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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
The Chinese artist Liu Ye's meticulous, colorful canvases convey
his love of literature in the first publication dedicated to his
paintings of books. The Beijing-based artist Liu Ye is known for
his precise, deftly rendered representational paintings. Drawn
equally from contemporary culture and old master painting, Liu's
wide-ranging visual touchstones include Piet Mondrian, Miffy the
Bunny, and Prada advertisements. In this new publication devoted to
his book paintings, the artist examines the book as both a physical
object and cultural totem. Playing with geometry and perspective,
Liu creates extraordinary and disorienting portraits of this most
familiar subject. Liu's Book Painting series, begun in 2013,
depicts close-up views of books that are turned open to reveal
empty pages, an approach that emphasizes the object's form over its
content. Rendering books' material structure-endpapers, binding,
spine-in sensual detail, these paintings indicate an obsession with
the book as an object and a lifelong love of literature. Liu's
father was a children's book author who introduced him to Western
writers at a young age, fueling his curiosity and imagination. Many
of the books in Liu's father's collection were banned in Cultural
Revolution-era China and the artist read them secretly throughout
his childhood. This formative experience figures in his popular
Banned Books series and in his book paintings in general. Published
on the occasion of a solo exhibition presented at David Zwirner,
New York, in 2020, this catalogue includes new writing by the
acclaimed poet Zhu Zhu, who traces the evolution of the book form
in Liu's work, as well as an interview with the artist by Hans
Ulrich Obrist.
Featuring 236 drawings by more than 100 artists, this survey of
America's most beloved illustrators includes contributions from
Edwin Austin Abbey, Maxfield Parrish, Charles Dana Gibson, and
Rockwell Kent.
Graphis Poster Annual 2 Throughout history, posters have served as
a beacon of hope and change as they've encouraged the world to take
the time to consider better outcomes and new ways of thinking. What
started as communications to draw attention to newsworthy issues
has blossomed into a movement that has shaped the way we share
concerns and express ourselves. In the decades since, posters have
continued to shape generations, social and political movements, and
popular culture.This book presents an extraordinary look through a
global lens at key movements in current history that give us pause,
a reason to act, and more. With over 250 pages of winning work,
this beautiful print book features inspiring creatives that
addresses some of the biggest international issues, from global
warming to war. Honorees include Alireza Nosrati Studio, Andrew
Sloan, Dogan Arslan Design, Katarzyna Zapart, Marlena Buczek Smith,
Randy Clark, and Yossi Lemel, among more.
Type Tricks: User Design is a dissemination of the author's
research into typeface legibility. What to consider when choosing
fonts in difficult reading situations including signage, small
point sizes, glance-like reading or scanning? But also what to look
out for when designing for struggling readers, for example people
with low-vision, elderly, children and people with dyslexia. This
kind of research is normally communicated in scientific papers,
which takes a long time to read and understand. In this book, all
findings are presented in an illustrative and easily accessible
way. The book has a small amount of text and lots of illustrations
presenting more than 140 tips from evidence-based research.
This title was first published in 2000: John Petts (1914-1991) is
one of the outstanding wood-engravers of the twentieth century. His
stunning prints featuring Welsh mountains and the people who live
amongst them reflect his deep concern for the history of the land
and are distinguished by his profound understanding of the physical
and psychological properties of light. Extensively illustrated,
John Petts and the Caseg Press spans the entire career of this
reclusive artist and offers the first account of the private press
he founded in Snowdonia in 1937. In 1935, John Petts and Brenda
Chamberlain abandoned their studentships at the Royal Academy
Schools, London for a rundown farmhouse in the rugged terrain of
Snowdonia. They started the Caseg Press in 1937 in the hope that it
might finance their freedom to work. At first dedicated to saleable
ephemera such as Christmas cards and bookplates, the press later
became involved in the broader Welsh cultural scene, providing
illustrations for the Welsh Review, a monthly literary periodical.
In 1941, with the writer Alun Lewis, the Caseg press produced a
series of broadsheets designed to express continuity and
identification with the life of rural Wales in the face of social
change precipitated by the second world war. John Petts and the
Caseg Press is the first monograph on this artist. It covers both
his work for the Caseg Press and for other publishers such as the
Golden Cockerel Press. The volume offers a unique insight into an
important chapter in the history of private presses in Britain and
the development of neo-romanticism in art and literature during the
inter-war period.
