|
Books > Sport & Leisure > Hobbies, quizzes & games > General
Simon & Schuster has once again dipped into its famous puzzle
archives and collected some of the best crosswords ever
constructed. Taken from out-of-print books and fully updated, these
classics were originally edited by legendary "New York Times"
crossword puzzle editor Eugene T. Maleska and his partner, John M.
Samson. The results of their expertise are bound to delight lovers
of word games everywhere. So sharpen your wits and get ready for
hours of puzzling pleasure with these 75 gems from the past.
The step-by-step building and painting guides in this book
illustrate figures in scales from 1/150 to 1/32, which equates to
wargame figures sizes from 10mm to 54mm. There are painting recipes
featured for twenty- five uniforms covering the main branches of
the Wehrmacht. These are: Afrika Korps; Fallschirmjager
(parachutists); Feldgendarmerie (military police); Gebirgsjager
(mountain troops); Heer (army); Panzer (tank crews); Waffen SS and
U-boat crew. Preparation and assembly of white metal and plastic
figures is covered in detail, and tutorials include techniques for
building a wargames army quickly. Foreword by Rick Priestley
In 1924, Simon & Schuster published its first title, The Cross
Word Puzzle Book. Not only was it this new publisher's first
release, it was the first collection of crossword puzzles ever
printed. Today, more than seventy-five years later, the legendary
Simon & Schuster Crossword Puzzle Book series maintains its
status as the standard-bearer for cruciverbal excellence. Published
every two months, the series continues to provide the freshest and
most original puzzles on the market. Created by the best
contemporary constructors -- and edited by top puzzle master John
M. Samson -- these Sunday-sized brain-breakers offer hours of
stimulation for solvers of every level. Can you take the challenge?
Sharpen your pencils, grit your teeth, and find out!
In 1924, Simon & Schuster published its first title, The Cross Word Puzzle Book. Not only was it this new publisher's first release, it was the first collection of crossword puzzles ever printed. Today, more than seventy-five years later, the legendary Simon & Schuster Crossword Puzzle Book series maintains its status as the standard-bearer for cruciverbal excellence. Published every two months, the series continues to provide the freshest and most original puzzles on the market. Created by the best contemporary constructors -- and edited by top puzzle master John M. Samson -- these Sunday-sized brain-breakers offer hours of stimulation for solvers of every level. Can you take the challenge? Sharpen your pencils, grit your teeth, and find out!
The story of white masculinity in geek culture through a history of
hobby gaming Geek culture has never been more mainstream than it is
now, with the ever-increasing popularity of events like Comic Con,
transmedia franchising of the Marvel Cinematic Universe, market
dominance of video and computer games, and the resurgence of board
games such as Settlers of Catan and role-playing games like
Dungeons & Dragons. Yet even while the comic book and hobby
shops where the above are consumed today are seeing an influx of
BIPOC gamers, they remain overwhelmingly white, male, and
heterosexual. The Privilege of Play contends that in order to
understand geek identity's exclusionary tendencies, we need to know
the history of the overwhelmingly white communities of tabletop
gaming hobbyists that preceded it. It begins by looking at how the
privileged networks of model railroad hobbyists in the early
twentieth century laid a cultural foundation for the scenes that
would grow up around war games, role-playing games, and board games
in the decades ahead. These early networks of hobbyists were able
to thrive because of how their leisure interests and professional
ambitions overlapped. Yet despite the personal and professional
strides made by individuals in these networks, the networks
themselves remained cloistered and homogeneous-the secret
playgrounds of white men. Aaron Trammell catalogs how gaming clubs
composed of lonely white men living in segregated suburbia in the
sixties, seventies and eighties developed strong networks through
hobbyist publications and eventually broke into the mainstream. He
shows us how early hobbyists considered themselves outsiders, and
how the denial of white male privilege they established continues
to define the socio-technical space of geek culture today. By
considering the historical role of hobbyists in the development of
computer technology, game design, and popular media, The Privilege
of Play charts a path toward understanding the deeply rooted
structural obstacles that have stymied a more inclusive community.
The Privilege of Play concludes by considering how digital
technology has created the conditions for a new and more diverse
generation of geeks to take center stage.
