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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
Book of Ideas is just that: an outpouring of what one creative
director and designer has discovered from many years working in the
strange and endlessly fascinating world of the creative industry.
Sharing advice on everything from inspiration to inbox control,
facing your fears, finding happiness in your work, the art of
self-promotion and beating creative block. It is also illustrated
with some of the most important and resonant portfolio projects.
Book of Ideas is an invaluable tool to any creative at any stage in
their career.
Frank Frazetta has reigned as the undisputed lord of fantasy art
for 50 years, his fame only growing in the 12 years since his
death. With his paintings now breaking auction records (Egyptian
Queen sold for $ 5.4 million in 2019) he's long overdue for this
ultimate monograph. Born to a Sicilian immigrant family in
Brooklyn, 1928, Frazetta was a minor league athlete, petty criminal
and serial seducer with movie star looks and phenomenal talent. He
claimed to only make art when there was nothing better to do - he
preferred playing baseball - yet began his professional career in
comics at age 16. Strip work led him to the infamous EC Comics,
then to oils for Tarzan and Conan pulp covers. Both characters were
interpreted by many before him, but as he explained in the 1970s,
"I'm very physical minded. In Brooklyn, I knew Conan, I knew guys
just like him," and he used this first-hand knowledge of muscle and
macho to redefine fantasy heroes as more massive, more menacing,
more testosterone-fueled than anything seen before. As
counterbalance he created a new breed of women, nude as censorship
allowed, with pixie faces and multiparous bodies: thick thighed,
heavy buttocked, breasts cantilevered out to there, yet still, with
their soft bellies and hints of cellulite, believably real. Add in
the action, the creatures, the twilit worlds of haunting shadow and
Frazetta's art is addictive as potato chips. This monograph is the
biggest and most complete ever produced on the artist, done in
collaboration with the Frazetta family and with top collectors.
The horror of the First World War brought out a characteristic
response in a group of English artists, who resorted to black
humour. Among these, John Hassall, a pioneering British illustrator
and creator of the influential 'Skegness is so bracing' poster,
holds a special place. Early in the war, he hit on the idea of
drawing a parody of the Bayeux Tapestry to satirize German
aggression and add to the growing genre of war propaganda. Taking
the scheme of the famous tapestry which celebrates William the
Conqueror's invasion of England, Hassall uses thirty pictorial
panels to tell the story of Kaiser Wilhem II's invasion of
Luxembourg and Belgium. In mock-archaic language he narrates the
progress of the German army, never missing an opportunity to
lampoon 'bad' behaviour: 'Wilhelm giveth orders for frightfulness.'
The caricatured Germans loot homes, make gas from Limburg cheese
and sauerkraut, drink copious amounts of wine and shamefully march
through Luxembourg with 'women and children in front.' With comic
inventiveness Hassall adapts the borders of the original to
illustrate the stereotypical objects with which the English then
associated their enemy: they are decorated with schnitzel,
sausages, pilsner, wine corks and wild boar. Drawn with Hassall's
distinctive flat colour and striking outlines, Ye Berlyn Tapestrie
is a fascinating historical example of war-induced farce, produced
by a highly talented artist who could not then have known that the
war was set to last for another two years. Together with an
introduction which sets out the historical background of its
creation, every page of this rarely seen publication is reproduced
here in a fold-out concertina, just like the original, to resemble
the style of the Bayeux Tapestry.
For fans of big-screen monster films, KAIDA Yuji is a very well
known name. Best known for his vivid illustrations of Godzilla and
other popular Toho kaiju, some of Mr KAIDA's most beautiful work is
presented here in this full-color flexicover volume. This book's
128 pages are packed with lush artwork, including a brand new piece
showing Godzilla in London, created especially for this
book.Whether you are an admirer of this Japanese master's work or
just a fan of monster movie art, this book is an essential
purchase!
She was looking for wine. Instead she found friendship. (Okay, it
was with three animals, but she really hadn't drunk any wine at
that point, promise.) --- Come, dearest reader, and dive into this
book. It's warm and safe in here, which you will have guessed
already because it's about a human and three animals. You might not
be able to remember the animals or the order they fall within the
title, but that doesn't matter. The pictures will remind you that
the story is about a woman, a mink, a salmon and a donkey. COD, not
salmon, sorry - it's a cod. The woman is embarking on an important
journey. She does not know her destination, but she knows what
she'll find when she gets there: an open pub. It has been a long
time since she has been in one due to a strange, sad region of
yester-year called 'Lockdown'. On her travels she bumps into the
mink, the cod and a donkey who inexplicably resembles Donald Trump,
and together they discuss their most valued life lessons, such as
the value of travel insurance, and why it's always important to
wear breathable pants.
