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Books > Sport & Leisure > Hobbies, quizzes & games > General
The Unimat 3 was a well made and enormously popular lathe; when
equipped with a range of accessories it is still an excellent
machine for smaller modelling and experimental jobs; it will
accomplish in miniature what many larger machines are capable of
and will provide the owner with enormous satisfaction. Bob Loader
has become an authority on the Unimat mini-lathe, developing
numerous accessories and techniques to assist the model engineer in
getting the best from the machine. The projects described here
increase the scope of the machine and advise on the performance of
a number of tricky operations. Invaluable to all Unimat owners.
Build a starship fleet to launch from your kitchen table! Follow
the photos, step-by-step instructions, and comprehensive parts
lists in this book to build dozens of galaxy-hopping spacecraft
that can fit in the palm of your hand! Puzzle out how to build
propulsion systems, heat shields, and solar collectors, or take a
page from science fiction and make warp drives, self-healing hulls,
and photon beams. Why bother to leave your house (or the planet)
when you can explore the universe with the LEGOs you already own
and your imagination. Your intergalactic journey starts in 10, 9,
8, 7, 6
In 1742, Edmond Hoyle published the definitive book on the popular game of his day, whist. Games evolve with time, just as whist gave rise to contract bridge. However, more than 250 years later, Hoyle’s is still the definitive name when it comes to the rules of the game—whether it’s bridge, backgammon, Scrabble® or Blackjack. The game player’s basic reference, this handy guide has now been updated and expanded and includes rules, strategies, and odds for over 250 games, from including such favorites as: * Scrabble® * Canasta * Contract Bridge * Gin Rummy * Chess * Backgammon * Solitaire games: Nestor, Pounce, Pyramid, and Russian Bank * Poker variations: Anaconda, Blind Tiger, and Hold ’em * Children’s games: Beggar-your-neighbor, Memory, and Slapjack * Computer games: Minesweeper and Freecell * And more Learn how to play, sharpen your strategy, and settle disputes—with this newest edition of the classic reference guide.
The goal of the books in this series (Attacking 101: Volume #nnn)
is to provide detailed analysis of my own attack games played
against lower rated players. The players are all rated in the range
of 1000 to 1800 - the types of players you would frequently
encounter at your local chess club, local tournaments, online, and
at home. They make the same errors you regularly witness in your
games but here you get to see a Chess Master dissect and exploit
the moves, show why they are wrong, and how to punish the
opponent's poor play.
What is the big deal about improv?
It's fun. It strengthens our imagination, promotes self-confidence,
increases spontaneity, promotes teamwork, and it's magic: it
creates something out of nothing.
101 IMPROV GAMES FOR CHILDREN AND ADULTS contains the basics: what
improv is all about and how to do it, special instructions for how
to teach improv to children, plus more advanced training on how to
use your voice and body in ways you haven't thought of before. It
has helpful hints for creating scenes and environments out of thin
air. All this plus 101 games with simple instructions, from easy
warm-up games to over-the-top crowd pleasers such as Fairy Tales,
Bizarre Games, On Your Toes and Narrative Games.
This is the tenth in the Hunter House SmartFun activity books
series, and the first one for adults as well as children. The book
is a great resource for educators as well as for the professional
actor or the layperson working with improv for fun. The book
contains lively illustrations and is easy to use.
Improv is about creating something out of nothing, but a really
good improviser can create something great out of nothing. This
book shows you how.
In 1984, Roberta Williams of Sierra On-Line designed King's Quest,
the world's first graphic adventure. A huge step beyond the
text-oriented games that preceded it, the genre took the world by
storm, and proved immensely popular with computers over the next
decade. A combination of storytelling and puzzle solving, they
provided the ability to explore a world and experience a narrative
without the need for twitchy reflexes demanded of arcade games.
This nearly comprehensive book includes reviews for over 250 games
from the golden age of the graphic adventure genre, running from
1984 to roughly 2000, focusing on promiminent publishers such as:
-LucasArts (Maniac Mansion, Monkey Island, Sam & Max, Grim
Fandango) -Sierra On-Line (King's Quest, Space Quest, Leisure Suit
Larry, Gabriel Knight) -Legend (Spellcasting, Eric the Unready,
Callahan's Crosstime Saloon) -And several other popular and
not-so-popular series and games (Zork, Myst, Broken Sword, The
Longest Journey, Simon the Sorcerer, The Last Express, and dozens
of others) -Also includes interviews with several adventure game
developers, including Al Lowe (creator of Leisure Suit Larry),
Corey Cole (creator of Quest for Glory), Bob Bates (founder of
Legend Entertainment) and Josh Mandel (writer and designer for
Sierra).
(LARGE PRINT EDITION) This book is a facsimile reprint and may
contain imperfections such as marks, notations, marginalia and
flawed pages.
Detailed, step-by-step instructions for recreating a classic 1960s
Mustang with LEGO elements. The build, designed by famous Technic
inventor Sariel, includes working steering, and operable doors and
hood, as well as plenty of ideas for customisation.
