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Books > Sport & Leisure > Hobbies, quizzes & games > General

Schals und Mutzen Stricken fur Dummies (German, Paperback): P. Daniels Schals und Mutzen Stricken fur Dummies (German, Paperback)
P. Daniels
R282 R267 Discovery Miles 2 670 Save R15 (5%) Out of stock
Complete Canasta (Paperback): Oswald Jacoby Complete Canasta (Paperback)
Oswald Jacoby
R827 Discovery Miles 8 270 Ships in 10 - 15 working days

Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

Fortune Telling for Everyone - A Complete Manual of Fortune-Telling by Astrology, Cards, Tea Leaves, Palmistry, Phrenology, and... Fortune Telling for Everyone - A Complete Manual of Fortune-Telling by Astrology, Cards, Tea Leaves, Palmistry, Phrenology, and Other Methods (Paperback)
Anon
R732 Discovery Miles 7 320 Ships in 10 - 15 working days
Seventeen Cats 300 Piece Jigsaw Puz (Calendar): E. Gorey Seventeen Cats 300 Piece Jigsaw Puz (Calendar)
E. Gorey
R534 R445 Discovery Miles 4 450 Save R89 (17%) Ships in 10 - 15 working days
Zounds! - A Shakespearean Card Game for Rhymesters, Rulers, and Star-Crossed Language Lovers (Other printed item): Thomas W.... Zounds! - A Shakespearean Card Game for Rhymesters, Rulers, and Star-Crossed Language Lovers (Other printed item)
Thomas W. Cushing, Andy Tuohy
R381 Discovery Miles 3 810 Ships in 12 - 17 working days
Innovations in Wargaming Vol. 1 Developments in professional and hobby wargames (Paperback): John Curry Innovations in Wargaming Vol. 1 Developments in professional and hobby wargames (Paperback)
John Curry
R656 Discovery Miles 6 560 Ships in 10 - 15 working days

The Art of Wargaming has never been static over the first two centuries of its history. In both the professional and hobby sides of wargaming, there has been a desire to strive to perfect and develop the many sets of rules into the best possible wargaming system. This book is about some of the key innovations in wargaming. It includes chapters on: Designing Wargaming Rules The Hunt for Weapons of Mass Destruction: A Committee Game An introduction to Kriegsspiel by Paddy Griffith A Naval Kriegsspiel by Paddy Griffith TEWTS Tactical Exercises Without Troops Space Invaders on the Rhine: A Hall Game Hijack An anti-terrorism wargame Sen Toku A World War 2 Japanese Imperial Naval Staff Game. An extended discussion on How to Design and Play Historical War Council Games by Paddy Griffith The History of Wargaming Project is edited by John Curry.

How to Play Samba, 3 Deck Canasta (Paperback): John R. Crawford How to Play Samba, 3 Deck Canasta (Paperback)
John R. Crawford
R821 Discovery Miles 8 210 Ships in 10 - 15 working days

Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

MacDougall on Dice and Cards - Modern Rules, Odds, Hints and Warnings for Craps, Poker, Gin Rummy and Blackjack (Paperback):... MacDougall on Dice and Cards - Modern Rules, Odds, Hints and Warnings for Craps, Poker, Gin Rummy and Blackjack (Paperback)
Mickey Macdougall
R747 Discovery Miles 7 470 Ships in 10 - 15 working days

Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

101 Improv Games for Children and Adults (Paperback): Bob Bedore 101 Improv Games for Children and Adults (Paperback)
Bob Bedore
R494 R414 Discovery Miles 4 140 Save R80 (16%) Ships in 10 - 15 working days

What is the big deal about improv?
It's fun. It strengthens our imagination, promotes self-confidence, increases spontaneity, promotes teamwork, and it's magic: it creates something out of nothing.
101 IMPROV GAMES FOR CHILDREN AND ADULTS contains the basics: what improv is all about and how to do it, special instructions for how to teach improv to children, plus more advanced training on how to use your voice and body in ways you haven't thought of before. It has helpful hints for creating scenes and environments out of thin air. All this plus 101 games with simple instructions, from easy warm-up games to over-the-top crowd pleasers such as Fairy Tales, Bizarre Games, On Your Toes and Narrative Games.
This is the tenth in the Hunter House SmartFun activity books series, and the first one for adults as well as children. The book is a great resource for educators as well as for the professional actor or the layperson working with improv for fun. The book contains lively illustrations and is easy to use.
Improv is about creating something out of nothing, but a really good improviser can create something great out of nothing. This book shows you how.

