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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
Some of the best illustrators of children's books from the late
1880s to the 1920s are documented here. Drawing from an extensive
variety of baby books, this volume showcases the highly collectible
works of Anne Anderson, Frances Brundage, Clara Burd, Bertha
Corbett, Fanny Cory, Melcema Denny, Bessie Pease Gutmann, Queen
Holden, Maud Humphrey, Henrietta Le Mair, Jessie Wilcox Smith, Ida
Waugh, and more. Over 400 color photos depict delightful babies and
children as portrayed by these talented artists. Brief biographical
sketches of the artists are provided, along with an alphabetical
listing and price guide of illustrated baby books. Also included is
a unique chapter identifying the actual children whose names are
inscribed in many of the beautiful illustrations. A wonderful
volume sure to please art aficionados, contemporary illustrators,
historians, and children's book collectors.
With grace, poetry, clarity, and expert knowledge, artist Etienne
Appert brings us a book about the very origins of the art of
illustration-what it means and why it exists. "Why do you draw?" A
simple question by a young boy moves the author to travel with him
down the River of Ink, which flows from the present day back to the
very first illustration drawn by a human. Along the way, they visit
legendary artists of the past and encounter personal tales that
explore the philosophy of communication through drawing. Why do we
draw? It's a simple question with a spellbinding and complex answer
with an entirely new and entertaining look at the history of art.
Also featured is an illustrated interview between Appert and comics
master Scott McCloud (Understanding Comics, The Sculptor) that no
reader should miss!
The Art of Tom Clancy's The Division is the ultimate behind the
scenes look at making of the latest game in the critically
acclaimed Tom Clancy franchise. With over 300 images including
sketches and concept art, and in-depth commentary throughout from
the artists and creators, this volume will taken fans on a journey
through the creation and visual development of the game.
This is a comprehensive, hands-on guide to learning the basic
drawing skills needed to successfully create video game art.
"Drawing Basics for Video Game Art" demonstrates how fine art
principles like drawing skills, anatomy, values and lighting and
colour all apply to the creation of artwork for video games. The
book features artwork from such hit video games as "Halo Reach",
"Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft
Auto", "Heavy Rain" and "Little Big Planet". Included are examples
of classic to contemporary fine art in order to further show the
reader the same basic principles still apply to all art forms and
that video game art is very much still art.
Andrew Scrivani, food photographer for The New York Times, is one
of the most respected names in the business. He is also a teacher
of the craft, advising food porn obsessives, bloggers,
photographers ready for the next step and anyone who loves to shoot
and eat how to: see the light (craft and shape it the way you
want); embrace the maths (calculate ISO, aperture, shutter speed
and white balance); consider visual storytelling (single vs.
multiple image narratives); master tricks for shooting in
restaurants (window, bounce cards); be a control freak (shop, prep,
cook, style and shoot) and turn passion into profit (work and get
paid). Part straight-forward practical advice, part stories from
the field with many of Scrivani's signature pictures, this book
really will make you hungry.
Experience SEKIRO's unique take on the blood-soaked history of
Japan's Sengoku Period with over 300 pages of storyboards,
character designs, and concept art!
Paper Jewels is the story of postcards during the Raj, and covers
India, Pakistan, Sri Lanka and Burma. It is the first book on the
subject and contains some of the most beautiful and popular
postcards telling the stories of the first postcard publishers
between 1892 and 1947. The essays cover the major cities and
regions important to postcard publishing and the key themes-from
dancers to religion, to tea, soap, famines, fakirs, humour and
warfare. The volume uncovers such gems as the early postcards of
the great Indian painter M V Dhurandhar and the Ravi Varma Press,
the exceptional work of an early Austrian lithographer in Kolkata
and a German one in Mumbai. Many of the images in the book have
never been published since their first runs a century ago.
Charting the glorious decade that spans "Halo: Combat Evolved" to
"Halo: Reach," "Halo: The Great Journey" is a lavish and
spectacular review of ten years of groundbreaking game art brought
together in one place as never before.
"Halo: The Great Journey" is the ultimate gallery of the Halo
universe - from characters to weapons and much more; with sketches
and concept art by acclaimed artists such as Ashley Wood, the
detailed interiors and sweeping landscapes of Alex Chu, and Frank
Capezzuto's breathtaking spacescapes.
In addition there is art from "Halo: Legends" - the anime DVD -
book covers, comic pages, marketing images and more; plus an
introduction from "the face of Halo," Frank O'Connor.
A celebration of visual splendor - from the Spartans themselves to
the breathtaking vistas of dawn breaking on an alien world - "Halo:
The Great Journey" is dramatic, grandiose and utterly awesome.
Beatrice undergoes her daily train commute to work. Day after day
on the platform she notices a red tote bag seemingly unclaimed.
Could that speck of colour amongst the morning rut be waiting for
her? One day Beatrice's curiosity takes over and she walks out of
the station with the red tote in hand, on the verge of an
unexpected new world... Unfold Beatrice's journey in this
beautifully illustrated graphic novel.
