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Although computation and the science of physical systems would appear to be unrelated, there are a number of ways in which computational and physical concepts can be brought together in ways that illuminate both. This volume examines fundamental questions which connect scholars from both disciplines: is the universe a computer? Can a universal computing machine simulate every physical process? What is the source of the computational power of quantum computers? Are computational approaches to solving physical problems and paradoxes always fruitful? Contributors from multiple perspectives reflecting the diversity of thought regarding these interconnections address many of the most important developments and debates within this exciting area of research. Both a reference to the state of the art and a valuable and accessible entry to interdisciplinary work, the volume will interest researchers and students working in physics, computer science, and philosophy of science and mathematics.
Completing an A Level Computer Science project is a huge undertaking for any student regardless of their competence in programming. The key to success is to plan and write a strong report, evidencing what has been carried out. Tackling A Level projects in Computer Science for OCR H446 is the essential student guide for completing the project and, in particular, the report, with confidence and independence. It contains clear and concise instruction and examples of what needs to be included. From how to generate initial ideas and choose end users, to how to evidence your final product; this book covers it all. This guide does not specifically teach programming and is therefore suitable for use with any language or project idea being undertaken. With important tips and advice based on the author's intimate experience with Computer Science projects, this will help to keep a project's progress on track. Finally, a guide that can help students to submit their final project with confidence before the deadline.
'Rana el Kaliouby's vision for how technology should work in parallel with empathy is bold, inspired and hopeful' Arianna Huffington, founder and CEO of Thrive Global 'This lucid and captivating book by a renowned pioneer of emotion-AI tackles one of the most pressing issues of our time: How can we ensure a future where this technology empowers rather than surveils and manipulates us?' Max Tegmark, professor of physics at Massachusetts Institute of Technology and author of Life 3.0 We are entering an empathy crisis. Most of our communication is conveyed through non-verbal cues - facial expressions, tone of voice, body language - nuances that are completely lost when we interact through our smartphones and other technology. The result is a digital universe that's emotion-blind - a society lacking in empathy. Rana el Kaliouby discovered this when she left Cairo, a newly-married, Muslim woman, to take up her place at Cambridge University to study computer science. Many thousands of miles from home, she began to develop systems to help her better connect with her family. She started to pioneer the new field of Emotional Intelligence (EI). She now runs her company, Affectiva (the industry-leader in this emerging field) that builds EI into our technology and develops systems that understand humans the way we understand one another. In a captivating memoir, Girl Decoded chronicles el Kaliouby's mission to humanise technology and what she learns about humanity along the way.
The Untold Story of Everything Digital: Bright Boys, Revisited celebrates the 70th anniversary (1949-2019) of the world "going digital" for the very first time-real-time digital computing's genesis story. That genesis story is taken from the 2010 edition of Bright Boys: The Making of Information Technology, 1938-1958, and substantially expanded upon for this special, anniversary edition. Please join us for the incredible adventure that is The Untold Story of Everything Digital, when a band of misfit engineers, led by MIT's Jay Forrester and Bob Everett, birthed the digital revolution. The bright boys were the first to imagine an electronic landscape of computing machines and digital networks, and the first to blaze its high-tech trails.
