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Books > Sport & Leisure > Hobbies, quizzes & games > General

Play like a Feminist. (Hardcover): Shira Chess Play like a Feminist. (Hardcover)
Shira Chess
R730 R590 Discovery Miles 5 900 Save R140 (19%) Ships in 9 - 15 working days

Why video games need feminism and feminism needs video games."You play like a girl" it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Playing like a feminist offers a new way to think about how humans play --and also a new way to think about how feminists do their feministing. Chess argues that feminism need video games as much as video games need feminism. Video games, Chess tells us, are primed for change. Roughly half of all players identify as female, and Gamergate galvanized many of gaming's disenfranchised voices. Games themselves are in need of a creative platform-expanding, metaphysical explosion; feminism can make games better. Chess reflects on the importance of play, and playful protest, and how feminist video games can help us rethink the ways that we tell stories. She proposes "Women's Gaming Circles"--which would function like book clubs for gaming--as a way for feminists to take back play. (An appendix offers a blueprint for organizing a gaming circle.) Play and games can be powerful. Chess's goal is for all of us--regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism--to spend more time playing as a tool of radical disruption.

Sibley Backyard Birding Bingo - A Game for Bird Lovers: Board Games (Other printed item): David Allen Sibley Sibley Backyard Birding Bingo - A Game for Bird Lovers: Board Games (Other printed item)
David Allen Sibley
R509 R379 Discovery Miles 3 790 Save R130 (26%) Ships in 10 - 15 working days
Bill Cunningham: On the Street Puzzle - Jigsaw Puzzles for Adults (Jigsaw): New York Times Bill Cunningham: On the Street Puzzle - Jigsaw Puzzles for Adults (Jigsaw)
New York Times
R473 Discovery Miles 4 730 Ships in 12 - 17 working days
Mahjong From A To Zhu (Paperback): Scott D. Miller Mahjong From A To Zhu (Paperback)
Scott D. Miller
R488 Discovery Miles 4 880 Ships in 9 - 15 working days

From the most common Chinese traditions to the most arcane, this text contains over forty different Mahjong variants with detailed explanations and hand illustrations to appeal to beginners and masters alike. Ever wondered what else these beautiful tiles can do? Also included are games like Meow Meow Mahjong, Sap Tim Pun, Ten Phases, fortune telling and more. Tom Sloper of Sloperama Productions writes "Scott Miller has amassed an impressive amount of information about a great many mah-jongg variants. This is a work that all scholars and researchers of mah-jongg and games will need to add to their libraries. It's a valuable resource that's sure to add some branches to the family tree of mah-jongg."

Videogaming (Paperback): Helen Flatley, Michael French Videogaming (Paperback)
Helen Flatley, Michael French
R49 Discovery Miles 490 Ships in 12 - 17 working days

In the past forty years we have seen huge technological leaps: computers, the Internet, and mobile phones, among many other fantastic things. The human nature to play and the need to be challenged mingled with these technologies, and videogames were the result. A whole generation has grown up with videogames; to them, holding a joystick is as natural as holding as pencil. Videogames have survived economic setbacks, refusing to be destroyed by a fickle market, always managing to evolve into something new to capture the imagination and find some way to take over lives and homes. Sonic, Mario, PlayStationa these terms are now part of the cultural lexicon. It isn't uncommon to find a console lurking under televisions but at the same time, this newly emerged media has come under attack by those looking to find a cause for society's ills. Part rock 'n' roll, part multibillion dollar industry, videogaming is the fastest growing media in modern culture. Clearly, it is here to stay. The Pocket Essential Videogaming contains: a complete history of videogames; cultural essays on branding, popular culture, violence and female gamers; and reviews of over 120 of the most important videogames of the past thirty years.

Christmas Activity Book for Kids - Mazes, Dot to Dot Puzzles, Word Search, Color by Number, Coloring Pages, and More!... Christmas Activity Book for Kids - Mazes, Dot to Dot Puzzles, Word Search, Color by Number, Coloring Pages, and More! (Paperback)
Dp Kids Activity Books, Christmas Coloring Books for Kids
R311 Discovery Miles 3 110 Ships in 10 - 15 working days
Astrid-Book I: War Changes People (Paperback): T G Trouper Astrid-Book I: War Changes People (Paperback)
T G Trouper
R375 R310 Discovery Miles 3 100 Save R65 (17%) Ships in 9 - 15 working days
My Best Mathematical and Logic Puzzles (Paperback): Martin Gardner My Best Mathematical and Logic Puzzles (Paperback)
Martin Gardner
R279 R242 Discovery Miles 2 420 Save R37 (13%) Ships in 10 - 15 working days
Color By Number for Kids - Animals Coloring Activity Book (Paperback): Coloring Books For Kids Color By Number for Kids - Animals Coloring Activity Book (Paperback)
Coloring Books For Kids
R243 Discovery Miles 2 430 Ships in 10 - 15 working days
Apocalypse 2500 Gm's Campaign Guide & Bestiary (Paperback): J L Arnold Apocalypse 2500 Gm's Campaign Guide & Bestiary (Paperback)
J L Arnold
R425 Discovery Miles 4 250 Ships in 10 - 15 working days

