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Books > Sport & Leisure > Hobbies, quizzes & games > General
Trouble in Paradise The Ruins of Azlant Adventure Path begins with
the adventurers standing on the deck of a ship ready to make
landfall at their new home. However, dread settles in as they
notice that the colony is empty and abandoned. Tasked with
uncovering the whereabouts of the prior group of colonists, the
adventurers go ashore and explore the deserted settlement.
Uncovering strange evidence leads the adventurers across the
island, where they encounter two survivors who can give them clues
as to the fate of the rest of the first wave of settlers. Can the
adventurers survive long enough to discover what truly befell the
fledgling colony? This volume of Pathfinder Adventure Path launches
the Ruins of Azlant Adventure Path and includes: • "The Lost
Outpost," a Pathfinder adventure for 1st-level characters, by Jim
Groves. • A detailed look at some of the other colonists who make
up the colony of Talmandor's Bounty and the roles they play in the
campaign, by Jim Groves. • A deep dive into the bizarre and alien
ecology of the alghollthus-the family of creatures that includes
the devious aboleths, by Greg A. Vaughan. • A bestiary of new
monsters found in the shattered continent, by Jim Groves, Isabelle
Lee, and Luis Loza. Each monthly full-color softcover Pathfinder
Adventure Path volume contains an in-depth adventure scenario,
stats for several new monsters, and support articles meant to give
Game Masters additional material to expand their campaign.
Pathfinder Adventure Path volumes use the Open Game License and
work with both the Pathfinder RPG and the world’s oldest fantasy
RPG.
Twilight Imperium Fourth Edition is an epic game of galactic conquest for three to six players. Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a Completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy.
Use political maneuvering, economic bargaining, and, when all else fails, military might to get what you want.
You will engage in wars and trade negotiations, complete objectives, claim new planets, and pass laws, all in pursuit of 10 victory points. No 2 games are ever the same.
Machen Sie aus ausgedienten Sachen stylische Accessoires Sie haben
bei einem Blick in Ihren Kleiderschrank viele Sachen gefunden, die
Sie lange nicht mehr getragen haben und wollen nun ausmisten?
Werfen Sie Ihre alten Sachen bloss nicht weg! Sie konnten der Stoff
fur neue Hingucker werden. Miranda Caroligne Burns zeigt Ihnen in
leicht verstandlichen Schritt-fur-Schritt-Anleitungen, wie Sie aus
alten T-Shirts, Hosen und Pullis trendige Kleider, Rocke und Tops
nahen konnen. Sie erfahren, welche Tricks es gibt, um aus
ausgedienten Kleidungsstucken modische Accessoires zu machen.
Lassen Sie sich von der Designerin inspirieren und gestalten Sie
jedes Ihrer neuen Kleidungsstucke nach Ihrem individuellen Stil.
Whether a vehicle, house, or entire city, all LEGO creations can
become even more amazing with LED lights and The LEGO
Lighting Book shows how to light them. Clear instructions,
inspiring examples and vivid photographs illustrate how to achieve
the best lighting for interior scenes, buildings, minifigs,
vehicles, shadow sculptures, glowing artwork, and animated lighting
effects. A series of exclusive building exercises allows readers to
practice the techniques they have learned.
How gaming intersects with systems like history, bodies, and code
Why do we so compulsively play video games? Might it have something
to do with how gaming affects our emotions? In Playing with
Feelings, scholar Aubrey Anable applies affect theory to game
studies, arguing that video games let us “rehearse†feelings,
states, and emotions that give new tones and textures to our
everyday lives and interactions with digital devices. Rather than
thinking about video games as an escape from reality, Anable
demonstrates how video games—their narratives, aesthetics, and
histories—have been intimately tied to our emotional landscape
since the emergence of digital computers. Looking at a wide variety
of video games—including mobile games, indie games, art games,
and games that have been traditionally neglected by
academia—Anable expands our understanding of the ways in which
these games and game studies can participate in feminist and queer
interventions in digital media culture. She gives a new account of
the touchscreen and intimacy with our mobile devices, asking what
it means to touch and be touched by a game. She also examines how
games played casually throughout the day create meaningful
interludes that give us new ways of relating to work in our lives.
And Anable reflects on how games allow us to feel differently about
what it means to fail. Playing with Feelings offers provocative
arguments for why video games should be seen as the most
significant art form of the twenty-first century and gives the
humanities passionate, incisive, and daring arguments for why games
matter.
A favorite play rhyme takes on super-duper proportions as two
children create a table-sized sandwich from scratch. "The joyfully
sketched pandemonium will enliven story hours and preschool
introductions with a perennially pleasing chant".--Booklist. Full
color.
Build a starship fleet to launch from your kitchen table! Follow
the photos, step-by-step instructions, and comprehensive parts
lists in this book to build dozens of galaxy-hopping spacecraft
that can fit in the palm of your hand! Puzzle out how to build
propulsion systems, heat shields, and solar collectors, or take a
page from science fiction and make warp drives, self-healing hulls,
and photon beams. Why bother to leave your house (or the planet)
when you can explore the universe with the LEGOs you already own
and your imagination. Your intergalactic journey starts in 10, 9,
8, 7, 6
While board games can appear almost primitive in the digital age,
eurogames--also known as German-style board games--have increased
in popularity in near-concurrence with the rise of video games.
Eurogames have simple rules, short playing times and emphasize
strategy over luck and conflict. This book examines the form of
eurogames, the hobbyist culture that surrounds them, and the way
that hobbyists experience the play of such games. It chronicles the
evolution of tabletop hobby gaming, explores why hobbyists play
eurogames, how players balance the structure of competitive play
with the demands of an intimate social gathering, and to what
extent the social context of the game encounter shapes the playing
experience. Combining history, cultural studies, leisure studies,
ludology, and play theory, this innovative work highlights a
popular alternative trend in the gaming community.
Produced annually by the team from Modern Railways - the leading
monthly rail magazine, The Modern Railway 2021 offers a
comprehensive review of the UK rail industry, together with an
overview of events in Europe. With contributions from Roger Ford,
Tony Miles, Alan Williams and other members of the team, The Modern
Railway 2021 provides an in-depth examination of: Policy and
finance, Infrastructure maintenance and renewal, Train operation
(passenger and freight), Major projects now under way including the
recently confirmed HS2, Rolling stock manufacturing and
maintenance, Signalling and telecommunications, Customer interface
and support, Light rail and Metro systems as well as European
developments. And in addition to editorial coverage of all the main
players and projects, The publication includes a comprehensive
directory of almost 3,000 suppliers and businesses involved in all
aspects of the UK rail industry.
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