Lara Croft returns, desperate for answers - and seeking a hidden
truth. The Art of Rise of the Tomb Raider takes readers on an
all-access journey for the latest instalment in the critically and
commercially acclaimed Tomb Raider franchise. Featuring concept
art, 3D renders, sketches and more, accompanied by detailed
developer commentary, this book showcases the amazing characters
and locations found on Lara's continuing adventures.
Delve into the art of menswear illustration and learn what it takes
to create professional, praiseworthy fashion sketches. With over
300 color examples, illustrator and educator Lamont O'Neal uses a
mixture of watercolor, marker, pencil and digital tools to help you
master fundamentals such as anatomy and proportion. Later chapters
focus on garment drawing, the principles of balance and movement as
well classic poses and how they can highlight a design. There's
also a guide to the history of menswear illustration, with
introductions to some of the most influential practitioners and
discussion of how to develop your own individual style by using
hand drawing as an expression of individual style and creativity.
There are also reference photographs showing how sketches and
illustrations relate to the finished garment, making this the
ultimate guide to drawing and rendering the male fashion figure.
Profiles: Cody Cannon, Carlos Aponte, Mengjie Di, Brian Lane, Ryan
McMenamy, Emee Mathew, Francisco Cortes Key topics: Drawing the
Male Fashion Figure, Movement, Drawing the Clothed Figure, Drawing
the Garment, Rendering Techniques, Digital Art
Technical drawings of all the major ships and vehicles from the
Alien movies, presented in incredible detail. Includes iconic
spacecraft like the Nostromo, the Sulaco and the Covenant. Alien:
The Blueprints is a collection of brand new blueprints of all the
major vehicles, ships and technology of the Alien movie universe.
Artist Graham Langridge delves deep into the concept art, set
designs and photography to recreate full and accurate blueprints of
the drop ship, the Sulaco, the Nostromo and many more. Covering all
the movies including Prometheus and Alien: Covenant, this is a
must-have for any Alien fan. * Large-format pages reveal these
technical drawings in breathtaking detail. * Gatefold pages allow
for large vessels like the Sulaco and the Covenant to be shown at a
greater size. * Includes the Covenant, the lander and the cargo
lifter from Alien: Covenant
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Lift Off
(Paperback)
Scott Robertson
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Save R204 (27%)
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"Lift Off" presents personal and professional works by Scott
Robertson, Program Director of the Entertainment Design major at
Art Center College of Design. This book features the following
chapters: Airships, Spacecraft, Aircraft, Lefty Sketches,
Hovercraft, Original 'Card Collection' and selected work from the
conceptual design of vehicles for the video games "Field Commander"
and "Spy Hunter 2".
This is the 5th book in the Imaginaire Series. David M Bowers from
USA is the guest of honour. A variety of internationally known
artists in the genre Magic Realism is showing their own especially,
selected work. Among those are of course David M Bowers (US),
Michael Hiep (NL), Gil Bruvel (US), Patrick Woodroffe (GB), Mark
Wilkinson (GB), Micha Lobi (RUS) and many, many more from all over
the world.
The Art of Total War is a high-end art book based on the
bestselling Total War[trademark] franchise, including the latest
game in the series Total War[trademark]: ROME II. This volume will
include full colour concept and development art throughout, as well
as creator and artist commentaries. Total War is known for its
cinematic quality and phenomenal attention to detail, admired by
gamers and critics alike.
The wit, humanity, and many-sided talent of Norman Rockwell
(1894-1978) are on full display in his classic autobiography.
Rockwell's New York City boyhood, his apprentice days at the Art
Students League, his first fateful visit to the Saturday Evening
Post, his adventures abroad, his move to rural Vermont - all are
recounted with a mix of sharp observation and self-deprecating
humor. Throughout Rockwell invites the reader into his artistic
process: he introduces his favourite models, candidly reveals his
biggest flops, and documents the creation of a Post cover step by
step. This Definitive Edition restores the original 1960 text of My
Adventures as an Illustrator, as well as the playful vignettes that
Rockwell drew to head each chapter. Thanks to a massive image
digitisation effort undertaken by the Norman Rockwell Museum, it is
also illustrated with more than 150 of Rockwell's paintings and
drawings, many of which highlight lesser-known aspects of his work.
A new introduction by the artist's granddaughter Abigail Rockwell
adds reference value, as do an illustrated chronology and an
annotated bibliography prepared by the staff of the Norman Rockwell
Museum. This attractive volume will be the essential source on the
life of Norman Rockwell, and delightful reading for anyone who
enjoys his art. Plus, its publication coincided with a major
exhibition at the Norman Rockwell Museum in 2019 concerning the
autobiographical elements in the artist's work (Norman Rockwell:
Private Moments for the Masses).
