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Books > Sport & Leisure > Hobbies, quizzes & games > General
Embrace Your Inner Girl Boner® Discover more about yourself and
your sensuality as you explore everything from lessons learned in
sex ed and your hottest fantasies to gender identities, ways to
embrace your feelings, and a “Yes, No, Maybe†list you don’t
want to miss!Whether you pair it with Girl Boner’s practical
tips, in-depth reporting, and inspired storytelling or use it on
its own, Girl Boner Journal will help you take your sexual
empowerment journey deeper. It’s full of stories and writing
prompts to help you better understand and embrace your physical,
emotional, and sexual self. Pleasure is key to our health and
happiness—it should be thoughtful, not an afterthought.
Once you finish carving your first gnome, the little guy will
surely want you to carve some more elfin friends for him! It's a
good thing Al Streetman has included 15 different patterns for
well-dressed elves and gnomes of all shapes and sizes--drawn up
with the beginner in mind, but with plenty of potential for the
experienced carver's creativity to build on. With step-by-step
instructions and color photography, Al demonstrates how to carve
and paint the first project from start to finish. He also provides
some helpful general advice about technique, finer details, and
painting; his reference charts are handy for any carving. A
full-color gallery of finished projects will bring a smile to your
face and a spark to your imagination. His laid-back style and
straightforward techniques make Al Streetman a pleasure to carve
with--enjoy!
These scavenger hunt ideas offer endless possibilities for play -
all you need is a card from the deck and the help of your trusty
senses! Your living room, backyard, and neighborhood park are full
of hidden treasure - you just have to know how to look for it! The
scavenger hunt suggestions on these 50 cards will create hours of
screen-free fun for the whole family.
Whether you are a new Game Master or experienced storyteller, you
can always find new ways to hone your craft. This 256-page
Pathfinder Second Edition rulebook contains a wealth of new
information, tools, and rules systems to add to your game. Inside
you will find handy advice for building your own adventures,
designing towns, and creating vibrant characters alongside rules
systems for dramatic chases, thrilling tournaments, and deadly
duels. This book also includes more 40 pages of sample nonplayer
characters, from the simple town guard to the vile cultist,
presented to make your job as GM that much easier! The Pathfinder
Gamemastery Guide includes: • Rules, advice, and guidelines to
build adventures, campaigns, and the denizens and treasures that
lurk within, from settlements to nations to infinite planes! •
Creative variant rules to customize the rules to make the game your
own, including variant bonus, feat, and magic item progressions,
characters gaining the power of multiple classes at once, and more!
• All sorts of new and variant magic items including intelligent
items, cursed items, artifacts, quirks you can add to items, and a
brand new type of item called a relic that scales with your
character! • A catalog of subsystems to handle unique situations,
from thrilling chases to researching mysteries to vehicle combat to
elaborate duels to sandbox-style “hexploration†and more! Plus,
a universal victory point system to help you design your own
subsystems! • More than 60 new NPCs to use in your game, designed
for maximum usefulness to all Pathfinder campaigns!
Tom Heller and Ron Clarkson share their techniques and expertise
with the reader, going step by step through the process of making a
carved Queen Anne foot stool. While complete instructions are
given, the emphasis is on the beautiful carving that added such
elegance to period furniture. The readers will learn which carving
tools to use and how to apply them to this project. They will be
able to follow the measured drawings of the project, and will be
aided by the full-sized detailed drawings and the ample
photography. Tom and Ron have covered every aspect so the readers
can execute their own "works of art." From cutting out the stock to
applying the finish, no process has been left out. After finishing
the project, the reader will be able to apply the knowledge gained
here to other furniture. A gallery in the back shows some of those
applications. This is truly a book to be owned and enjoyed by
anyone who enjoys working with wood and creating beautiful pieces
of furniture.
Clowns are the ideal subjects for caricature carvers. They give the
carver a limitless variety of faces and situations to create. The
only boundaries are the carver's ability and imagination, and the
realities of the human form. Like all of us, clowns are complex
figures, happy and sad, comic and tragic, all at the same time.
Because they capture both sides of us, the clown has been a
powerful figure through many years of human history. One clown is
carved from beginning to end, with each step illustrated to help
the carver. Most of the figures are in various comic settings and
the gallery has several different clowns in various situations.
Also included is a brief section on carving the letters used to
label the pieces. This book promises hours of enjoyment and
challenge for woodcarvers of all abilities.
