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Books > Sport & Leisure > Hobbies, quizzes & games > General
The fates of nations, outcomes of wars and general sweep of history
have often hinged upon the deciphering of devilishly difficult codes
and devious deceptions by spymasters.
In Spydle, The National Archives and Britain’s leading puzzle
masterminds, Dr Gareth Moore and Laura Jayne Ayres, have drawn on five
centuries of British spycraft and cryptography to compile an
unputdownable history of real-life codebreaking and espionage through a
series of addictive puzzles.
Using original documents, maps, ciphers, plans, letters and telegrams
from plots and espionage relating to Mary, Queen of Scots, the
Gunpowder Plot, Mata Hari, Agent Zigzag and dozens more, Spydle’s
puzzles are based on real codes and conundrums.
Packed with fiendish puzzles covering over 500 years of espionage,
could you be a code-cracking spymaster and untangle history’s most
cryptic mysteries?
Play Spydle to find out . . .
The Game of Logic is a recreational activity devised by author
Lewis Carroll - this edition contains all of his original and
vitally demonstrative illustrations. Although Carroll is best known
for his short stories and novels for children, he also harbored a
great passion for mathematics and logic puzzles, which he felt held
great facility for developing the minds of young and old. He
designed a game of logic which attained popularity following his
enormously successful stories for children. Although old fashioned
and dated by today's standards, Carroll's game offers profound
insight into the recreational mathematics and number games of the
late 19th century. This book contains a set of detailed
instructions for playing Carroll's game, which requires sheets of
paper, a ruler and pencil for drawing the tables, and a set of
counters. This edition contains all the diagrams and tables crucial
for understanding what the author describes.
Dearest Gentle Reader, you are cordially invited to colour in all of
your favourite scenes and characters from the Emmy-nominated global
phenomenon from Shondaland and Netflix.
Featuring more than 75 original intricately-drawn illustrations on
thick paper stock, this coloring book offers you a way to explore the
Regency era world of Bridgerton: from the budding romances of the
Bridgerton children, to the Queen's diamond season, to the mysterious
Lady Whistledown, and, of course all, the wonderful costuming and tasty
treats that have everyone talking at the ton.
As the only official Bridgerton coloring book, this will cover the
first two seasons from the original show.
Jane Austen's novels portray a leisured society of gentlemen and
ladies who do not need to work. Even the men with professions, such
as sailors and soldiers, are almost never seen working; though
leisure was not meant to be an excuse for idleness. The proper uses
of leisure are to fulfill duties, to read and think, and to pursue
social relations in a world where family and marriage for the
propertied were of central importance. The activities pursued in
Jane Austen's novels, and the way they apply themselves to them,
are significant to the understanding of her characters and the
roles they play. The working of society depended on a round of
visits, dinners and evening parties. Bath and other spas were
active centres of entertainment of all kinds; and the seaside
resorts were growing in importance. Jane Austen experienced these
and put them to use in her novels; but she also registered the fact
that quiet, solitary pursuits such as reading, walking or needlwork
might be more to the taste of a Fanny Price or Anne Elliot. Male
characters enjoy their leisure in a number of sports, often
glimpsed off stage - John Thorpe drives his gig wildly through Bath
and Tom Bertram is nearly killed by a fall at Newmarket. This text
identifies leisure and its use as a central characteristic of
Austen's work.
A total of 196 wonderful chess games played by great female chess
players are illustrated in this book. They have been specifically
selected to demonstrate chess openings, middle games and end games
weaknesses and strengths. 160 carefully selected chess games of the
current and past great female chess players in the World are
included in this book. 8 fantastic games have been chosen from each
of the modern greatest female chess champions. The remaining 36
games are games that include both previous and current female chess
pioneers such as Vera Menchik and Susan Polgar. Each game comes
with excellent instructional analysis by our Grand Chess Expert.
This book is full of history and it is an excellent book for
studying openings, middle games, end games and solving problems.
Our Grand Chess Expert has spent quality time looking at all the
different variations of all the top quality games played by our
Greatest Chess Queens.
75 games for families to play at the beach, mostly aimed at
children ages 2 to 10, with some for teenagers. Most of the games
require nothing more than items found naturally on the beach.
-Family sand silhouettes Draw an outline of each person lying
down in the sand. Use seaweed for hair, clamshells for glasses,
pink shells for fingernails, etc. Take pictures - Beach blanket
bingo Find similar pairs of items such as shells, driftwood, rocks.
Put one of each into two different piles. Player 1 draws two grids
with a shell and places items from one pile into each square of one
of the grids. Player 2 gets a quick look at the grid with the items
before Player 1 covers it with a beach blanket. Player 2 then has
to try to replicate the item placement into the second grid. He
gets a point for each one correctly placed.
With hundreds of books dedicated to conventional sports and
activities, this encyclopedia on the weirdest and wackiest games
offers a fresh and entertaining read for any audience. Weird Sports
and Wacky Games around the World: From Buzkashi to Zorbing focuses
on what many would consider abnormal activities from across the
globe. Spanning subjects that include individual games, team
sports, games for men and women, and contests involving animal
competitors, there is something for every reader. Whether
researching a particular country or region's traditions or wanting
an interesting read for pleasure, this book offers an array of uses
and benefits. Though the book focuses on games and sporting
activities, the examination of these topics gives readers insight
into unfamiliar places and peoples through their recreation-an
essential part of the human experience that occurs in all cultures.
Such activities are not only embedded in everyday life but also
indelibly interconnected with social customs, war, politics,
commerce, education, and national identity, making the whimsical
topic of the book an appealing gateway to insightful, highly
relevant information. Presents interesting information on a wide
variety of culturally significant activities, from the ancient to
the ultra-modern Contains entries that are detailed yet accessible
for general readers Covers British pub games and similar activities
in other countries seldom featured in reference books Frames each
entry within a global context Features a list of Further Reading
suggestions
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