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Books > Sport & Leisure > Hobbies, quizzes & games > General
Perhaps this book should come with a warning to parents: within
these pages, children deliberately scare each other, ritually hurt
each other, take foolish risks, promote fights, and play ten
against one. And yet throughout, they consistently observe their
own sense of fair play. 'During the past fifty years, shelf-loads
of books have been written instructing children in the games they
ought to play -- and some even instructing adults on how to
instruct children in the games they ought to play -- but few
attempts have been made to record the games children in fact play.'
This was Iona and Peter Opie's pertinent observation in 1969, and
it was this gap that they sought to fill with their exhaustive
survey, through the 1960s, of the games that children 'in fact
play' aged roughly between six and twelve years of age, and when
outdoors -- and usually out of sight. The Opies weren't interested
in formal games and sports supervised by parents or teachers. What
excited them were the rough-and-tumble games for which, as one
child described, 'nothing is needed but the players themselves.'
They were also anxious that, in their meticulous recording of the
games, the spirit of the play, the zest, variety and
disorderliness, should not be lost. The result was their classic
work Children's Games in Street and Playground. To aid a clear and
lively presentation of their remarkable study, the original single
book has been divided into two. Both volumes record games played in
the street, park, playground and wasteland of more than 10,000
children from the Shetland Isles to the Channel Islands, although
the majority of the information comes from children living in big
cities such as London, Liverpool, Bristol and Glasgow. This second
volume focuses on games involving seeking, hunting, racing,
duelling, exerting, daring, guessing, acting and pretending. More
than 85 games are described in detail including the rhymes and
saying children repeat while playing them, together with the
different names under which they are played. Brief historical notes
are also included where relevant. The children of the 1960s, the
Opies noted, are often thought 'to be incapable of
self-organization, and to have become addicted to spectator
amusements.' to the extent that adults must be relied on to provide
play materials, ideas and time to play with them. The same
attitudes are still widespread today with our concerns about
television and computer games, and the middle-class parental
impulse to fill our children's days with organised classes and play
dates. 'However much children may need looking after, they are also
people going about their own business within their own society.'
There are important lessons to be learned from this book about
giving children the time and physical space to be themselves with
other children.
Collins Big Cat supports every primary child on their reading
journey from phonics to fluency. Top authors and illustrators have
created fiction and non-fiction books that children love to read.
Book banded for guided and independent reading, there are reading
notes in the back, comprehensive teaching and assessment support
and ebooks available. When Shinoy downloads the Chaos Crew app on
his phone, a glitch in the system gives him the power to summon his
TV heroes into his world. With the team on board, Shinoy can figure
out what dastardly plans S.N.A.I.R. has come up with, and save the
day. Location: Tricky Contacts TV game show studio Operative:
Salama in a flowery dress Mission: Stop Salama from vanquishing the
Tricky Contacts host, Darren Duncan. Avoid the penguins. Win the
game! This exciting title is part of the Shinoy and the Chaos Crew
series by Chris Callaghan. White/Band 10 books have more complex
sentences and figurative language. Ideas for reading in the back of
the book provide practical support and stimulating activities.
Santa Mini-Cheers (c) answer the wood carver's perennial question,
What can I do with all of these basswood scraps? Presented are six
patterns and instructions for carving three miniature Santas and a
larger Santa holding a snowman. All are carved in an Old World
style, with simplicity and character. Ron skill-fully guides the
carver through each project with straight-forward, step-by-step
directions, color illustrations, and a bit of humor. A gallery is
included. For those who are familiar with Ron's other books, this
one will be a welcome addition. For new carvers, this book will
both guide you through the process and inspire you to forge ahead
in the wood carvers craft.
Do animals have their own Santa Claus? One look at these creations
by Tom Wolfe and you will believe that they do. Santimals capture
all the charm of the season in a new and delightful way. Tom takes
the reader step-by-step through the carving of the raccoon
Santimal, from the pattern to the painting. Each step is clearly
illustrated with a full-color photograph and helpful description.
In addition there are patterns and multi-angled color gallery
photographs for several other Santimals. These include a goose, a
hound dog, a duck, a pig, a mouse, and a bear. In addition, the
raccoon pattern can be easily converted to a fox. This creative new
project is perfect for the holidays and a welcome addition to the
carver's repertoire. It is a great book for carvers of all skill
levels. Everyone, from the beginner to the veteran, will enjoy its
delightful projects.