Perhaps this book should come with a warning to parents: within
these pages, children deliberately scare each other, ritually hurt
each other, take foolish risks, promote fights, and play ten
against one. And yet throughout, they consistently observe their
own sense of fair play. 'During the past fifty years, shelf-loads
of books have been written instructing children in the games they
ought to play -- and some even instructing adults on how to
instruct children in the games they ought to play -- but few
attempts have been made to record the games children in fact play.'
This was Iona and Peter Opie's pertinent observation in 1969, and
it was this gap that they sought to fill with their exhaustive
survey, through the 1960s, of the games that children 'in fact
play' aged roughly between six and twelve years of age, and when
outdoors -- and usually out of sight. The Opies weren't interested
in formal games and sports supervised by parents or teachers. What
excited them were the rough-and-tumble games for which, as one
child described, 'nothing is needed but the players themselves.'
They were also anxious that, in their meticulous recording of the
games, the spirit of the play, the zest, variety and
disorderliness, should not be lost. The result was their classic
work Children's Games in Street and Playground. To aid a clear and
lively presentation of their remarkable study, the original single
book has been divided into two. Both volumes record games played in
the street, park, playground and wasteland of more than 10,000
children from the Shetland Isles to the Channel Islands, although
the majority of the information comes from children living in big
cities such as London, Liverpool, Bristol and Glasgow. This second
volume focuses on games involving seeking, hunting, racing,
duelling, exerting, daring, guessing, acting and pretending. More
than 85 games are described in detail including the rhymes and
saying children repeat while playing them, together with the
different names under which they are played. Brief historical notes
are also included where relevant. The children of the 1960s, the
Opies noted, are often thought 'to be incapable of
self-organization, and to have become addicted to spectator
amusements.' to the extent that adults must be relied on to provide
play materials, ideas and time to play with them. The same
attitudes are still widespread today with our concerns about
television and computer games, and the middle-class parental
impulse to fill our children's days with organised classes and play
dates. 'However much children may need looking after, they are also
people going about their own business within their own society.'
There are important lessons to be learned from this book about
giving children the time and physical space to be themselves with
other children.
Twenty-eight games that make children feel good about
themselves--what could be more fun than that
This full-length, 28-song music CD will get kids up and moving in
no time. The activities include numerous games of body awareness,
movement play, feeling identification, and self-expression, as well
as imagination games that encourage expressive language play. These
less complex Songames and activities are perfect for younger
children.
This recording is based on the work of Barbara Sher, MS, OTR,
whose workshops and writings on the importance of play have made a
difference for families, children, teachers, and the-rapists around
the world. Play, as a vital element in the human experience, is one
of the pillars of occupational therapy and is equal in importance
to self-care and work. Fostering an ability
to play creatively provides a foundation for healthy interactions
with others, builds skills in innovative problem solving, and
enables a person to consider alternative possibilities in
intellec-tual arenas. Expensive toys and props are unimportant.
Play-fulness and imaginative creativity with the materials at hand
are all that are needed
Get ready to celebrate everything that's special to you! Express
your love for life with enriching journal pages, covering
everything from self-love to gratitude. Then, get creative with the
decorative scratch-art pages, filling them with doodles inspired by
love, life, and everything lovely in it! Everything you need is
here, including a scratch pen and special scratch-art pages, plus
tons of tips and tricks for creating some truly life-affirming
works of art.
Airbrushing is gaining popularity among carvers of decoys and
waterfowl. Since 1987 Veasey Studios, under the supervision of
Michael Veasey, has sealed, undercoated, and accomplished the basic
color blending on approximately 40,000 carvings using the airbrush.
In this great new book you will see just how easy it really is to
use. With step-by-step instructions, you will move from the
beginning to finishing a drake and hen teal duck. When you are
finished you will find that the airbrush, when used in conjunction
with traditional brush techniques, will add to your joy of carving
and the quality of your work.
Planning your next family getaway? Grab this fun, helpful tin and
see where it takes you. The 50 ideas in this deck are
location-agnostic suggestions for identifying your ideal driving
destination: Visit a nearby relative, check out a historical
monument in your area, or head to the closest body of water for a
swim and a picnic. Adventure is closer than you think!
