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Books > Computing & IT > General theory of computing
The Etch-a-Sketch and Other Fun Programs is a collection of Apple
II software programmed by a student in the 1980s. BASIC and machine
language programming were once taught in schools, and here you'll
find a variety of useful graphics, education, utility, and game
software. The author also shares stories about his programming
experiences in school. Features 13 Programs Including: - The
Etch-a-Sketch - fun drawing with keyboard, joystick, and sound. -
The Apple - the six color logo in beautiful lo-res. - Annual Graph
Matrix - graph monthly amounts for one year. - Compound Interest -
calculate investment interest over time. - States & Capitals -
learn about the U.S. through quizzes. - H - a powerful HELLO
program for launching files in DOS 3.3. - Random Access Filer - a
simple text database for contacts. - Tunnel Race - dodge obstacles
through a text-based cavern. - Joystick Calibration - optimize your
entertainment device.
A delightful, engaging, and comprehensive overview of interaction
design Effective and engaging design is a critical component of any
digital product, from virtual reality software to chatbots,
smartphone apps, and more. In the newly updated sixth edition of
Interaction Design: Beyond Human-Computer Interaction, a team of
accomplished technology, design, and computing professors delivers
an intuitive and instructive discussion of the principles
underlying the design of effective interactive technologies. The
authors discuss how to design and apply digital technologies in the
real world, illustrated with numerous examples. The book explores
the interdisciplinary foundations of interaction design, including
skills from product design, computer science, human and social
psychology, and others. The book builds on the highly successful
fifth edition and draws on extensive new research and interviews
with accomplished professionals and researchers in the field that
reflect a rapidly-changing landscape. It is supported by a website
hosting digital resources that add to and complement the material
contained within. Readers will also find: Explorations of the
social and emotional components of interacting with apps, digital
devices and computers Descriptions about how to design, prototype,
evaluate and construct technologies that support human-computer
interaction Discussions of the cognitive aspects of interaction
design, as well as design and evaluation, including usability
testing and expert reviews. An essential text for undergraduate and
graduate students of human-computer interaction, interaction
design, software engineering, web design, and information studies,
Interaction Design will also prove to be indispensable for
interaction design and user experience professionals.
Lean thinking involves more than just eliminating waste; through
its five guiding principles-value, value chain, continuous flow,
pull production, and perfection-its successful applications are
commonly found in the manufacturing sector. Although its
application and benefits to companies is no longer contested, it is
rare to find works that consolidate applications of lean thinking
in sectors that are unconventional, such as healthcare and
government. Cases on Lean Thinking Applications in Unconventional
Systems allows readers to broaden their view on lean thinking
applications and visualize insights for research. It presents case
studies and applications of lean thinking within several different
industries. Covering topics such as emergency care units,
standardized work, and national humanization policy, this case book
is an essential resource for engineers, hospital administrators,
healthcare professionals, IT managers, government officials,
students and faculty of higher education, researchers, and
academicians.
Due to the ubiquity of social media and digital information, the
use of digital images in today's digitized marketplace is
continuously rising throughout enterprises. Organizations that want
to offer their content through the internet confront plenty of
security concerns, including copyright violation. Advanced
solutions for the security and privacy of digital data are
continually being developed, yet there is a lack of current
research in this area. The Handbook of Research on Multimedia
Forensics and Content Integrity features a collection of innovative
research on the approaches and applications of current techniques
for the privacy and security of multimedia and their secure
transportation. It provides relevant theoretical frameworks and the
latest empirical research findings in the area of multimedia
forensics and content integrity. Covering topics such as 3D data
security, copyright protection, and watermarking, this major
reference work is a comprehensive resource for security analysts,
programmers, technology developers, IT professionals, students and
educators of higher education, librarians, researchers, and
academicians.
Exam Board: Pearson BTEC Academic Level: BTEC National Subject:
Computing First teaching: September 2016 First Exams: Summer 2017
For all four of the externally assessed units 1, 2, 3 and 4. Builds
confidence with scaffolded practice questions. Unguided questions
that allow students to test their own knowledge and skills in
advance of assessment. Clear unit-by-unit correspondence between
this Workbook and the Revision Guide and ActiveBook.
The Designer's Guide to the Cortex-M Microcontrollers, Third
Edition provides an easy-to-understand introduction to the concepts
required to develop programs in C with a Cortex-M based
microcontroller. Sections cover architectural descriptions that are
supported with practical examples, enabling readers to easily
develop basic C programs to run on the Cortex-M0/M0+/M3 and M4 and
M7 and examine advanced features of the Cortex architecture, such
as memory protection, operating modes and dual stack operation.
Final sections examine techniques for software testing and code
reuse specific to Cortex-M microcontrollers. Users will learn the
key differences between the Cortex-M0/M0+/M3 and M4 and M7; how to
write C programs to run on Cortex-M based processors; how to make
the best use of the CoreSight debug system; the Cortex-M operating
modes and memory protection; advanced software techniques that can
be used on Cortex-M microcontrollers, and much more.
Applying mechanisms and principles of human intelligence and
converging the brain and artificial intelligence (AI) is currently
a research trend. The applications of AI in brain simulation are
countless. Brain-inspired intelligent systems will improve
next-generation information processing by applying theories,
techniques, and applications inspired by the information processing
principles from the brain. Exploring Future Opportunities of
Brain-Inspired Artificial Intelligence focuses on the convergence
of AI with brain-inspired intelligence. It presents research on
brain-inspired cognitive machines with vision, audition, language
processing, and thinking capabilities. Covering topics such as data
analysis tools, knowledge representation, and super-resolution,
this premier reference source is an essential resource for
engineers, developers, computer scientists, students and educators
of higher education, librarians, researchers, and academicians.
is a pocket-sized book that provides a teach on media concerning
social media and affective media. The context of media described
here can include the media of television in broadcasting. Social
media is based on concept of next generation child from 1- 12 years
who are involved in media of selfie (picture or video uploads). The
next-Gen birth-cast is implemented on Facebook platform with name
?Birthcast?. In this book, affective media is rather on the adult
ages that needs affection sourced as love and searches via on-line
pictures and on-line video or electronic pictures and electronic
video. The media can be accessed on the web at the URL: http:
//www.facebook.com/birthcastridiculous http:
//www.facebook.com/birthcastwormzoo http:
//www.facebook.com/birthcastartlet http:
//www.facebook.com/birthcastbabycob http:
//www.facebook.com/sociocastridicu lous
Today, network technology is ubiquitous. Whether at home or on the
move, at work or at play, the modern data network is a part of our
daily lives. Streaming video, social media and web browsing are
just a few of the popular applications that rely on the network,
and this list will continue to grow with autonomous vehicles,
virtual reality and others, each with their own unique needs. To
address the challenges of the demand for these services, the
network must continually evolve with new technologies. However,
determining which technologies are worth focusing on today is
difficult, and the issues which they represent, and address are
often complex. In Network Horizons Emerging Technologies and
Applications 2018 - 2019 Edition, the author highlights key areas
of interest for network technology, helping the reader to identify
those of the highest importance by explaining the what, why and
when of each of these important areas of development to make sure
they and their business are prepared for the future.
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