The Junkers Ju 52 (nicknamed Tante Ju - "Auntie Ju" - and "Iron
Annie") was a German transport aircraft manufactured from 1932 to
1945. It saw both civilian and military service during the 1930s
and 1940s. The Ju 52 first saw military service in the Spanish
Civil War, as both a bomber and transport aircraft. It was used as
a bomber during the Invasion of Poland in September 1939. The
Luftwaffe then relied on the Ju 52 for transport roles during World
War II, including paratroop drops, most notably in the Battle of
Crete in May 1941. Lightly armed, and with a top speed of only 265
km/h (165 mph)- half that of a Spitfire - the Ju 52 was very
vulnerable to fighter attack and an escort was always necessary in
combat. Many Ju 52s were shot down by anti-aircraft guns and
fighters while transporting supplies, most notably during the
desperate attempt to resupply the trapped German Sixth Army during
the final stages of the Battle of Stalingrad in 1943. This book
provides a complete modelling guide with numerous profiles, line
drawings and photographs. This book is written entirely in German.
This scarce antiquarian book is included in our special Legacy
Reprint Series. In the interest of creating a more extensive
selection of rare historical book reprints, we have chosen to
reproduce this title even though it may possibly have occasional
imperfections such as missing and blurred pages, missing text, poor
pictures, markings, dark backgrounds and other reproduction issues
beyond our control. Because this work is culturally important, we
have made it available as a part of our commitment to protecting,
preserving and promoting the world's literature.
The Messerschmitt Me 262 Schwalbe ("Swallow") was the world's first
operational jet-powered fighter aircraft. Design work started even
before World War II began, but engine problems meant the aircraft
did not reach operational status until mid-1944. Compared with
Allied fighters of its day, including the jet-powered Gloster
Meteor, it was much faster and better armed. In combat, it proved
supremely difficult to counter due to its speed and the design was
pressed into a variety of roles, including light bomber,
reconnaissance and even experimental night fighter versions. The Me
262 is considered to have been the most advanced German aviation
design in operational use during World War II. The Allies countered
its potential effectiveness in the air by relentlessly attacking
the aircraft on the ground, or while they were taking off or
landing. This book provides a complete modelling guide with
numerous profiles, line drawings and photographs. This book is
written entirely in German.
Start together on a lifetime of learning— the greatest gift you can give your child A trip to the supermarket. A drive to the mall. A refrigerator. A telephone. A television. Transform these everyday experiences and household items into a world of words and wonder for your child. Early childhood education specialist Marlene Barron shows you how to stimulate your child's natural interest in reading and writing by sharing 60 imaginative and entertaining activities. Each one is: - Inspired by the internationally renowned Montessori approach to education
- Developed especially for children ages 3 to 7
- Aimed at achieving specific objectives, such as increasing vocabulary, letter formation, sequencing, listening and motor skills, and more
- Readily upgraded to keep pace with your child's progress
- Easy to do and loads of fun!
The Ready, Set, Learn series was created to help parents and children explore concepts and develop skills necessary to succeed in school. In addition to dozens of activities, each book contains a substantial overview explaining children's developmental needs. Also available in the Ready, Set, Learn series: Ready, Set, Count; Ready, Set, Explore; Ready, Set, Cooperate. "Marlene Barron's special understanding of people—children, parents, teachers—has led to these very special books. The activities here will allow children to construct a deeper, more complex understanding of their world and will be fun for both parent and child. I recommend these books to anyone who works with children." —John Chattin-McNichols, Ph.D. Associate Professor, School of Education, Seattle University Vice President, American Montessori Society
Like a good general, a good wargamer should have an eye for the
ground. Just as the nature of the battlefield plays a central role
in real warfare, so miniature wargames are greatly enhanced by
realistic terrain. Besides, when you've spent hundreds of hours
collecting and painting your miniature armies, they surely deserve
ground worth fighting for. Master terrain modeller Paul Davies
takes the reader through the process of creating a visually
appealing yet practical terrain system. First the techniques of
making the basic landscape are explained, then a series of projects
show how this can be adapted to suit different periods or
geographic locations (eg European farmland or Sudanese desert).
There are then detailed chapters on adding vegetation, buildings,
roadways, trench systems etc. The clear, step-by-step instructions
are clearly illustrated by numerous specially-taken photographs of
the work in progress and Paul's inspirational finished pieces.
Scrapbooking is a hobby that has become so popular during the past
few years that there is just no stopping it. The author showcases
many more fun ideas and a large variety of new and exciting
techniques. Both beginners and more advanced scrappers will find
the author's interesting methods of creating stunning scrapbook
pages very enlightening. Her title also features new equipment and
she shows the enthusiast how to make a personalized album without
having to purchase the expensive storebought version. Step-by-step
techniques are accompanied by full-colour photographs, which make
the instructions very easy to follow. Techniques include the making
of rosettes, decorations that pop up, kaleidoscopes, stained glass
work and sequin art, to name but a few. This title will inspire
readers to retrieve old photographs and knickknacks from dusty
storerooms and combine them with ribbon, serviettes or embroidery
to create unforgettable scrapbook pages.
The best-kept secret in the international pro gaming scene is
finally out: Spanish 21, and its Australian counterpart, Pontoon,
is even more beatable than Blackjack. "The Pro's Guide to Spanish
21" will teach you how to play optimally, apply proven Blackjack
card-counting techniques to Spanish 21, and do better than you ever
did playing Blackjack. Topics covered include: basic strategy for
15+ rule variations, house edge, EOR, standard deviation, the Basic
Hi-Lo counting system, optimal betting, indices, money management,
camouflage, finding the best games, and much, much more. The
author, gaming analyst/programmer Katarina Walker, is recognized as
the world authority on Spanish 21 and Australian Pontoon. Foreword
written by Don Schlesinger.
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