|
|
Books > Sport & Leisure > Hobbies, quizzes & games > General
The newest entry in our top-selling "Bad-Ass" series, "Big Bad-Ass
Bar Tricks" is an essential guide to the best and most amusing bar
tricks ever created! Great for bartenders and those who wish they
were, this book will inspire any light-hearted reader to perfect
their skills through easy instruction for dozens of tricks
involving dollar bills, matches, beer bottles, wine glasses,
cocktail napkins, olives, fruit, straws, toothpicks, and more.
Explore the woods with i-SPY – facts, photos and fantastic spots!
Beat the boredom and take time out from screens with this
pocket-sized book packed with facts, photos and fantastic spots for
hours of fun! Kids will have fun collecting points outdoors with
more than 140 things to find. From fungi to flowers, birds to
badgers, they’ll learn all about nature along the way. And once
they’ve scored 1000 points, super-spotters can claim their
official i-SPY certificate and badge. With more than 30 i-SPY books
to collect, there’s something for everyone! For even more fun
outdoors check out i-SPY At the Park (ISBN 9780008529833).
Take turns pulling a card and reading each one out loud. Vote for
which of you would be the most likely to find themselves in the
fun, wacky, or maybe even slightly embarrassing scenarios. If the
shoe fits, that player keeps the card. Find out who would go solo
to a movie theater, who would knit their dog and themselves
matching sweaters, who would drop their ice cream as soon as they
try to eat it, and more. No matter what scenarios they end up with,
the person with the most cards at the end of the game wins!
Designed to provide youth leaders with fun and wholesome recreation
activities for children between the ages of 8 and 18, this handbook
includes chapters on games, rainy day activities, dramatics,
storytelling, songs, campfire programs, worship and devotions, and
inspiration for leaders. Sheet music and lyrics to songs featured
in the book are also included. This second edition includes a new
chapter on nature games and activities, along with several expanded
and updated chapters from the original work. It is intended for use
by anyone who works with youth in a recreation setting, from camp
counselors and scoutmasters to parents and club advisors.
From hit YouTuber Tom Scott comes a new type of quiz book – but can you
outsmart the questions?
Why do Australians with swimming pools always make sure there’s a float
available, tied to a nearby tree? Where in London might you find a
regularly scheduled passenger train that nobody will ever board? And
why was the small Californian town of Yreka once famous for its local
bread supplier?
Welcome to Lateral – where curiosity meets creativity and thinking
differently is the only way forward. Each of the 100 questions enclosed
within these pages isn’t what it seems at first, and has been designed
to make you think outside the box in order to answer it.
Whether you’re in the mood for a solitary challenge, or you’re looking
for the next big hit for game night, Lateral is the perfect companion
for anyone who loves to think outside the box – or just enjoys a
fascinating conversation.
A journal to stop the bullsh*t and seize the f*cking day-the
perfect undated journal for every thought, list, note, or entry!
Packed with profanity and the IDGAF spirit, this is the perfect
journal to say it like it is and get back to what matters. Finally
ditch the anxiety, shake off the stress, and take a moment each day
to focus on the number one f*cking person in your life-you! Based
on the bestselling Carpe F*cking Diem Planner, this is the perfect
undated journal to replace your tired old notebook and up your
stationery game. With journal pages, space for list-making, and
laugh-out-loud swears, this is the journal that encourages you to
embrace the c'est la f*cking vie attitude and focus on your
happiness. Hilarious and with a self-care attitude that tells you
to take a damn nap and eat that f*cking ice cream, this is the
perfect gift for the sweary person in your life and the ideal
journal to carry with you all damn day.
Living at the limits of our ordinary perception, mosses are a
common but largely unnoticed element of the natural world.
Gathering Moss is a beautifully written mix of science and personal
reflection that invites readers to explore and learn from the
elegantly simple lives of mosses.
Robin Wall Kimmerer's book is not an identification guide, nor
is it a scientific treatise. Rather, it is a series of linked
personal essays that will lead general readers and scientists alike
to an understanding of how mosses live and how their lives are
intertwined with the lives of countless other beings, from salmon
and hummingbirds to redwoods and rednecks. Kimmerer clearly and
artfully explains the biology of mosses, while at the same time
reflecting on what these fascinating organisms have to teach
us.