The period in film history between the regimentation of the Edison
Trust and the vertical integration of the Studio System-roughly
1916 through 1920-was a time of structural and artistic
experimentation for the American film industry. As the nature of
the industry was evolving, society around it was changing as well;
arts, politics and society were in a state of flux between old and
new. Before the major studios dominated the industry, droves of
smaller companies competed for the attention of the independent
exhibitor, their gateway to the movie-goer. Their arena was in the
pages of the trade press, and their weapons were their
advertisements, often bold and eye-catching. The reporting of the
trade journals, as they witnessed the evolution of the industry
from its infancy towards the future, is the basis of this history.
Pulled from the pages of the journals themselves as archived by the
Media History Digital Library, the observations of the trade press
writers are accompanied by cleaned and restored advertisements used
in the battle among the young film companies. They offer a unique
and vital look at this formative period of film history.
Concept stores are about discovery and experience. In a world of
options, these stores pull together products from different lines
and brands, odds and ends, to weave a story or cultivate a way of
living that inspires. To keep it fresh and interesting, regular
updates and narrative display help purvey this attitude, and a
well-designed branding scheme solidifies their philosophy. In
recognising the true power of design, the 60 concept stores and
pop-ups featured in BRANDLife: Concept stores & pop-ups
demonstrate how fashionable graphic identities and interiors help
put forward lifestyle ideas beyond what their products are
originally designed for. The showcase will examine retail
settlements with diverse focuses, from food and fashion to a total
lifestyle, that trades utilitarian products and cultural offerings.
An elegant and lavish coffee table book revealing the origins,
processes, and brilliant final paintings produced for the
award-winning fantasy novel Stardust written by Neil Gaiman. From
the moment Gaiman asked Vess to join him on the project, through
the layouts, concept illustrations, pen-and-ink drawings, and
breath-taking paintings-printed in an oversized format and
including works from before they were adjusted to fit the text.
Includes work for all of the different editions, and even the
ultra-rare portfolio A Fall of Stardust with contributions from
many famous cartoonists and illustrators including Mike Mignola
(Hellboy), William Stout, Stan Sakai (Usagi Yojimbo), and Sergio
Aragones (Mad).
Outdoor advertising is one of the oldest and purest forms of
communication. Until now, however, it has remained largely
undocumented. Advertising Outdoors looks at the creative ingenuity
of art directors and copywriters who devise the artwork and ideas
for outdoor advertising, to explore how their artistic input drives
an industry that supplies large-scale frames, billboards, transit
shelters, bus sides, taxis, airships and many other locations.
David Bernstein also analyses the rise of commercial art and the
development of advertising, with close reference to successful
advertising campaigns. This book will be of enormous interest to
designers, advertising professionals and clients, though no less
accessible to any reader who is intrigued by the complex mechanics
of the apparently simple world of advertising.
Frank Frazetta has reigned as the undisputed lord of fantasy art
for 50 years, his fame only growing in the 12 years since his
death. With his paintings now breaking auction records (Egyptian
Queen sold for $ 5.4 million in 2019) he's long overdue for this
ultimate monograph. Born to a Sicilian immigrant family in
Brooklyn, 1928, Frazetta was a minor league athlete, petty criminal
and serial seducer with movie star looks and phenomenal talent. He
claimed to only make art when there was nothing better to do - he
preferred playing baseball - yet began his professional career in
comics at age 16. Strip work led him to the infamous EC Comics,
then to oils for Tarzan and Conan pulp covers. Both characters were
interpreted by many before him, but as he explained in the 1970s,
"I'm very physical minded. In Brooklyn, I knew Conan, I knew guys
just like him," and he used this first-hand knowledge of muscle and
macho to redefine fantasy heroes as more massive, more menacing,
more testosterone-fueled than anything seen before. As
counterbalance he created a new breed of women, nude as censorship
allowed, with pixie faces and multiparous bodies: thick thighed,
heavy buttocked, breasts cantilevered out to there, yet still, with
their soft bellies and hints of cellulite, believably real. Add in
the action, the creatures, the twilit worlds of haunting shadow and
Frazetta's art is addictive as potato chips. This monograph is the
biggest and most complete ever produced on the artist, done in
collaboration with the Frazetta family and with top collectors.