In this follow-up to How to Draw Cars Like a Pro" and How to Draw
Choppers Like a Pro," award-winning car designer Thom Taylor teams
with kustom culture legend Ed Newton to reveal the tricks and
techniques top artists past and present have used to render crazy
cars and snarling drivers, warts-and-all. Chopped, slammed,
channeled, blown . . . from the late '50s through the '70s all of
these features and more lent themselves nicely to automotive art
that caricaturized the already severe design traits associated with
the cars of the period. More often than not, the whacked rods and
muscle cars depicted in this art were piloted by slobbering,
snaggle-toothed, wart-covered monsters with bulging, bloodshot
eyes. Beginning with a brief history of the form, Newton himself
traces the lineage of rod 'n' monster art to legends like Von
Dutch, Stanley "Mouse" Miller, Dean Jefferies, and his former
employer, Ed "Big Daddy" Roth. Taylor and Newton then proceed to
chapters covering everything from equipment to perspective, light
sources, and other technical considerations. Taylor also expands on
the cartooning, people, proportion, and color chapters from his
previous works, applying them to the subject at hand. In addition
to art by Newton and Taylor, the authors include dozens of examples
from current top automotive artists Darrell Mayabb, Dave Deal, John
Bell, and Keith Weesner.
For more than two decades, players have lead the zerg, protoss, and
terrans into battle for galactic dominance in StarCraft, StarCraft
II, and multiple campaign expansions. The Cinematic Art of
StarCraft offers a detailed view into the history and philosophy of
Blizzard's revolutionary cinematics team. Focusing on the craft and
storytelling of cinematics and filled with anecdotes from the
creators, The Cinematic Art of StarCraft gives fans a unique peek
into the cinematics that have wowed millions of fans across the
Koprulu sector.
Delve inside this beautifully presented artist showcase filled with
the works and useful advice from popular visual artist Pernille
Orum. Pernille is well known and respected in the animation
industry, having worked for clients such as Disney Publishing,
Nickelodeon Jr., Mattel, DreamWorks, and she was the Lead Character
Designer on Warner Brothers' DC Superhero Girls. In this colorful
and vibrant, hardback art book, Pernille shares her artwork over
the years, starting with some of her earliest drawings; sharing her
progression through various forms of education. She also shares her
workspace and favorite tools, and offers an abundance of advice to
anyone wishing to break into the animation industry themselves -
with tutorials on useful business concerns such as how to approach
a character design, and a detailed look at the processes she uses
for creating her bright, edgy drawings.With the combined content of
Pernille's best works, including art that she has created
especially for the book; career advice and tutorials; and a
foreword from Disney Legend, John Musker (Co-Director of Moana,
Aladdin, The Little Mermaid) this is undoubtedly a book that any
budding animator or artist should reserve space on their bookshelf
for.
An artistâs record of the homes of 89 leading creatives from
interior designers to ceramicists, antiques dealers, florists and
chefs. SJ Axelby brings new life to interior portraiture, capturing
in paint the favourite rooms of 89 leading creatives from interior
designers to ceramicists and antiques dealers (and florists and
chefs). A sumptuously illustrated record of a home or special
project, each interior portrait is accompanied by a charming and
quirky interview with the owner, in which we discover invaluable
nuggets of design advice, cocktail choice, life hacks and so much
more â all illustrated in watercolour by SJ. There is a long
tradition of painting rooms to provide a record of grand homes,
giving a glimpse into the life and times of previous generations.
Today there is a resurgence of interest in our living spaces, but
there is no book in the tradition of illustrated room portraiture
to inspire you. SJ Axelby's Interior Portraits will take you into
multiple unique and colourful homes, seen through the artistâs
eye. Creating an authentic and characterful scheme is much like the
composition of a painting: the shape, form, contrast, colour,
pattern and texture all need to work in harmony. This pictorial
guide includes not only Sarah-Janeâs original watercolours but
scrapbook pages annotated with design wisdom from each roomâs
owners, which will enthuse and empower the reader to try new ideas
in their own homes. Itâs a creative whoâs who of the
international design world featuring mouth-watering compositions
bursting with colour and pattern and displaying the true joy of a
home that reflects its ownerâs personality. With a foreword by
Kit Kemp of Firmdale Hotels. Just a few of the creatives featured:
Alexandra Tolstoy Alice Stori Liechtenstein Anna Spiro Ashley Hicks
Ben Pentreath & Charlie McCormick Cath Kidston Padgham Erica
Davies Flora Soames Henry Holland Kit Kemp Lucinda Chambers Lulu
Lytle Luke Edward Hall & Duncan Campbell Matilda Goad Penny
Morrison Robert Kime Skye McAlpine Sophie Conran
"[...] this is a book to pick up and dream about having a dragon
curled up on your lap by the fire in these winter nights." -
SFcrowsnest Anne Stokes is a phenomenally popular artist in the
field of gothic and magical fantasy, with fans all over the world.
