![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Sport & Leisure > Hobbies, quizzes & games > General
Building scale model boats that can sail under their own power is a challenging and rewarding hobby requiring varied skills from woodworking to painting to wiring electrical components. This book details everything you need to know to get started: from the tools, materials and equipment required to motors, servos, propellers and remote controls. There are step-by-step guides to the more challenging procedures. There are details on the different types of kits available and how to choose one. Advice is given on glues, fillers, making silicon moulds, and finishes such as painting, decals and weathering. Finally, there is the building of an off-the-shelf kit for the steam yacht Komet and scratch-built RNLI Lifeboat The Torbay Severn class lifeboat.
This new book, the first in the CarCraft series delivers an innovative presentation to the car enthusiast by covering the engineering, design, and modelling of one of motoring's greatest cars across all its epochs. Ettore Bugatti changed engineering history with his genius and innovations. With its clever engine design, new suspension thinking, and distinct body style, Bugatti's T35 and its variants defined a new era of design and driving and must surely rank as true 'supercars'. A motor sport legend was also cast down by these Bugattis. Experienced automotive writer, industrial designer and Bugatti Owners Club member Lance Cole pays tribute to the car in a detailed yet engaging commentary. New photography, the design story, and full coverage of the modelling options in synthetic materials and die cast metals, create a narrative of vital interest.
Interact, share, play, and entertain each other with this guided journal created for the whole family to join in on the fun! How would you describe your family's best qualities? What is your favorite family tradition? Based on scientific research in neuroplasticity and how people build resiliency, Family Practices provides an engaging way to bring parents and children together to foster love, support, and an enduring bond. With thoughtful exercises and creative prompts, this journal gathers the whole family to share loving thoughts while also recording favorite moments and memorable stories. Inspirational quotes sprinkled throughout gently guide your family's journey through the book, and included at the back is a list of helpful resources. Embrace your family's unique story—and have fun creating and building lasting memories together.
Say bye-bye to boredom! School's out - a time that many parents dread. How is it possible to keep kids from staring at screens or complaining there is nothing to do all day? This survival guide is here to help. It's packed with brilliant and inexpensive activities to engage young minds and create awesome memories. From outdoor pursuits to indoor amusements, solo crafting to group games, there's inspiration in these pages to get you through the lockdown.
Packed with 150 new puzzles from puzzlemaster Charles Timmerman, this collection is the beachgoer's perfect companion for a fun day by the seashore! Puzzlers will love solving word searches with themes like: Sea Life; On the Ocean; America's Beaches; Beach House; Seaside Food; Vacation at the Shore; and more. Beachgoers of all skill levels will relax while solving puzzles that help improve vocabulary, memory, and problem-solving skills. This is the ultimate puzzle book for people who want the best pencil puzzle fun under the sun!
How to play: 1. Open this book. 2. Flip to the country that tickles your fancy or choose a page at random. 3. Watch and smile as your party guests have a whale of a time. 4. Graciously accept their praise and adoration. Yes, you can be the king or queen of the unforgettable dinner party or wild house party with this compendium of outrageous games. With old classics like America's Crazy Eights and Russia's Mafia, alongside new and totally bonkers gems such as Armenia's Egg Jousting and Germany's Bier Boot, this is the only book you need to become a legendary party host.
Stationary steam engines provided the power for the Industrial Revolution which changed the shape of the world. Victorian engines that have been preserved now provide the model engineer with examples to turn into fascinating models. This book provides the plans and instructions to make three models of actual steam engines. The projects have been designed around a set of common components. The first project is the simplest and will form the backbone for the manufacture of the other two, which are slightly more challenging and introduce some advanced techniques. The book is suitable for those with limited machining experience and a modestly equipped workshop, and has over 380 illustrations, including scale plans and colour photographs,
Across or Down, In 1924, Simon & Schuster published its first title, "The Cross Word Puzzle Book." Not only was it the publisher's first release -- it was the first collection of crossword puzzles ever printed. Today, more than eighty years later, the legendary "Simon & Schuster Crossword Puzzle Book" series maintains its status as the standard-bearer for cruciverbal excellence. This series continues to provide the freshest and most original puzzles on the market. Created by the best contemporary constructors -- and edited by top puzzle master John M. Samson -- these Sunday-sized brain breakers offer hours of stimulation for solvers of every level. With more puzzles than ever before in one volume, the "Simon & Schuster Crossword Puzzle Book" series will continue to test the knowledge of solvers everywhere. Can you take the challenge? Sharpen your pencils, grit your teeth, and find out!