Throughout history people have sought ways to mark their passing
and to memorialize their loved ones' final resting places. In this
book, Dale Power provides you with the tools and techniques to
create long lasting, beautiful stone monuments and markers with a
sandblaster. Step-by-step, with straight-forward explanations and
color illustrations, Dale takes you thorugh the process from
preparing the stone and sandblasting mask, through the sandblasting
process itself, and finally to finishing touches that will make
your monument stand out among the rest. The gallery is filled with
fine examples of the sandblasting art-both old and new-to fire your
creativity. Also provided are eleven designs to reproduce and ten
typeface styles for easy monument and marker lettering.
Once you finish carving your first gnome, the little guy will
surely want you to carve some more elfin friends for him! It's a
good thing Al Streetman has included 15 different patterns for
well-dressed elves and gnomes of all shapes and sizes--drawn up
with the beginner in mind, but with plenty of potential for the
experienced carver's creativity to build on. With step-by-step
instructions and color photography, Al demonstrates how to carve
and paint the first project from start to finish. He also provides
some helpful general advice about technique, finer details, and
painting; his reference charts are handy for any carving. A
full-color gallery of finished projects will bring a smile to your
face and a spark to your imagination. His laid-back style and
straightforward techniques make Al Streetman a pleasure to carve
with--enjoy!
Rediscover your lust for adventure, with inspiring affirmations on
the theme of travel, exploration and discovery
Using both hand and power tools, Dale leads you happily through the
process of carving a realistic howling coyote make the process a
delight. You will not only learn how to carve the coyote, but will
also learn how to lay in the coyote's hair pattern with a
combination of carving and wood burning tools. Painting your coyote
in authentic regional colors is discussed as well. When you are
finished, Dale will show you how to mount your coyote in a natural
surrounding. As if that were not enough, Dale also guides you
through carving a rabbit realistic enough to attract the attention
of any coyote! Gallery photographs provide informative perspectives
on the coyote and rabbit alike. Group shots with several different
coyotes are provided to inspire you to new heights of creativity.
Ein Schloss bauen, so wie im Marchen? Ja, das geht in Minecraft und
auch noch vieles mehr. In diesem Buch erklaren Ihnen Adam Cordeiro
und Emily Nelson, wann Sie welchen Spielmodus wahlen sollten, wo
Sie die richtigen Materialien finden, wie Sie diese zusammenfugen
und vieles mehr. Sie erfahren auch, wie Sie Ihre Farm
automatisieren, eine Stadt bauen und was fur fortgeschrittene
Techniken es im Baugewerbe in Minecraft gibt. So gerustet, konnen
Sie in Minecraft Hammer und Kelle schwingen.
Music-themed puzzles will shake up enthusiasts of the scrambled
word game who are ready to rock with this new collection. For
more than 40 years, millions of newspaper readers have delighted in
solving Jumble®, which appears in hundreds of national
papers and in these puzzle books that offer hours of challenging
word play and fun. Each page features a series of mixed-up words
coupled with a cartoon clue, and one letter from each word is used
to form the answer to the puzzle.
Andy Singleton has been modelling and painting most of his life and
has been a professional commission figure painter for some years
now. Here he shares his experience and tips of the trade for
painting Axis forces on WW2's Eastern Front: Germans, Romanians,
Hungarians and Italians and Finns. Each of the chapters is broken
into step by step guides explaining the steps and colours required
to paint the various uniforms used. The emphasis is on quickly
achievable results and practical advice that is applicable to
painting units or whole armies for wargaming purposes in a
reasonable time frame. The techniques described are designed to
easily be adaptable to figures of all sizes. Andy's clear,
step-by-step guidance is primarily designed fir those new to
historical gaming, and takes the reader through the process from
the initial preparation and assembly of the figure, to finishing
and basing.
A fun, miniature version of football that is perfectly portable!
Kit includes: * Field goal post (assembles in 3 pieces) * Football
* Kicking tee * Challenge flag * Mini illustrated rule book
Cosmetics and tobacco are two of the 20th century's most
fascinating fashion influences, for they inspired new accessories
for the well-dressed woman. This book highlights the evolution of
popular vanity cases by investigating materials from compact,
cigarette case and lighter manufacturers. The book begins with a
history of cosmetics, and their impact on society, and goes on to
show how compacts evolved to hold cosmetics and who fashioned them.
The tobacco-related containers are also traced from their
beginnings to the establishment of a new line of accessories for
both men and women. Through her newly revised text and hundreds of
color photographs and advertising pieces of examples arranged
chronologically, the author provides a wealth of information in
this growing collector's field.
This edited collection of essays is devoted to the terminology used
in the fields of videogame theory and videogame studies. Videogame
scholars provide theoretical critiques of existing terminology,
mount arguments for the creation of new terminology, articulate
terminological gaps in the current literature devoted to videogame
studies, and share phenomenological studies of videogames that
facilitate terminological theory.
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