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Books > Sport & Leisure > Hobbies, quizzes & games > General
Whatever happened to the old-fashioned children's games and songs?
Old favorites like Kick the Can, Fox and Geese, and Red Rover
encouraged camaraderie, physical activity, coordination and social
interaction--as electronic and computer games never can. Family and
campfire singalongs helped preserve the folksong and storytelling
tradition while instilling in children a sense of community and a
confidence in their musical capability. Writer and poet Sharon
O'Bryan has gathered a collection of the old games and songs. She
brings the old days back to life with instructions for outdoor
games like King of the Mountain; car games like Graveyard; card
games including Old Maid; and favorite party games such as Blind
Man's Bluff. Lyrics and music to singing games and campfire songs
are added to this collection to offer old style amusement for every
child and occasion.
In this fast-paced, family-friendly word game, one player must
quickly describe a mystery word for their teammates without using
any of the related terms listed on the card. The team that guesses
the most words in the allotted time wins!
Who hasn't been fascinated by monsters? This book collects some of
the best creatures from Dungeons & Dragons, setting them out in
an informative illustrated bestiary for beginners and enthusiasts
alike. Whether they're beasts, spirits, demons, or even aliens,
most fantasy worlds are filled with monsters. Some are
harmless-many more are deadly. Luckily for the discerning
adventurer, this book is here to help distinguish between the two.
As a popular series sold at conventions and on Etsy, animators
Blanca Martinez de Riuerro and Joe Sparrow have compiled three
volumes into one deluxe edition. Each creature comes with a
full-color illustration, a set of simplified statistics, a
description, and a history section indicating its folkloric history
and the scientific phenomena that may have influenced its creation.
With creatures like the Archdevil, Dryad, Fire Bat, Gold Dragon,
Smoke Devil, Bomb Plant, Ettin, and Spirit Fox, any tabletop player
will find the perfect creature for their next campaign.
Mental fitness in just minutes a day! It's genuinely fun to keep
your brain sharp with this small book of games and puzzles, perfect
for popping into a purse, tote bag, or briefcase, so you can enjoy
the puzzles, and all their benefits, while on the go. Nancy Linde
is an expert on creating games that exercise the brain in the same
way that a skilled trainer helps us exercise the body. The beauty
of her puzzles is how they are created to target six key cognitive
functions while providing fun for the solver. So here are the
classic types - word puzzles, picture games, logic puzzles, tongue
twisters, and trivia quizzes - making this a rich mixture of games
sure to appeal to all ages. And with what amazing benefits: Here
are games designed to stimulate long-term memory and games designed
to flex working memory. Games for executive functioning, for
attention to detail, for multitasking, and processing speed. In
all, 299 games that you can take anywhere and turn even an idle
moment, like standing in line or waiting at the doctor's office,
into a completely entertaining (and healthy) workout interval for
your brain. Linde is the author of 399 Games, Puzzles & Trivia
Challenges Specially Designed to Keep Your Brain Young and its
follow-up, 417 More Games, Puzzles & Trivia Challenges
Specially Designed to Keep Your Brain Young.
A new supplement for Bolt Action focusing on the later Italian
Campaign, following on from Soft Underbelly, adding new units,
scenarios, and special rules. In Italy, the fight continues! As the
Allies push north up the Italian Peninsula, they have encountered
heavy resistance from the Axis and their multitude of fortified and
defensive lines, slowing the allied advance to a crawl. The ‘soft
underbelly’ of Europe proved to be false, instead it was a
‘tough gut’. This supplement for Bolt Action, and the
counterpart to Soft Underbelly, focuses on the battles ranging from
the Gustav Line in 1944 all the way to those of the Gothic Line in
1945, with the breakouts at Anzio and Monte Cassino of particular
focus. Containing a host of scenarios to refight these famous
battles, along with new units, special rules, and Theatre
Selectors, this book contains everything players need to bring an
end to the war and liberate Italy.
