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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
Third edition of IMAGINAIRE showing the best of the best in Magic
Realism - Fantasy Art. Again we are proud to present well over 50
artists from all over the world showing their new work, names like
David M. Bowers, Gil Bruvel, Steven Kenny + many, many more. The
year we have the spotlight on Dutch artists Michael Hiep, the best
living Dutch artists in his field, we are alos proud to show many
more Dutch artists in this edition, Netherlands have a proud
tradition for fine art and this have given us a lot of great
artists in the magic field as well.
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Game Art
(Hardcover)
Matt Sainsbury
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R1,027
R889
Discovery Miles 8 890
Save R138 (13%)
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Ships in 10 - 15 working days
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Game Art is a collection of breathtaking concept art and
behind-the-scenes interviews from videogame developers, including
major players like Square Enix, Bioware, and Ubisoft as well as
independent but influential studios like Tale of Tales and
Compulsion Games. Immerse yourself in fantastic artwork and explore
the creative thinking behind over 40 console, mobile, and PC games.
A lone independent developer on a tiny budget can create an
experience as powerful and compelling as a triple-A blockbuster
built by a team of 1,000. But like all works of art, every game
begins with a spark of inspiration and a passion to create. Let
Game Art take you on a visual journey through these beautiful
worlds, as told by the minds that brought them to life.
From the Los Angeles riots to the Columbine High School massacre,
Americans witnessed events and purchased items that reflected the
best and worst of the decade. Bill Clinton's presidency was in
jeopardy, the digital age had erupted, and Silicon Valley was
affecting everyone on the planet. Meanwhile nudity and sex ruled
the pages of magazines, selling everything from haute couture to
fragrances and microwave ovens. Nirvana entertained Generation X
while the "Greatest Generation" considered purchasing a Probe and
something called a Hummer. Super Soakers and the game consoles Game
Boy and PlayStation were the new toys, as Super Mario World, Gran
Turismo, and Sonic the Hedgehog were warping the minds of young
people everywhere. Luxury brands were in demand: shoppers coveted a
Gucci bag, a Louis Vuitton tote, a Hermes scarf, or a Prada frock.
TWA and Continental Airlines still flew the airways and Volkswagen
reimagined the Beetle. It was a decade that seemed safely benign,
but was jammed with events and consumption on a grand scale,
setting the stage for the 21st century. Featuring six chapters that
cover a range of advertising, from food and fashion to
entertainment and cars, a Desert Storm's worth of advertising
highlights makes All-American Ads of the '90s a must-have
compendium for every Beanie Babies-collecting, Simpsons-watching,
pog-hoarding, and Harry Potter-loving citizen of 1990s consumerism.
Treasury of immediately usable motifs featuring the sinuous interlacements, stylized mythical creatures, abstracts, geometrics and other elements that give Celtic art its characteristic distinctive look. Ideal for a host of art and crafts projects.
Content: Graphis presents award-winning works in design from some
of the top designers, and design firms internationally, including
packaging, poster, editorial, and more. Platinum and Gold Awards
are given full-page presentations, Silver awards are presented, and
Honorable Mentions are listed. Award-winning work from the judges,
a panel that consists of Graphis Masters and top professionals in
the industry, are also featured. Additionally, a list of museums is
included. Selling Points: This is a great resource for inspiration
and a tool for understanding the visual standard one must meet to
compete among the top award-winning professionals. It contains
high-quality presentations of the winning work. Audience:
Designers, art directors, creative directors, artist/illustrators,
educators, students, and creatives who seek motivation and
inspiration. Credits: All winners describe their assignments,
creative process, and the results of their work in the Credits
& Commentary.
A collection of 100 postcards, each featuring a different and
iconic Penguin book jacket. From classics to crime, here are over
seventy years of quintessentially British design in one box. In
1935 Allen Lane stood on a platform at Exeter railway station,
looking for a good book for the journey to London. His
disappointment at the poor range of paperbacks on offer led him to
found Penguin Books. The quality paperback had arrived. Declaring
that 'good design is no more expensive than bad', Lane was adamant
that his Penguin paperbacks should cost no more than a packet of
cigarettes, but that they should always look distinctive. Ever
since then, from their original - now world-famous - look featuring
three bold horizontal stripes, through many different stylish,
inventive and iconic cover designs, Penguin's paperback jackets
have been a constantly evolving part of Britain's culture. And
whether they're for classics, crime, reference or prize-winning
novels, they still follow Allen Lane's original design mantra.
Sometimes, you definitely should judge a book by its cover.
Unicorns have appeared in mythological and religious texts for
thousands of years. Often the case of a mistranslation, or mistaken
identity, these mystical creatures have built a legendary history
that now revels in the landscapes of modern fantasy fiction, novels
and popular culture in general. This beautiful new book contains a
huge range of gorgeous unicorns, painted in many different styles
by modern artists, but all treated with the respect and wonder such
a creature deserves. See the magical forests, and the life-giving
rivers of the elven realms, the flowing tresses of the princesses
and white witches who tend the unicorn, see the young and the old,
the white and the black unicorns, and submit to this joyful
celebration of a mythology brought to life.
A new collection of art from one of the UK's most acclaimed sci-fi
artists featuring everything, from his initial sketches to his
final works and published book covers. Includes covers from the SF
greats - Greg Bear, Neil Gaiman and Terry Pratchett, Anne
McCaffrey, Robert Silverberg, Joe Haldeman, Oson Scott Card, John
Meaney, Ricardo Pinto, Peter F Hamilton, and Timothy Zahn and many
more.
Companion title to The Astounding Illustrated History of Science
Fiction this new book reflects the same roots in Gothic literature
but follows a complementary path through the 20th century, to the
movies of Peter Jackson, the success of streaming TV series such as
Grimm, and the fantasy of Neil Gaiman's American Gods. From the
wellspring of Frankenstein, Germanic fairy tales, and heroic, epic
myths a dark and fantastic path can be found to the fragmentation
of the 1930s: the schlock horror of early modern movies, the
invention of High Fantasy by Tolkien and fellow Inkling C.S. Lewis,
and the pulp magazine powerhouse Weird Tales with Robert E.
Howard's sword and sorcery archetype Conan. A brilliant concoction
of movie posters, stills, book covers, fantastic art and incredible
timelines.
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