Get ready! With this game, you'll gain insights into how you create, present, and evaluate social design solutions in a fast and fun way. PERFECT TOOL FOR GENERATING IDEAS, BRAINSTORMING & TEAM-BUILDING: Beyond Design The Game will help amp up your associative thinking skills and help you quickly generate ideas whilst working collaboratively. DEVELOP SYSTEM THINKING AND COMMUNICATION SKILLS: Get better at streamlining your thinking and communicating your ideas effectively. UNCOVER EXISTING INSPIRATION AND CREATE NEW OPPORTUNITIES: Spark new inspiration with existing ideas and explore new possibilities of bringing it to life. GET BETTER AT CREATIVE PROBLEM-SOLVING: Learn to generate innovative solutions to complex social issues quickly. IMPROVE CONFIDENCE IN PITCHING YOUR IDEAS: Practice makes perfect. The game provides a supportive framework for anyone to practice and get better at enrolling people in their ideas. IDEAL FOR CLASSROOMS, WORKSHOPS, AND GROUPS: Whether you're using the game as an experiential teaching tool for students, facilitating a workshop for your team, or hosting an activity for you and your friends. The Beyond Design game is a perfect group activity for adolescents, adults, and kids age 12+.
Like paint by number but with stickers!Recreate beautiful, spiritual
art withstickers.Just match the numbers on the images with those on the
sticker sheets and create your masterpieces. Each poignant painting is
created with125-300stickers.Accompanying the 12 puzzles are soulful
hymns, classic poems, and Bible verses to contemplate while you
complete the images. Withperforated sticker pages, you can easily tear
them out to complete your mesmerizing puzzles.Great for adultsseeking
relaxation, focus, and brain stimulation. Take along
formess-freecreative activity during travel, down time, or wait time.
You can be an artist!
Los esquemas de este libro estan basados en la metodologia de la literatura holandesa referida al juego de las damas y en las obras del gran maestro ruso Vladimir Kaplan. En su contenido se describe la variedad del juego que hemos denominado antes: "a la espanola", es decir, sobre el tablero de 64 casillas y 12 fichas por jugador. Estos textos sencillos y un gran numero de diagramas comentados espero que hagan de esta obra un texto dinamico e interesante, utilizable incluso en los mismos colegios, en los que deportes "cientificos" como las damas o el ajedrez, deberian tener una cabida especial. Es mi deseo ademas, que los amantes de este juego disfruten con su lectura y que despierte al mismo tiempo un vivo interes por introducir en esta obra una pequena recopilacion de los primeros balbuceos de este juego tratando de crear una pequenisima y modesta contribucion a la cultura espanola.
Re-Released Authors Card Game. Each deck includescolor portraits of 13 honored individuals and highlights their achievements. Includes instructions and is suitable for most card games.
Our largest crossword puzzle book yet, it's stuffed with more than 300 easy to challenging puzzles. This huge puzzle collection is the perfect companion for crossword fans who can't get enough of these addicting pencil puzzlers. This mammoth collection starts with mildly tricky puzzles, then challenges readers with more difficult puzzles, all the way up to "Perplexing Puzzles." This book is sure to excite gamers of all ability levels, while helping to improve vocabulary, memory, and problem-solving skills.
Barbara Brabec's best-selling home-business classic, 'Homemade Money' (more than 120,000 copies sold) has now been totally rewritten and expanded into two new guides that reflect the changing face of home-based business in the new century. This is Book One and is the ultimate idea book and business generator for people who want to earn money from home. With an emphasis on how to begin with practically no money at all, this book explains how to turn existing talents, experience, and know-how into a profitable business. It features an encyclopaedic A-to-Z 'Crash Course' in Home-Business Basics and hundreds of essential Web resources. It includes home-business brainstorming tips and idea charts; scams, schemes, and unprofitable ideas to avoid; business and marketing plan outlines; pricing guidelines and formulas; how to use the latest computer technology; profiles of successful home-based entrepreneurs; and scores of tips from the author and pros in her network.
From the award-winning video game writer of such hits as Star Wars Battlefront and BioShock comes an exclusive "compelling look into a world that doesn't like to spill its secrets to outsiders" (NPR): the video game industry. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer-he just never thought he'd end up writing video games, including some of the biggest franchises today. A veteran video game narrative designer, Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. As Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, he exposes an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero is a rare and illuminating look inside "the video gaming industry in all its lucrative shine and questionable morality...[and] provides a refreshing and realistic portrayal of succeeding at attaining a dream via an unforeseen career trajectory" (Booklist).