In The Cult of LEGO, Wired's GeekDad blogger John Baichtal and
BrickJournal founder Joe Meno take you on a magnificent,
illustrated tour of the LEGO (R) community, its people, and their
creations. The Cult of LEGO introduces us to fans and builders from
all walks of life. People like professional LEGO artist Nathan
Sawaya; enigmatic Dutch painter Ego Leonard (who maintains that he
is, in fact, a LEGO minifig); Angus MacLane, a Pixar animator who
builds CubeDudes, instantly recognizable likenesses of fictional
characters; Brick Testament creator Brendan Powell Smith, who uses
LEGO to illustrate biblical stories; and Henry Lim, whose work
includes a series of models recreating M.C. Escher lithographs and
a full-scale, functioning LEGO harpsichord. Marvel at spectacular
LEGO creations like: A life-sized Stegosaurus and an 80,000-brick
T. Rex skeleton Detailed microscale versions of landmarks like the
Acropolis and Yankee Stadium A 22-foot long, 350-pound re-creation
of the World War II b
This captivating coloring book will take you on a journey through our fascinating natural world.
Meni Chatzipanagiotou’s beautiful illustrations, many of which explore circular designs, celebrate the rhythms of our planet. In the sky, you’ll meet birdlife ranging from dancing hummingbirds to soaring eagles. Beneath the waves, you’ll encounter intricate seashells, delicate seahorses, and mighty whales. On rugged landscapes, you’ll cross paths with wild squirrels, foxes, wolves, and countless other fascinating creatures.
Coloring is a relaxing, calming activity suitable for all ages.
From Simon & Schuster and author Thomas H. Middleton, author of
crostics from The New York Times and Harper's, comes the Super
Crostics Book, a dazzling collection of 185 vintage crostics
selected from America's premier crostics series. This
mega-collection of 185 crostics is culled from out-of-print books
in the popular Simon & Schuster crostics series.
The Junkers Ju 87 Stuka (a contraction of the German word
Sturzkampfflugzeug, ie dive bomber) was arguably the Luftwaffe s
most recognisable aeroplane, with its inverted gull wings and fixed
spatted undercarriage. Designed by Hermann Pohlmann as a dedicated
dive bomber and ground-attack aircraft, the prototype first flew in
1935, and made its combat debut in 1937 with the Luftwaffe's Condor
Legion during the Spanish Civil War. After several design changes
in the light of operational experiences, the Stuka went on to serve
the Luftwaffe and Axis forces, from the invasion of Poland in 1939,
through the Battles of France and Britain in 1940, over the North
African desert and the across Mediterranean, the invasion of Russia
and the subsequent bitter fighting in that vast area, and following
several more design changes and upgrades, continued to serve
through to the end of World War Two. This latest addition to the
growing Flight Craft range, follows the previous well established
format, in that it is split in to three main sections. The first
section, after offering a concise design and development history,
continues with coverage of the various sub-types, from Anton to
Gustav and their operational use from the Spanish Civil War to the
end of World War Two. This is followed by a 16-page full colour
illustration section featuring detailed profiles and 2-views of the
colour schemes and markings carried by the type in Luftwaffe and
Axis service. The final section lists as many of the
injection-moulded plastic model kits produced of the Junkers Ju 87
in all the major scales that the authors could find details of,
including the brand new Airfix 1/72 and 1/48 scale kits which were
released while this book was being written, with photos of many
finished models made by some of the world s best modellers. As with
all the other books in the Flight Craft range, whilst published
primarily with the scale aircraft modeller in mind, it is hoped
that those readers who might perhaps describe themselves as
'occasional' modellers, or even simply aviation enthusiasts, may
also find that this colourful and informative work offers something
to provoke their interests too.
Immer wieder ist es faszinierend, wie schnell manche Menschen die
schAnsten Zeichnungen auf Papier zaubern kAnnen. Ein paar Striche,
Linien und auf wundersame Art und Weise entstehen GegenstAnde,
Landschaften und Gesichter. Sehr beeindruckend. A"Zeichnen fA1/4r
DummiesA" beginnt mit den Grundlagen und arbeitet sich dann zu
immer komplexeren Darstellungen vor. Den Lesern wird systematisch
erklArt, wie sie den Stift fA1/4hren mA1/4ssen, damit sie ihre
Motive mit einem Schuss PersAnlichkeit aufs Papier bringen kAnnen.
The history of mathematics is replete with examples of major
breakthroughs resulting from solutions to recreational problems.
