Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Books > Sport & Leisure > Hobbies, quizzes & games > General
The Junkers Ju 52 (nicknamed Tante Ju - "Auntie Ju" - and "Iron Annie") was a German transport aircraft manufactured from 1932 to 1945. It saw both civilian and military service during the 1930s and 1940s. The Ju 52 first saw military service in the Spanish Civil War, as both a bomber and transport aircraft. It was used as a bomber during the Invasion of Poland in September 1939. The Luftwaffe then relied on the Ju 52 for transport roles during World War II, including paratroop drops, most notably in the Battle of Crete in May 1941. Lightly armed, and with a top speed of only 265 km/h (165 mph)- half that of a Spitfire - the Ju 52 was very vulnerable to fighter attack and an escort was always necessary in combat. Many Ju 52s were shot down by anti-aircraft guns and fighters while transporting supplies, most notably during the desperate attempt to resupply the trapped German Sixth Army during the final stages of the Battle of Stalingrad in 1943. This book provides a complete modelling guide with numerous profiles, line drawings and photographs. This book is written entirely in German.
This activity book creates a fun way to spend some time with your partner, Part of a great relationship is learning about one another, sharing your thoughts, and doing fun activities together. What better way to do this than with The Activity Book Meant to be Shared ! Whether you are just dating or have been married for 50 years, these fun games and drawing activities are sure to bring laughter to your day!
It's hard not to give in to the magic of pop-up books. Everyone, adults and children, we can not stop marveling each time we turn a page and suddenly something is built in three dimensions before our eyes. How difficult it must be to do this, thought most of us. But here is a book that shows that making your own pop ups is not as impossible as it seems. Antje von Stemm teaches us, step by step, with clear explanations, drawings, photographs and funny videos, how to build these three-dimensional works of art on paper. The learned pop-ups can be used in self-published books, birthday cards or celebrations, or any other application that comes to mind to surprise those who least expect it, and start from the most basic to more complicated creations. With easy-to-follow explanations and enjoyable language, this book is perfect for adults who want to teach children how to experiment and play with paper, a bit of glue and scissors. It is also the perfect companion for teachers, educators and parents who can use the ideas featured in this book in their classes or as an activity for a stay at home day. The book QR codes to video tutorials so that no one gets lost in the explanations.
Do you love solving word search puzzles, but get tired of squinting to read the too-small type and tight spacing? This book is the perfect puzzle solution! This all-new volume of quick, fun, and easy puzzles will entertain, while also helping to boost your vocabulary, memory, and problem-solving skills! Inside, you'll find puzzle gems like:
With more than 150 brand-new puzzles across a range of fun and engaging topics, this book surprises at every turn. This collection of oversized puzzles is perfect for word search fans like you who can't get enough of these bestselling--and addictive--pencil puzzles.
Foxfire highlights the twentieth year of the Foxfire high school program with a new volume as fascinating as its predecessors. Included are general stores, the Jud Nelson wagon, a praying rock, a Catawban Indian potter, haint tales, quilting, home cures, and the log cabin revisited.
Blood, Bilge and Iron Balls is a set of wargame rules for naval battles in the age of sail. With them you can recreate the triumphs of Nelson or Hawke or tackle pirates on the Spanish Main. The rules themselves are very simple and easy to learn. Each player can easily command a single ship or several, the rules working equally well for a single frigate chasing down a privateer, or a large-scale fleet action with multiple players on each side. The basic rules have been written with the emphasis on providing a fast-playing and fun game, but optional rules are included which will add a greater level of historical realism and detail. A unique card-driven turn sequence prevents the game becoming too predictable. Also included are a selection of scenarios for re-fighting specific historical battles and simple campaign rules. Although intended for use with model ships, the rule book includes sheets of ship counters which can be used to get started. Just add dice, tape measure and pencil and you're ready to play.
