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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
Winnie-the-Pooh and his friends from the Hundred Acre Wood are some of the most beloved characters in classic children’s literature. But before they appeared in many millions of books and in nearly fifty languages, they started life in the 1920s as the product of a unique collaboration between A. A. Milne and E. H. Shepard; author and illustrator wove images and text together in a way that was utterly original for the time. For Shepard, it was a process that he relished, creating artwork for new editions right up until his death in 1976, at the age of ninety-six. In this beautifully presented, full-colour volume, readers will not only discover the story behind this remarkable partnership but also follow the evolution of Shepard’s work, from those first tentative sketches through to the illustrations we know and love, and even on to the characters’ later incarnations at Disney. Presenting over 150 full-colour images – including never-before-published sketches, finished artwork, personal family photographs and memorabilia – this is the perfect gift for those of us who grew up loving the books.
The highly anticipated follow up to best seller, Nuthin' But Mech,
this title delivers outstanding artwork from 40 artist contributors
to the Nuthin' but Mech blogspot. Founder of the blogspot, Lorin
Wood is so passionate about Mecha design that he created a nook of
cyberspace to dedicate to the talent that he found among his
colleagues.
Book of Ideas is just that: an outpouring of what one creative
director and designer has discovered from many years working in the
strange and endlessly fascinating world of the creative industry.
Sharing advice on everything from inspiration to inbox control,
facing your fears, finding happiness in your work, the art of
self-promotion and beating creative block. It is also illustrated
with some of the most important and resonant portfolio projects.
Book of Ideas is an invaluable tool to any creative at any stage in
their career.
In this follow-up to How to Draw Cars Like a Pro" and How to Draw
Choppers Like a Pro," award-winning car designer Thom Taylor teams
with kustom culture legend Ed Newton to reveal the tricks and
techniques top artists past and present have used to render crazy
cars and snarling drivers, warts-and-all. Chopped, slammed,
channeled, blown . . . from the late '50s through the '70s all of
these features and more lent themselves nicely to automotive art
that caricaturized the already severe design traits associated with
the cars of the period. More often than not, the whacked rods and
muscle cars depicted in this art were piloted by slobbering,
snaggle-toothed, wart-covered monsters with bulging, bloodshot
eyes. Beginning with a brief history of the form, Newton himself
traces the lineage of rod 'n' monster art to legends like Von
Dutch, Stanley "Mouse" Miller, Dean Jefferies, and his former
employer, Ed "Big Daddy" Roth. Taylor and Newton then proceed to
chapters covering everything from equipment to perspective, light
sources, and other technical considerations. Taylor also expands on
the cartooning, people, proportion, and color chapters from his
previous works, applying them to the subject at hand. In addition
to art by Newton and Taylor, the authors include dozens of examples
from current top automotive artists Darrell Mayabb, Dave Deal, John
Bell, and Keith Weesner.
"The Art of ALIEN: ISOLATION "is a high-end art book featuring over
300 images from the latest game in the critically and commercially
acclaimed Alien franchise. Taking players back to the survival
horror atmosphere of the first film, "ALIEN: ISOLATION" features
Amanda Ripley as the hero trying to survive on a decommissioned
space station. "The Art of ALIEN: ISOLATION" is the ultimate
gallery of the eagerly anticipated game, featuring extensive
concept and development art, and creator and artist commentary
throughout.
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