Data in the genomics field is booming. In just a few years, organizations such as the National Institutes of Health (NIH) will host 50+ petabytes-or over 50 million gigabytes-of genomic data, and they're turning to cloud infrastructure to make that data available to the research community. How do you adapt analysis tools and protocols to access and analyze that volume of data in the cloud? With this practical book, researchers will learn how to work with genomics algorithms using open source tools including the Genome Analysis Toolkit (GATK), Docker, WDL, and Terra. With this practical book, researchers will learn how to work with genomics algorithms using open source tools including the Genome Analysis Toolkit (GATK), Docker, WDL, and Terra. Geraldine Van der Auwera, longtime custodian of the GATK user community, and Brian O'Connor of the UC Santa Cruz Genomics Institute, guide you through the process. You'll learn by working with real data and genomics algorithms from the field. This book covers: Essential genomics and computing technology background Basic cloud computing operations Getting started with GATK, plus three major GATK Best Practices pipelines Automating analysis with scripted workflows using WDL and Cromwell Scaling up workflow execution in the cloud, including parallelization and cost optimization Interactive analysis in the cloud using Jupyter notebooks Secure collaboration and computational reproducibility using Terra
In view of the growing presence and popularity of multicore and manycore processors, accelerators, and coprocessors, as well as clusters using such computing devices, the development of efficient parallel applications has become a key challenge to be able to exploit the performance of such systems. This book covers the scope of parallel programming for modern high performance computing systems. It first discusses selected and popular state-of-the-art computing devices and systems available today, These include multicore CPUs, manycore (co)processors, such as Intel Xeon Phi, accelerators, such as GPUs, and clusters, as well as programming models supported on these platforms. It next introduces parallelization through important programming paradigms, such as master-slave, geometric Single Program Multiple Data (SPMD) and divide-and-conquer. The practical and useful elements of the most popular and important APIs for programming parallel HPC systems are discussed, including MPI, OpenMP, Pthreads, CUDA, OpenCL, and OpenACC. It also demonstrates, through selected code listings, how selected APIs can be used to implement important programming paradigms. Furthermore, it shows how the codes can be compiled and executed in a Linux environment. The book also presents hybrid codes that integrate selected APIs for potentially multi-level parallelization and utilization of heterogeneous resources, and it shows how to use modern elements of these APIs. Selected optimization techniques are also included, such as overlapping communication and computations implemented using various APIs. Features: Discusses the popular and currently available computing devices and cluster systems Includes typical paradigms used in parallel programs Explores popular APIs for programming parallel applications Provides code templates that can be used for implementation of paradigms Provides hybrid code examples allowing multi-level parallelization Covers the optimization of parallel programs
The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving classical topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: * Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice * Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation * Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics * Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.
Cyberpsychology is an emerging area of psychological study that aims to understand and explain all facets of online behaviour. This book brings together overviews from a number of leading authorities in the field, to suggest how academic theory and research can be applied to a variety of online behaviours. Both positive and negative behaviours are considered, including topics as diverse as parenting the online child, age-related internet usage and cultural considerations in online interactions. Psychological research can no longer view online and offline worlds as different entities, but must consider online behaviours as equally distinct as offline activities. This is especially apparent when looking at online dating, the role that social networks play in organisations and online consumer behaviours, and in a consideration of the role that psychological research plays in underpinning the multi-billion pound gaming industry. Focusing on these personal applications of the Internet, insight is also offered into the role that theory and research plays in training military personnel as well as the use of psychometric testing to select and retain employees.
This book presents a selection of the most recent algorithmic advances in Riemannian geometry in the context of machine learning, statistics, optimization, computer vision, and related fields. The unifying theme of the different chapters in the book is the exploitation of the geometry of data using the mathematical machinery of Riemannian geometry. As demonstrated by all the chapters in the book, when the data is intrinsically non-Euclidean, the utilization of this geometrical information can lead to better algorithms that can capture more accurately the structures inherent in the data, leading ultimately to better empirical performance. This book is not intended to be an encyclopedic compilation of the applications of Riemannian geometry. Instead, it focuses on several important research directions that are currently actively pursued by researchers in the field. These include statistical modeling and analysis on manifolds,optimization on manifolds, Riemannian manifolds and kernel methods, and dictionary learning and sparse coding on manifolds. Examples of applications include novel algorithms for Monte Carlo sampling and Gaussian Mixture Model fitting, 3D brain image analysis,image classification, action recognition, and motion tracking.
This book focuses on prototyping aspects of concurrent control systems and their further implementation and partial reconfiguration in programmable devices. Further, it lays out a full prototyping flow for concurrent control systems. Based on a given primary specification, a system is described with an interpreted Petri net, which naturally reflects the concurrent and sequential relationships of the design. The book shows that, apart from the traditional option of static configuration of the entire system, the latest programmable devices (especially FPGAs) offer far more sophistication. Partial reconfiguration allows selected parts of the system to be replaced without having to reprogram the entire structure of the device. Approaches to dynamic and static partial reconfiguration of concurrent control systems are presented and described in detail.< The theoretical work is illustrated by examples drawn from various applications, with a milling machine and a traffic-light controller highlighted as representative interpreted Petri nets. Given the ubiquity of concurrent control systems in a huge variety of technological areas including transportation, medicine, artificial intelligence, manufacturing, security and safety and planetary exploration, the innovative software and hardware design methods described here will be of considerable interest to control engineers and systems and circuits researchers in many areas of industry and academia.
