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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
The Art of Borderlands explores the creation and iconic design of Gearbox Software's award-winning hit video game series. The Art of Borderlands is a breathtaking celebration of Gearbox Software's critically acclaimed role-playing shooter video game series. Featuring hundreds of pieces of dynamic concept art, this book includes full-colour images that illustrate how the Borderlands team brought the game's larger-than-life characters, expansive world, and diverse array of weapons to life. Experience the danger and distinctive beauty of Pandora like never before with this comprehensive collection of sketches, paintings, character studies, and more. Featuring exclusive interviews with the artists and developers who created Pandora, The Art of Borderlands is a must-have collector's item for every Vault Hunter.
The worlds of Peter Parker and Spider-Man collide in the action-packed Marvel's Spider-Man videogame exclusively on the PS4. Marvel's Spider-Man: The Art of the Game is packed with hundreds of exclusive full-colour images of Spider-Man, his suit and equipment, the allies he relies on like MJ Watson and Aunt May, and the deadly villains he battles. This wealth of material is accompanied by exclusive insight into the creative process from the talented developers, artists, and designers responsible for bringing Spider-Man's world to vivid life.
Every graduate student, postdoc and scientist knows that images and illustrations can make or break their lecture, poster presentation, and journal or book article. Graphics software and laser printers have placed professional-quality graphics within the reach of everyone. But in the end, whether your audience sees clear, understandable images or not depends on whether you followed the principles presented here. Learn the strengths and weaknesses of different forms of visual presentations. Understand when to use a figure, and how much information can be represented in one. See examples of bad, good, and better graphs and tables. The author also presents information on presenting DNA sequences, protein structures, and other molecular graphics. '
In Drawing with a Tablet: Easy Techniques for Mastering Digital Drawing on Location, readers will learn step by step how to create amazing drawings while on the go. In the sixth volume of the Urban Sketching Handbook series, popular artist and workshop instructor Uma Kelkar shows sketchers how to take their digital drawing to the next level. Whether you are new to sketching or wish to try the latest technology, this useful guide shares expert tips and techniques for drawing on a tablet. With a focus on using the ProCreate tool, but with information that is relevant to other digital platforms, you will start with the basics, such as opening your file, choosing your resolution, determining your palette, and how to simplify your tools by creating a preferred set of brushes. The book also covers using layers and groups of layers, and shows you how to create a sketch from start to finish. Whether you are drawing at home, en plein air, on the go, or even at night, learn how to enliven your digital drawings and enhance your skills.
In creative advertising, no amount of glossy presentation will improve a bad idea. That's why this book is dedicated to the first and most important lesson: concept. Structured to provide both a complete course on advertising and a quick reference on specific industry topics, it covers every aspect of the business, from how to write copy and learn the creative process to how agencies work and the different strategies used for all types of media. This edition has been updated to include expanded chapters on interactive advertising and integrative advertising, a new chapter on branded social media, and fifty specially drawn new roughs of key campaigns. Pete Barry outlines simple but fundamental rules about how to "push" an ad to turn it into something exceptional, while exercises throughout help readers assess their own work and that of others. Fifty years' worth of international, award-winning ad campaigns--in the form of over 450 "roughs" specially produced by the author, fifty of which are new to this edition--also reinforce the book's core lesson: that a great idea will last forever.
Published to celebrate the life of Mike Peyton, 'the world's greatest yachting cartoonist', this second edition features personal tributes from some 12 other successful and well-known sailors (including Sir Robin Knox-Johnston, Sir Ben Ainslie and Tom Cunliffe). They all recognise Mike's observational talent and comment on how sailors see themselves (or their friends) in his cartoons. Along with 80 of his incomparable cartoons, Mike Peyton recounts how he became a yachting cartoonist and his fifty years of sailing. So as well as chuckling at the cartoons themselves there is the opportunity to learn from Peyton's 50 years of experience of sailing different boats, meeting a variety of sailors, and getting into - and out of - some truly hilarious situations.
The Art of Destiny showcases the stunning art and design behind one of the most exciting franchises in gaming today. From the mysterious dunes of Mars to the jungles of Venus and the abandoned aerospace installations on the Moon, Destiny takes players across the ancient ruins of our solar system on their quest to defend Earth's last city and become legend. To build this expansive universe, the team at Bungie drew from a multitude of inspirations--from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture--all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game's sweeping world, grand scope, and vibrant visuals. (c) 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
Over 700 borders, frames, corners, scrollworks, cartouches, florals, vases, geometrics, figures, rosettes, all in high Victorian style.
With grace, poetry, clarity, and expert knowledge, artist Etienne Appert brings us a book about the very origins of the art of illustration-what it means and why it exists. "Why do you draw?" A simple question by a young boy moves the author to travel with him down the River of Ink, which flows from the present day back to the very first illustration drawn by a human. Along the way, they visit legendary artists of the past and encounter personal tales that explore the philosophy of communication through drawing. Why do we draw? It's a simple question with a spellbinding and complex answer with an entirely new and entertaining look at the history of art. Also featured is an illustrated interview between Appert and comics master Scott McCloud (Understanding Comics, The Sculptor) that no reader should miss!
As McCarthyism swept across the United States and capitalism was king, white America enjoyed a feeling of pride and security that was reflected in advertising. Carelessly flooding society with dangerous misinformation, companies in the 50s promoted everything from vacations in Las Vegas, where guests could watch atomic bombs detonate, to cigarettes as healthy mood-enhancers, promoted by a baby who claims his mother feels better after she smokes a Marlboro. From "The World's Finest Automatic Washer" to the Cadillac which "Gives a Man a New Outlook," you'll find a colorful plethora of ads for just about anything the dollar could buy. Oh, and "Have you noticed how many of your neighbors are using Herman Miller furniture these days?" If only you could really travel back in time and pick up a few chairs for your collection...
