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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
Lara Croft returns, desperate for answers - and seeking a hidden truth. The Art of Rise of the Tomb Raider takes readers on an all-access journey for the latest instalment in the critically and commercially acclaimed Tomb Raider franchise. Featuring concept art, 3D renders, sketches and more, accompanied by detailed developer commentary, this book showcases the amazing characters and locations found on Lara's continuing adventures.
In Graphic Storytelling and Visual Narrative, Will Eisner one of the most influential comic artists of the twentieth century lays out the fundamentals of storytelling and their application in the comic book and graphic novel. In a work that will prove invaluable for comic artists and filmmakers, Eisner reveals how to construct a story and the basics of crafting a visual narrative. Filled with examples from Eisner's work as well as that of artists like Art Spiegelman and R. Crumb, this essential work covers everything from the fine points of graphic storytelling to the big picture of the medium, including how to: Combine words and images into seamless storytelling. Wield images like narrative tools. Master different types of comic book stories. Write and illustrate effective dialogue. Develop ideas that can be turned into dynamic stories. "
Charting the glorious decade that spans "Halo: Combat Evolved" to
"Halo: Reach," "Halo: The Great Journey" is a lavish and
spectacular review of ten years of groundbreaking game art brought
together in one place as never before.
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
Time-travel through the Automobile Age with a collection that puts you in the driver's seat. 20th Century Classic Cars offers a lush visual history of the automobile, decade by decade, via 400-plus print advertisements from the Jim Heimann Collection. Using imagery culled from a century of auto advertising, this book traces the evolution of the auto from horseless carriage to rocket on wheels-and beyond. With an introduction and chapter text by former New York Times automotive writer Phil Patton, as well as an illustrated timeline, this volume highlights the technological innovations, major manufacturers and dealers, historical events, and influence of popular culture on car design. About the series Bibliotheca Universalis - Compact cultural companions celebrating the eclectic TASCHEN universe!
40 beautiful designs by one of Victorian era's most influential designers. Modestly priced, copyright-free collection of richly detailed patterns, faithfully reproduced from rare 1890s publication. Superb designs for wallpapers, chintzes, velveteens, tapestries, tiles, carpets, more.
Sure to be popular with stained glass workers, these 96 lovely floral patterns include graceful irises, poppies, lilies and tulips in a variety of styles, abstract and geometric patterns, and other exquisite designs adaptable to innumerable projects. Introduction. List of suppliers. Color illustrations on covers.
For hundreds of years, artists have been inspired by the imaginative potential of fantasy. Unlike science fiction, which is based on fact, fantasy presents an impossible reality - a universe where dragons breathe fire, angels battle demons, and magicians weave spells. Published to coincide with a major exhibition organised by the Norman Rockwell Museum, this handsome volume reveals how artists have brought to life mythology, fables, and fairy tales, as well as modern epics like The Lord of the Rings and Game of Thrones. The main text of Enchanted, by exhibition curator Jesse Kowalski, traces the emergence of the themes of fantasy in the world's civilisations, and the development of fantasy illustration from the Old Masters to the Victorian fairy painters, to Golden Age illustrators like Howard Pyle and Arthur Rackham, to classic cover artists like Frank Frazetta and Boris Vallejo, to emerging talents like Anna Dittmann and Victo Ngai. Additional essays by distinguished contributors address particular aspects of fantasy illustration, such as the relationship between science and fantasy in the19th century, and the illustrators of Robert E. Howard. Enchanted features more than 180 colour illustrations, including numerous stunning full-page reproductions. This handsome volume is a must-have reference for artists and illustrators, and a delight for all lovers of fantasy.
Evolve is one of the most anticipated games of 2015, promising a groundbreaking multiplayer and boss-battle experience. The Art of Evolve chronicles each step in the creation of this highly innovative game, from character design to motion capture. This gorgeous coffee-table edition is a comprehensive behind-the-scenes look at 2K's exhilarating new game, with extensive concept and development art and in-depth creator commentary.
One of the most prolific and successful artists of the Golden Age of American Illustration, J. C. Leyendecker captivated audiences throughout the first half of the 20th century. Leyendecker is best known for his creation of the archetype of the fashionable American male with his advertisements for Arrow Collar. These images sold to an eager public the idea of a glamorous lifestyle, the bedrock upon which modern advertising was built. He also was the creator instantly recognizable icons, such as the New Year's baby and Santa Claus, that are to this day an integral part of the lexicon of Americana and was commissioned to paint more "Saturday Evening Post" covers than any other artist. Leyendecker lived for most of his adult life with Charles Beach, the Arrow Collar Man, on whom the stylish men in his artwork were modeled. The first book about the artist in more than 30 years, "J. C. Leyendecker" features his masterworks, rare paintings, studies, and other artwork, including the 322 covers he did for the "Post. "With a revealing text that delves into both his artistic evolution and personal life, "J. C. Leyendecker" restores this iconic image maker's rightful position in the pantheon of great American artists.