Fletcher Pratt's Naval Wargame Wargaming with Model Ships 1900-1945 (Paperback): John Curry, Fletcher Pratt Fletcher Pratt's Naval Wargame Wargaming with Model Ships 1900-1945 (Paperback)
John Curry, Fletcher Pratt
R615 Discovery Miles 6 150 Ships in 10 - 15 working days

The Fletcher Pratt Naval Wargame was one of the most successful naval wargames of the 20th century. The straightforward rules, based on the innovation of estimating the range in order to hit, have an enduring fascination as a simulation of the 'big gun era' 1900-1945. As a result of extensive research, this book brings together previously unpublished material into a comprehensive guide to these classic rules, including: The full rules, with previously unpublished amendments by Fletcher Pratt. Optional rules as agreed by Fletcher Pratt. The previously unpublished strategic game. Solo wargaming rules. Guidance on how to play the game. Updates for the rules as suggested by Donald Featherstone. A sample scenario by Fletcher Pratt, The Action off Murmansk. An in-depth evaluation of the rules versus naval reality featuring contributions from experts such as James Dunnigan, Commander Bothwell, Fletcher Pratt and Phil Barker.

Canasta - How to Play and Win - Including the Official Rules and Pointers for Play (Paperback): Ottilie H. Reilly Canasta - How to Play and Win - Including the Official Rules and Pointers for Play (Paperback)
Ottilie H. Reilly
R781 Discovery Miles 7 810 Ships in 10 - 15 working days

Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

Hardcoregaming101.net Presents - The Guide to Classic Graphic Adventures (Paperback): John Cameron, Ryan Woodward, Aiden Monnens Hardcoregaming101.net Presents - The Guide to Classic Graphic Adventures (Paperback)
John Cameron, Ryan Woodward, Aiden Monnens
R849 Discovery Miles 8 490 Ships in 10 - 15 working days

In 1984, Roberta Williams of Sierra On-Line designed King's Quest, the world's first graphic adventure. A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade. A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience a narrative without the need for twitchy reflexes demanded of arcade games. This nearly comprehensive book includes reviews for over 250 games from the golden age of the graphic adventure genre, running from 1984 to roughly 2000, focusing on promiminent publishers such as: -LucasArts (Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango) -Sierra On-Line (King's Quest, Space Quest, Leisure Suit Larry, Gabriel Knight) -Legend (Spellcasting, Eric the Unready, Callahan's Crosstime Saloon) -And several other popular and not-so-popular series and games (Zork, Myst, Broken Sword, The Longest Journey, Simon the Sorcerer, The Last Express, and dozens of others) -Also includes interviews with several adventure game developers, including Al Lowe (creator of Leisure Suit Larry), Corey Cole (creator of Quest for Glory), Bob Bates (founder of Legend Entertainment) and Josh Mandel (writer and designer for Sierra).

Relax with Chess and Win in Twenty Moves (Paperback): Fred Reinfeld Relax with Chess and Win in Twenty Moves (Paperback)
Fred Reinfeld
R586 Discovery Miles 5 860 Ships in 10 - 15 working days

(LARGE PRINT EDITION) This book is a facsimile reprint and may contain imperfections such as marks, notations, marginalia and flawed pages.