This book has a collection of chapters written by eminent researchers in diverse areas of ad hoc networks, spanning mobile and vehicular ad hoc networks, static, mobile and underwater sensor networks as well as cognitive radio networks. The chapters cover a wide range of theoretical as well as practical issues in ad hoc networks. The chapters present the latest advancement in the above areas with respect to the communication paradigms and protocols, network topology, coverage and tracking, mobility models and performance analysis. Though written by different authors, the chapters have been meticulously reviewed, edited and organized to present a coherent flow and transition from one chapter to another. The book could be adopted as a reference book for any graduate-level course in wireless networks and it can be used for advanced research in ad hoc networks as well. In addition to discussing efficient solutions for various problems in ad hoc networks, the chapters present several open problems and potential solution strategies and approaches that can be further worked on by interested researchers. Each chapter (featuring a sub area of ad hoc network) is written in such a way that it presents an adequate introduction to the topic and the relevant background work. The book is edited in such a way that it is self-contained and the topic presented can be easily understood with minimal background knowledge in the area of ad hoc networks. At the same time, the chapters address complex research problems that have been hitherto not comprehensively presented in any book on ad hoc networks.
Web 25: Histories from the First 25 Years of the World Wide Web celebrates the 25th anniversary of the Web. Since the beginning of the 1990s, the Web has played an important role in the development of the Internet as well as in the development of most societies at large, from its early grey and blue webpages introducing the hyperlink for a wider public, to today's multifacted uses of the Web as an integrated part of our daily lives. This is the first book to look back at 25 years of Web evolution, and it tells some of the histories about how the Web was born and has developed. It takes the reader on an exciting time travel journey to learn more about the prehistory of the hyperlink, the birth of the Web, the spread of the early Web, and the Web's introduction to the general public in mainstream media. Furthermore, case studies of blogs, literature, and traditional media going online are presented alongside methodological reflections on how the past Web can be studied, as well as accounts of how one of the most important source types of our time is provided, namely the archived Web. Web 25: Histories from the First 25 Years of the World Wide Web is a must-read for anyone interested in how our online present has been shaped by the past.
This volume of the CRM Conference Series is based on a carefully refereed selection of contributions presented at the "11th International Symposium on Quantum Theory and Symmetries", held in Montreal, Canada from July 1-5, 2019. The main objective of the meeting was to share and make accessible new research and recent results in several branches of Theoretical and Mathematical Physics, including Algebraic Methods, Condensed Matter Physics, Cosmology and Gravitation, Integrability, Non-perturbative Quantum Field Theory, Particle Physics, Quantum Computing and Quantum Information Theory, and String/ADS-CFT. There was also a special session in honour of Decio Levi. The volume is divided into sections corresponding to the sessions held during the symposium, allowing the reader to appreciate both the homogeneity and the diversity of mathematical tools that have been applied in these subject areas. Several of the plenary speakers, who are internationally recognized experts in their fields, have contributed reviews of the main topics to complement the original contributions.
The development of business analysis as a professional discipline has extended the role of the business analyst who now needs the widest possible array of tools and the skills and knowledge to be able to use each when and where it is needed. This new edition provides 99 possible techniques and practical guidance on how and when to apply them. It complements Business Analysis also published by BCS, and offers a more detailed description of the techniques used in business analysis, together with practical advice on their application.
Classical computable model theory is most naturally concerned with countable domains. There are, however, several methods - some old, some new - that have extended its basic concepts to uncountable structures. Unlike in the classical case, however, no single dominant approach has emerged, and different methods reveal different aspects of the computable content of uncountable mathematics. This book contains introductions to eight major approaches to computable uncountable mathematics: descriptive set theory; infinite time Turing machines; Blum-Shub-Smale computability; Sigma-definability; computability theory on admissible ordinals; E-recursion theory; local computability; and uncountable reverse mathematics. This book provides an authoritative and multifaceted introduction to this exciting new area of research that is still in its early stages. It is ideal as both an introductory text for graduate and advanced undergraduate students and a source of interesting new approaches for researchers in computability theory and related areas.
