources
R19,018 Discovery Miles 190 180 Ships in 18 - 22 working days
ONE THING Leads to Another (Hardcover): Dan Dimancescu ONE THING Leads to Another (Hardcover)
Dan Dimancescu
R1,435 Discovery Miles 14 350 Ships in 18 - 22 working days
Peer Gynt - A Dramatic Poem (Hardcover): William Archer Charles Archer Ibsen Peer Gynt - A Dramatic Poem (Hardcover)
William Archer Charles Archer Ibsen
R886 Discovery Miles 8 860 Ships in 10 - 15 working days
Affect Poetics of the New Hollywood - Suspense, Paranoia, and Melancholy (Hardcover): Hauke Lehmann Affect Poetics of the New Hollywood - Suspense, Paranoia, and Melancholy (Hardcover)
Hauke Lehmann; Translated by James Lattimer
R2,878 Discovery Miles 28 780 Ships in 10 - 15 working days

How is affective experience produced in the cinema? And how can we write a history of this experience? By asking these questions, this study by Hauke Lehmann aims at rethinking our conception of a critical period in US film history - the New Hollywood: as a moment of crisis that can neither be reduced to economic processes of adaption nor to a collection of masterpieces. Rather, the fine-grained analysis of core films reveals the power of cinematic images to affect their audiences - to confront them with the new. The films of the New Hollywood redefine the divisions of the classical genre system in a radical way and thereby transform the way spectators are addressed affectively in the cinema. The study describes a complex interplay between three modes of affectivity: suspense, paranoia, and melancholy. All three, each in their own way, implicate spectators in the deep-seated contradictions of their own feelings and their ways of being in the world: their relations to history, to society, and to cultural fantasy. On this basis, Affect Poetics of the New Hollywood projects an original conception of film history: as an affective history which can be re-written up to the present day.

31 Robots (Hardcover): Gulapocalypse 31 Robots (Hardcover)
Gulapocalypse
R822 Discovery Miles 8 220 Ships in 10 - 15 working days
Bill Viola (Hardcover): John G. Hanhardt Bill Viola (Hardcover)
John G. Hanhardt; Edited by Kira Perov
R1,238 R1,004 Discovery Miles 10 040 Save R234 (19%) Ships in 10 - 15 working days

Bill Viola began producing video works in the early 1970s, and since then has captivated audiences with his poignant and beautifully wrought interpretations of human experience. He is today considered among the most celebrated proponents of the medium of video art. This is the first monograph to chart Viola's career in full, covering his education in New York, his earliest major films of mirages in the Sahara desert and of hospital medical imagery, his retrospective at the Whitney Museum of American Art in New York 1997 and his recent installations in Venice, New York, Tokyo, London and Berlin. Hanhardt outlines the key visual, literary and spiritual influences on Viola's work and his changing approach to the medium of film in response to technological advancement. Woven into the discussion are illustrations of Viola's most significant works, including Information (1973), The Passing, (1991), The Greeting (1995), Going Forth by Day (2002) and Martyrs, the 2014 film commissioned for St Paul's Cathedral in London, as well as reproductions of Viola's sketches and notebooks that bring his working process to life. Supplemented by a select chronology, bibliography and list of public collections, Bill Viola offers a rare and fascinating account of one of contemporary art's most powerful creative minds.

Luchino Visconti and the Fabric of Cinema (Hardcover): Joe McElhaney Luchino Visconti and the Fabric of Cinema (Hardcover)
Joe McElhaney
R2,559 Discovery Miles 25 590 Ships in 18 - 22 working days

In Luchino Visconti and the Fabric of Cinema, Joe McElhaney situates Visconti's films as privileged and deeply expressive instances of a trope that McElhaney identifies as the ""cinema of fabric"": a reoccurrence in film in which textiles-clothing, curtains, tablecloths, bedsheets-determine the filming process. An Italian neorealist, Visconti emerges out of a movement immediately following WWII wherein fabric assumes crucial functions, yet Visconti's use of fabric surpasses his colleagues in many ways, including its fluid, multifaceted articulations of space and time. Visconti's homosexuality is central to this theory in that it assumes metaphoric potential in addressing ""forbidden"" sexual desires that are made visible in the films. Visconti's cinema of fabric gives voice to desires not simply for human bodies draped in fabric but also for entire environments, a world of the senses in which fabric becomes a crucial method for giving form to such desires. McElhaney examines Visconti's neorealist origins in Ossessione, La terra trema, and Rocco and His Brothers, particularly through fabric's function within literary realism and naturalism. Neorealist revisionism through the extravagant drapings of the diva film is examined in Bellissima and Senso whereas White Nights and The Stranger are examined for the theatricalizing through fabric of their literary sources. Visconti's interest in German culture vis-?a-vis The Damned, Death in Venice, and Ludwig, is articulated through a complex intertwining of fabric, aesthetics, politics, and transgressive sexual desire. Finally, Visconti's final two films, Conversation Piece and The Innocent, assess through fabric both the origins of Italian fascism and the political tensions contemporaneous with the films' productions. Fabric in Visconti is often tied to the aesthetic impulse itself in a world of visionaries attempting to dominate their surrounding environments and where a single piece of fabric may come to represent the raw material for creation. This book will tantalize any reader with a keen eye and strong interest in film and queer studies.

