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Books > Sport & Leisure > Hobbies, quizzes & games > General
You've learned the basics of LEGO robotics, and now you're ready for more. Mastering LEGO MINDSTORMS teaches you everything you need to know to level up your robotics engineering skills, using examples compatible with the LEGO MINDSTORMS Robot Inventor and SPIKE Prime sets. In no time, you'll be programming autonomous robot vehicles, interactive games, LEGO musical instruments, and more.
Take your colouring to the next level by doing it with stickers instead of pencils! Each one of the 12 designs in this book has spaces for mosaic shapes that you fill in using the pages of different coloured stickers in the back, allowing you to create one-of-a-kind mosaic designs. Colour-by-sticker is a fun new way to express creativity and explore colour, and this series gives readers the freedom to create their own unique designs, no artistic ability required. Sticker Mosaics: Exotic Animals features 12 different beautiful ocean images to colour with the included 25 sheets of stickers. Whether you choose the brightly coloured macaws, a curious chameleon, or a friendly alpaca, you'll be creating a truly unique work of art that any animal lover will adore.
Fastest wins. Your adventure starts now ... This is a race. It is not a race against the clock, because that would be a far easier race. Clocks can be fast, but clocks never win races. It's nearly always humans, sometimes horses, and occasionally dogs. This is a race against your fellow Taskmaster players. You are competing against everyone else who is reading this book. All you've got to do is find The Taskmaster's Head first. This is a race with many twists and turns, that requires very little running, much sideways thinking and quite a lot of patience. Thankfully, there will be a shedload of tasks along the way to distract you. There are tasks to do on your own, tasks to do with your family and friends, and tasks for bigger groups too. Some of these distractions may slow you down, but some may help you get where you need to go. As always, enjoy them, do your best, make good choices. So get going. Take on the tasks. All the information you need is in the book... Alex Horne, Taskmaster's Assistant
The LEGO Architecture Idea Book will provide endless inspiration for aspiring builders who want to turn their ordinary models into something extraordinary. In this example-packed guide, Alice Finch (renowned for her massive, detailed models of buildings from Harry Potter and Lord of the Rings) shares her best building secrets for crafting realistic walls, roofs, columns, and decorations using LEGO.
Start together on a lifetime of learning— the greatest gift you can give your child A trip to the supermarket. A drive to the mall. A refrigerator. A telephone. A television. Transform these everyday experiences and household items into a world of words and wonder for your child. Early childhood education specialist Marlene Barron shows you how to stimulate your child's natural interest in reading and writing by sharing 60 imaginative and entertaining activities. Each one is:
The Ready, Set, Learn series was created to help parents and children explore concepts and develop skills necessary to succeed in school. In addition to dozens of activities, each book contains a substantial overview explaining children's developmental needs. Also available in the Ready, Set, Learn series: Ready, Set, Count; Ready, Set, Explore; Ready, Set, Cooperate. "Marlene Barron's special understanding of people—children, parents, teachers—has led to these very special books. The activities here will allow children to construct a deeper, more complex understanding of their world and will be fun for both parent and child. I recommend these books to anyone who works with children." —John Chattin-McNichols, Ph.D. Associate Professor, School of Education, Seattle University Vice President, American Montessori Society
Self-esteem games show children how wonderful it can be to be themselves —emotionally, socially, physically, and intellectually. By sharing the upbeat, thoughtful activities in Self-esteem Games, you can reinforce your child's positive feelings and provide a lasting foundation for learning. Developed by Barbara Sher over the course of thirty years as a parent, teacher, and playtherapy specialist, this collection of 300 self-esteem-building ideas requires no special preparation or equipment. You and your family can play virtually anywhere, with any number of participants. So come in, relax, and discover the joy. SPECIAL SECTIONS HIGHLIGHT:
Welcome to second edition QUERP, the game of Quick Easy Role Playing. Featured in the book are: All the rules you need to play: Advice for Gamesmasters; A special solo adventure; A group adventure designed for beginners. Perfect for first-time role players or those looking for a quick 'pick-up' game without any complicated rules to learn, QUERP provides a complete system suitable for anyone of any age. The game mechanic uses 2d6 to resolve each outcome (The QUERP Game System)
This series of hobby guides is aimed at assisting those new or unfamiliar with historical figure modelling and war gaming by providing them with a range of simple tips and techniques to assist them in putting together good looking collections using methods that won't take an age. Beginning with an introduction to the range of tools and materials commonly found in modelling, the main part of this book comprises of concise guides for painting Polish, Belgian, Dutch, British and French forces. The step-by-step guidance covers all the common variations of uniform used during the period by the various nations, as well as tips on specialist forces such as Polish cavalry, French Colonial troops and Dutch Marines. Illustrated with hundreds of photos, each stage of the guides has a combination of text description, photograph and list of both paint and brush size used to make the steps as easy to follow as possible, as well as stunning images of the figures in period settings.
