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Books > Sport & Leisure > Hobbies, quizzes & games > General
"De Bellis Renationis" is a set of wargames rules for Renaissance
battles covering the period from 1494 AD to 1700 AD. DBR version
2.0 offers a combination of realism and excitement for this warfare
using miniature figures in any scale from 2mm to 30mm. The creation
of the experienced wargame designers Phil Barker and Richard Bodley
Scott, DBR can be used to refight historical engagements or your
own scenarios from small scale skirmishes to the largest battles of
the period. With its command system using "player initiative
points", DBR emphasizes the player's generalship rather than their
ability to manipulate a set of rules. It allows players to fight
actions from the whole period and across the whole world, from
Japan to Europe and the Americas and from the Italian Wars to the
Nine Years' War. This edition combines the 2002 edition of the
rules with all three of the books of Army Lists and includes
everything the wargemer needs to refight these battles in one
single convenient volume.
Instead of trying to make a game fit the story you're yearning to
tell, why not use a game system specifically designed to tell your
story? What We Were brings character creation, motivation, and
destiny to the forefront of role-playing. Players are guided
through the construction of their characters, moulding them into
entities driven by real wants and desires - and set in worlds with
real consequences. Whether it's a tale about a classical, Arthurian
knight; a murder mystery in the Scottish Highlands, or rugged
cowboys in the Wild West, What We Were gifts players the ability to
craft whatever they can imagine in intuitive ways that'll appeal
both to seasoned role-players, whilst also being easily-accessible
to newcomers.
Board games have been played throughout the world for thousands of
years. Many times, in many different cultures, people have amused
themselves by devising mock races, battles and hunts, played in
miniature on a small surface. The rules and the level of
sophistication have changed through the ages, but the general idea
has remained the same. Some of the oldest games, like backgammon,
chess and draughts, are still popular today. This book looks at
twelve different games taken from various periods of history. Most
will not be recognised by the general public, but deserve to be
better known. They are pachisi, halma, agon, tab, fanorona, nine
men's morris, wari, konane, xiang qi, tablut, asalto and renju.
Each game has a whole chapter to itself, which includes a history,
the rules, and a section on strategy and tactics. It is the
author's intention that the reader will gain appreciation and
enthusiasm for these wonderful old games, and be entertained by
them for years to come.
This books covers the lives and selected chess games of the
following players; George Koltanowski, Ruy Lopez de Segura, Wilhelm
Steinitz, Paul Morphy, Emanuel Lasker, Jose Raul Capablanca, Bobby
Fischer, Garry Kasparov, Anatoly Karpov, Carlsen Magnus, Kramnik,
Vladimir, Aronian Levon, Radjabov Teimour, Karjakin Sergey, Anand
Viswanathan, Topalov Veselin, Nakamura Hikaru, Mamedyarov
Shakhriyar, Grischuk Alexander, Caruana Fabiano, Morozevich,
Alexander, Ivanchuk Vassily, Svidler Peter, Leko Peter, Wang Hao,
Kamsky Gata, Gelfand Boris, Gashimov Vugar, Jakovenko Dmitry,
Maurice Ashley and Pontus Carlsson. 242 chess games of the current
and past male chess players in the world. 8 fantastic games have
been chosen from each of the modern chess Kings. The remaining 20
games are games that include previous and current male chess
pioneers This book is full of history and an excellent book for
studying openings, middle games, end games and solving problems.
Featuring 200 prompts from books, movies, television shows, and
songs, this pocket-size take on classic charades makes for a lively
guessing game for friends and family.
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