|
Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
This second volume of cinematic eye candy further documents the
quickly burgeoning underground film poster movement, a group of
artists who challenge Hollywood's marketing machine by bringing
clever artwork and design back to movie posters. Nearly 100
emerging artists, with a dozen returning favorites, present their
newly produced images. Cinematic visual masters Jason Edmiston,
Gary Pullin, Akiko Stehrenberger, Randy Ortiz, Brandon Schaefer,
Gabz, Dave Perillo, Chris Garofalo, Anthony Petrie, Godmachine,
Tracie Ching, Clark Orr, Orlando Arocena, Steve Dressler, Paul
Shipper, Tom Hodge, Luke Insect, and more additionally provide
commentary and behind-the-scenes information. Movies illustrated
include classics like Vertigo, Rosemary's Baby, and One Flew Over
the Cuckoo's Nest, more recent hits such as Her and Drive, cult
favorites Dazed and Confused and Donnie Darko, and childhood
staples Ghostbusters, Back to the Future, and Labyrinth.
She was looking for wine. Instead she found friendship. (Okay, it
was with three animals, but she really hadn't drunk any wine at
that point, promise.) --- Come, dearest reader, and dive into this
book. It's warm and safe in here, which you will have guessed
already because it's about a human and three animals. You might not
be able to remember the animals or the order they fall within the
title, but that doesn't matter. The pictures will remind you that
the story is about a woman, a mink, a salmon and a donkey. COD, not
salmon, sorry - it's a cod. The woman is embarking on an important
journey. She does not know her destination, but she knows what
she'll find when she gets there: an open pub. It has been a long
time since she has been in one due to a strange, sad region of
yester-year called 'Lockdown'. On her travels she bumps into the
mink, the cod and a donkey who inexplicably resembles Donald Trump,
and together they discuss their most valued life lessons, such as
the value of travel insurance, and why it's always important to
wear breathable pants.
Balancing Social, Professional, and Artistic Views What does it
mean to be a designer in today's corporate-driven, overbranded
global consumer culture? Citizen Designer, Second Edition, attempts
to answer this question with more than seventy debate-stirring
essays and interviews espousing viewpoints ranging from the
cultural and the political to the professional and the social. This
new edition contains a collection of definitions and brief case
studies on topics that today's citizen designers must consider,
including new essays on social innovation, individual advocacy,
group strategies, and living as an ethical designer. Edited by two
prominent advocates of socially responsible design, this innovative
reference responds to the tough questions today's designers
continue to ask themselves, such as: How can a designer affect
social or political change? Can design become more than just a
service to clients? At what point does a designer have to take
responsibility for the client's actions? When should a designer
take a stand? Readers will find dozens of captivating insights and
opinions on such important issues as reality branding, game design
and school violence, advertising and exploitation, design as an
environmental driving force, and much more. This candid guide
encourages designers to carefully research their clients; become
alert about corporate, political, and social developments; and
design responsible products. Citizen Designer, Second Edition,
includes insights on such contemporary topics as advertising of
harmful products, branding to minors, and violence and game design.
Readers are presented with an enticing mix of opinions in an
appealing format that juxtaposes essays, interviews, and countless
illustrations of "design citizenship."
What is creature design? We all have a notion―mostly consisting of evocative images of otherworldly beings galloping, swimming, flying, and often attacking the hero of an epic film or story. But what makes a creature believable? In the follow-up to her bestseller, Animals Real and Imagined: The Fantasy of What Is and What Might Be, world-renowned artist Terryl Whitlatch reveals the secret behind believable creature design: anatomy. How anatomy applies practically to the natural history and story is the prime cornerstone on which successful creature design hangs, whether the creature is real or imaginary. Studying, understanding, drawing, and applying accurate anatomy to an imaginary creature will make viewers suspend their disbelief to welcome a new vision into their worlds. We invite you to immerse yourself in the intricate workings of numerous animal anatomies―and the beauty they possess―in the Science of Creature Design: Understanding Animal Anatomy. Whitlatch’s delightful and charismatic illustrations will inform and thrill readers with every turn of the page. She shares valuable techniques reaped from years working for Lucasfilm and Walt Disney Feature Animation, and on such films as Jumanji, Brother Bear, and The Polar Express. In addition, Whitlatch exemplifies an endless love for real animals that continues to inspire her fantastic imaginary creatures, which have captivated audiences around the world.