For over thirty years, besides making music, David Byrne has
focused his unique genius upon forms as diverse as the archaeology
of music as we know it, architectural photography and the uses of
PowerPoint. Now he presents his most personal work to date, a
collection of drawings exploring the form of the tree diagram.
Arboretum is an eclectic blend of science, automatic writing,
self-analysis and satire. A journey through irrational logic - the
application of scientific rigour and form to irrational premises,
proceeding from careful nonsense to unexpected sense. The tree
diagram is a form that might reveal more about yourself than you
dreamed possible.
The Art of Borderlands explores the creation and iconic design of
Gearbox Software's award-winning hit video game series. The Art of
Borderlands is a breathtaking celebration of Gearbox Software's
critically acclaimed role-playing shooter video game series.
Featuring hundreds of pieces of dynamic concept art, this book
includes full-colour images that illustrate how the Borderlands
team brought the game's larger-than-life characters, expansive
world, and diverse array of weapons to life. Experience the danger
and distinctive beauty of Pandora like never before with this
comprehensive collection of sketches, paintings, character studies,
and more. Featuring exclusive interviews with the artists and
developers who created Pandora, The Art of Borderlands is a
must-have collector's item for every Vault Hunter.
This second volume of cinematic eye candy further documents the
quickly burgeoning underground film poster movement, a group of
artists who challenge Hollywood's marketing machine by bringing
clever artwork and design back to movie posters. Nearly 100
emerging artists, with a dozen returning favorites, present their
newly produced images. Cinematic visual masters Jason Edmiston,
Gary Pullin, Akiko Stehrenberger, Randy Ortiz, Brandon Schaefer,
Gabz, Dave Perillo, Chris Garofalo, Anthony Petrie, Godmachine,
Tracie Ching, Clark Orr, Orlando Arocena, Steve Dressler, Paul
Shipper, Tom Hodge, Luke Insect, and more additionally provide
commentary and behind-the-scenes information. Movies illustrated
include classics like Vertigo, Rosemary's Baby, and One Flew Over
the Cuckoo's Nest, more recent hits such as Her and Drive, cult
favorites Dazed and Confused and Donnie Darko, and childhood
staples Ghostbusters, Back to the Future, and Labyrinth.
For hundreds of years, artists have been inspired by the
imaginative potential of fantasy. Unlike science fiction, which is
based on fact, fantasy presents an impossible reality - a universe
where dragons breathe fire, angels battle demons, and magicians
weave spells. Published to coincide with a major exhibition
organised by the Norman Rockwell Museum, this handsome volume
reveals how artists have brought to life mythology, fables, and
fairy tales, as well as modern epics like The Lord of the Rings and
Game of Thrones. The main text of Enchanted, by exhibition curator
Jesse Kowalski, traces the emergence of the themes of fantasy in
the world's civilisations, and the development of fantasy
illustration from the Old Masters to the Victorian fairy painters,
to Golden Age illustrators like Howard Pyle and Arthur Rackham, to
classic cover artists like Frank Frazetta and Boris Vallejo, to
emerging talents like Anna Dittmann and Victo Ngai. Additional
essays by distinguished contributors address particular aspects of
fantasy illustration, such as the relationship between science and
fantasy in the19th century, and the illustrators of Robert E.
Howard. Enchanted features more than 180 colour illustrations,
including numerous stunning full-page reproductions. This handsome
volume is a must-have reference for artists and illustrators, and a
delight for all lovers of fantasy.
Once upon a time – the 1980s – in a galaxy not really all that
far away – New York – Michael Gingold started a collection of
newspaper advertisements for the science fiction, fantasy, and
horror releases that stoked his passion as a genre fan. Eventually,
he would grow up to become editor-in-chief of the horror magazine
Fangoria, plus a writer for numerous other genre publications, a
screenwriter, respected author, and all-around expert for films
frightful and fanstastical. As the years went by, Michael held on
to this collection of weird and wonderful art, eventually
publishing the best-selling, horror-themed Ad Nauseam: Newsprint
Nightmares from the 1980s and its sequel, Ad Nauseam II: Newsprint
Nightmares from the 1990s and 2000s. And now he presents Ad Astra:
20 Years of Newspaper Ads for Sci-Fi & Fantasy Films, a
year-by-year look at the movies that shaped many a childhood in the
'80s and '90s. Inside this 270-page book, you'll find Star Trek to
Starship Troopers, The Dark Crystal to Dark City, Blade Runner to
The Running Man, RoboCop to Robot Jox, The Empire Strikes Back to
Back to the Future, and many, many more. See alternate artwork for
your favorite films, learn the fascinating behind-the-scenes
stories of their marketing campaigns, and read the most
entertaining and unexpected quotes from reviewers at the time all
carefully curated by Michael. So throw on your jetpack as we travel
back in time to when print was king and movie marketing was an art
form for the ages! Also available: Ad Nauseam: Newsprint Nightmares
from the '70s and '80s and Ad Nauseam II: Newsprint Nightmares from
the 1990s and 2000s.
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