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Books > Sport & Leisure > Hobbies, quizzes & games > General
Joining our bestselling On-the-Go series, 50Activities for Phone-Free
Fun is a deck of ways to entertain yourself without your devices!
Spark your imagination, forge your own adventures and unearth long-lost skills. In this long-awaited follow-up to his much-loved bestseller, written with his sons Cameron and Arthur, Conn Iggulden presents a brand-new compendium of cunning schemes, projects, tricks, games and tales of extraordinary courage. Whether it's building a flying machine (keep your temper with this one) or learning how to pick a padlock (or your own front door, but not someone else's), discovering our forgotten explorers and the world's greatest speeches, or mastering the lauded task of solving a Rubik's cube, The Double Dangerous Book for Boys is the ultimate companion to be cherished by readers and doers of all ages.
Make life a little less terrible with relatable observations designed to help channel all your anger! Everything is the worst. Politicians are crazy. The world is on fire. And everyone is busy exchanging insults and crappy recipes online. But, it's no use buying a bunker and swearing off all human contact for good (yet). Take the edge off of life's horribleness with Everything Is Terrible, your guide for dealing with all the rage that comes with modern life. Including relatable complaints and activities, you'll say goodbye (or at least see you later) to your anger in no time!
Jam out with the help of man's best friend -- the Mini SubWOOFer!
Each summer, millions of children complain, "There's nothing to do." Originally published in 1889, The American Girl's Handy Book resoundingly challenges this age-old dilemma by providing a huge number of ideas for fun and instructional projects for young girls. It includes plans for April Fool's parties and jokes, transplanting wildflowers and preserving or pressing them, Easter games and activities, instructions for making a lawn tennis net and the rules of the game, how to make a hammock, corn husk and flower dolls, instructions for making various fans, Halloween parties, making a telephone, painting in water or oil colors, making models in clay and wax, making picture frames, and suggestions for winter games and activities As with its companion, The American Boy's Handy Book, the girl's book is divided into seasons ensuring fun will be had all year round.
This book is about Filipino women players and their usage of social games, focusing specifically on social games on Facebook. The research looks at how Filipino women social gamers co-create images of identity and empowerment through play. Some of their communication practices can be expressed not only in the games, but also through the virtual communities provided by game development companies.
This complete, no-nonsense guide, written at the turn of the century, presents both the mechanical principles and the origins of farm machinery, which have directly influenced the development of farming in America. The reader's apprenticeship begins with instruction on the essential building blocks of machinery, including horsepower, the lever, and the law of mechanics. The book goes on to describe more sophisticated principles associated with the transmission of power, including belts, gearing, and friction, as well as the use and strengths of various building material from wrought iron to soft-centered steel. Finally, the reader is given an advanced education in every aspect of farm machinery from seeding and threshing machinery to wagons, buggies, and sleds.
Welcome to the magical and joyous world of Notebook Doodles Christmas! This fun and engaging coloring book for 'tweens is filled with 32 festive designs of Christmas scenes, reindeer, penguins, presents, snowflakes, stockings, trees, treats, and so much more from talented artist Jess Volinski. With uplifting art activities for young girls, Jess also includes instructions on basic coloring techniques, fully colored examples, and charming quotes to go with every design. Watercolors, colored pencils, markers, crayons, and gel pens will all look stunning on archival-grade, acid-free, 200-year paper. Each one-sided page is perforated, so when it's finished, it can easily be removed to hang up or give as a gift.
In The 1000 Dot-to-Dot Book: Cityscapes, Thomas Pavitte takes his incredible 1000 Dot-to-Dot series to the urban jungle. Tackle the iconic skylines and landmarks of Paris, New York, London, Venice and many more besides, and experience the cities of the world in a whole new way as each one comes to life beneath your pen.
Welcome to the world of the dark and twisted. This card game has taken
a wickedly fun turn. The amazing Netflix tv show, Wednesday has now
become your new favourite Top Trumps game! With 30 of your favourite
characters including the scarily intelligent Wedensday Addams, Enid
Sinclair, and Thing you can now challenge your friends to find out who
is the Top Trump! Choose from categories like Macabre, Loyal, Clever
and Powerful. Will your opponents out-smart you? This game is perfect
for Wednesday fans. Grab this deck and play your way to success.