Paper Jewels is the story of postcards during the Raj, and covers India, Pakistan, Sri Lanka and Burma. It is the first book on the subject and contains some of the most beautiful and popular postcards telling the stories of the first postcard publishers between 1892 and 1947. The essays cover the major cities and regions important to postcard publishing and the key themes-from dancers to religion, to tea, soap, famines, fakirs, humour and warfare. The volume uncovers such gems as the early postcards of the great Indian painter M V Dhurandhar and the Ravi Varma Press, the exceptional work of an early Austrian lithographer in Kolkata and a German one in Mumbai. Many of the images in the book have never been published since their first runs a century ago.
Published soon after his untimely death, this spirited memoir of the artist and illustrator Randolph Caldecott (1846-1886) will appeal as much for its value as a portrait composed by a close acquaintance, as for the many drawings it contains. Written by Henry Blackburn (the editor of the London Society, 'an illustrated magazine of light and amusing literature' to which Caldecott contributed a number of drawings), it uses a style similar to that of Caldecott himself, who often peppered his papers, personal letters to family and friends, and even official documents with small sketches. These would take as their subject some humorous remark, or simply illustrate the content of the text. Beyond illustration (in which he was highly successful) Caldecott had a varied career as a sculptor and oil painter (exhibiting at the Royal Academy) and as a watercolourist, being elected to the Royal Institute of Watercolour Painting in 1872.
Andrew Scrivani, food photographer for The New York Times, is one of the most respected names in the business. He is also a teacher of the craft, advising food porn obsessives, bloggers, photographers ready for the next step and anyone who loves to shoot and eat how to: see the light (craft and shape it the way you want); embrace the maths (calculate ISO, aperture, shutter speed and white balance); consider visual storytelling (single vs. multiple image narratives); master tricks for shooting in restaurants (window, bounce cards); be a control freak (shop, prep, cook, style and shoot) and turn passion into profit (work and get paid). Part straight-forward practical advice, part stories from the field with many of Scrivani's signature pictures, this book really will make you hungry.
A sumptuous, illustrated guide to the symbolism of heavy metal, told through 300 of its greatest album covers Metal music has consistently offered some of the most gnarly artwork to accompany it's equally hardcore music, this book is a celebration of just that! More than any other genre of music, metal is steeped in a rich world of symbolism. From death and the devil to mythology and fantasy, its record covers are awash with iconography that carries a complex deeper meaning. In Codex Metallum, more than 80 of these visual themes are explored and explained, accompanied by 300 of metal's most incredible album covers, including Slipknot, Marilyn Manson, Motoerhead, Black Sabbath, Rammstein and more. With bespoke illustrations from Rammstein collaborators Fortifem, this unique guide decodes the genre's imagery, ranging from serpents and demons to sigils, castles, zombies, dragons and more. Packaged in a stunning leather-effect case with foil finishes, Codex Metallum is a beautiful object in its own right, and essential reading for any metalhead.
Naughty Dog Studios and Dark Horse proudly present the essential
companion to "The Last of Us," a richly detailed and compelling
game set in a postpandemic world where humans have become an
endangered species. Featuring concept art, character designs, and
astonishing settings and landscapes, "The Art of" The Last of Us
provides a unique look at one of the gaming world's most eagerly
anticipated titles.
The wit, humanity, and many-sided talent of Norman Rockwell (1894-1978) are on full display in his classic autobiography. Rockwell's New York City boyhood, his apprentice days at the Art Students League, his first fateful visit to the Saturday Evening Post, his adventures abroad, his move to rural Vermont - all are recounted with a mix of sharp observation and self-deprecating humor. Throughout Rockwell invites the reader into his artistic process: he introduces his favourite models, candidly reveals his biggest flops, and documents the creation of a Post cover step by step. This Definitive Edition restores the original 1960 text of My Adventures as an Illustrator, as well as the playful vignettes that Rockwell drew to head each chapter. Thanks to a massive image digitisation effort undertaken by the Norman Rockwell Museum, it is also illustrated with more than 150 of Rockwell's paintings and drawings, many of which highlight lesser-known aspects of his work. A new introduction by the artist's granddaughter Abigail Rockwell adds reference value, as do an illustrated chronology and an annotated bibliography prepared by the staff of the Norman Rockwell Museum. This attractive volume will be the essential source on the life of Norman Rockwell, and delightful reading for anyone who enjoys his art. Plus, its publication coincided with a major exhibition at the Norman Rockwell Museum in 2019 concerning the autobiographical elements in the artist's work (Norman Rockwell: Private Moments for the Masses).
