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Books > Arts & Architecture > History of art / art & design styles > From 1900
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2020
(Hardcover)
Gunter Berghaus
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R2,947
R2,631
Discovery Miles 26 310
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Volume 10 examines how the innovative impulses that came from Italy
were creatively merged with indigenous traditions and how many
national variants of Futurism emerged from this fusion. Ten essays
investigate various aspects of Italian Futurism and its links to
Austria, Georgia, France, Hungary and Portugual and in fields such
as Typography, Olfaction, Photography. Section 2 examines seven
examples of caricatures and satires of Futurism in the contemporary
press, followed by Section 3, reporting on the Archiv der
Avantgarden (AdA) in Dresden. Section 4 communicates bibliographic
details of 120 book publications on Futurism in the period
2017-2020, including exhibition catalogues, conference proceedings
and editions.
Phenomenal Difference grants new attention to contemporary black
British art, exploring its critical and social significance through
attention to embodied experience, affectivity, the senses and
perception. Featuring attention to works by the following artists:
Said Adrus, Zarina Bhimji, Sonia Boyce, Vanley Burke, Chila Burman,
Mona Hatoum, Bhajan Hunjan, Permindar Kaur, Sonia Khurana, Juginder
Lamba, Manjeet Lamba, Hew Locke, Yeu-Lai Mo, Henna Nadeem, Kori
Newkirk, Johannes Phokela, Keith Piper, Shanti Thomas, Aubrey
Williams, Mario Ybarra Jr. Much before scholars in the arts and
humanities took their recent 'ontological turn' toward the new
materialism, black British art had begun to expose cultural
criticism's overreliance on the concepts of textuality,
representation, identity and difference. Illuminating that original
field of aesthetics and creativity, this book shows how black
British artworks themselves can become the basis for an engaged and
widely-reaching philosophy. Numerous extended descriptive studies
of artworks spell out the affective and critical relations that
pertain between individual works, their viewers and the world at
hand: intimate, physically-involving and visceral relations that
are brought into being through a wide range of phenomena including
performance, photography, installation, photomontage and digital
practice. Whether they subsist through movement, or in time,
through gesture, or illusion, black British art is always an
arresting nexus of making, feeling and thought. It celebrates
particular philosophical interest in: - the use of art as a place
for remembering the personal or collective past; - the fundamental
'equivalence' of texture and colour, and their instances of
'rupture'; - figural presence, perceptual reversibility and the
agency of objects; - the grounded materialities of mediation; - and
the interconnections between art, politics and emancipation.
Drawing first hand on the founding, historical texts of early and
mid-twentieth century phenomenology (Heidegger; Merleau-Ponty), and
current advances in art history, curating and visual anthropology,
the author transposes black British art into a freshly expanded and
diversified intellectual field. What emerges is a vivid
understanding of phenomenal difference: the profoundly material
processes of interworking philosophical knowledge and political
strategy at the site of black British art.
Falling After 9/11 investigates the connections between violence,
trauma, and aesthetics by exploring post 9/11 figures of falling in
art and literature. From the perspective of trauma theory, Aimee
Pozorski provides close readings of figures of falling in such
exemplary American texts as Don DeLillo's novel, Falling Man, Diane
Seuss's poem, "Falling Man," Jonathan Safran Foer's Extremely Loud
and Incredibly Close, Frederic Briegbeder's Windows on the World,
and Richard Drew's famous photograph of the man falling from the
World Trade Center. Falling After 9/11 argues that the apparent
failure of these texts to register fully the trauma of the day in
fact points to a larger problem in the national tradition: the
problem of reference-of how to refer to falling-in the 21st century
and beyond.
What is the role of the humanities at the start of 21st century? In
the last few decades, the various disciplines of the humanities
(history, linguistics, literary studies, art history, media
studies) have encountered a broad range of challenges, related to
the future of print culture, to shifts in funding strategies, and
to the changing contours of culture and society. Several
publications have addressed these challenges as well as potential
responses on a theoretical level. This coedited volume opts for a
different strategy and presents accessible case studies that
demonstrate what humanities scholars contribute to concrete and
pressing social debates about topics including adoption, dementia,
hacking, and conservation. These "engaged" forms of humanities
research reveal the continued importance of thinking and rethinking
the nature of art, culture, and public life.