The average person spends three years of their life on the toilet - and when you have nothing to do but poo, perching on the porcelain can be very boring. But fear not! Thanks to this book, you can say goodbye to this everyday tedium. World-renowned excretion expert Hugh Jassburn has compiled a compendium of entertaining activities and informative fun that will make you want to stay put, even if you don't need to go. Try your hand at word searches and fiendish hidden-picture games, or test yourself with maze puzzles and brain-twisters. You can also enjoy a roll-call of mind-blowing lavatory facts you never knew you needed until now. So, pick up this book and start to make the most of your time on the toilet, because working your brain and your butt simultaneously has never been easier or more enjoyable. Doing a number two will never be the same again. "Every toilet should have a copy of this book next to it." Frank Aeces, WHAT TOILET? magazine "From poo puzzles to poo facts, pooing has never been so much fun." Dr Dum Ping, POO MONTHLY
As readers complete each section of dots in this fun activity book, beautiful animal portraits are revealed -- so intricate they're ready for display The 20 puzzles in this book are much more sophisticated than the one-dimensional images created in childhood connect-the-dots books. Tonal shading and expressive line work build as each numbered section is finished. Dot-to-dot puzzles have also been proven to increase short-term cognitive acuity, hand-eye coordination, and concentration skills. Whether readers are filling time on a rainy day, using the puzzles for a party game, or learning the principles of drawing, "1000 Dot-to-Dot: Animals" is fun for all ages.
Round up friends and family to play House of Novelties Backgammon from Ridley’s Games! This is the ultimate test of strategy and intelligence (mixed with a little bit of luck!) Keep your wits sharp as you play against the tumble of the dice while attempting to be the first player to remove all your pieces from the board. When you’re done, simply pack the 30 wooden counters, wooden dice, and instructions inside the folding wooden board until you’re ready to play again. With a history that dates back nearly 5,000 years, backgammon is one of the most popular and widely played board games in the world. So, whether you’re a first-timer or a wise master, with this portable wooden set, you can take the classic game with you to find new competitors wherever you go. Inside the suitcase-style folding wooden game board are 15 blue counters, 15 red counters, 2 blue dice, 2 red dice, and instructions. The game board measures 275 x 256 mm, and the outer box is 144 x 291 mm when closed making it the ideal size to tuck under your arm for a game at the park, your favorite cafe, or by the fireside. At Ridley’s Games, we like to make Good Clean Fun that’s as kind to the planet as it can be, so this set is made using FSC paper and wood, and the packaging is made using recycled materials.
This deluxe set of playing cards contains two standard 54-card decks with vibrant, colorful brick designs on the backs. Perfect for group or solo play, these playing cards are sure to inspire countless card games and endless ways to play with friends or family. Housed in a collectable keepsake box, LEGO Brick Playing Cards are the perfect gift for the LEGO fan who has it all!
Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlighteningand entertainingresource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society's ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors a virtual Who's Who of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you'll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch (R), Lincoln Logs (R), Colorforms (R), Yahtzee (R), and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie (R), bendies, and Beanie Babies (R) Monopoly (R), Mr. Machine (R), and Mr. Potato Head Pez (R), Plah-Doh (R), and Pound Puppies (R) Scrabble (R), Silly Putty (R), and Slinky (R) Tiddly Winks (R), Tinker Toys (R), and Twister and looks at the people behind the scenes of the biggest names in toys, including LEGO (R) (Ole Kirk Christiansen) Fisher-Price (R) (Homer G. Fisher) Mattel (R) (Ruth and Elliott Handler) Hasbro (Alan, Merrill, and Stephen Hassenfeld) Toys R Us (R) (Charles Lazarus) Parker Brothers (R) (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner (R) (Albert Steiner) Tonka (R) (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toyspast and present.
Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlighteningand entertainingresource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society's ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors a virtual Who's Who of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you'll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch (R), Lincoln Logs (R), Colorforms (R), Yahtzee (R), and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie (R), bendies, and Beanie Babies (R) Monopoly (R), Mr. Machine (R), and Mr. Potato Head Pez (R), Plah-Doh (R), and Pound Puppies (R) Scrabble (R), Silly Putty (R), and Slinky (R) Tiddly Winks (R), Tinker Toys (R), and Twister and looks at the people behind the scenes of the biggest names in toys, including LEGO (R) (Ole Kirk Christiansen) Fisher-Price (R) (Homer G. Fisher) Mattel (R) (Ruth and Elliott Handler) Hasbro (Alan, Merrill, and Stephen Hassenfeld) Toys R Us (R) (Charles Lazarus) Parker Brothers (R) (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner (R) (Albert Steiner) Tonka (R) (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toyspast and present.
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