The definitive and sumptuous biography of the one of the world's
most collectible illustrators contains a richly detailed account of
his life along with beautifully enchanting pictures Examining the
work of the illustrator Arthur Rackham, this monograph traces his
achievements throughout his illustrious career. Rackham's
illustrations for such works as "Alice in Wonderland," "A Midsummer
Night's Dream," "Peter Pan in Kensington Gardens," and "Rip Van
Winkle" have attained the classic status of the writings
themselves--and indeed, in some cases, they have become synonymous
with them. His works were also included in numerous exhibitions in
his lifetime, including one at the Louvre in Paris in 1914. Rackham
himself, however, has previously remained a shadowy figure. As well
as featuring exquisite illustrations and sketches, extracts from
Rackham's correspondence and insightful commentary shed new light
on this much-collected illustrator.
A collection of 100 postcards, each featuring a different and
iconic Penguin book jacket. From classics to crime, here are over
seventy years of quintessentially British design in one box. In
1935 Allen Lane stood on a platform at Exeter railway station,
looking for a good book for the journey to London. His
disappointment at the poor range of paperbacks on offer led him to
found Penguin Books. The quality paperback had arrived. Declaring
that 'good design is no more expensive than bad', Lane was adamant
that his Penguin paperbacks should cost no more than a packet of
cigarettes, but that they should always look distinctive. Ever
since then, from their original - now world-famous - look featuring
three bold horizontal stripes, through many different stylish,
inventive and iconic cover designs, Penguin's paperback jackets
have been a constantly evolving part of Britain's culture. And
whether they're for classics, crime, reference or prize-winning
novels, they still follow Allen Lane's original design mantra.
Sometimes, you definitely should judge a book by its cover.
The 90s are back! In a richly illustrated volume, which accompanied
her first ever curated exhibition, Claudia Schiffer brings together
legendary fashion photographers, designers and supermodels, whose
visions captivated and shaped the decade. The book draws from a
diverse panorama of various aspects, characters, and places, the
interplay of which made fashion become a kind of 'total artwork'
during the 90s. Major photographic works by legendary photographers
are balanced with unseen material from Schiffer's private archive.
Readers gain insights into a diverse world of images: the
extravaganza of Arthur Elgort's oeuvre is shown next to Corinne
Day's intimate and immediate style. Ellen von Unwerth's sense of
humour and exuberant play with sexiness, meet the sculptural and
perfectly composed works by Herb Ritts. The provocative photos by
Juergen Teller contrast with Karl Lagerfeld's elegant and timeless
images. Many more iconic photographers are featured in the volume.
The accompanying essays by leading heads of the fashion industry
shed light on a decade which strongly shapes the culture of the
present.
In Asian Political Cartoons, scholar John A. Lent explores the
history and contemporary status of political cartooning in Asia,
including East Asia (China, Hong Kong, Japan, North and South
Korea, Mongolia, and Taiwan), Southeast Asia (Brunei, Cambodia,
Indonesia, Malaysia, Myanmar, Philippines, Singapore, Thailand, and
Vietnam), and South Asia (Bangladesh, India, Iran, Nepal, Pakistan,
and Sri Lanka). Incorporating hundreds of interviews, as well as
textual analysis of cartoons; observation of workplaces, companies,
and cartoonists at work; and historical research, Lent offers not
only the first such survey in English, but the most complete and
detailed in any language. Richly illustrated, this volume brings
much-needed attention to the political cartoons of a region that
has accelerated faster and more expansively economically,
culturally, and in other ways than perhaps any other part of the
world. Emphasizing the "freedom to cartoon," the author examines
political cartoons that attempt to expose, bring attention to,
blame or condemn, satirically mock, and caricaturize problems and
their perpetrators. Lent presents readers a pioneering survey of
such political cartooning in twenty-two countries and territories,
studying aspects of professionalism, cartoonists' work
environments, philosophies and influences, the state of newspaper
and magazine industries, the state's roles in political cartooning,
modern technology, and other issues facing political cartoonists.