This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. "Drawing Basics for Video Game Art" demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as "Halo Reach", "Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft Auto", "Heavy Rain" and "Little Big Planet". Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art.
Painter and illustrator Edward Bawden's five scrapbooks, assembled over a period of more than 55 years, contain everything from stamps, photographs, cigarette cards, Christmas cards and letters to newspaper cuttings, drawings and autographs, amongst other fascinating ephemera. Beautifully designed and illustrated with over 250 images taken from these books, Edward Bawden Scrapbooks reveals this wonderful and at times eccentric collection and provides a new insight into one of the most popular artists of 20th-century Britain. The pages illustrated provide an alternative window into Bawden's world, showing his very conscious awareness of both Surrealism and the work of other contemporary designers and typographers. But it is not only aficionados of Bawden who will be beguiled by these scrapbooks: perusing them is like trawling through an almanac of art, design and literature of the inter- and post-war years and the work of other key artists of the era such as Ben Nicholson, David Jones, Evelyn Dunbar, Eric Ravilious and Hugh Casson also appears. Some pages are beautiful, some instructive and others simply baffling but when taken in conjunction with Bawden's watercolours, prints, illustrations, murals and other designs, the scrapbooks are the closest thing we have to an autobiography of one of the 20th-century's most reclusive and English of artists.
"Stunning in its visual display of information, intuitive in its navigation, and generous in every single way, the design of New West rewards the reader page after page. The printing is absolutely incredible, using the art of vintage linen postcards to create a textured, color-saturated vision of the American West that is both old and new at once. The harmony between the vision for the design and the technical aspects of the production is a beautiful thing to behold." -- GOLD winner of the PubWest Book Design Awards The Mid-Century Linen Post Card, recognized for its color-saturated hues and textured finish, evolved as a rare hybrid of the mediums of photography, painting, and mass printing. New West, a comprehensive publication of this popular artform, explores the evolution of the American West through these vibrant and compelling images. The American West is renowned for its unique and spectacular natural scenery. While early images depicting vast expanses of unsettled land still persist, today, contemporary westerners are far more likely to live in cities than in the wild. New West celebrates the pre-existing geography of the landscape, as well as its high-speed transformation to suit man's need for growth, commerce, transportation, entertainment, arts, education, and public life. Examined through the lens of four waves of innovation; steam, steel, oil, and information, this book also asks the ultimate question of any exploration of history: what innovation is next?
Published to celebrate the life of Mike Peyton, 'the world's greatest yachting cartoonist', this second edition features personal tributes from some 12 other successful and well-known sailors (including Sir Robin Knox-Johnston, Sir Ben Ainslie and Tom Cunliffe). They all recognise Mike's observational talent and comment on how sailors see themselves (or their friends) in his cartoons. Along with 80 of his incomparable cartoons, Mike Peyton recounts how he became a yachting cartoonist and his fifty years of sailing. So as well as chuckling at the cartoons themselves there is the opportunity to learn from Peyton's 50 years of experience of sailing different boats, meeting a variety of sailors, and getting into - and out of - some truly hilarious situations.
What is creature design? We all have a notion―mostly consisting of evocative images of otherworldly beings galloping, swimming, flying, and often attacking the hero of an epic film or story. But what makes a creature believable? In the follow-up to her bestseller, Animals Real and Imagined: The Fantasy of What Is and What Might Be, world-renowned artist Terryl Whitlatch reveals the secret behind believable creature design: anatomy. How anatomy applies practically to the natural history and story is the prime cornerstone on which successful creature design hangs, whether the creature is real or imaginary. Studying, understanding, drawing, and applying accurate anatomy to an imaginary creature will make viewers suspend their disbelief to welcome a new vision into their worlds. We invite you to immerse yourself in the intricate workings of numerous animal anatomies―and the beauty they possess―in the Science of Creature Design: Understanding Animal Anatomy. Whitlatch’s delightful and charismatic illustrations will inform and thrill readers with every turn of the page. She shares valuable techniques reaped from years working for Lucasfilm and Walt Disney Feature Animation, and on such films as Jumanji, Brother Bear, and The Polar Express. In addition, Whitlatch exemplifies an endless love for real animals that continues to inspire her fantastic imaginary creatures, which have captivated audiences around the world.
The Art of Total War is a high-end art book based on the bestselling Total War[trademark] franchise, including the latest game in the series Total War[trademark]: ROME II. This volume will include full colour concept and development art throughout, as well as creator and artist commentaries. Total War is known for its cinematic quality and phenomenal attention to detail, admired by gamers and critics alike. |
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