The Art of Destiny showcases the stunning art and design behind one
of the most exciting franchises in gaming today. From the
mysterious dunes of Mars to the jungles of Venus and the abandoned
aerospace installations on the Moon, Destiny takes players across
the ancient ruins of our solar system on their quest to defend
Earth's last city and become legend. To build this expansive
universe, the team at Bungie drew from a multitude of
inspirations--from classic fantasy and science fiction worlds, the
myth-meets-technology adventure of space operas, and the ornate
design of medieval drapery juxtaposed with modern architecture--all
of which combine to create a world uniquely imagined down to the
smallest detail. The Art of Destiny is a celebration of the dynamic
art at the heart of the game, featuring hundreds of pieces of
concept illustrations, cinematic imagery, early sketches, and
world-building graphic design. Covering the meticulous artistic
development behind each class, vehicle, weapon, and environment,
this lush and comprehensive overview explores the game's sweeping
world, grand scope, and vibrant visuals. (c) 2014 Bungie, Inc. All
rights reserved. Destiny, Bungie, and the Bungie logo are
trademarks of Bungie, Inc. in the US and/or other countries.
The Art of The Penguins of Madagascar takes a deep dive into the
making of the animated film, featuring everything from concept art,
character backstories, and design inspirations, to interviews with
key animation talent. Offering an exclusive behind-the-scenes peek
at the creation of the remarkable film, this must-have book tells
the story behind The Penguins of Madagascar.
Vices or virtues: drinking and smoking provided marketers with
products to be forged into visual feasts. In this lush compendium
of advertisements, we explore how depictions of these commodities
spanned from the elegant to the offbeat, revealing how
manufacturers prodded their customers throughout the 20th century
to imbibe and inhale. Each era's alcohol and tobacco trends are
exuberantly captured page after page, with brand images woven into
American popular culture so effectively that almost anyone could
identify such icons as the Marlboro Man or Spuds MacKenzie, figures
so familiar they could appear in ads without the product itself.
Other advertisers devised clever and subliminal approaches to
selling their wares, as the wildly successful Absolut campaign
confirmed. Even doctors contributed to a perverse version of
propaganda, testifying that smoking could calm your nerves and
soothe your throat, while hailing liquor as an elixir capable of
bringing social success. Whether you savor these visual delights,
or enjoy inhaling and wallowing in forbidden pleasures, you will
certainly be thrilled by this exploration of a decidedly
vibrant-and sometimes controversial-chapter of advertising history.
About the series TASCHEN is 40! Since we started our work as
cultural archaeologists in 1980, TASCHEN has become synonymous with
accessible publishing, helping bookworms around the world curate
their own library of art, anthropology, and aphrodisia at an
unbeatable price. Today we celebrate 40 years of incredible books
by staying true to our company credo. The 40 series presents new
editions of some of the stars of our program-now more compact,
friendly in price, and still realized with the same commitment to
impeccable production.
Collage is one of the most popular and pervasive of all art-forms,
yet this is the first historical survey book ever published on the
subject. Featuring over 200 works, ranging from the 1500s to the
present day, it offers an entirely new approach. Hitherto, collage
has been presented as a twentieth-century phenomenon, linked in
particular to Pablo Picasso and Cubism in the years just before the
First World War. In Cut and Paste: 400 Years of Collage, we trace
its origins back to books and prints of the 1500s, through to the
boom in popularity of scrapbooks and do-it-yourself collage during
the Victorian period, and then through Cubism, Futurism, Dada and
Surrealism. Collage became the technique of choice in the 1960s and
1970s for anti-establishment protest, and in the present day is
used by millions of us through digital devices. The definition of
collage employed here is a broad one, encompassing cut-and-pasted
paper, photography, patchwork, film and digital technology and
ranging from work by professionals to unknown makers, amateurs and
children. Published to accompany an exhibition at the National
Gallery of Scotland, June-October 2019.
In Graphic Storytelling and Visual Narrative, Will Eisner one of
the most influential comic artists of the twentieth century lays
out the fundamentals of storytelling and their application in the
comic book and graphic novel. In a work that will prove invaluable
for comic artists and filmmakers, Eisner reveals how to construct a
story and the basics of crafting a visual narrative. Filled with
examples from Eisner's work as well as that of artists like Art
Spiegelman and R. Crumb, this essential work covers everything from
the fine points of graphic storytelling to the big picture of the
medium, including how to: Combine words and images into seamless
storytelling. Wield images like narrative tools. Master different
types of comic book stories. Write and illustrate effective
dialogue. Develop ideas that can be turned into dynamic stories. "
The skull is one of the most recognizable symbols of today's
contemporary visual culture. Since its 1970 s renaissance in the
iconic album designs of bands such as the Grateful Dead, the skull
has found its way into the visual vocabulary of urban life,
adorning T-Shirts, badges and rock memorabilia as the ultimate
symbol of anarchy and rebellion. Repurposed and recast by artists,
illustrators and designers, it has become one of the most iconic
cultural symbols of our time. In response to this cultural
phenomenon, The Book of Skulls presents a cool visual guide to the
skull, charting its rebirth through music and street fashion to
become today s ultimate anti-establishment icon. From Black Sabbath
to Cypress Hill, skater punk graffiti to Gothic tattoos, from
high-couture to Hello Kitty and Dali to Damien Hirst, this book is
the ultimate collection of cool and iconic skull motifs. Drawing
together artwork from music, fashion, street art and graphic design
The Book of Skulls is a celebration of one of today s most iconic
cultural symbols.