The Collector's Voice is a major four-volume project which brings together in accessible form material relevant to the history and practice of collecting in the European tradition from c. 1500 BC to the present day. The series demonstrates how attitudes to objects, the collecting of objects, and the shape of the museum institution have developed over the past 3000 years. Material presented includes translations of a wide range of original documents: letters, official reports, verse, fiction, travellers' accounts, catalogues and labels. Volume 1: Ancient Voices, edited by Susan Pearce and Alexandra Bounia Volume 2: Early Voices, edited by Susan Pearce and Kenneth Arnold Volume 3: Imperial Voices, edited by Susan Pearce and Rosemary Flanders Volume 4: Contemporary Voices, edited by Susan Pearce and Paul Martin
The impressive collection of writers here have contributed essays that celebrate knitting and knitters. They share their knitting triumphs and disasters as well as their life triumphs and disasters. . . . These essays will break your heart. They will have you laughing out loud. Ann Hood, from the introduction Why does knitting occupy a place in the hearts of so many writers? What s so magical and transformative about yarn and needles? How does knitting help us get through life-changing events and inspire joy? In Knitting Yarns, twenty-seven writers tell stories about how knitting healed, challenged, or helped them to grow. Barbara Kingsolver describes sheering a sheep for yarn. Elizabeth Berg writes about her frustration at failing to knit. Ann Patchett traces her life through her knitting, writing about the scarf that knits together the women she s loved and lost. Knitting a Christmas gift for his blind aunt helped Andre Dubus III knit an understanding with his girlfriend. Kaylie Jones finds the woman who used knitting to help raise her in France and heals old wounds. Sue Grafton writes about her passion for knitting. Also included are five original knitting patterns created by Helen Bingham. Poignant, funny, and moving, Knitting Yarns is sure to delight knitting enthusiasts and lovers of literature alike."
This book is aimed at assisting those new or unfamiliar with historical figure modelling and wargaming by providing them with a range of simple tips and techniques to assist them in putting together good looking collections using methods that won't take an age. Covered in this book are an introduction to the majority of tools and materials commonly found in modelling, before moving on to cover clear, concise guides for painting British, American and Canadian forces, along with notes on the uniforms of the Free forces from occupied nations. The guides cover all the common variations of uniform used during the period, including British and Canadian Battledress, Airborne forces uniforms, and the American M43 uniform, as well as when these uniforms were worn and introduced. Camouflage uniforms are also covered, and are broken down into how to apply the various patterns simply and with easy-to-repeat methods. Illustrated with hundreds of photos, each stage of the guides has a combination of text description, photograph and list of both paint and brush size used to make the steps as easy to follow as possible.
Puede pensarse en un principio que el juego tiene su origen alrededor del siglo XV en el reino de Aragon (zona de Valencia) Se conocia en aquel momento con el nombre de "juego del marro", "marro de punta", o "el ingenio" Es a partir de 1650 cuando paso a denominarse definitivamente "juego de las damas" o simplemente "juego de damas", Fue por tanto muy triste para mi comprobar que n el pais que podia haber sido el origen de este deporte se perdiera desgraciadamente en el olvido; he mencionado la palabra deporte ya que es asi como esta considerado en multiples paises, entre ellos Holanda, en el que incluso existen subvenciones del Ministerio de Cultura para su desarrollo.
Andy Singleton has been modelling and painting most of his life and has been a professional commission figure painter for some years now. Here he shares his experience and tips of the trade for painting Axis forces on WW2's Eastern Front: Germans, Romanians, Hungarians and Italians and Finns. Each of the chapters is broken into step by step guides explaining the steps and colours required to paint the various uniforms used. The emphasis is on quickly achievable results and practical advice that is applicable to painting units or whole armies for wargaming purposes in a reasonable time frame. The techniques described are designed to easily be adaptable to figures of all sizes. Andy's clear, step-by-step guidance is primarily designed fir those new to historical gaming, and takes the reader through the process from the initial preparation and assembly of the figure, to finishing and basing.
The Battle of the Bulge was the perfect storm for the Allies in late 1944; a tired army, overstretched supply lines, and poor intelligence on what was waiting on the other side of the hill. On 16th December, with almost complete surprise, the Germans launched their last major offensive in the West. Emerging from thick fog and through the dense woodland of the Ardennes nearly 500,000 German troops slammed into American lines. For almost a week the Germans were able to make good ground, and the glory days of 1940 beckoned as they crushed all resistances before them, often with extreme cruelty. On Christmas Eve, the Germans had lost their initial advantage, the skies cleared and air support returned. For the next 3 weeks the battle hung in the balance. For the Americans the Battle of the Bulge would be the deadliest single battle of the Second World War. This Battle Craft title also looks at four pieces of military hardware that were involved in these legendary battles. Massive King Tigers rained down terror and destruction among the Allies M4's and other armour, until the arrival of nimble M18 Hellcats which counted for several King Tigers. Over head the almost uncatchable ME262 battled with its own nemesis, the virtually indestructible P-47. The Quartermaster section provides the modeller with an insight into the development and operational use of the four chosen vehicles and aircraft that were involved in the Battle of the Bulge. A selection of historical and contemporary photos and illustrations feature alongside stunning showcase builds, providing the modeller with subjects to whet the creative appetite. It also features details of model kits and extras that can really help the modeller bring military history to life. |
You may like...
Multiobjective Evolutionary Algorithms…
Kay Chen Tan, Eik Fun Khor, …
Hardcover
R4,175
Discovery Miles 41 750
Self-Aware Computing Systems
Samuel Kounev, Jeffrey O. Kephart, …
Hardcover
R4,900
Discovery Miles 49 000
Pieces of Light - How the New Science of…
Charles Fernyhough
Paperback
|