Beat the boredom and take time out from screens with this pocket-sized book packed with facts, photos and fantastic spots for hours of fun! Kids will have fun collecting points when visiting churches and cathedrals with more than 140 things to find. From altars to spires, choirs to bell ringers, they’ll learn all about these places of worship along the way. And once they’ve scored 1000 points, super-spotters can claim their official i-SPY certificate and badge. With more than 30 i-SPY books to collect, there’s something for everyone! For even more spotting fun check out i-SPY London (ISBN 9780008386450).
You've just gotten a LEGO robotics kit. Now what? Getting Started with LEGO Robotics teaches you everything you need to know to go from beginner to proficient robotics engineer, using examples compatible with the LEGO MINDSTORMS Robot Inventor and SPIKE Prime sets. You'll be making interactive games, competition-ready autonomous vehicles, and practical inventions like motorized grabbers and recycling sorters in no time. Loads of challenges and open-ended projects will inspire you to try out what you've learned.
All you need to explore science is a kitchen, this book - and a dash of curiosity The Kitchen Science Cookbook is a beautifully crafted book with a unique twist: each recipe is a science experiment that you can do at home, using the everyday ingredients you'll find in your kitchen. No need to be a science expert -- these easy-to-follow recipes make mind-blowing science experiments fun for everyone. From sticky ice and raising raisins to balloon science and scrumptious slime, nanotechnologist and educator Michelle Dickinson shows that we can all be scientists, no matter how young or old. With recipes tested by hundreds of enthusiastic families around the world, The Kitchen Science Cookbook is the perfect gift for all ages.
Why do some games seem to be universal while others have a particular connection to the culture of the people playing them? Around the World in 80 Games is about the mathematics of chance, game theory, gamification, gaming strategies and computer games. Traversing the globe, Marcus du Sautoy looks at the genesis of games new and old, explores how to invent a good game and explains the fascination of a popular lockdown game. From the secrets of whist to hopscotch, Scrabble to Wordle. The most simple games endure: board games, card games and dice games have captivated us for centuries and the acclaimed mathematician and author of The Creativity Code (among many others) will once again bring mathematics to the fore with insight and aplomb in Around the World in 80 Games.
Destina Rosethorn - as her name implies - believes herself to be a favored child of destiny. But when her father dies in the War of the Lance, she watches her carefully constructed world come crashing down. She loses not only her beloved father but also the legacy he has left her: the family lands and castle. To save her father, she hatches a bold plan - to go back in time and prevent his death. First, she has to secure the Device of Time Journeying, last known to be in the possession of the spirited kender Tasslehoff Burrfoot. But to change time, she'll need another magical artifact - the most powerful and dangerous artifact ever created. Destina's quest takes her from the dwarven kingdom of Thorbardin to the town of Solace and beyond, setting in motion a chain of disastrous events that threaten to divert the course of the River of Time, alter the past, and forever change the future.
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