In this study, the author explores how Conrad, T.S. Eliot, Woolf,
Joyce, Faulkner, Hemingway, Huxley and others responded to the
immediate challenges of their time, to the implications of Freudian
psychology, molecular theory, relativist theory, and the general
weakening of religious faith. Assuming that artists and writers, in
coping with those problems, would develop techniques in many ways
comparable, even where there was no direct contact, he positions
modernist literature within the context of contemporary painting,
architecture and sculpture, thereby providing some interesting
insights into the nature of the literary works themselves.
THE ART OF RICHARD LONG The central fact and act of Richard Long's
art is walking. His work is founded on the art of walking, the act
of walking, the actuality of walking, and on walking as art, as
act, as experience. His walks become 'artwalks', artwalks which
become artworks. Richard Long is a British land artist and sculptor
who works with and in the natural world, but also with and within
the highly sophisticated, artificial and humanmade world of art and
culture. 'I too wanted to make nature the subject of my work, '
Long explained of his early work, 'but in new ways. I started
working outside using natural materials like grass and water, and
this evolved into the idea of making a sculpture by walking'.
Richard Long is sometimes termed a 'Romantic' sculptor, and part of
this book relates his art to British Romanticism, as found in the
literature of William Wordsworth, Percy Bysshe Shelley, John Keats
and others, and the British landscape tradition, as in J.M.W.
Turner, John Constable, Thomas Girtin and other landscape painters.
Aspects of British Romantic culture in 20th century and 21st
century art also considered (such as the 'New Ruralists', 'New
Romantics', 'New Arcadians' and 'Neo-Romantics'). Malpas also
explore some of the aspects of Romantic culture in Europe as well
as Britain. In the course of this book William Malpas references
many of Richard Long's contemporary British sculptors (Tony Cragg,
Bill Woodrow, David Nash, Barry Flanagan, Alison Wilding, Shirazeh
Houshiary, Hamish Fulton, Anthony Caro, Anish Kapoor and Anthony
Gormley). Further chapters include: one on women, feminist, body
art and performance sculptors, as a comparison with Richard Long's
art, which has a strong component of performance (even if it's
nearly always private). In the chapter on Minimal, Conceptual,
Process and other 1960s and post-1960s art and artists, I'm
interested in the artists (primarily European and American) who
have most in common with Long's art: the great Minimal and land
artists, such as Donald Judd, Carl Andre, Dennis Oppenheim and
James Turrell, and the important Conceptual artists, such as Bruce
Nauman, Yves Klein and Lawrence Weiner. Fully illustrated, with a
newly revised text. Bibliography and notes. www.crmoon.com AUTHOR'S
NOTE: This is a revised edition of a book first published back in
1994. It includes information of the more recent exhibitions and
artworks of Richard Long. The book has involved a good deal of
research into Long's art over the years, which has been updated in
further editions. I hope that readers will gain some new insights
into the artist's work and that of his contemporaries. REVIEW ON
AMAZON: Very satisfied with this book. It includes not only
detailed information about Long's work, but also discusses other
related artists, such as Barnett Newman, and other related topics,
including sculpture, installation and text in art. All in all a
very interesting book.
Defining over 400 terms and phrases that have recently entered
discourse on the visual arts, this is the first reference book
specializing in explaining and applying theoretical terminology in
contemporary art. Since the early 1970s, the vocabulary used to
discuss visual art has expanded radically, leaving many teachers,
students, artists, and critics without the accurate definitions
necessary for fruitful discourse on contemporary culture. This
glossary not only serves as a dictionary but as a guide to current
theory and criticism of visual art and culture. Terms can be
accessed alphabetically or thematically; the significant cross
referencing makes this an easy dictionary to use.
Many contemporary art terms have been borrowed from other
disciplines or are traditionally employed in the visual arts but
have been adapted for use in the contemporary art world and have
therefore been assigned specific or specialized applications. These
loan terms have increased the likelihood for confusion between old
and new definitions, so where possible the authors have applied the
terms to works of art or some aspect of visual culture. Most art
glossaries and dictionaries concentrate primarily on artistic
production in the visual arts--movements, styles, and names. As a
complement to these types of works, this glossary of theoretical
terms is essential for anyone studying contemporary visual arts and
visual culture in general.
Includes 100 blank pages. Hardbound with gray cloth veneer.
Soon after 1900 in both North America and Europe the evolution
from the tradition of Mediterranean and Gallic architectural styles
to modernism began. This phenomenon was due, in part, to American
industrial architecture and the work of Frank Lloyd Wright.
Wright's building and architectural treatises of 1898-1908, with
the additional help of Dutch propaganda on his behalf,
significantly influenced European practitioners and theorists.
