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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
Book of Ideas is just that: an outpouring of what one creative
director and designer has discovered from many years working in the
strange and endlessly fascinating world of the creative industry.
Sharing advice on everything from inspiration to inbox control,
facing your fears, finding happiness in your work, the art of
self-promotion and beating creative block. It is also illustrated
with some of the most important and resonant portfolio projects.
Book of Ideas is an invaluable tool to any creative at any stage in
their career.
In this follow-up to How to Draw Cars Like a Pro" and How to Draw
Choppers Like a Pro," award-winning car designer Thom Taylor teams
with kustom culture legend Ed Newton to reveal the tricks and
techniques top artists past and present have used to render crazy
cars and snarling drivers, warts-and-all. Chopped, slammed,
channeled, blown . . . from the late '50s through the '70s all of
these features and more lent themselves nicely to automotive art
that caricaturized the already severe design traits associated with
the cars of the period. More often than not, the whacked rods and
muscle cars depicted in this art were piloted by slobbering,
snaggle-toothed, wart-covered monsters with bulging, bloodshot
eyes. Beginning with a brief history of the form, Newton himself
traces the lineage of rod 'n' monster art to legends like Von
Dutch, Stanley "Mouse" Miller, Dean Jefferies, and his former
employer, Ed "Big Daddy" Roth. Taylor and Newton then proceed to
chapters covering everything from equipment to perspective, light
sources, and other technical considerations. Taylor also expands on
the cartooning, people, proportion, and color chapters from his
previous works, applying them to the subject at hand. In addition
to art by Newton and Taylor, the authors include dozens of examples
from current top automotive artists Darrell Mayabb, Dave Deal, John
Bell, and Keith Weesner.
For more than two decades, players have lead the zerg, protoss, and
terrans into battle for galactic dominance in StarCraft, StarCraft
II, and multiple campaign expansions. The Cinematic Art of
StarCraft offers a detailed view into the history and philosophy of
Blizzard's revolutionary cinematics team. Focusing on the craft and
storytelling of cinematics and filled with anecdotes from the
creators, The Cinematic Art of StarCraft gives fans a unique peek
into the cinematics that have wowed millions of fans across the
Koprulu sector.
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