Asian Political Cartoons encompasses topics such as political and
social satire in Asia during ancient times, humor/cartoon magazines
established by Western colonists, and propaganda cartoons employed
in independence campaigns. The volume also explores stumbling
blocks contemporary cartoonists must hurdle, including new or
beefed-up restrictions and regulations, a dwindling number of
publishing venues, protected vested interests of conglomerate-owned
media, and political correctness gone awry. In these pages,
cartoonists recount intriguing ways they cope with
restrictions-through layered hidden messages, by using other
platforms, and finding unique means to use cartooning to make a
living.
This new title in the highly-successful "Design Series" features
the design work of the acclaimed artist Peter Blake. Best known of
the British pop artists, Peter Blake came to fame in the late 1950s
and early 1960s with iconic works like "On the Balcony" and "First
Real Target" both now in the Tate Gallery. Tate held an exhibition
of his works in 1983 as well as a more recent retrospective at Tate
Liverpool in 2007. His famous works for album covers, such as "The
Beatles Sgt. Pepper's Lonely Hearts Club Band", the Band Aid single
"Do They Know Its Christmas", the Oasis greatest hits album "Stop
the Clocks" and Paul Weller's "Stanley Road" brought him to a wider
audience. This stunningly designed book celebrates the brilliant
creative talent of a unique British artist. "The Design Series" is
the winner of the Brand/Series Identity Category at the British
Book Design and Production Awards 2009, judges said: 'A series of
books about design, they had to be good and these are. The branding
is consistent, there is a good use of typography and the covers are
superb'.
This book analyzes a wide range of Beardsley's most characteristic
work. It establishes his assumptions about the underlying nature of
his world, and clarifies why so many observers have considered
Beardsley's art indispensable to understanding fin-de-siecle
Victorian culture. Beardsley's pictures present a dialogue between
seemingly polarized impulses: a desire to scandalize and
destabilize the old order, and, equally strong, a need to affirm
traditional authority.
Beardsley depicted various grotesque shapes, caricatures, and
mutated figures, including foetus/old man, dwarf, Clown, Harlequin,
Pierrot, and dandy (the icon of the Decadent "Religion of Art").
Incarnating the fearful contradictions of decadence, these images
served as objective correlatives of some "monstrous" metaphysical
contortion. His grotesques suggest the impossibility of resolving
these contradictions, even as his elegant designs try
formalistically to control and recuperate the disfiguration.
As a canonical style, Beardsley's "dandy" sensibility and
grotesque caricatures become his means of realigning canonical
meaning. Thus, he effects what might be termed a "caricature" of
traditional signification. An aesthete devoted to the "Religion of
Art," Beardsley, nonetheless, creates a world inescapably
"de-formed." He is a Dandy of the Grotesque."
Graphis Journal Take a deep dive into the minds of some of today's
renowned designers, photographers, art directors, and more inside
the Graphis Journal A quarterly print and digital magazine we hope
inspires your creativity -- The Journal is filled with
thought-provoking, intimate, meaningful interviews and stories that
take you inside the minds, work, and spaces of top designers,
agencies, photographers, artists, and other outstanding creatives
around the globe. Each Journal issue is beautifully printed and
features 12 lead stories and Q&As from creatives in their own
words plus images of some of their finest work. You'll learn the
celebrations, challenges, and what inspired them along the way
Featuring fine art quality print, full-page images of Platinum and
Gold Award-winning work, Silver Award-winning work and Honorable
Mentions are also presented.
With 2014 marking the one-hundredth anniversary of the commencement
of World War I, "En Guerre "offers a fresh, thought-provoking
exploration of the impact of the Great War as viewed through the
lens of French graphic illustration of the period. Published in
conjunction with an exhibition of these illustrations at the
University of Chicago Library's Special Collections Research
Center, this catalog draws from illustrated books, magazines, and
prints to present a wide range of perspectives on themes essential
to a deeper understanding of the war in France: patriotism,
nationalism, propaganda, and the soldier's experience, as well as
the mobilization of the French national home front as seen through
fashion, music, humor, and children's literature. With a text by
noted historians Neil Harris and Teri J. Edelstein and featuring
more than one hundred reproductions of the vivid and colorful work
of French illustrators, "En Guerre" reaffirms the persuasive role
that art can play in the service of political and military power.
Katherine Soutar has provided the cover illustrations for the vast
majority of books in The History Press' popular Folk Tales series.
This new collection features the best of these illustrations along
with an explanation of the inspiration behind each design. Through
the introductory text accompanying each illustration we gain an
insight into how this artist works, learn how creating her
fascinating artwork is often very much a family affair, and read
anecdotes about working with storytellers.