From the creator of the worldwide bestsellers Secret Garden and
Enchanted Forest, a beautiful new coloring book that takes you on a
magical journey beneath the waves. With this coloring book for
adults, Johanna Basford invites color-inners of all ages to
discover an enchanting underwater world hidden in the depths of the
sea. Through intricate pen and ink illustrations to complete,
color, and embellish, readers will meet shoals of exotic fish,
curious octopuses, and delicately penned seahorses. Visit coral
reefs and barnacle-studded shipwrecks, discover intricate shells
and pirate treasure. Secret Garden and Enchanted Forest fans and
newcomers alike will welcome this creative journey into an inky new
world. For Lost Ocean, Johanna picked a crisp ivory paper that
accentuates and complements your chosen color palette. The smooth,
untextured pages allow for beautiful blending or gradient
techniques with colored pencils or are perfect for pens, allowing
the nib to glide evenly over the surface without feathering. Filled
with stunningly detailed illustrations, Lost Ocean is a blissful
and relaxing at-home activity for people of all ages.
Santa Mini-Cheers (c) answer the wood carver's perennial question,
What can I do with all of these basswood scraps? Presented are six
patterns and instructions for carving three miniature Santas and a
larger Santa holding a snowman. All are carved in an Old World
style, with simplicity and character. Ron skill-fully guides the
carver through each project with straight-forward, step-by-step
directions, color illustrations, and a bit of humor. A gallery is
included. For those who are familiar with Ron's other books, this
one will be a welcome addition. For new carvers, this book will
both guide you through the process and inspire you to forge ahead
in the wood carvers craft.
Do animals have their own Santa Claus? One look at these creations
by Tom Wolfe and you will believe that they do. Santimals capture
all the charm of the season in a new and delightful way. Tom takes
the reader step-by-step through the carving of the raccoon
Santimal, from the pattern to the painting. Each step is clearly
illustrated with a full-color photograph and helpful description.
In addition there are patterns and multi-angled color gallery
photographs for several other Santimals. These include a goose, a
hound dog, a duck, a pig, a mouse, and a bear. In addition, the
raccoon pattern can be easily converted to a fox. This creative new
project is perfect for the holidays and a welcome addition to the
carver's repertoire. It is a great book for carvers of all skill
levels. Everyone, from the beginner to the veteran, will enjoy its
delightful projects.
When the well-known wood carver, Tom Wolfe, turns his talents to a
new medium the results are wonderful. The almost limitless medium
of polymer clay and Tom's eye for character and caricature combine
to produce some endearing and delightful creatures. For years Tom
has been using clays as a modeling tool for his wood carving. At
the same time, though, he has created some characters in clay that
are just meant to stay that way. The polymer clay comes in a
variety of colors and can be shaped in almost any way imaginable.
For those thousands of hobbyists and artists who use polymer clay,
this new book will open new doors of expression. So, for
woodcarvers and clay modelers alike, this is a welcome new book.
Fully illustrated with beautiful color photographs, it takes the
modeler step-by-step through the process of creating a male and a
female caricature bust. A gallery will spur the imagination even
further.
Have you ever wanted to escape into a comic book and become your
favourite superhero? Or run away into the world of Disney
princesses? Well, who says you can't? Maybe it's time you get your
cosplay on! Cosplay is a hobby that is sweeping the globe, you can
see it at comic cons, book launches, movie screenings and even on
popular TV shows such as The Big Bang Theory and Community. A mix
of exciting craft skills, heady escapism and passion for pop
culture, it's easy to see why cosplay has become so popular with
people no matter who they are, because now they can be anyone they
want, and so can you. But how, why and where could you have a go at
starting out in the wonderful world of cosplay? With a little bit
of help from this handy, dandy guide to cosplay, you can get stuck
in. Learn about the history of the hobby (it's been around longer
than you'd think!), get your head around picking your first
costume, find out how about all the amazing skills people are using
to make these costumes, and perhaps even try a few yourself. Who
knows, you might be rocking out as Captain Marvel or Flynn Rider at
the next big comic con! (And don't worry, there's a guide to comic
con in here too.)
Santa rides again! This highly animated Santa carving depicts the
jolly old elf getting more than he bargained for on an off-season
fishing expedition. David Sabol demonstrates his traditional wood
carving techniques, taking the reader through each step from wood
blank to finished carving with clear, step-by-step instructions and
color illustrations. The finished carving is brought to life with
color staining techniques and given a hint of age with antiquing
methods David describes in detail. Patterns are provided for six
classic Santas in a variety of poses and for the venerable Mrs.
Claus as well. A color gallery shows each of the finished patterns
to fire the imagination of every carver. Carvers with basic skills
will enjoy the challenges, and advanced carvers will be delighted
by the details presented in the projects in this book.
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