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Books > Sport & Leisure > Hobbies, quizzes & games > General
Simulation and game-based learning are essential applications in a
learning environment as they provide learners an opportunity to
apply the course material in real-life scenarios. Introducing
real-life learning allows the learner to make critical decisions at
different points within the simulation providing constructive
education that leads to a cognitive understanding of the material.
The use of simulations provides the learner with the ability to
cognitively store and recall learning in real-life experiences.
Therefore, it is crucial to not only provide course material but to
have students apply what they have learned in simulations that
replicate real-life scenarios. These learned skills are essential
for students to be marketable and thrive in a career field where
decision making, problem solving, and critical thinking are job
requirements. Simulation and Game-Based Learning in Emergency and
Disaster Management is a cutting-edge research book that examines
the best practices and holistic development when it comes to
simulation learning within emergency and disaster management as
well as global security. Drawing upon the neuroscience of learning,
classroom instruction can be enhanced to incorporate
active-experiential learning activities that positively impact a
learner with long-term information retention. Each simulation
project is carried out in different environments, with different
goals in mind, and developed under various constraints. For these
reasons, this book will provide insight into the simulation
planning and development process, provide examples of online
simulations and game-based learning activities, and provide insight
on simulation development and implementation that can be used
across disciplines in educational and training settings. As such,
it is ideal for academicians, instructional designers, curriculum
designers, education professionals, researchers, and students.
The rigging of period ship models is the most complex task which
any modeller has to take on, for an eighteenth-century man-of-war
boasted mile on mile of rigging, more than 1,000 blocks, and acres
of canvas. To reduce this in scale, and yet retain an accurate
representation, is an awesome undertaking. This now classic work
untangles the complex web, and, using some 400 drawings, the author
shows clearly how each separate item of rigging is fitted to the
masts, yards and sails. Each drawing deals with only one particular
item so that it can be seen clearly in isolation. The lead of a
particular halliard, the arrangement of a bracing line, these and
every other detail is depicted with startling clarity. Based on the
author's research of numerous eighteenth-century models, each one
with its contemporary rigging still extant, the information is both
meticulous and accurate. The remarkable visual immediacy and
clarity of this work makes it truly unique and no modeller of
period ships can afford to be without it at his side. In addition,
the book is a 'must-have' practical reference work for all those
involved in the rigging and repair of historic ships.
Tackling word puzzles is a great tactic to keep your mind in
tip-top shape! Studies show that one way to be sure your brain
stays at its best is to learn new things regularly, creating new
neural connections. This book offers a fun way to do just that,
with a variety of word puzzles that require solvers to reorient
their perspective and think differently about language. One-third
of the book features Split Decisions, a popular puzzle type that
author Fred Piscop contributes regularly to the New York Times.
Throughout the rest is a mix of other puzzles: Bits & Pieces
(in which solvers answer clues using and reusing blocks of
letters), Clueless Crosswords (featuring grids partly filled in so
that there is only one possible way to complete them), Double
Exposure (testing pattern recognition in two different ways),
Mixagrams (where words are interwoven in a simple yet confounding
way), and Two by Two (in which each grid contains only two
consonants... but you have to figure out which).
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