Graphis Journal Take a deep dive into the minds of some of today's renowned designers, photographers, art directors, and more inside the Graphis Journal A quarterly print and digital magazine we hope inspires your creativity -- The Journal is filled with thought-provoking, intimate, meaningful interviews and stories that take you inside the minds, work, and spaces of top designers, agencies, photographers, artists, and other outstanding creatives around the globe. Each Journal issue is beautifully printed and features 12 lead stories and Q&As from creatives in their own words plus images of some of their finest work. You'll learn the celebrations, challenges, and what inspired them along the way Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
Andy Warhol (1928â1987), a giant of twentieth century art, is known to most people for his iconic images of soup cans, Coke bottles, and Marilyn Monroe. Before his meteoric rise to fame in the early 1960s as a Pop Art superstar, Warhol was a highly successful commercial artist in New York.  The late Matt Wrbican, former chief archivist of the Warhol Museum in Pittsburgh, once said âthere are very few stories left to tell about Warhol, but textiles is one of themâ. This is the first book devoted to the commercial textile designs of this leading figure in the history of art. With stunning new photography throughout, including unpublished images of newly discovered textiles, the book sheds new light on a previously undocumented but important aspect of Warholâs oeuvre. Featuring over 30 different textiles, from ice cream sundaes to acrobatic clowns, Warhol: The Textiles offers a unique record of the beginnings of one of the twentieth centuryâs greatest artists. Published in association with the Fashion and Textile Museum Exhibition Schedule: Fashion and Textile Museum, London (March 31âSeptember 10, 2023)
The Art of Deus Ex Universe is the ultimate gallery of art From Deus Ex: Human Revolution and Deus Ex: Mankind Divided, featuring over 300 images, including sketches and concept art. With commentary throughout from the world-renowned art team, this extraordinary collection of groundbreaking game art depicts a dystopian future where mankind has evolved...at the cost at its humanity.
Technical drawings of all the major ships and vehicles from the Alien movies, presented in incredible detail. Includes iconic spacecraft like the Nostromo, the Sulaco and the Covenant. Alien: The Blueprints is a collection of brand new blueprints of all the major vehicles, ships and technology of the Alien movie universe. Artist Graham Langridge delves deep into the concept art, set designs and photography to recreate full and accurate blueprints of the drop ship, the Sulaco, the Nostromo and many more. Covering all the movies including Prometheus and Alien: Covenant, this is a must-have for any Alien fan. * Large-format pages reveal these technical drawings in breathtaking detail. * Gatefold pages allow for large vessels like the Sulaco and the Covenant to be shown at a greater size. * Includes the Covenant, the lander and the cargo lifter from Alien: Covenant
This box of postcards representing Disney's modern classics collects concept art-many pieces never before published-and final frames from ten iconic films made since Disney's renaissance in the 1990s, spanning from The Little Mermaid in 1989 to Big Hero 6 in 2014. Copyright (c)2015 Disney Enterprises, Inc. All rights reserved.
244 representations, symbols, and manuscript pages of devils and death from Ancient Egypt to 1913. Fascinating graphics depict demons, witches and warlocks, the Danse Macabre, Hell and Damnation, the Art of Dying, more. Works by Dürer, Cranach, Holbein, Rembrandt, others.
Graphis Journal Take a deep dive into the minds of some of today's renowned designers, photographers, art directors, and more inside the Graphis Journal A quarterly print and digital magazine we hope inspires your creativity -- The Journal is filled with thought-provoking, intimate, meaningful interviews and stories that take you inside the minds, work, and spaces of top designers, agencies, photographers, artists, and other outstanding creatives around the globe. Each Journal issue is beautifully printed and features 12 lead stories and Q&As from creatives in their own words plus images of some of their finest work. You'll learn the celebrations, challenges, and what inspired them along the way Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
Illustrated lettering is one of the most recognisable trends in design, but how do you take your work in this area to new levels and make your projects stand out from the crowd? Illustrator, designer and educator Marty Blake takes you through the craft of creative lettering: what you need to know about working with various media and how to incorporate image and text successfully. Each chapter focuses on one technique, covering its history, the tools and techniques needed to achieve it, along with examples from designers and illustrators from around the world - all with critical reflection on what works, and why. Whether you're lettering by hand or digitally, Drawn to Type is perfect for use alongside courses in illustration and typography, and as an inspirational guide for designers looking to give the written word that visual impact.
This is the 5th book in the Imaginaire Series. David M Bowers from USA is the guest of honour. A variety of internationally known artists in the genre Magic Realism is showing their own especially, selected work. Among those are of course David M Bowers (US), Michael Hiep (NL), Gil Bruvel (US), Patrick Woodroffe (GB), Mark Wilkinson (GB), Micha Lobi (RUS) and many, many more from all over the world.
Birra Peroni is one of the historical symbols of Italian excellence production: Piedmontese by birth but deeply rooted in the whole national territory since the end of the 19th century, today the brand is known throughout the world, thanks to a consolidated presence on foreign markets. The history of the company is retraced in these pages from an unusual point of view, entrusted almost exclusively to images: those of Peroni's Historical Archive - dedicated to factories, advertising communication and the consumer community - which are accompanied by the shots of five young photographers from the European Institute of Design, who offered their personal reading of the brand. The result is a composite and varied visual story of how Birra Peroni was and is seen and perceived from the outside and from others, through history and today. Text in English and Italian. |
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