Thoroughly revised for the new CompTIA Network+ exam, the Seventh Edition of this bestselling All-in-One Exam Guide delivers 100% coverage of the exam objectives and serves as a valuable on-the-job reference Take the latest version of the CompTIA Network+ exam with complete confidence using the fully updated information contained in this comprehensive self-study system. The book offers clear instruction and real-world examples from training expert and bestselling author Mike Meyers along with hundreds of accurate practice questions. Fulfilling the promise of the All-in-One series, this complete reference serves both as a study tool and a valuable on-the-job reference that will serve readers beyond the exam. CompTIA Network+ Certification All-in-One Exam Guide, Seventh Edition (Exam N10-007) also includes access to free video training and interactive hands-on labs and simulations that prepare you for difficult performance-based questions. A valuable pre-assessment test enables readers to gauge their familiarity with the test's objectives and tailor an effective course for study. * Contains complete coverage of every objective for the CompTIA Network+ Certification exam * Written by CompTIA training and certification guru Mike Meyers * Electronic content includes the Total Tester exam simulator with over 100 practice questions, over an hour of training videos, and a collection of Mike Meyers' favorite shareware and freeware networking utilities
"Discovering Computers Fundamentals, International Edition" covers the same breadth, but with less depth than "Discovering Computers 2011, Complete". The text is ideal for use in a short course on computer concepts or in application software courses because of its thorough and concise coverage. Students will gain a solid understanding of the current trends in technology and computer concepts as they are applied to today's digital world. Updated for currency, this book and the robust Online Companion provide students with the most up-to-date information on the latest technology in today's digital world.
There is a companion web site asssociated with the book (http://vsicomputer.wordpress.com/). It contains chapter summaries, links to relevant material and posts about items of news relevant to the book's contents. Computers have changed so much since the room-filling, bulky magnetic tape running monsters of the mid 20th century. They now form a vital part of most people's lives. And they are more ubiquitous than might be thought - you may have more than 30 computers in your home: not just the desktop and laptop but think of the television, the fridge, the microwave. But what is the basic nature of the modern computer? How does it work? How has it been possible to squeeze so much power into increasingly small machines? And what will the next generations of computers look like? In this Very Short Introduction, Darrel Ince looks at the basic concepts behind all computers; the changes in hardware and software that allowed computers to become so small and commonplace; the challenges produced by the computer revolution - especially whole new modes of cybercrime and security issues; the Internet and the advent of 'cloud computing'; and the promise of whole new horizons opening up with quantum computing, and even computing using DNA. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.
Over the past fifty years, preservation policy has evolved very little, despite escalating accusations that landmarking and historic districting can inhibit affordable housing, economic development, and socioeconomic diversity. The potential to understand these dynamics and effect positive change is hindered by a lack of data and evidence-based research to better understand these impacts. One of the biggest barriers to preservation research has been the lack of data sets that can be used for geospatial, evidence-based, and longitudinal analyses. This first book in the series Issues in Preservation Policy explores the ways that enhancing the collection, accuracy, and management of data can serve a critical role in identifying vulnerable neighborhoods, understanding the role of older buildings in economic vitality and community resilience, planning sustainable growth, and more. For preservation to play a dynamic role in sustainable development and social inclusion, policy must evolve beyond designation and design regulation and use evidence-based research to confront new realities in the management of urban environments and their communities.
The book provides a description of the Standard ML (SML) Basis Library, the standard library for the SML Language. For programmers using SML, it provides a complete description of the modules, types and functions composing the library, which is supported by all conforming implementations of the language. The book serves as a programmer's reference, providing manual pages with concise descriptions. In addition, it presents the principles and rationales used in designing the library, and relates these to idioms and examples for using the library. A particular emphasis of the library is to encourage the use of SML in serious system programming. Major features of the library include I/O, a large collection of primitive types, support for internationalization, and a portable operating system interface. This manual will be an indispensable reference for students, professional programmers, and language designers.
Edited by professionals with years of experience, this book provides an introduction to the theory of evolutionary algorithms and single- and multi-objective optimization, and then goes on to discuss to explore applications of evolutionary algorithms for many uses with real-world applications. Covering both the theory and applications of evolutionary computation, the book offers exhaustive coverage of several topics on nontraditional evolutionary techniques, details working principles of new and popular evolutionary algorithms, and discusses case studies on both scientific and real-world applications of optimization
How are you learning about the most important, essential, and current concepts of information technology? Computing Essentials 2017 Complete allows you to Make IT Work for You by presenting the effect of information technology on people, privacy, ethics, and our environment. Current examples, references and exercises allow students to be successful in understanding today's role of Computer Information Technology. This definitive approach provides the essentials students need while bringing them a full digital solution through Connect. Connect is a teaching and learning platform that is proven to deliver better results for students and instructors. Connect empowers students by continually adapting to deliver precisely what they need, when they need it, and how they need it, so class time is more engaging and effective. O'Leary; Computing Essentials 2017: Make IT Work for You!
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