Scientific Checkers Made Easy - A Simplified Guide For The Beginner And An Up-To-Date Manual For The Advanced Player... Scientific Checkers Made Easy - A Simplified Guide For The Beginner And An Up-To-Date Manual For The Advanced Player (Paperback)
William F. Ryan
R820 Discovery Miles 8 200 Ships in 10 - 15 working days
Chess Made Easy (Paperback, Revised ed.): C.J.S. Purdy Chess Made Easy (Paperback, Revised ed.)
C.J.S. Purdy
R783 Discovery Miles 7 830 Ships in 10 - 15 working days

This book will teach you to play chess in two hours. Studied more carefully it can make you an average player. Both the authors have world-wide reputations as a chess player, writers and teachers. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

Hoyle's Games - Containing the Rules for Playing Fashionable Games, with Copious Instructions (Paperback): Edmond Hoyle Hoyle's Games - Containing the Rules for Playing Fashionable Games, with Copious Instructions (Paperback)
Edmond Hoyle
R849 Discovery Miles 8 490 Ships in 10 - 15 working days

This scarce antiquarian book is included in our special Legacy Reprint Series. In the interest of creating a more extensive selection of rare historical book reprints, we have chosen to reproduce this title even though it may possibly have occasional imperfections such as missing and blurred pages, missing text, poor pictures, markings, dark backgrounds and other reproduction issues beyond our control. Because this work is culturally important, we have made it available as a part of our commitment to protecting, preserving and promoting the world's literature.

Canasta - The Popular New Rummy Games For Two To Six Players - How To Play The Complete Official Rules And Full Instructions On... Canasta - The Popular New Rummy Games For Two To Six Players - How To Play The Complete Official Rules And Full Instructions On How To Play Well And Win (Paperback)
Albert H. Morehead
R782 Discovery Miles 7 820 Ships in 10 - 15 working days
Lego Space (Hardcover): Peter Reid Lego Space (Hardcover)
Peter Reid
R676 R594 Discovery Miles 5 940 Save R82 (12%) Ships in 12 - 17 working days

In 'LEGO Space', you'll explore an entire LEGO universe. Astounding spaceships, eye-popping aliens, and vast planets come to life in a series of truly impressive LEGO models. Step-by-step building instructions at the end of each chapter will have you recreating a piece of each LEGO world for your own collection. Marvel at page after page of out-of-this-world spaceships, rockets, astronauts, space-villains, and other amazing creations from a distant, future realm

Flight Craft 12: The Junkers Ju87 (Paperback): Martin Derry Flight Craft 12: The Junkers Ju87 (Paperback)
Martin Derry
R522 R430 Discovery Miles 4 300 Save R92 (18%) Ships in 9 - 15 working days

The Junkers Ju 87 Stuka (a contraction of the German word Sturzkampfflugzeug, ie dive bomber) was arguably the Luftwaffe s most recognisable aeroplane, with its inverted gull wings and fixed spatted undercarriage. Designed by Hermann Pohlmann as a dedicated dive bomber and ground-attack aircraft, the prototype first flew in 1935, and made its combat debut in 1937 with the Luftwaffe's Condor Legion during the Spanish Civil War. After several design changes in the light of operational experiences, the Stuka went on to serve the Luftwaffe and Axis forces, from the invasion of Poland in 1939, through the Battles of France and Britain in 1940, over the North African desert and the across Mediterranean, the invasion of Russia and the subsequent bitter fighting in that vast area, and following several more design changes and upgrades, continued to serve through to the end of World War Two. This latest addition to the growing Flight Craft range, follows the previous well established format, in that it is split in to three main sections. The first section, after offering a concise design and development history, continues with coverage of the various sub-types, from Anton to Gustav and their operational use from the Spanish Civil War to the end of World War Two. This is followed by a 16-page full colour illustration section featuring detailed profiles and 2-views of the colour schemes and markings carried by the type in Luftwaffe and Axis service. The final section lists as many of the injection-moulded plastic model kits produced of the Junkers Ju 87 in all the major scales that the authors could find details of, including the brand new Airfix 1/72 and 1/48 scale kits which were released while this book was being written, with photos of many finished models made by some of the world s best modellers. As with all the other books in the Flight Craft range, whilst published primarily with the scale aircraft modeller in mind, it is hoped that those readers who might perhaps describe themselves as 'occasional' modellers, or even simply aviation enthusiasts, may also find that this colourful and informative work offers something to provoke their interests too.