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Banana Split
(Game)
Jody Boginski Barbessi
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R432
R390
Discovery Miles 3 900
Save R42 (10%)
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Ships in 18 - 22 working days
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Ice cream card game in which you gain points for gathering
ingredient cards to make delicious sundae combinations. Contains
discs for keeping track of points and ice cream stands to hide
Topping cards. Play Matt makes game play fund and easy. Wild cards
Set in an age of feuding samurai, wandering swordsmen and fearless
warrior monks, Ronin is a skirmish wargame that captures the
flavour and excitement of such Akira Kurosawa films as Seven
Samurai and Yojimbo. Whether they prefer the loyal samurai
retainers of a feudal lord or a horde of desperate bandits, players
choose from one of several factions and build forces to battle for
dominance and survival in 16th-century Japan. They may also recruit
swords-for-hire to supplement their forces – masterless ronin,
martial arts masters and secretive ninja will lend their skills to
any commander who can afford them. A full points system,
incorporating a wide range of equipment and skills, allows for
detailed customisation of characters, while scenarios and a
campaign system permit them to gain experience and develop over
time. The fast-paced rules simulate the cut and thrust of
hand-to-hand combat and require the player to make tactical
decisions in the middle of a fight, immersing them in an era of
war.
Perhaps this book should come with a warning to parents: within
these pages, children deliberately scare each other, ritually hurt
each other, take foolish risks, promote fights, and play ten
against one. And yet throughout, they consistently observe their
own sense of fair play. 'During the past fifty years, shelf-loads
of books have been written instructing children in the games they
ought to play -- and some even instructing adults on how to
instruct children in the games they ought to play -- but few
attempts have been made to record the games children in fact play.'
This was Iona and Peter Opie's pertinent observation in 1969, and
it was this gap that they sought to fill with their exhaustive
survey, through the 1960s, of the games that children 'in fact
play' aged roughly between six and twelve years of age, and when
outdoors -- and usually out of sight. The Opies weren't interested
in formal games and sports supervised by parents or teachers. What
excited them were the rough-and-tumble games for which, as one
child described, 'nothing is needed but the players themselves.'
They were also anxious that, in their meticulous recording of the
games, the spirit of the play, the zest, variety and
disorderliness, should not be lost. The result was their classic
work Children's Games in Street and Playground. To aid a clear and
lively presentation of their remarkable study, the original single
book has been divided into two. Both volumes record games played in
the street, park, playground and wasteland of more than 10,000
children from the Shetland Isles to the Channel Islands, although
the majority of the information comes from children living in big
cities such as London, Liverpool, Bristol and Glasgow. This second
volume focuses on games involving seeking, hunting, racing,
duelling, exerting, daring, guessing, acting and pretending. More
than 85 games are described in detail including the rhymes and
saying children repeat while playing them, together with the
different names under which they are played. Brief historical notes
are also included where relevant. The children of the 1960s, the
Opies noted, are often thought 'to be incapable of
self-organization, and to have become addicted to spectator
amusements.' to the extent that adults must be relied on to provide
play materials, ideas and time to play with them. The same
attitudes are still widespread today with our concerns about
television and computer games, and the middle-class parental
impulse to fill our children's days with organised classes and play
dates. 'However much children may need looking after, they are also
people going about their own business within their own society.'
There are important lessons to be learned from this book about
giving children the time and physical space to be themselves with
other children.
The impressive collection of writers here have contributed essays
that celebrate knitting and knitters. They share their knitting
triumphs and disasters as well as their life triumphs and
disasters. . . . These essays will break your heart. They will have
you laughing out loud. Ann Hood, from the introduction
Why does knitting occupy a place in the hearts of so many
writers? What s so magical and transformative about yarn and
needles? How does knitting help us get through life-changing events
and inspire joy? In Knitting Yarns, twenty-seven writers tell
stories about how knitting healed, challenged, or helped them to
grow. Barbara Kingsolver describes sheering a sheep for yarn.
Elizabeth Berg writes about her frustration at failing to knit. Ann
Patchett traces her life through her knitting, writing about the
scarf that knits together the women she s loved and lost. Knitting
a Christmas gift for his blind aunt helped Andre Dubus III knit an
understanding with his girlfriend. Kaylie Jones finds the woman who
used knitting to help raise her in France and heals old wounds. Sue
Grafton writes about her passion for knitting. Also included are
five original knitting patterns created by Helen Bingham.
