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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
This elegant, collectible book presents the powerful concept art
created for Destiny, featuring breathtaking imagery that captures
the cinematic feel of its universe. Covering everything from the
earliest sketches of the Guardians' armor to dilapidated cities on
distant planets, this exploration of the art behind the year's
biggest new gaming franchise details the incredible artistic
development of each class, vehicle, and planet. With hundreds of
stunning sketches, character illustrations, pieces of concept art,
environments, and more, The Art of Destiny will explore the game's
sweeping world, grand scope, and vibrant visuals.
In Logomotive Ian Logan's photographs are assembled into chapters
and picture essays recalling the great days of lines such as the
Santa Fe, the Union Pacific, and the Kansas City Southern. Some of
his journeys are presented as travelogues in which he meets the Fat
Controller, gets to sound the horn, and wanders into freight yards
to see the last generation of streamline locomotives rusting amid
the weeds. Animal motifs, Native American allusions, advertising
slogans, names of famous trains such as the Super Chief and the
Wabash Cannonball provide the subject matter for other picture
features.
We find ourselves square in the middle of one of the greatest
periods in music packaging. Events such as Record Store Day have
pushed collectible packaging back to the cultural forefront;
millennials have started buying physical records; and hip clothing
outlets devote massive amounts of space to record players and racks
of LPs. The designers collected here are at the forefront of this
movement. Some have been working in the music industry for decades,
while others are fresh on the scene. They all share a desire to
elevate the simple record cover and the wrapping that surrounds
these products into something more, something special, something
unique, something memorable. Lifelong music fans, they pour every
ounce of creative energy into coming up with solutions worthy of
the music inside. They also need to be inventive in how they
accomplish this. Coming up with a great concept in a sketch during
a meeting and actually seeing it to fruition and sitting on a shelf
in a record store are two different things. As Paula Scher details
in her interview, today's designers are faced with a very different
task than the record sleeve designers of the past. Outside of the
mega stars, budgets are more or less non-existent, yet the pressure
to deliver something jaw-dropping and mind-blowing remains. Packed
with innovative artworks by one-of-a-kind designers, this is the
definitive guide to album cover design in the 21st century.
Lockdown, With Cats is a book of artwork created by Yeju Kwon with
the hope of comforting contemporary people who deal with stress and
anxiety. The theme of this book is centred around living in
lockdown during the COVID-19 pandemic and it aims to depict the
tone of current daily life that we are all experiencing. Yeju aims
to portray feelings of safety and peace in her drawings and she
hopes that the use of cats in her drawings will make it easier for
the reader to resonate with these feelings.
Exploring the ways in which painting, applied design and
illustration intertwined over the course of the accomplished career
of Paul Nash (1889-1946), this book provides a new perspective on
one of the most gifted and celebrated English artists of the
twentieth century. Skilfully navigating the diversity of Nash's
design output, which drew in illustration, book jackets, posters,
set design, pattern papers, fabrics, glass, ceramics and
photography, in the context of Nash's painting and wider
pre-occupations, James King presents an artist who strove to
resolve his artistic vision. With Nash's work informed by seismic
shifts within the visual arts during his lifetime - from the
influence of the Arts and Crafts Movement on the one hand, to
Surrealism and Abstraction on the other - this fascinating book
reveals the considerable gifts that allowed Nash to create a wholly
original vision in turn.
Experience SEKIRO's unique take on the blood-soaked history of
Japan's Sengoku Period with over 300 pages of storyboards,
character designs, and concept art!
Following the success of the established titles in this popular
series, Sketching from the Imagination: Storytelling brings to life
the characters, worlds, and tales of traditional stories and modern
tales alike. 50 professional storybook artists from around the
globe take inspiration from folklore and fairytales, myths and
legends, and modern books and novels. Many of these artists create
their own narratives, exploring their storytelling skills through
an extraordinary talent for transforming words into compelling
visual concepts. Children eagerly turn the pages of illustrated
storybooks - some of those illustrations would be enchanting and
dream-like, others were menacing and ugly (but no less intriguing).
Those images often linger into adulthood, when graphic novels and
illustrated books take over to feed our adult curiosity and
child-like sense of adventure. Each artist not only shares several
pages of their original art, but also the story behind it - the
narrative of the art itself, and their fascinating account of the
artistic process. From traditional children's characters to the
fantastical, surreal, and terrifying worlds, every genre imaginable
is covered. Whether you're a beginner or experienced artist, no
matter what your style and medium, this book will have you telling
tales in no time.
In The Art of XCOM 2, readers get a behind-the-scenes look at the
incredible concept art created for the new game and hear from key
developers and artists about the challenges, secrets, and rewards
of creating this landmark series. Also covered in the stunning book
will be the game's five new classes of resistance fighters and
their dynamic weapons, powerful new alien species and their
vehicles, and the brave new world of XCOM 2.
This gorgeous compendium showcases new content from summer 2017
onward, including the development process around fan-favorite
heroes, environments, and cinematics. Beyond new content, this
all-encompassing showcase dives deeper, expanding on the
construction of unique, event-driven game modes, NPC design, and
more. Don't miss this stunning collection, painstakingly produced
direct from the Overwatch game team!
Character Design Quarterly (CDQ) is a lively, creative magazine
bringing inspiration, expert insights, and leading techniques from
professional illustrators, artists, and character art enthusiasts
worldwide. Each issue provides detailed tutorials on creating
diverse characters, enabling you to explore the processes and
decision making that go into creating amazing characters. Learn new
ways to develop your own ideas, and discover from the artists what
it is like to work for prolific animation studios such as Disney,
Warner Bros., and DreamWorks.
A fully illustrated overview of the life and work of the
universally loved Quentin Blake, released ahead of the artist's
90th birthday in December 2022. Quentin Blake is an artist who has
charmed and inspired generations of readers. Tracing Blake's art
and career from his very first drawings - published in Punch when
he was 16 - through his collaborations with writers from Roald Dahl
and John Yeoman to Russell Hoban and David Walliams, to his
large-scale works for hospitals and public spaces and right up to
his most recent passions and projects, acclaimed author Jenny Uglow
here presents a fully illustrated overview of Quentin Blake's
extraordinary body of work, with accompanying commentary by the
artist himself. With unprecedented access to the artist's entire
archive, The Quentin Blake Book reveals the stories behind some of
Blake's most famous creations, while also providing readers with an
intimate insight into the unceasing creativity of this remarkable
artist.
The Art of Ni no Kuni (TM)II: REVENANT KINGDOM is a lavish
full-color book showcasing the best art from the highly anticipated
roleplaying game. Developed by Level-5 and with collaboration from
legendary Studio Ghibli animator Yoshiyuki Momose, Ni no Kuni
(TM)II: REVENANT KINGDOM is a beautiful, characterful and exciting
game. This book is the ultimate fan resource, showcasing the
development of the amazing characters, monsters, vehicles and
locations from initial concept sketches through to the finished
artworks.
Jose Guadalupe Posada (1852-1913), a Mexican graphic artist, lived
during one of Mexico's most chaotic times. The graphic
illustrations he produced for the 'broadsheets', the tabloids of
the day, distributed on the streets of Mexico City became icons of
Revolutionary Mexico, portraying murder, suicides, robberies, and
disasters endured by the citizens, especially the Mestizo, of
Mexico City.
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