|
Books > Sport & Leisure > Hobbies, quizzes & games > General
BLAZE. COLOR. CREATE.
In the post-prohibition green frontier, elevated entrepreneur Wiz Khalifa has created his first-ever coloring book. Now he needs you to add some color to his worldwide weed empire, including iconic sites from Los Angeles to Amsterdam, favorite strains like Khalifa Kush, and special events such as Danksgiving and Wiz's Birthday.
This title is the first in a series that employs a simple and
effective concept to illustrate and describe the multiplicity of
equipment and weapons systems used on the ground during World War
II. Whilst many books have described such weapons and war materiel,
Keith Ward's unique abilities as a 3D technical artist bring these
items to life, illustrated throughout in full color. Here, in a
single concise volume, are all major and many minor and less
well-known items of German weaponry and equipment, rendered
precisely, including detailed cutaways showing their internal
workings, information which is often absent from other
publications. Technical details are also provided. This is an
essential volume for anyone interested in the German Armed Forces
of World War II."
* Practical creative tools to start using now * Abundantly
illustrated directions for activities * Overflowing with easy to
apply creative ideas This book is for those working in -
residential care - day care - at home who seek creative solutions
to improving the wellbeing of people living with dementia. It is
suitable for those with limited experience, including family
members, because the suggestions are practical and focus on what
can be achieved; and for more experienced practitioners by offering
opportunities to communicate more imaginatively and effectively.
Each of these ideas has been successfully applied across a full
range of dementia care situations.
Throughout their history, the Romans were troubled by formidable
warlike tribes along their northern borders. The Celts of Gaul and
Northern Italy, who sacked Rome itself, the British who repulsed
Julius Caesar and resisted later occupation, the Germanic tribes
along the Rhine and the fearsome falx-wielding Dacians on the
Danube, all proved worthy foes of the legions. If you are raising
your own army to defy the might of Rome, Andy Singleton will help
you get them ready for battle with ease. The emphasis is on
achievable results and practical advice to get your army painted
and ready for gaming in a reasonable time frame, and achieve a fine
collection that will look great on the shelf or table. Most of the
figures featured in the numerous illustrations are 28mm but the
techniques described are easily adaptable to smaller scales and to
plastic or metal. Step-by-step guidance takes the process from
initial preparation and assembly of the figure, to finishing and
basing. Themed chapters cover armour, clothing, skin tones,
warpaint and tattoos, shields and horses.
Take your colouring to the next level by doing it with stickers
instead of pencils! Each one of the 12 designs in this book has
spaces for mosaic shapes that you fill in using the pages of
different coloured stickers in the back, allowing you to create
one-of-a-kind mosaic designs. Colour-by-sticker is a fun new way to
express creativity and explore colour, and this series gives
readers the freedom to create their own unique designs, no artistic
ability required. Sticker Mosaics: Exotic Animals features 12
different beautiful ocean images to colour with the included 25
sheets of stickers. Whether you choose the brightly coloured
macaws, a curious chameleon, or a friendly alpaca, you'll be
creating a truly unique work of art that any animal lover will
adore.
An engaging collection of intriguing problems that shows you how to
think like a mathematical physicist Paul Nahin is a master at
explaining odd phenomena through straightforward mathematics. In
this collection of twenty-six intriguing problems, he explores how
mathematical physicists think. Always entertaining, the problems
range from ancient catapult conundrums to the puzzling physics of a
very peculiar material called NASTYGLASS-and from dodging trucks to
why raindrops fall slower than the rate of gravity. The questions
raised may seem impossible to answer at first and may require an
unexpected twist in reasoning, but sometimes their solutions are
surprisingly simple. Nahin's goal, however, is always to guide
readers-who will need only to have studied advanced high school
math and physics-in expanding their mathematical thinking to make
sense of the curiosities of the physical world. The problems are in
the first part of the book and the solutions are in the second, so
that readers may challenge themselves to solve the questions on
their own before looking at the explanations. The problems show how
mathematics-including algebra, trigonometry, geometry, and
calculus-can be united with physical laws to solve both real and
theoretical problems. Historical anecdotes woven throughout the
book bring alive the circumstances and people involved in some
amazing discoveries and achievements. More than a puzzle book, this
work will immerse you in the delights of scientific history while
honing your math skills.
Why video games need feminism and feminism needs video games."You
play like a girl" it's meant to be an insult, accusing a player of
subpar, un-fun playing. If you're a girl, and you grow up, do you
"play like a woman"--whatever that means? In this provocative and
enlightening book, Shira Chess urges us to play like feminists.
Furthermore, she urges us to play video games like feminists.
Playing like a feminist is empowering and disruptive; it exceeds
the boundaries of gender yet still advocates for gender equality.
Playing like a feminist offers a new way to think about how humans
play --and also a new way to think about how feminists do their
feministing. Chess argues that feminism need video games as much as
video games need feminism. Video games, Chess tells us, are primed
for change. Roughly half of all players identify as female, and
Gamergate galvanized many of gaming's disenfranchised voices. Games
themselves are in need of a creative platform-expanding,
metaphysical explosion; feminism can make games better. Chess
reflects on the importance of play, and playful protest, and how
feminist video games can help us rethink the ways that we tell
stories. She proposes "Women's Gaming Circles"--which would
function like book clubs for gaming--as a way for feminists to take
back play. (An appendix offers a blueprint for organizing a gaming
circle.) Play and games can be powerful. Chess's goal is for all of
us--regardless of gender orientation, ethnicity, ability, social
class, or stance toward feminism--to spend more time playing as a
tool of radical disruption.
Dear Reader, One dark and stormy night, I found some strange
scattered pages abandoned in a park... I collected and assembled
them, trying to solve the mystery of this unexpected discovery, and
I am now passing the task on to you. Your mission is to become the
new author of this work. You will continue the research and provide
the content. In order to complete the task, you will have to
undergo some secret intelligence training, which I have included in
this volume. Since no one knows what lies ahead, please proceed
with caution, but know... This book does not exist without you.
Yours truly, Keri Smith
|
|