A fun and easy-to-set-up game for ages 14 and up, where players answer trivia questions about art history and collect artwork from the National Portrait Gallery along the way. Be the first to collect five artworks and prove, officially, that you know your stuff. Players who answer trivia correctly exchange their Trivia Cards for Artwork Cards. Get enough Artwork Cards and you win the game! Players can also use "Rogue Scholar" Cards to help them answer questions, protect their artwork from getting stolen, and sabotage other players. Funny, and at times playfully irreverent and a little absurd, this game dispels the myth that art and art history are only for stuffy intellectuals. It's welcoming for all players, from those PhD holders to curious high schoolers just starting to learn about the classics. For four to six players.
Self-esteem games show children how wonderful it can be to be themselves —emotionally, socially, physically, and intellectually. By sharing the upbeat, thoughtful activities in Self-esteem Games, you can reinforce your child's positive feelings and provide a lasting foundation for learning. Developed by Barbara Sher over the course of thirty years as a parent, teacher, and playtherapy specialist, this collection of 300 self-esteem-building ideas requires no special preparation or equipment. You and your family can play virtually anywhere, with any number of participants. So come in, relax, and discover the joy. SPECIAL SECTIONS HIGHLIGHT:
Looking to smash the patriarchy and get your arts and crafts on?Want to have a laugh while taking down sexist stereotypes?Look no further than Gemma Correll's Feminist Activity Book , where your dress up doll can wear whatever she wants and the only thing limiting your sexuality is the size of your coloured pencil collection. Welcome to the games, colouring projects, and crafts of your egalitarian dreams! The Feminist Activity Book has everything you need to usher in an era of colourful and intersectional joy. Featuring such activities as Feminist All-Star Trading Cards, Destroy the Page-Triarchy, Sexist Social Media Bingo, and A Feminist ABC, The Feminist Activity Book will fuel your feminist rage, remind you to laugh once in awhile, and bring you one step closer to an egalitarian utopia, or whatever.
This volume presents new philosophical essays on a topic that's been neglected in most recent philosophy: games, sports, and play. Some contributions address conceptual questions about what games and sports have in common and that distinguishes them from other activities; here many take their start from Bernard Suits's celebrated analysis of game-playing in his book The Grasshopper and either elaborate it or propose an alternative to it. Other essays discuss normative issues that arise within games and sports, such as about fairness, for example in the treatment of male and female athletes. Yet others consider broader evaluative questions about the value of games and sports, which some see as enabling the display of distinctive excellences. Games, Sports, and Play includes a posthumous essay by Suits defending his claim, in The Grasshopper, that life in utopia would consist primarily in playing games. The volume's chapters approach the topic of games, sports, and play from different angles but always in the belief that there is rich terrain here for philosophical investigation.
A fantastic floral adventure and the latest sensational coloring book from bestselling artist Johanna Basford This book invites you to travel the world and beyond into fantastical realms, discovering exotic blooms and extraordinary plants along the way. From floating gardens of water poppies in South Africa to delicate cosmos in Japan, and from fanciful toadstools to enchanted fairytale gardens, an abundance of fascinating florals awaits, ready for you to bring to life in color. Join “colorist queen” (New York Magazine) Johanna Basford in her World of Flowers on a dazzling floral adventure of fantasy and imagination, filled with countless new blooms and blossoms to discover.
The seventh Foxfire volume presents traditions of mountain religious heritage, covering ministers, revivals, baptisms, gospel-singing, faith healing, camp meetings, snake handling, and more.
Do you know which Cluedo character was killed off in 2016? How about which band has a species of shrimp named after it? Reckon you could guess the name of a song from lyrics where the words have been replaced with synonyms? Then fingers on buzzers, because House of Games is back and it's better than ever! Packed with 104 new, classic and fiendishly difficult rounds from the hit BBC show's question writers, House of Games: Question Smash is the ultimate collection of brainteasers, puzzles and trivia. Pit your wits against friends and family with favourites like Highbrow Lowbrow, Rhyme Time and Don't State the Obvious, as well as brand new games from the brilliant minds behind the show. So limber up your frontal lobes, brush up on your trivia and get ready to return to the House of Games. |
You may like...
Spydle - An Addictive Puzzle Book Packed…
The National Archives, Gareth Moore, …
Paperback
Facts and Speculations on the Origin and…
William Andrew Chatto
Paperback
R577
Discovery Miles 5 770
|