The modern theory of probability arose out of problems of concern
to gamblers, for example, and modern combinatorics grew out of
various games and puzzles. Despite this track record and a wealth
of popular-level books, there remain few conduits for research in
recreational mathematics. The Mathematics of Various Entertaining
Subjects now returns with an all-new third volume, presenting new
research in diverse areas of recreational mathematics. This volume
focuses on four areas: puzzles and brainteasers, games, algebra and
number theory, and geometry and topology. Readers will create
Spiral Galaxies, Japanese symmetric grid puzzles consisting of
squares and circles whose solutions are letters and numbers; delve
into a paradox in the game of Bingo; examine the card tricks of
mathematician-philosopher Charles Sanders Peirce; learn about the
mathematics behind Legos; and much more. Elucidating the many
connections between mathematics and games, The Mathematics of
Various Entertaining Subjects is sure to challenge and inspire
mathematicians and math enthusiasts.
A step-by-step visual guide to off-loom bead weaving
This photo-intensive guide is a comprehensive resource for
creating off-loom beadwork, from simple stitches that any beginner
can do to more advanced techniques that you can work up to as you
build your skills. Every page includes detailed color photos and
diagrams that make it easy to follow along. You'll learn how to
weave the peyote, ladder, brick, square, right angle weave, and
herringbone stitches, as well as make beaded netting and create
beaded clasps and other decorative details. Plus, you'll get
patterns to make modern, stylish pieces, from necklaces, bracelets,
and earrings to napkin rings.
The age old pastime of kite flying has recently experienced a
dramatic increase in popularity owing to the introduction of bold
new designs and materials for improved standards of efficiency. In
this completely revised and updated edition of one of the best
books ever written on the hobby, Ron Moulton (founder of the
British Kite Flying Association) and Pat Lloyd (an internationally
respected draughtsman) provide all the latest information on making
and flying modern kites. The authoritative text and detailed
drawings and even more colour photographs combine to describe the
new era of advanced models, the latest materials and the expert
skills required. Specialities such as kit fighting with the Rokkaku
design, aerial photography, Parabear drops and team aerobatics are
supported by 30 fully-dimensioned kite plans that embrace the
traditional, the simple and the sophisticated.
1944 Atomic testing at Los Alamos opens a rift in the fabric of
space, while the detonation of the Fat Boy atomic bomb over Dresden
creates a second. German and American scientists determine that
signals are being transmitted through the rifts, many
indecipherable, but some containing revolutionary scientific and
technological theorems. Desperate for any military advantage,
Germany and the US swiftly apply these discoveries to their war
efforts, and incredible new weapons begin to appear on the
battlefield. Angered by America's refusal to share the secrets of
Rift-tech, Stalin declares war on the US and Britain, and the
Allies are fractured. 1947 World War II has entered a completely
new phase. Power-armoured infantry armed with personal
wonder-weapons follow super-heavy tanks and mechanised walkers into
battle, smashing defences with colossal firepower, while genetic
monstrosities are sent out to hunt and terrorise enemy forces. This
is the new nature of war. This is Konflikt ’47. *** With rules
inspired by the award-winning Bolt Action system, this standalone
game takes World War II to a completely new level, and offers
everything required to harness the incredible weapons and
technologies made possible by the rift signals, and to engage in
tabletop battles for supremacy and survival.
Sent to a Distant Land Mighty magic has hurled the heroes across
the world to the continent of Arcadia, but their remarkable travel
is no accident. In the land of Xopatl, the heroes find ancient
legacies that unlock the secrets they have carried ever since they
awoke in the realm of the dead. But this land of magic and wonder
is no safe haven-agents of the Whispering Tyrant terrorize even
this distant nation. If the heroes can overcome followers of wicked
new gods and defend a city desperate to revitalize its lost magic,
they might learn how to turn the tide against the Whispering Tyrant
and put an end to his fearsome weapon forever. From lively
festivals and masked brawlers to undead terrors and arcane botany
gone horribly wrong, the heroes are sure to find more than they
bargained for in a land unlike any other they've seen. This volume
of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure
Path and includes: • “Borne by the Sun's Grace,” a Pathfinder
RPG adventure for 14th-level characters, by Luis Loza. • An
extensive gazetteer of the nation of Xopatl, Lands of Promise,
including its legacy of wonders and its modern disasters, by Luis
Loza. • An examination of the enigmatic and powerful psychopomp
usher called Barzahk the Passage, warden of the Dead Roads, by
Crystal Frasier. • A bestiary of powerful monsters, including new
couatls of vengeance and verdant growth, an undead dwarven victim
now carrying a mummy's ruinous curse, a psychopomp who ministers to
survivors of tragedy, and Barzahk the Passage themself, by Carlos
Cabrera, Crystal Frasier, Luis Loza, and Mikhail Rekun.
|
|