Boehmische Schachminiaturen (German, Hardcover, Reprint 2021 ed.): No Contributor Boehmische Schachminiaturen (German, Hardcover, Reprint 2021 ed.)
No Contributor
R3,282 Discovery Miles 32 820 Ships in 12 - 17 working days
Funky Scrapbooking - Step By Step (Paperback): Anname Wolmarans Funky Scrapbooking - Step By Step (Paperback)
Anname Wolmarans
R188 Discovery Miles 1 880 Ships in 2 - 4 working days

Scrapbooking is a hobby that has become so popular during the past few years that there is just no stopping it. The author showcases many more fun ideas and a large variety of new and exciting techniques. Both beginners and more advanced scrappers will find the author's interesting methods of creating stunning scrapbook pages very enlightening. Her title also features new equipment and she shows the enthusiast how to make a personalized album without having to purchase the expensive storebought version. Step-by-step techniques are accompanied by full-colour photographs, which make the instructions very easy to follow. Techniques include the making of rosettes, decorations that pop up, kaleidoscopes, stained glass work and sequin art, to name but a few. This title will inspire readers to retrieve old photographs and knickknacks from dusty storerooms and combine them with ribbon, serviettes or embroidery to create unforgettable scrapbook pages.

Back to Basics: Tactics (Paperback): Dan Heisman Back to Basics: Tactics (Paperback)
Dan Heisman
R556 R463 Discovery Miles 4 630 Save R93 (17%) Ships in 10 - 15 working days

Tactics are usually why most people find chess fun This book will greatly enhance your enjoyment learning about - and benefiting from - the recurring patterns of tactics. In chess, if you lose all your pieces you can't win And if you capture each of your opponent's pieces, winning should be easy. Even if you just get ahead by a small amount of material, your chances of winning soar. The way to win your opponent's pieces is through the use of tactics. This book is about all types of beginning tactics. The author covers comprehensively the subject with basic instructional material, examples, and problems of all types - about 500 examples and problems ranging from too easy to very difficult Back to Basics: Tactics - the first in the ChessCafe Back to Basics Chess Series - should enhance your enjoyment in learning about - and benefiting from - the recurring patterns of tactics.It does not matter who gets the advantage out of the opening if one of the players is likely to lose a piece to a simple tactic in the middlegame. Losing a piece from an advantageous position will almost always result in a lost position. So study tactics, not openings, until you almost never lose pieces to simple tactical motifs.This book is an introduction to the various kinds of basic chess tactics. With instructional material, examples, and problems of all types, the subject of chess tactics is covered comprehensively. There are approximately 500 examples ranging from easy to challenging

Predator at the Chessboard - A Field Guide to Chess Tactics (Book II) (Paperback): Ward Farnsworth Predator at the Chessboard - A Field Guide to Chess Tactics (Book II) (Paperback)
Ward Farnsworth
R883 Discovery Miles 8 830 Ships in 10 - 15 working days

Chess tactics explained in English: the second volume of material from www.chesstactics.org. This book is the second in a two-part set. The two books together contain over a thousand examples organized in unprecedented detail. Every position is accompanied by a commentary describing a train of thought that leads to the solution; these books thus are the ideal learning tool for those who prefer explanations in words to long strings of notation. Book II -- the present volume -- covers pins and skewers, removal of the guard, and mating patterns. (The first book in the set provides an introduction to tactics and explains forks and discovered attacks.) Also available in hardcover.

Predator at the Chessboard - A Field Guide to Chess Tactics (Book I) (Paperback): Ward Farnsworth Predator at the Chessboard - A Field Guide to Chess Tactics (Book I) (Paperback)
Ward Farnsworth
R726 Discovery Miles 7 260 Ships in 10 - 15 working days

Chess tactics explained in English: the website www.chesstactics.org in book form. This volume is the first in a two-part set. The two books together contain over a thousand examples organized in unprecedented detail. Every position is accompanied by a commentary describing a train of thought that leads to the solution; these books thus are the ideal learning tool for those who prefer explanations in words to long strings of notation. This first volume provides an introduction to tactics and explains forks and discovered attacks. (Book II covers pins and skewers, removal of the guard, and mating patterns.) A hardcover version is also available.

Ready Player Two - Women Gamers and Designed Identity (Paperback): Shira Chess Ready Player Two - Women Gamers and Designed Identity (Paperback)
Shira Chess
R673 R572 Discovery Miles 5 720 Save R101 (15%) Ships in 12 - 17 working days

Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like.  In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.

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