Drawing on her diverse experiences as a scientist, mother,
teacher, and writer of Native American heritage, Kimmerer explains
the stories of mosses in scientific terms as well as in the
framework of indigenous ways of knowing. In her book, the natural
history and cultural relationships of mosses become a powerful
metaphor for ways of living in the world.
Gathering Moss will appeal to a wide range of readers, from
bryologists to those interested in natural history and the
environment, Native Americans, and contemporary nature and science
writing.
Games and exercises to help designers understand how people think,
how systems work, and how a design process can unfold. Exercises in
Play, Systems, and Design is a collection of hands-on, real-world
exercises for designers of all kinds. Games and play can help
designers understand how people think, how systems work, and how a
design process can unfold. The exercises are sometimes played on a
tabletop, and sometimes are physical and social games, but they are
all thought-provoking and (of course!) very fun to play. The book
is divided into three sections, games that can be played in 30
minutes, 2 hours, and a day or more. They are valuable for anyone
who wants to know more about how people think, how systems work,
how to create meaningful experiences, and how to redesign the world
for the better. Short, inspirational essays begin each section,
where readers learn about productive collaboration, creative
problem solving, how to communicate ideas, and analyzing how
systems work.
A quick-playing, rules-light skirmish wargame of Horror hunting set
in a bleak sci-fi world on the brink of impending doom. Hunger,
Hatred, Domination, Oblivion, and Ruin. The world is dying, poised
on the brink of falling to one of these great dooms. Factions
pursue their own interests, as likely to be the heralds of the
world’s destruction as they are its saviours. Horrors –
monstrous abominations that defy logic, science, and nature –
roam the land. Bands of hunters follow bold leaders, seeking out
and destroying Horrors, gaining fame as word of their deeds spreads
amongst the desperate survivors. Rival bands compete for prestige,
clash over ideology, and pose as much of a threat to each other as
the Horrors they hunt. The Doomed is a quick-playing, rules-light
skirmish wargame in which small warbands of hunters compete to hunt
unique Horrors in a bleak sci-fi world. Scenarios are defined by
the Horror being hunted and by the Conflict in which the hunt takes
place. Each Horror has its own strengths, weaknesses, and tactics,
often breaking the rules in unique ways, and must be approached
carefully – stealth, cunning, and brute force will all have a
role to play. Each Conflict, meanwhile, provides a distinct set-up
for the scenario and a secondary objective that pits the warbands
against each other as well as against the Horror. Campaigns build
towards a climax, with hunters gaining prestige and renown,
offering access to new, unique options for their warband. In the
background, the five dooms also grow in power, threatening to
deliver their own climax to the campaign if the hunters are not
successful enough.
Enjoy these challenging, fun, large-print crossword puzzles perfect
for both beginners and experienced crossword fans! The newest
addition to the Everything game series from Funster.com
puzzlemaster Charles Timmerman is both easy to read and to solve.
This book is a fun and lightly challenging diversion perfect for
those who prefer books with large type. With clues ranging from
favorite foods to classic movies, these crosswords are perfect for
puzzlers of all ages. Beginners and experienced crossword fans
alike will enjoy the satisfaction of quickly solving these
entertaining puzzles.
Can you dissolve a coin, defy gravity or read someone's mind? Learn
how to perform the greatest magic tricks around and astound your
friends and family. This comprehensive book features over 350 magic
tricks, including card magic, stage and optical illusions, stunts,
puzzles, party and dinner table pranks. Each trick is fully
illustrated and expertly described, enabling both the novice and
experienced magician alike to perform feats such as bending a
knife, predicting the future and cutting a person in two. Close-up
secret views show how each trick is performed, with expert tips on
preparation and the patter needed to allow the reader to achieve a
polished performance.
 |
Sneaker Puzzle
Alexander Rosso
|
R587
Discovery Miles 5 870
|
Ships in 10 - 15 working days
|
|
|
Who hasn't been fascinated by monsters? This book collects some of
the best creatures from Dungeons & Dragons, setting them out in
an informative illustrated bestiary for beginners and enthusiasts
alike. Whether they're beasts, spirits, demons, or even aliens,
most fantasy worlds are filled with monsters. Some are
harmless-many more are deadly. Luckily for the discerning
adventurer, this book is here to help distinguish between the two.