European architecture within and outside of Holland reflects an
adaptation of Wright's theories along with the structural
determinism of American industrial buildings. With new evidence and
fresh analysis culled from Dutch and American archives, personal
correspondence, and professional material, this study examines the
weight of Wright's works and words and those of the Dutchmen H.P.
Berlage, Theo van Doesburg, Jan Wils, J.J.P. Oud, William Dudok,
and Hendrik Theodor Wijdeveld.
This new insight on the effects of Wright's architectural
theories and designs, coupled with an extensive guide for further
research, will attract art and architecture scholars and historians
on both sides of the Atlantic and will also be of interest to
social historians, artists, and architects. Events and new
theories, including the assertion that Hendrik Theodor Wijdeveld
was the catalytic source behind Wright's Taliesin Fellowship
established in 1932, are presented in clear accessible language.
Tied to the text are numerous visual presentations of significant
designs and buildings.
Aimed to fashion students and designers, Palette Perfect is both a
practical guide and an inspirational book that proposes a
reflection on the universe of colour combinations, the moods and
atmospheres they evoke and how we associate particular places and
emotions to special colours. Each chapter explores a particular
mood and describes the corresponding feelings and colour
combinations, using as examples exquisite photographs of objects,
still-lives, landscapes, interiors and fashion. At the end of each
chapter, a wide variety of palettes representing the chapter's
particular mood or atmosphere is included.
Ellen Gallagher (b.1965) is one of the most celebrated painters of
her generation, coming to prominence in the mid-1990s in the wake
of the so-called 'culture wars' and the art world's controversial
embrace of identity-politics and multiculturalism. In this in-depth
look at her oeuvre, Caoimhin Mac Giolla Leith unpacks the
complexities of her richly layered paintings, examining themes such
as identity, race, displacement and the ecological environment,
which Gallagher has explored throughout her work. The author takes
the reader from Gallagher's early years - looking at her formative
influences - through her engagement, from the late 1990s on, with
the inherited modernist forms of the monochrome and the grid and
with the violence and division at the root of modernism itself.
Also explored are her phantasmagoric explorations of oceanic life,
which draw on the discoveries of natural science, the traumatic
history of the Atlantic slave trade and the speculative fictions of
Afrofuturism. For anyone interested in contemporary art and the
ways particular artists are expanding its borders, in form and
content, this is essential reading.
Throughout the mid-1970s until the early 1990s, video art as
vehicles for social, cultural, and political analysis were
prominent within global museum based contemporary art exhibitions.
For many, video art during this period stood for contemporary art.
Yet from the outset, video art's incorporation into art museums has
brought about specific problems in relation to its acquisition and
exhibition. This book analyses, discusses, and evaluates the
problematic nature and form of video art within four major
contemporary art museums--the Museum of Modern Art (MoMA) in New
York, the Georges Pompidou National Centre of Art and Culture in
Paris, the Tate Gallery in London, and the Art Gallery of New South
Wales (AGNSW) in Sydney. In this book, the author discusses how
museum structures were redefined over a twenty-two year period in
specific relation to the impetus of video art and contends that
analogue video art would be instrumental in the evolution of the
contemporary art museum. By addressing some of the problems that
analogue video art presented to those museums under discussion,
this study penetratingly reveals how video art challenged
institutional structures and had demanded more flexible viewing
environments from those structures. It first defines the classical
museum structure established by the Louvre Museum in Paris during
the 19th century and then examines the transformation from this
museum structure to the modern model through the initiatives of the
New York Metropolitan Museum to MoMA in New York. MoMA was the
first major museum to exhibit analogue video art in a concerted
fashion, and this would establish a pattern of acquisition and
exhibition that became influential for other global institutions to
replicate. In this book, MoMA's exhibition and acquisition
activities are analysed and contrasted with the Centre Pompidou,
the Tate Gallery, and the AGNSW in order to define a lineage of
development in relation to video art. Extremely well researched and
well written, this book covers an exhaustive, substantive, and
relevant range of issues. These issues include video art (its
origin, significance, significant movements, institutional
challenges, and relationship to television), the establishment of
the museum (its patronage and curatorial strategy) from the Louvre
to MoMA, the relationship of MoMA to the Metropolitan Museum of
Art, a comparative analysis of three museums in three countries on
three continents, a close examination of video art exhibition, a
closer look at three seminal video artists, and, finally, a
critical overview of video art and its future exhibition. This
unique book also covers an important period in the genesis of video
art and its presentation within significant national and global
cultural institutions. Those cultural institutions not only
influence a meaningful part of the cultural life of four unique
countries but also represent the cultural forces emerging in
capital cities on three continents. By itself, this sort of
geographic and institutional breadth challenges any previous study
on the subject. This book successfully provides a historical
explanation for the museum/gallery's relationship to video art from
its emergence in the gallery to the beginnings of its acceptance as
a global art phenomenon. Several prominent video artists are
examined in relation to the challenges they would present to the
institutionalised framework of the modern art museum and the
discursive field surrounding their practice. In addition, the book
contains a theoretical discussion of the problems related to video
art imagery with the period of High Modernism; it examines the
patterns of acquisition and exhibition, and presents an analysis of
global exchange between four distinct major contemporary art
institutions. The Problematic of Video Art in the Museum, 1968-1990
is an important book for all art history and museum collections.
