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Books > Sport & Leisure > Hobbies, quizzes & games > General
Do you know which Cluedo character was killed off in 2016? How
about which band has a species of shrimp named after it? Reckon you
could guess the name of a song from lyrics where the words have
been replaced with synonyms? Then fingers on buzzers, because House
of Games is back and it's better than ever! Packed with 104 new,
classic and fiendishly difficult rounds from the hit BBC show's
question writers, House of Games: Question Smash is the ultimate
collection of brainteasers, puzzles and trivia. Pit your wits
against friends and family with favourites like Highbrow Lowbrow,
Rhyme Time and Don't State the Obvious, as well as brand new games
from the brilliant minds behind the show. So limber up your frontal
lobes, brush up on your trivia and get ready to return to the House
of Games.
In the right setting, a single scathing word can prove deadlier
than a poisoned dagger. Behind the scenes of heroic battles and
magical realms lies a seething underbelly of danger and deception.
This world of intrigue holds endless possibilities for adventure,
as heroes duel with words instead of steel, plot daring heists, and
engage in battles of wills against relentless nemeses. A
high-stakes game of shadows and secrets is yours to master—if you
have the wits! Whether the heroes are taming the blood-soaked back
alleys of their favorite metropolis or jockeying for the queen's
favor alongside highborn nobles, Pathfinder RPG Ultimate Intrigue
is an invaluable companion to the Pathfinder RPG Core Rulebook.
This imaginative tabletop game builds upon more than 10 years of
system development and an Open Playtest featuring more than 50,000
gamers to create a cutting-edge RPG experience that brings the
all-time best-selling set of fantasy rules into a new era.
Pathfinder RPG Ultimate Intrigue includes: • The vigilante, a new
character class that lives two lives—that of an unassuming member
of the community, and a cloaked crusader with his own agenda! •
New archetypes for alchemists, bards, druids, hunters, inquisitors,
investigators, mesmerists, rangers, rogues, slayers, spiritualists,
and more! • New feats and magic items for characters of all
sorts, granting mastery of street-smart combat, impenetrable
disguises, and misdirection. • Dozens of spells to manipulate
tense social settings, whether to reveal adversaries' secrets or
hide the truth. • A complete system of influence, providing new
goals and rewards to challenge players and link their fortunes to
nonplayer characters and organizations. • Systems and advice to
help Game Masters introduce a variety of new encounters into their
games¬—daring heists, extended pursuits, and tense searches for
buried secrets. • Rules for social combat and verbal duels,
allowing characters to use words as weapons to sway hearts and
humiliate foes. • ... and much, much more!
The Dornier Do 335A did not meet all the Luftwaffe requirements.
First, the cockpit armor was too weak, which excluded the machine
from the role of a fighter intercepting heavily defended Allied
bombers. Therefore, in the summer of 1944, a modified version of
the Do 335 - marked with the letter “B”- was developed. The
main difference was to be an armored pilot’s cockpit with a new,
easier to manufacture windscreen. The front wheel had larger tire.
To be able to retract it without any changes in the landing gear
bay construction, it was rotated around the leg axis by 45° during
the retraction. The rest of the equipment and weapons were to be
the same as in the case of the Do 335A-1. The developed version was
designated Do 335B-1, but it was quickly abandoned in favor of
heavily armed versions B-2 and B-3, known as Zerstörer. The
prototypes of the version B-2 were Do 335M-13 and M-14 powered,
like the A-1, by the DB 603E (front) and DB-603QE (rear) engines,
but with significantly reinforced armament. The 15 mm MG 151/15
cannons above the engine were replaced with a 20 mm MG 151/20, and
the wings were fitted with two 30 mm MK 103 cannons with 70 rounds
per barrel. The same cannon fired through the propeller axis.
Southern folk pottery from pug mills, ash glazes, and groundhog kilns to face jugs, churns and roosters; mule swapping, chicken fighting, and more are included in this eighth volume.
Self-esteem games show children how wonderful it can be to be themselves emotionally, socially, physically, and intellectually. By sharing the upbeat, thoughtful activities in Self-esteem Games, you can reinforce your child's positive feelings and provide a lasting foundation for learning. Developed by Barbara Sher over the course of thirty years as a parent, teacher, and playtherapy specialist, this collection of 300 self-esteem-building ideas requires no special preparation or equipment. You and your family can play virtually anywhere, with any number of participants. So come in, relax, and discover the joy. SPECIAL SECTIONS HIGHLIGHT: - Knowing your strengths and abilities
- Expressing everyday feelings and reactions
- Enjoying being unique like everyone else!
- Building relationships by being with friends and trusting others
- Building confidence by getting to know your body and senses.
Foxfire highlights thetwentieth year of the Foxfire high school program with anew volume as fascinating as its predecessors.Included are general stores, the Jud Nelson wagon, apraying rock, a Catawban Indian potter, hainttales, quilting, home cures, and the log cabinrevisited.
How gaming intersects with systems like history, bodies, and code
Why do we so compulsively play video games? Might it have something
to do with how gaming affects our emotions? In Playing with
Feelings, scholar Aubrey Anable applies affect theory to game
studies, arguing that video games let us “rehearse” feelings,
states, and emotions that give new tones and textures to our
everyday lives and interactions with digital devices. Rather than
thinking about video games as an escape from reality, Anable
demonstrates how video games—their narratives, aesthetics, and
histories—have been intimately tied to our emotional landscape
since the emergence of digital computers. Looking at a wide variety
of video games—including mobile games, indie games, art games,
and games that have been traditionally neglected by
academia—Anable expands our understanding of the ways in which
these games and game studies can participate in feminist and queer
interventions in digital media culture. She gives a new account of
the touchscreen and intimacy with our mobile devices, asking what
it means to touch and be touched by a game. She also examines how
games played casually throughout the day create meaningful
interludes that give us new ways of relating to work in our lives.