Sounds Like Her - Gender, Sound Art & Sonic Cultures (Hardcover): Christine Eyene Sounds Like Her - Gender, Sound Art & Sonic Cultures (Hardcover)
Christine Eyene; Introduction by Eyene; Contributions by Eyene, Lane, Voegelin; Designed by …
R912 R831 Discovery Miles 8 310 Save R81 (9%) Ships in 10 - 15 working days
The Problematic of Video Art in Museum, 1968-1990 (Hardcover, New): Cyrus Manasseh The Problematic of Video Art in Museum, 1968-1990 (Hardcover, New)
Cyrus Manasseh
R2,499 Discovery Miles 24 990 Ships in 18 - 22 working days

Throughout the mid-1970s until the early 1990s, video art as vehicles for social, cultural, and political analysis were prominent within global museum based contemporary art exhibitions. For many, video art during this period stood for contemporary art. Yet from the outset, video art's incorporation into art museums has brought about specific problems in relation to its acquisition and exhibition. This book analyses, discusses, and evaluates the problematic nature and form of video art within four major contemporary art museums--the Museum of Modern Art (MoMA) in New York, the Georges Pompidou National Centre of Art and Culture in Paris, the Tate Gallery in London, and the Art Gallery of New South Wales (AGNSW) in Sydney. In this book, the author discusses how museum structures were redefined over a twenty-two year period in specific relation to the impetus of video art and contends that analogue video art would be instrumental in the evolution of the contemporary art museum. By addressing some of the problems that analogue video art presented to those museums under discussion, this study penetratingly reveals how video art challenged institutional structures and had demanded more flexible viewing environments from those structures. It first defines the classical museum structure established by the Louvre Museum in Paris during the 19th century and then examines the transformation from this museum structure to the modern model through the initiatives of the New York Metropolitan Museum to MoMA in New York. MoMA was the first major museum to exhibit analogue video art in a concerted fashion, and this would establish a pattern of acquisition and exhibition that became influential for other global institutions to replicate. In this book, MoMA's exhibition and acquisition activities are analysed and contrasted with the Centre Pompidou, the Tate Gallery, and the AGNSW in order to define a lineage of development in relation to video art. Extremely well researched and well written, this book covers an exhaustive, substantive, and relevant range of issues. These issues include video art (its origin, significance, significant movements, institutional challenges, and relationship to television), the establishment of the museum (its patronage and curatorial strategy) from the Louvre to MoMA, the relationship of MoMA to the Metropolitan Museum of Art, a comparative analysis of three museums in three countries on three continents, a close examination of video art exhibition, a closer look at three seminal video artists, and, finally, a critical overview of video art and its future exhibition. This unique book also covers an important period in the genesis of video art and its presentation within significant national and global cultural institutions. Those cultural institutions not only influence a meaningful part of the cultural life of four unique countries but also represent the cultural forces emerging in capital cities on three continents. By itself, this sort of geographic and institutional breadth challenges any previous study on the subject. This book successfully provides a historical explanation for the museum/gallery's relationship to video art from its emergence in the gallery to the beginnings of its acceptance as a global art phenomenon. Several prominent video artists are examined in relation to the challenges they would present to the institutionalised framework of the modern art museum and the discursive field surrounding their practice. In addition, the book contains a theoretical discussion of the problems related to video art imagery with the period of High Modernism; it examines the patterns of acquisition and exhibition, and presents an analysis of global exchange between four distinct major contemporary art institutions. The Problematic of Video Art in the Museum, 1968-1990 is an important book for all art history and museum collections.

All the Beautiful Sh!t - Word Art in Romance Fiction (Hardcover): J. a. Huss All the Beautiful Sh!t - Word Art in Romance Fiction (Hardcover)
J. a. Huss
R1,294 Discovery Miles 12 940 Ships in 10 - 15 working days
Ancient Greece and Rome in Videogames - Representation, Play, Transmedia (Hardcover): Ross Clare Ancient Greece and Rome in Videogames - Representation, Play, Transmedia (Hardcover)
Ross Clare
R3,182 Discovery Miles 31 820 Ships in 10 - 15 working days

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the "epic mode" of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such "ancient games".

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