Her roots in design and illustration have led to supremely
well-crafted paintings that have been licensed for use on all
manner of merchandise and her followers eagerly await each new
piece. This long-overdue book showcases Anne's oeuvre in all its
glory, accompanied by illuminating text about Anne and her
inspirations, techniques and processes. The book is divided into
thematic sections covering the full range of subjects that she has
portrayed: her early work (like that for Dungeons & Dragons),
the dark and the gothic, dragons, unicorns, fairies, mermaids and
all that is mystical and magical. From the dark allure of Summon
the Reaper to the opalescent beauty of Stargazer, this is a real
treat for all fans and anyone who loves fantasy and stunning art in
general.
George Barbier (1882-1932) is one of the great French illustrators
of the early twentieth century. He is famous for his elegant art
deco works that were heavily influenced by orientalism and Parisian
couture. Born in Nantes, France in 1882, he skyrocketed to fame and
notoriety after his first exhibition in 1911. Known as one of "the
knights of the bracelet" for his luxurious and glamorous lifestyle
and work, George Barbier also received renown for costumes and set
designs he did for theater, film, and ballet. Even today, his
modern and stylish illustrations are popular all over the world.
With critical essays on such topics as coloration and composition,
this volume is a complete compendium of Barbier's work. This
valuable reference book is categorized by Barbier's major projects
in fashion, book illustration, theater art, and editorial design
and is perfect for illustrators and graphic designers as well as a
beautiful gift for someone very special.
Character Design Quarterly (CDQ) is a lively, creative magazine
bringing inspiration, expert insights, and leading techniques from
professional illustrators, artists, and character art enthusiasts
worldwide. Each issue provides detailed tutorials on creating
diverse characters, enabling you to explore the processes and
decision making that go into creating amazing characters. Learn new
ways to develop your own ideas, and discover from the artists what
it is like to work for prolific animation studios such as Disney,
Warner Bros., and DreamWorks.
LEGOŽ bricks meet art!
Share the LEGOŽ love with this delightful collection of 100 postcards.
Featuring 50 images of everyday objects and scenes recreated with LEGO
bricks, these postcards transform the mundane into beautiful works of
art and are a fun way to share joy and creativity with friends and
loved ones.
• These deceptively simple but meticulously executed constructions made
from LEGO bricks transform the way you'll see this classic toy―and the
world around you. Send the postcards to friends and family, or display
them as playful, unique wall art.
• 4 3/8 x 6 1/4 x 2 ˝-inch box with hinged lid, 100 postcards (50
full-color images, repeating twice)
• A perfect gift or stocking stuffer for adult fans of LEGO (AFOL) and
art lovers alik
This gorgeous compendium showcases new content from summer 2017
onward, including the development process around fan-favorite
heroes, environments, and cinematics. Beyond new content, this
all-encompassing showcase dives deeper, expanding on the
construction of unique, event-driven game modes, NPC design, and
more. Don't miss this stunning collection, painstakingly produced
direct from the Overwatch game team!
Time-travel through the Automobile Age with a collection that puts
you in the driver's seat. 20th Century Classic Cars offers a lush
visual history of the automobile, decade by decade, via 400-plus
print advertisements from the Jim Heimann Collection. Using imagery
culled from a century of auto advertising, this book traces the
evolution of the auto from horseless carriage to rocket on
wheels-and beyond. With an introduction and chapter text by former
New York Times automotive writer Phil Patton, as well as an
illustrated timeline, this volume highlights the technological
innovations, major manufacturers and dealers, historical events,
and influence of popular culture on car design. About the series
Bibliotheca Universalis - Compact cultural companions celebrating
the eclectic TASCHEN universe!
Warriors and Heroes is a stunning display of incredible,
contemporary fantasy artwork, a complement to its bestselling
predecessor, Dragon Art. The first section covers 'Masters &
Origins' and introduces some of the writers, characters and artists
who helped to shape the fantasy world as we know it today -
including James Allen St John, Roy G. Krenkel, the Hildebrandt
Brothers and of course Frank Frazetta. A fascinating discussion of
warriors and fantasy art follows on, running throughout the book,
with a large selection of the best of the current crop of fantasy
artists. Warriors & Heroes is interspersed with features on
artists' works-in-progress, providing invaluable insight on
technique and tools. Warriors & Heroes is a feast of visual
imagination and a must for all fans of fantasy art.
This is a comprehensive, hands-on guide to learning the basic
drawing skills needed to successfully create video game art.
"Drawing Basics for Video Game Art" demonstrates how fine art
principles like drawing skills, anatomy, values and lighting and
colour all apply to the creation of artwork for video games. The
book features artwork from such hit video games as "Halo Reach",
"Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft
Auto", "Heavy Rain" and "Little Big Planet". Included are examples
of classic to contemporary fine art in order to further show the
reader the same basic principles still apply to all art forms and
that video game art is very much still art.
Lockdown, With Cats is a book of artwork created by Yeju Kwon with
the hope of comforting contemporary people who deal with stress and
anxiety. The theme of this book is centred around living in
lockdown during the COVID-19 pandemic and it aims to depict the
tone of current daily life that we are all experiencing. Yeju aims
to portray feelings of safety and peace in her drawings and she
hopes that the use of cats in her drawings will make it easier for
the reader to resonate with these feelings.
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