This GM's Campaign Guide & Bestiary contains essential tools for the game master, from reference tables to monsters. The game master's tools provide game mechanics quick reference, optional rules applications, and random generation of game elements such as weather, moon phase, and storm affects for adventures on paper or on the fly. The various NPC's, locations, and monsters are fully specked out in easy to read table format for instant game use. Many new possibilities for player characters, both species and vocation, are added and fully annotated in the bestiary section for easy use in character creation.

Ship Model Builder's Assistant (Paperback, New edition): Charles G. Davis Ship Model Builder's Assistant (Paperback, New edition)
Charles G. Davis
R504 R455 Discovery Miles 4 550 Save R49 (10%) Ships in 9 - 15 working days

Invaluable guide offers detailed descriptions, drawings of masting, rigging and major fittings of American clippers and packets. Also includes wealth of details on deck furniture of various types of vessels from different periods. 279 line drawings.

Pokemon Go Game Player Guide and Tips Book - For Beginners (Paperback): Pokemon Go Tipsta Pokemon Go Game Player Guide and Tips Book - For Beginners (Paperback)
Pokemon Go Tipsta
R241 Discovery Miles 2 410 Ships in 10 - 15 working days
Donald Featherstone's Wargames Through the Ages Volume 1 A Wargaming Guide to 3000 B.C to 1500 A.D (Paperback): John... Donald Featherstone's Wargames Through the Ages Volume 1 A Wargaming Guide to 3000 B.C to 1500 A.D (Paperback)
John Curry, Donald Featherstone
R668 Discovery Miles 6 680 Ships in 10 - 15 working days

Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary of ancient and medieval warfare. After many years of research and writing on the subject of wargaming, Donald Featherstone provided, under one cover, all the information that a wargamer required to build up armies in the ancient and medieval period. Each period of warfare was considered and details given of the soldiers themselves, their dress, arms and equipment, leaders, tactics and their style of fighting. The major wars and battles were listed, so that further information could be obtained by reading other accounts of these conflicts and the biographies of those leaders. Each section details techniques and style of fighting of the various nations and armies and other suggestions how they could best be simulated on the table-top battlefield. Superb drawings of the soldiers in their various battle uniforms add much to the attractiveness of this book.

Adult Coloring - Penis Edition (Paperback): Adult Coloring Book Addict Adult Coloring - Penis Edition (Paperback)
Adult Coloring Book Addict
R175 Discovery Miles 1 750 Ships in 10 - 15 working days
BOWIE: A Michael Allred Coloring Book (Paperback): Michael Allred BOWIE: A Michael Allred Coloring Book (Paperback)
Michael Allred
R450 R267 Discovery Miles 2 670 Save R183 (41%) Ships in 12 - 17 working days
Magical Manhattan Puzzle (Jigsaw): Sophie Blackall Magical Manhattan Puzzle (Jigsaw)
Sophie Blackall
R375 Discovery Miles 3 750 Ships in 12 - 17 working days
The Art of Lawn Tennis (Paperback): William T. Tilden The Art of Lawn Tennis (Paperback)
William T. Tilden
R190 Discovery Miles 1 900 Ships in 10 - 15 working days
Organizing a Murder - 12 mystery party games (Paperback): Brian Clegg Organizing a Murder - 12 mystery party games (Paperback)
Brian Clegg
R571 Discovery Miles 5 710 Ships in 10 - 15 working days
Coloring Book For Teens - Anti-Stress Designs Vol 2 (Paperback): Art Therapy Coloring Coloring Book For Teens - Anti-Stress Designs Vol 2 (Paperback)
Art Therapy Coloring
R227 Discovery Miles 2 270 Ships in 10 - 15 working days
Outside the Board - Diary of a Professional Go Player (Paperback): Hajin Lee Outside the Board - Diary of a Professional Go Player (Paperback)
Hajin Lee; Designed by Andrew Jackson
R399 Discovery Miles 3 990 Ships in 10 - 15 working days
Dead Theorists - A Card Game For Disillusioned Philosophers and Aspiring Academics (Cards): Michael Gibson-Light Dead Theorists - A Card Game For Disillusioned Philosophers and Aspiring Academics (Cards)
Michael Gibson-Light
R553 Discovery Miles 5 530 Ships in 12 - 17 working days
QUERP - Quick Easy Role Play (Paperback): Shane Garvey QUERP - Quick Easy Role Play (Paperback)
Shane Garvey
R581 Discovery Miles 5 810 Ships in 10 - 15 working days