Poignant, funny, and moving, Knitting Yarns is sure to delight
knitting enthusiasts and lovers of literature alike."
* CARD PAIRING GAME: Includes 50 full-color printed cards to match
25 sets of spells with their meaning; set highlights a wide range
of spells from leviosa to riddikulus to avada kedavra * BOOK
INCLUDED: An accompanying book offers play instruction and further
detail on the spells in the deck * GREAT SOLO OR IN GROUPS: This
game works for solo play as well as groups of 2, 3, or more * GIFT
BOX: Card deck and book set packaged in a full-color printed box
that's sturdy for continued use * PERFECT GIFT: A unique gift for
fans of the Wizarding World and Harry Potter * OFFICIALLY LICENSED:
Authentic Wizarding World collectible
This handsome roll-up game combines convenience with style. It
features a canvas board and a snap-on vegan leather pouch for
storing pieces, and rolls up-just like a Pendleton blanket-for
swift storage and easy travel.
For tourists and locals of foggy San Francisco, see and explore the
City by the Bay as you never have before with this travel-sized
illustrated guidebook and journal, all in one. Filled with colorful
illustrations by Betsy Beier (Wanderlust Designer), this keepsake
acts as a personal tour guide as you wander through the streets of
San Francisco, from the Mission District down to the waterfront at
Fisherman's Wharf and beyond. Organized by the city's districts,
the book leads you through all the major sights and hidden gems,
with historical tidbits and other need-to-know information about
the area. Sprinkled throughout are creative prompts and ideas for
ways you can engage and immerse yourself in the city, involving
anything from writing and drawing to photography, and other various
activities. There also are fill-in lists for you to record your
favorite spots and extra space to jot down other notes. A perfect
memento of your travels as well as a way to learn the history and
culture of a place, this destination journal takes you on a special
adventure around San Francisco to help you make it all your own.
By the middle 1800s, toys were appearing in forms that drew
upon--and that inspired--advances in areas such as optics, biology,
geography, transportation, and automation. In these decades, too, a
new type of wonder tale was being brought to maturity by a
Poe-inspired Jules Verne. The modern wonder tale's highly-charged
vision expressed the hopes and the fears, and the delights and the
traumas, engendered by "new worlds idealism"--that Western pursuit
of both mechanical and geographical conquest. Exploring realms
belonging to childhood, literature, science, and history, this
innovative study weaves together the histories of wonder tales and
children's toys, focusing specifically on their modern aspects and
how they reflect and express the social attitudes of that time
period beginning around 1957.
Awfully Good is a brand new puzzle and conundrum series full of
witty challenges and activities to tease the brain and occupy the
mind! Lady of Leisure is full of truly super challenges for the
modern lady to complete at her leisure! You'll discover a
miscellany of mind-bending puzzles, a collection of quirky
conundrums and chortling challenges that feature a range of
fascinating themes and puzzles to help you banish boredom with a
smile. Perfect as a gift for mothers, grandmothers, partners and
girlfriends.
For both the good days and the difficult ones, this comforting
guided journal helps manage pain and overwhelming stress by
utilizing hope, gratitude, joy, and mindfulness. Based on
scientific research in neuroplasticity and created from a personal
place in the author's life, Mindful Intentions is designed to
address the unique needs of people living with chronic illness or
with chronic pain. This book is carefully organized into ten
sections to provide comfort as well as teach the tools to build
resiliency-the ability to survive what seems devastating, as well
as the ability to move through the challenges of daily life.
Creative prompts and engaging questions provide space for private
reflection, and pain-reducing activities help bring levity and
kindness to your life. There are also inspirational quotes
sprinkled throughout to guide your journey through the book, and
included at the back is a list of helpful resources. In both
lighter moments and in more challenging circumstances, use this
journal as a reminder to take a deep breath and find the strength
and peace in your own life.
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