As a popular series sold at conventions and on Etsy, animators
Blanca Martinez de Riuerro and Joe Sparrow have compiled three
volumes into one deluxe edition. Each creature comes with a
full-color illustration, a set of simplified statistics, a
description, and a history section indicating its folkloric history
and the scientific phenomena that may have influenced its creation.
With creatures like the Archdevil, Dryad, Fire Bat, Gold Dragon,
Smoke Devil, Bomb Plant, Ettin, and Spirit Fox, any tabletop player
will find the perfect creature for their next campaign.
The Collector's Voice is a major four-volume project which brings
together in accessible form material relevant to the history and
practice of collecting in the European tradition from c. 1500 BC to
the present day. The series demonstrates how attitudes to objects,
the collecting of objects, and the shape of the museum institution
have developed over the past 3000 years. Material presented
includes translations of a wide range of original documents:
letters, official reports, verse, fiction, travellers' accounts,
catalogues and labels. Volume 1: Ancient Voices, edited by Susan
Pearce and Alexandra Bounia Volume 2: Early Voices, edited by Susan
Pearce and Kenneth Arnold Volume 3: Imperial Voices, edited by
Susan Pearce and Rosemary Flanders Volume 4: Contemporary Voices,
edited by Susan Pearce and Paul Martin
These scavenger hunt ideas offer endless possibilities for play -
all you need is a card from the deck and the help of your trusty
senses! Your living room, backyard, and neighborhood park are full
of hidden treasure - you just have to know how to look for it! The
scavenger hunt suggestions on these 50 cards will create hours of
screen-free fun for the whole family.
Mental fitness in just minutes a day! It's genuinely fun to keep
your brain sharp with this small book of games and puzzles, perfect
for popping into a purse, tote bag, or briefcase, so you can enjoy
the puzzles, and all their benefits, while on the go. Nancy Linde
is an expert on creating games that exercise the brain in the same
way that a skilled trainer helps us exercise the body. The beauty
of her puzzles is how they are created to target six key cognitive
functions while providing fun for the solver. So here are the
classic types - word puzzles, picture games, logic puzzles, tongue
twisters, and trivia quizzes - making this a rich mixture of games
sure to appeal to all ages. And with what amazing benefits: Here
are games designed to stimulate long-term memory and games designed
to flex working memory. Games for executive functioning, for
attention to detail, for multitasking, and processing speed. In
all, 299 games that you can take anywhere and turn even an idle
moment, like standing in line or waiting at the doctor's office,
into a completely entertaining (and healthy) workout interval for
your brain. Linde is the author of 399 Games, Puzzles & Trivia
Challenges Specially Designed to Keep Your Brain Young and its
follow-up, 417 More Games, Puzzles & Trivia Challenges
Specially Designed to Keep Your Brain Young.
Cult classic, revised and updated. Alchemist D. Gold reveals the
inner world of marijuana and hashish, uncovering secrets and modern
techniques to enhance potency. First published in 1974, the
original edition of Cannabis Alchemy sold over 100,000 copies,
making this one of the all-time best sellers of the counterculture.
All the drinking games you'll need for the perfect night out... or
in! Drinking is great, right? But not on your own. That's sad.
Thankfully, The Little Book of Drinking Games is here to help you -
and your friends - find an excuse to get drunk and let your hair
down. Jam-packed with more than 50 drinking games of all shapes and
sizes, this pocket compendium will have you thinking, drinking and
pint-sinking in no time. The Little Book of Drinking Games contains
the best classic drinking games (that you're usually too drunk to
remember the rules to), games inspired by your favourite movies and
TV shows as well as a few games that are destined to become new
traditions. Ice-Cube Raft Race: Just like the legendary pub relay,
Boat Race, but on a much smaller scale. Essential Supplies: An
ice-cube tray, shots of your favourite spirit and plenty of straws.
Borrow an ice-cube tray from the bar/your kitchen, and fill the
compartments with a spirit or strong beer. If it's a tray with two
rows of sections, all the better as one player can take the left
side, racing another player who takes the right. The idea is to
drink each compartment dry through a straw, before moving on to the
next one, and then the next, until all of the compartments have
been emptied. Whoever finishes first wins and condemns the loser to
a forfeit of their choice.
|
|