Outdoor advertising is one of the oldest and purest forms of
communication. Until now, however, it has remained largely
undocumented. Advertising Outdoors looks at the creative ingenuity
of art directors and copywriters who devise the artwork and ideas
for outdoor advertising, to explore how their artistic input drives
an industry that supplies large-scale frames, billboards, transit
shelters, bus sides, taxis, airships and many other locations.
David Bernstein also analyses the rise of commercial art and the
development of advertising, with close reference to successful
advertising campaigns. This book will be of enormous interest to
designers, advertising professionals and clients, though no less
accessible to any reader who is intrigued by the complex mechanics
of the apparently simple world of advertising.
Graphis Photography Annual 2022 The Platinum Winners of 2022 are
Stacey Brandford, Laurie Frankel, Beth Galton, Colin Douglas Gray,
Takahiro Igarashi, Jonathan Knowles, Darnell McCown, Joseph
Saraceno, Howard Schatz, Michael Schoenfeld, and Hadley
Stambaugh.All entries were judged by the award-winning
photographers Laurie Frankel, Beth Galton, Klaus Kampert, Henry
Leutwyler, and John Madere.This year's Annual features exceptional
work by our talented judges, our Platinum, Gold, and Silver award
winners, and our Honorable Mentions. Also included are a
retrospective on our Platinum 2012 Photography winners, a list of
international photography museums and galleries, and our In
Memoriam list of photography talent that has left us over the past
year. Platinum and Gold Winners explain their assignments, the
approaches they took to complete their work, and the finished
results, giving us a look into their creative processes.
How did the earth look in prehistoric times? Our images of the
remote past, museum displays of dinosaurs and book illustrations of
exotic plants and animals, are based on fragmentary evidence, yet
these depictions are realistic enough to suggest that we can know
exactly what the earth looked like millions of years ago. Today
depictions of the earliest stages of the earth - deep time - are so
common that we take them for granted, but less than 200 years ago
no such pictures existed. In Scenes from Deep Time, Martin J. S.
Rudwick traces the earliest attempts to reconstruct the past no one
has ever seen. With over 100 stunning lithographs and engravings
from the eighteenth and nineteenth centuries, many reproduced here
for the first time since their original publication and accompanied
by portions of the original explanatory texts, Rudwick argues that
scientists and artists made earth history visually compelling as
evidence from nature supplanted the biblical view of the distant
past. Until 1820, the only pictorial reconstructions of earth
history were illustrations of the biblical creation story. During
the following decades, geologists and biologists gathered and
interpreted fossil evidence that suggested the earth was millions
of years old. Fossil finds inspired a new collaboration between
scientists and artists, and as they became more confident in their
visions of the past, they produced increasingly realistic
portrayals of deep time. By 1870, the prehistoric past was depicted
in the same style as the scenes we see today, and these
representations continue to reflect and often shape scientific as
well as public views. Because we can never completely know what
life was like in deeptime, these images fascinate scientists and
laypeople alike.
The Street Fighter IV and Super Street Fighter IV games rejuvenated
the fighting game genre, and solidified Street Fighter once again
as the king of all fighting games. Collected in this volume is all
the spectacular artwork behind the ultimate fighting game,
including character designs, development sketches, promotional art,
story boards, creator commentary, and more!
Now back in print, "the ultimate book-lover's gift book" (Los
Angeles Times) In 1561-62 the master calligrapher Georg Bocskay
(died 1575), imperial secretary to the Holy Roman Emperor Ferdinand
I, created Mira calligraphiae monumenta (Model Book of Calligraphy)
as a demonstration of his own preeminence among scribes. Some
thirty years later, Ferdinand's grandson, the Emperor Rudolf II,
commissioned Europe's last great manuscript illuminator, Joris
Hoefnagel (1542-1600), to embellish the work. The resulting book is
at once a treasury of extraordinary beauty and a landmark in the
cultural debate between word and image. Bocskay assembled a vast
selection of contemporary and historical scripts for a work that
summarized all that had been learned about writing to date-a
testament to the universal power of the written word. Hoefnagel,
desiring to prove the superiority of his art over Bocskay's words,
employed every resource of illusionism, color, and form to devise
all manner of brilliant grotesques, from flowers, fruit, insects,
and animals to monsters and masks.
|
|