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Books > Sport & Leisure > Hobbies, quizzes & games > General
Like a good general, a good wargamer should have an eye for the ground. Just as the nature of the battlefield plays a central role in real warfare, so miniature wargames are greatly enhanced by realistic terrain. Besides, when you've spent hundreds of hours collecting and painting your miniature armies, they surely deserve ground worth fighting for. Master terrain modeller Paul Davies takes the reader through the process of creating a visually appealing yet practical terrain system. First the techniques of making the basic landscape are explained, then a series of projects show how this can be adapted to suit different periods or geographic locations (eg European farmland or Sudanese desert). There are then detailed chapters on adding vegetation, buildings, roadways, trench systems etc. The clear, step-by-step instructions are clearly illustrated by numerous specially-taken photographs of the work in progress and Paul's inspirational finished pieces.
This book provides the most comprehensive and coherent discussion and analysis of wargaming ever written. It starts by looking at the history of wargaming from both the professional and hobby perspectives. It then goes on to discuss how wargaming can and should be used as part of decision making and training by the military. The first edition sold 15,000 copies.
Why video games need feminism and feminism needs video games."You play like a girl" it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Playing like a feminist offers a new way to think about how humans play --and also a new way to think about how feminists do their feministing. Chess argues that feminism need video games as much as video games need feminism. Video games, Chess tells us, are primed for change. Roughly half of all players identify as female, and Gamergate galvanized many of gaming's disenfranchised voices. Games themselves are in need of a creative platform-expanding, metaphysical explosion; feminism can make games better. Chess reflects on the importance of play, and playful protest, and how feminist video games can help us rethink the ways that we tell stories. She proposes "Women's Gaming Circles"--which would function like book clubs for gaming--as a way for feminists to take back play. (An appendix offers a blueprint for organizing a gaming circle.) Play and games can be powerful. Chess's goal is for all of us--regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism--to spend more time playing as a tool of radical disruption.
What is the big deal about improv?
Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
The NES Omnibus: The Nintendo Entertainment System and Its Games, Vol. 1 (A-L), covers the first half of the NES library in exhaustive and engaging detail. More than 350 games are featured, including such iconic titles asCastlevania, Donkey Kong, Double Dragon, Duck Hunt, Final Fantasy, and The Legend of Zelda. Each game, whether obscure or mainstream, is given the spotlight. In addition to thorough gameplay descriptions, the book includes reviews, memories, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, screenshots, and vintage ads.
The Junkers Ju 88 was a World War II German Luftwaffe twin-engine, multi-role aircraft. Designed by Hugo Junkers' company in the mid-1930s, it suffered from a number of technical problems during the later stages of its development and early operational roles, but became one of the most versatile combat aircraft of the war. Affectionately known as"The Maid of all Work", the Ju 88 proved to be suited to almost any role. Like a number of other Luftwaffe bombers, it was used successfully as a bomber, dive bomber, night fighter, torpedo bomber, reconnaissance aircraft, heavy fighter, and even as a flying bomb during the closing stages of conflict. This book provides a complete modelling guide with numerous profiles, line drawings and photographs. This book is written entirely in German.
The Junkers Ju 52 (nicknamed Tante Ju - "Auntie Ju" - and "Iron Annie") was a German transport aircraft manufactured from 1932 to 1945. It saw both civilian and military service during the 1930s and 1940s. The Ju 52 first saw military service in the Spanish Civil War, as both a bomber and transport aircraft. It was used as a bomber during the Invasion of Poland in September 1939. The Luftwaffe then relied on the Ju 52 for transport roles during World War II, including paratroop drops, most notably in the Battle of Crete in May 1941. Lightly armed, and with a top speed of only 265 km/h (165 mph)- half that of a Spitfire - the Ju 52 was very vulnerable to fighter attack and an escort was always necessary in combat. Many Ju 52s were shot down by anti-aircraft guns and fighters while transporting supplies, most notably during the desperate attempt to resupply the trapped German Sixth Army during the final stages of the Battle of Stalingrad in 1943. This book provides a complete modelling guide with numerous profiles, line drawings and photographs. This book is written entirely in German.
The Unimat 3 was a well made and enormously popular lathe; when equipped with a range of accessories it is still an excellent machine for smaller modelling and experimental jobs; it will accomplish in miniature what many larger machines are capable of and will provide the owner with enormous satisfaction. Bob Loader has become an authority on the Unimat mini-lathe, developing numerous accessories and techniques to assist the model engineer in getting the best from the machine. The projects described here increase the scope of the machine and advise on the performance of a number of tricky operations. Invaluable to all Unimat owners.
Cult classic, revised and updated. Alchemist D. Gold reveals the inner world of marijuana and hashish, uncovering secrets and modern techniques to enhance potency. First published in 1974, the original edition of Cannabis Alchemy sold over 100,000 copies, making this one of the all-time best sellers of the counterculture.
Explore the national parks in this relaxing coloring book for nature lovers Featuring 34 of the most popular and scenic parks and recreation sites across the country including the Everglades, the Grand Canyon, Yellowstone, Zion, the Badlands and more, Coloring the National Parks provides hours of coloring fun and relaxation for creatives who love the outdoors. Add your creative touch to nature scenes as diverse as the parks themselves, from mountains to caves to glaciers, Saguaros, redwoods, elk, bears, and many more.
'Show Me How' is the ultimate How To compendium brimming with hundreds of eclectic, electric, unexpected and surprisingly handy things you really should know how to do. From learning how to create water in the desert and mount a camel to nailing a handstand fingerflip and interpreting a tea-leaf reading, become an authority on a vast array of skills from the useful to the unusual. With sections including arts and crafts, cookery, entertaining, grooming, survival, sports, gardening and the home, rainy afternoons will never be the same again. Build an erupting volcano, speed-peel a hard boiled egg or apply traditional geisha make up and surprise your friends with your amazing new skills. Each technique is accompanied by colourful and informative step-by-step illustrations to ensure that you grasp every method, as well as handy hints and interesting facts. This vibrant, fun-filled all-in-one resource will set you up for the big wide world, guaranteeing to show you how to do everything you ever wanted to know. (2000 words)
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
The Burma-Shave craze reached its zenith during the 1950s, with more than 7,000 signs posted across the United States. To market Burma-Shave, Allen Odell, an advertising wordsmith, devised the concept of sequential signs to sell his shaving cream. Typically, six signs were erected, with each of the first five containing a line of verse, and the sixth trumpeting the brand name. Burma-Shave signs appeared in every state except Arizona, Nevada and New Mexico. The creative people at Burma-Shave, as well as customers who sent in jingles of their own, ultimately created more than 600 of the rhymes. In the world of advertising, Burma-Shave stood as unique, creating signs that became a part of the popular culture. Although the Burma-Shave company is no more, these fun little rhymes hold great nostalgic value for those of us who fondly remember them from our Sunday drives.
The Burma-Shave craze reached its zenith during the 1950s, with more than 7,000 signs posted across the United States. To market Burma-Shave, Allen Odell, an advertising wordsmith, devised the concept of sequential signs to sell his shaving cream. Typically, six signs were erected, with each of the first five containing a line of verse, and the sixth trumpeting the brand name. Burma-Shave signs appeared in every state except Arizona, Nevada and New Mexico. The creative people at Burma-Shave, as well as customers who sent in jingles of their own, ultimately created more than 600 of the rhymes. In the world of advertising, Burma-Shave stood as unique, creating signs that became a part of the popular culture. Although the Burma-Shave company is no more, these fun little rhymes hold great nostalgic value for those of us who fondly remember them from our Sunday drives.
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