From DreamWorks, the studio behind Shrek and Madagascar, comes a
fun twist on the alien invasion story. Starring a friendly alien
and a teenage girl, Home follows this unlikely pair on a
globe-trotting adventure to save the world from a different race of
invading aliens. This hilarious movie is based on the celebrated
children's book by New York Times best-selling author Adam Rex.
PALATE PALETTE was inspired by a simple question that floated
around the Victionary studio one day: 'What do the best
artists/illustrators around the world love to eat?' Brimming with
colourful and characterful artwork, the book features a variety of
mouthwatering illustrations as well as charming personal anecdotes
hand-drawn by the artists/illustrators themselves - making it a
feast for the senses that will fill fans of visual appeal (and
food) with delight. Besides savouring the scrumptious drawings,
wannabe-gourmands who draw inspiration from the pages will be able
to try out some of the recipes included!
Publishers of contemporary magazines invest more and more money in
developing innovative design for an increasingly design-literate
reader. Innovation, however, must always be grounded in the
underlying conventions of legibility to ensure loyal readership and
economic success.
"Digital Magazine Design" provides detailed descriptions of all the
necessary rules of design, and uses these rules to cast a critical
eye over a selection of contemporary high-street magazines.
The second part of this volume, written by publishing students,
demonstrates how the tools of design can be applied to the analysis
and practice of contemporary magazine design.
Through an understanding of the relationship between text, image
and design, and the ability to make informed judgements, the
student is able to critically evaluate all publishable material.
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Velocity
(Hardcover)
Stephan Martiniere
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R592
R449
Discovery Miles 4 490
Save R143 (24%)
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Ships in 10 - 15 working days
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"Velocity" is a stunning new visionary collection from the
imagination of acclaimed illustrator Stephan Martiniere. The
fantasy and SF artist has worked for numerous film studios,
including Disney and Warner Bros., as well as video game companies.
This book showcases his sci-fi book cover paintings, commercial and
film art, video game designs, and other never before-seen artwork.
This is an unmissable title.
For hundreds of years, artists have been inspired by the
imaginative potential of fantasy. Unlike science fiction, which is
based on fact, fantasy presents an impossible reality - a universe
where dragons breathe fire, angels battle demons, and magicians
weave spells. Published to coincide with a major exhibition
organised by the Norman Rockwell Museum, this handsome volume
reveals how artists have brought to life mythology, fables, and
fairy tales, as well as modern epics like The Lord of the Rings and
Game of Thrones. The main text of Enchanted, by exhibition curator
Jesse Kowalski, traces the emergence of the themes of fantasy in
the world's civilisations, and the development of fantasy
illustration from the Old Masters to the Victorian fairy painters,
to Golden Age illustrators like Howard Pyle and Arthur Rackham, to
classic cover artists like Frank Frazetta and Boris Vallejo, to
emerging talents like Anna Dittmann and Victo Ngai. Additional
essays by distinguished contributors address particular aspects of
fantasy illustration, such as the relationship between science and
fantasy in the19th century, and the illustrators of Robert E.
Howard. Enchanted features more than 180 colour illustrations,
including numerous stunning full-page reproductions. This handsome
volume is a must-have reference for artists and illustrators, and a
delight for all lovers of fantasy.
Character Design Quarterly (CDQ) is a lively, creative magazine
bringing inspiration, expert insights, and leading techniques from
professional illustrators, artists, and character art enthusiasts
worldwide. Each issue provides detailed tutorials on creating
diverse characters, enabling you to explore the processes and
decision making that go into creating amazing characters. Learn new
ways to develop your own ideas, and discover from the artists what
it is like to work for prolific animation studios such as Disney,
Warner Bros., and DreamWorks. The cover of issue 15 is graced by
revered artist Bobby Chiu and features a fascinating interview with
Bobby's award-winning concept art studio, Imaginism. Industry
professionals such as Klaus lighting artist Raquel Villanueva,
Disney TV animator, Justin Rodrigues, and Art Director Tim Probert,
of Aardman Nathan Love, share their art and invaluable knowledge
with readers.
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