The Avant-Garde in Interwar England addresses modernism's ties to
tradition, commerce, nationalism, and spirituality through an
analysis of the assimilation of visual modernism in England between
1910 and 1939. During this period, a debate raged across the nation
concerning the purpose of art in society. On one side were the
aesthetic formalists, led by members of London's Bloomsbury Group,
who thought art was autonomous from everyday life. On the other
were England's so-called medieval modernists, many of them from the
provincial North, who maintained that art had direct social
functions and moral consequences. As Michael T. Saler demonstrates
in this fascinating volume, the heated exchange between these two
camps would ultimately set the terms for how modern art was
perceived by the British public.
Histories of English modernism have usually emphasized the seminal
role played by the Bloomsbury Group in introducing, celebrating,
and defining modernism, but Saler's study instead argues that,
during the watershed years between the World Wars, modern art was
most often understood in the terms laid out by the medieval
modernists. As the name implies, these artists and intellectuals
closely associated modernism with the art of the Middle Ages,
building on the ideas of John Ruskin, William Morris, and other
nineteenth-century romantic medievalists. In their view, modernism
was a spiritual, national, and economic movement, a new and
different artistic sensibility that was destined to revitalize
England's culture as well as its commercial exports when applied to
advertising and industrial design.
This book, then, concerns the busy intersection of art, trade, and
national identity in the early decades of twentieth-century
England. Specifically, it explores the life and work of Frank Pick,
managing director of the London Underground, whose famous patronage
of modern artists, architects, and designers was guided by a desire
to unite nineteenth-century arts and crafts with twentieth-century
industry and mass culture. As one of the foremost adherents of
medieval modernism, Pick converted London's primary public
transportation system into the culminating project of the arts and
crafts movement. But how should today's readers regard Pick's
achievement? What can we say of the legacy of this visionary patron
who sought to transform the whole of sprawling London into a
post-impressionist work of art? And was medieval modernism itself a
movement of pioneers or dreamers? In its bold engagement with such
questions, The Avant-Garde in Interwar England will surely appeal
to students of modernism, twentieth-century art, the cultural
history of England, and urban history.
This volume presents an original framework for the study of video
games that use visual materials and narrative conventions from
ancient Greece and Rome. It focuses on the culturally rich
continuum of ancient Greek and Roman games, treating them not just
as representations, but as functional interactive products that
require the player to interpret, communicate with and alter them.
Tracking the movement of such concepts across different media, the
study builds an interconnected picture of antiquity in video games
within a wider transmedial environment. Ancient Greece and Rome in
Videogames presents a wide array of games from several different
genres, ranging from the blood-spilling violence of god-killing and
gladiatorial combat to meticulous strategizing over virtual Roman
Empires and often bizarre adventures in pseudo-ancient places.
Readers encounter instances in which players become intimately
engaged with the "epic mode" of spectacle in God of War, moments of
negotiation with colonised lands in Rome: Total War and Imperium
Romanum, and multi-layered narratives rich with ancient traditions
in games such as Eleusis and Salammbo. The case study approach
draws on close analysis of outstanding examples of the genre to
uncover how both representation and gameplay function in such
"ancient games".
Designed to be tough, practical and good value for money, the Rough
Guide maps aim to forge a new standard in city maps. Apart from
travel information and the city's sites, monuments and attractions,
the map shows every shop, restaurant, bar and hotel listed in the
Rough Guide travel guide to Cuba, together with their opening
times, and, in many cases, phone numbers. The map covers the main
area of Cuba on one side and an enlarged downtown city-centre maps
on the reverse.
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