Welcome to second edition QUERP, the game of Quick Easy Role Playing. Featured in the book are: All the rules you need to play: Advice for Gamesmasters; A special solo adventure; A group adventure designed for beginners. Perfect for first-time role players or those looking for a quick 'pick-up' game without any complicated rules to learn, QUERP provides a complete system suitable for anyone of any age. The game mechanic uses 2d6 to resolve each outcome (The QUERP Game System)

Riichi Mahjong: the Ultimate Guide to the Japanese Game Taking the World by Storm (Paperback): Scott D. Miller Riichi Mahjong: the Ultimate Guide to the Japanese Game Taking the World by Storm (Paperback)
Scott D. Miller
R369 Discovery Miles 3 690 Ships in 10 - 15 working days

Prepare to learn about a four-player tile game of winning hands, lucky tiles, sacred discards, glory, and woe. Are you up to the challenge? "A must have. I warmly welcome this milestone work which will be an invaluable help for beginners and advanced players alike." -Tina Christensen, President of the European Mahjong Association. Mahjong-the most popular game in the world. This is the game that legends adorn, of scholars, and treasures, where dragons are borne. With winds that blow and fortunes that flow, it's here through it all, our good fortune will call. "A wonderful journey through both the rules and the spirit of riichi mahjong." -David Bresnick, President of the United States Professional Mahjong League. "The best book about mahjong I have ever read" -Martin Divis, European Riichi Mahjong Champion 2013-2016.

Soft Robotics - A DIY Introduction to Squishy, Stretchy, and Flexible Robots (Paperback): Matthew Borgatti, Kari Love Soft Robotics - A DIY Introduction to Squishy, Stretchy, and Flexible Robots (Paperback)
Matthew Borgatti, Kari Love
R696 R452 Discovery Miles 4 520 Save R244 (35%) Ships in 12 - 17 working days

Soft robotics is an emerging field that approaches robots in new ways, enabling them to operate in environments that are unstructured or unstable and to perform tasks that require delicacy and malleability. It's all about engineering with soft materials -- silicone, cloth, balloons, flexible plastics -- and combining them in different ways to come up with novel, approachable, and surprising solutions to interesting problems. This book introduces soft-robotics concepts to students, inventors, and makers with easy-to-understand explanations and hands-on DIY projects. The projects use a wide range of tools and techniques -- including microcontrollers, 3D printing, laser cutting, mold making, casting, and heat sealing -- to create intriguing soft robots and devices. It is tinkering at its finest! World's first DIY project book on soft robotics Written by designers working on the forefront of the field Approaches projects from simple introductions to more complex designs that build on what you know Explore robotics using novel materials and techniques you can apply to challenges far outside of robotics Soft robotics DIY projects that are relatively affordable, accessible and achievable. Explore and build creations from the brand new emerging field of robotics Provides context on the field of soft robotics alongside hands-on learning Teaches skills frequently overlooked Projects that are aesthetically appealing and novel Foreword by Chris Atkeson, whose research directly inspired the design of Big Hero 6's Baymax

Phil Dunn's Your World at War Rules for Global Wargaming Campaigns 1939-45 Including Naval, Land and Air Operations... Phil Dunn's Your World at War Rules for Global Wargaming Campaigns 1939-45 Including Naval, Land and Air Operations (Paperback)
John Curry, Phil Dunn
R488 Discovery Miles 4 880 Ships in 10 - 15 working days

Phil Dunn, founder of the Naval Wargaming Society and author, presents his World War II era campaign rules. This book documents the rules for one of the classic wargaming campaigns of early British Wargaming. Phil Dunn created global wargames using simple rules to allow players to run large scale world wars. Each player prioritises their production between naval, air and land forces and then decides on which units to build. Straightforward rules are used to control movement on the maps and arbitrate combat in the three domains of warfare. The battles can be resolved using dice rolls or, for critical battles, transferred to be fought out on the table top. The book also includes two smaller games which are eminently suitable for a solo wargamer; The Battle of Britain and Operation Sealion. This is Phil Dunn's third wargaming book. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.

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