And Anable reflects on how games allow us to feel differently about
what it means to fail. Playing with Feelings offers provocative
arguments for why video games should be seen as the most
significant art form of the twenty-first century and gives the
humanities passionate, incisive, and daring arguments for why games
matter.
Produced annually by the team from Modern Railways - the leading
monthly rail magazine, The Modern Railway 2021 offers a
comprehensive review of the UK rail industry, together with an
overview of events in Europe. With contributions from Roger Ford,
Tony Miles, Alan Williams and other members of the team, The Modern
Railway 2021 provides an in-depth examination of: Policy and
finance, Infrastructure maintenance and renewal, Train operation
(passenger and freight), Major projects now under way including the
recently confirmed HS2, Rolling stock manufacturing and
maintenance, Signalling and telecommunications, Customer interface
and support, Light rail and Metro systems as well as European
developments. And in addition to editorial coverage of all the main
players and projects, The publication includes a comprehensive
directory of almost 3,000 suppliers and businesses involved in all
aspects of the UK rail industry.
Knock, knock. Who's there? The grandchildren. It's one of the few
phrases guaranteed to fill you with both delight and dread - the
grandchildren are coming! Of course you love to see them, but what
do you do with them for the next few hours - or even days?
Thankfully, this book is here to guide you through. Choose from a
whole host of delights: Games old and new Magic tricks that even
you won't be able to mess up Jokes that will make you the first
sit-down stand-up comedian The hours will fly by and, with any
luck, you'll have just as much fun as they do!
An engaging collection of intriguing problems that shows you how to
think like a mathematical physicist Paul Nahin is a master at
explaining odd phenomena through straightforward mathematics. In
this collection of twenty-six intriguing problems, he explores how
mathematical physicists think. Always entertaining, the problems
range from ancient catapult conundrums to the puzzling physics of a
very peculiar material called NASTYGLASS-and from dodging trucks to
why raindrops fall slower than the rate of gravity. The questions
raised may seem impossible to answer at first and may require an
unexpected twist in reasoning, but sometimes their solutions are
surprisingly simple. Nahin's goal, however, is always to guide
readers-who will need only to have studied advanced high school
math and physics-in expanding their mathematical thinking to make
sense of the curiosities of the physical world. The problems are in
the first part of the book and the solutions are in the second, so
that readers may challenge themselves to solve the questions on
their own before looking at the explanations. The problems show how
mathematics-including algebra, trigonometry, geometry, and
calculus-can be united with physical laws to solve both real and
theoretical problems. Historical anecdotes woven throughout the
book bring alive the circumstances and people involved in some
amazing discoveries and achievements. More than a puzzle book, this
work will immerse you in the delights of scientific history while
honing your math skills.
The LEGO Architecture Idea Book will provide endless inspiration
for aspiring builders who want to turn their ordinary models into
something extraordinary. In this example-packed guide, Alice Finch
(renowned for her massive, detailed models of buildings from Harry
Potter and Lord of the Rings) shares her best building secrets for
crafting realistic walls, roofs, columns, and decorations using
LEGO.
In the early stages of combat, the air war went extremely well for
the Japanese, but that would soon change. As the improved versions
of aircraft entered service and as the air tactics evolved, the A6M
began to lose its edge over Allied fighters. The only way to turn
the tides was to modernize the Zeke and then introduce its
successor, capable of holding its own against new U.S. designs, as
quickly as possible.
Machen Sie aus ausgedienten Sachen stylische Accessoires Sie haben
bei einem Blick in Ihren Kleiderschrank viele Sachen gefunden, die
Sie lange nicht mehr getragen haben und wollen nun ausmisten?
Werfen Sie Ihre alten Sachen bloss nicht weg! Sie konnten der Stoff
fur neue Hingucker werden. Miranda Caroligne Burns zeigt Ihnen in
leicht verstandlichen Schritt-fur-Schritt-Anleitungen, wie Sie aus
alten T-Shirts, Hosen und Pullis trendige Kleider, Rocke und Tops
nahen konnen. Sie erfahren, welche Tricks es gibt, um aus
ausgedienten Kleidungsstucken modische Accessoires zu machen.
Lassen Sie sich von der Designerin inspirieren und gestalten Sie
jedes Ihrer neuen Kleidungsstucke nach Ihrem individuellen Stil.
What are the insider tricks and secret skills that make a LEGO
Certified Professional's builds so awe-inspiring? How do you show
action, intrigue and drama? How do you make your build move, glow -
or even explode? This comprehensive, behind-the-scenes guide from
the star judge of LEGO Masters Australia shows you how to scope any
LEGO project, large or small. All the key skills are covered - from
settling on a design, prototyping and considering size, scale and
structure, to harnessing pro techniques like SNOT
(studs-not-on-top) and 'jumping off the grid', as well as adding
awesome action features that will bring your build to life. Packed
with fascinating insider tips and illustrated examples of each
skill, and featuring one of Brickman's own builds as a case study
to reinforce the key techniques, this book is a backstage pass to
your most impressive LEGO creation yet. 'If I had a copy of this
book when I started out, it would have saved me learning the hard
way!' Ryan McNaught, Brickman
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