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Books > Arts & Architecture > Industrial / commercial art & design > Illustration & commercial art > General
This new title in the highly-successful "Design Series" features the design work of the acclaimed artist Peter Blake. Best known of the British pop artists, Peter Blake came to fame in the late 1950s and early 1960s with iconic works like "On the Balcony" and "First Real Target" both now in the Tate Gallery. Tate held an exhibition of his works in 1983 as well as a more recent retrospective at Tate Liverpool in 2007. His famous works for album covers, such as "The Beatles Sgt. Pepper's Lonely Hearts Club Band", the Band Aid single "Do They Know Its Christmas", the Oasis greatest hits album "Stop the Clocks" and Paul Weller's "Stanley Road" brought him to a wider audience. This stunningly designed book celebrates the brilliant creative talent of a unique British artist. "The Design Series" is the winner of the Brand/Series Identity Category at the British Book Design and Production Awards 2009, judges said: 'A series of books about design, they had to be good and these are. The branding is consistent, there is a good use of typography and the covers are superb'.
The definitive edition of the great Vesalius plates on human anatomy. Everything identified. 96 plates.
Capturing a monumental exhibition of magic realism and gothic art in Denmark, this catalog features more than 60 images in full color and black and white, from nearly 50 artists from around the world. The collection pays tribute to the combination of music and art in the 1970s and 1980s, celebrating the days when experiencing a new album's cover was an adventure in itself. Featuring some of the genres' most notable personalities, this array includes Claus Brusen, Jose Roosevelt, David Stoupakis, Patrick Woodroffe, Mark Wilkinson, David Bowers, Steven Kenny, Richard Kirk, and more.
The Art of Deus Ex Universe is the ultimate gallery of art From Deus Ex: Human Revolution and Deus Ex: Mankind Divided, featuring over 300 images, including sketches and concept art. With commentary throughout from the world-renowned art team, this extraordinary collection of groundbreaking game art depicts a dystopian future where mankind has evolved...at the cost at its humanity.
155 decorations: fruit and floral centerpieces, borders, wreaths, children in peasant garb, more.
Illustrated lettering is one of the most recognisable trends in design, but how do you take your work in this area to new levels and make your projects stand out from the crowd? Illustrator, designer and educator Marty Blake takes you through the craft of creative lettering: what you need to know about working with various media and how to incorporate image and text successfully. Each chapter focuses on one technique, covering its history, the tools and techniques needed to achieve it, along with examples from designers and illustrators from around the world - all with critical reflection on what works, and why. Whether you're lettering by hand or digitally, Drawn to Type is perfect for use alongside courses in illustration and typography, and as an inspirational guide for designers looking to give the written word that visual impact.
A lively look at an underexplored niche in the history of American ads: pop-ups. Drawing from Ellen G. K. Rubin's extensive collection of more than 7,000 pop-up books and related ephemera, Animated Advertising demonstrates how animated and dimensional paper devices have been used throughout US history to promote products, art, entertainment, and ideas. The book displays the creativity of advertisers in food, fashion, tobacco, pharmaceuticals, travel, music, politics, and more. Rubin's diverse examples of historical paper pop-ups show how they leaped from the pack of standard marketing materials to catch the eye and inform patrons and clientele about the items being sold. Illustrated with two hundred and fifty color images, and published to coincide with a Winter 2023 exhibition at the Grolier Club's New York headquarters, Animated Advertising is a lively look at an underexplored niche in the history of American marketing, graphic design, and paper engineering.
The first book to consider the importance of commercial art and design for Ed Ruscha's work Ed Ruscha (b. 1937) emerged onto the Los Angeles art scene with paintings that incorporated consumer products, such as Spam and Sun-Maid raisins. In this revelatory book, Jennifer Quick looks at and beyond the consumer imagery in Ruscha's work, examining it through the tools, techniques, and habits of mind of commercial art and design. Quick shows how his training and early work as a commercial artist helped him become an incisive commentator on the presence and role of design in the modern world. Back to the Drawing Board explores how Ruscha mobilized commercial design techniques of scale, paste-up layout, and perspective as he developed his singular artistic style. Beginning with his formative design education and focusing on the first decade of his career, Quick analyzes previously unseen works from the Ruscha archives along - side his celebrated paintings, prints, and books, demonstrating how Ruscha's engagement with commercial art has been foundational to his practice. Through this insightful lens, Quick affirms Ruscha as a powerful and witty observer of the vast network of imagery that permeates visual culture and offers new perspectives on Pop and conceptual art.
Once upon a time – the 1980s – in a galaxy not really all that far away – New York – Michael Gingold started a collection of newspaper advertisements for the science fiction, fantasy, and horror releases that stoked his passion as a genre fan. Eventually, he would grow up to become editor-in-chief of the horror magazine Fangoria, plus a writer for numerous other genre publications, a screenwriter, respected author, and all-around expert for films frightful and fanstastical. As the years went by, Michael held on to this collection of weird and wonderful art, eventually publishing the best-selling, horror-themed Ad Nauseam: Newsprint Nightmares from the 1980s and its sequel, Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s. And now he presents Ad Astra: 20 Years of Newspaper Ads for Sci-Fi & Fantasy Films, a year-by-year look at the movies that shaped many a childhood in the '80s and '90s. Inside this 270-page book, you'll find Star Trek to Starship Troopers, The Dark Crystal to Dark City, Blade Runner to The Running Man, RoboCop to Robot Jox, The Empire Strikes Back to Back to the Future, and many, many more. See alternate artwork for your favorite films, learn the fascinating behind-the-scenes stories of their marketing campaigns, and read the most entertaining and unexpected quotes from reviewers at the time all carefully curated by Michael. So throw on your jetpack as we travel back in time to when print was king and movie marketing was an art form for the ages! Also available: Ad Nauseam: Newsprint Nightmares from the '70s and '80s and Ad Nauseam II: Newsprint Nightmares from the 1990s and 2000s.
The official art book for the animated movie Spies in Disguise. Super spy Lance Sterling (Will Smith) and scientist Walter Beckett (Tom Holland) are almost exact opposites. Lance is smooth, suave and debonair. Walter is… not. But when events take an unexpected turn, this unlikely duo are forced to team up for the ultimate mission that will require an almost impossible disguise - transforming Lance into the brave, fierce, majestic… pigeon. Walter and Lance suddenly have to work as a team, or the whole world is in peril. In this coffee table hardback, uncover the concept designs, character sketches, storyboards, and production art, alongside insight from the artists, filmmakers, and directors for this animated buddy comedy set in the high-octane globe-trotting world of international espionage.
Graphis Journal Take a deep dive into the minds of some of today's renowned designers, photographers, art directors, and more inside the Graphis Journal A quarterly print and digital magazine we hope inspires your creativity -- The Journal is filled with thought-provoking, intimate, meaningful interviews and stories that take you inside the minds, work, and spaces of top designers, agencies, photographers, artists, and other outstanding creatives around the globe. Each Journal issue is beautifully printed and features 12 lead stories and Q&As from creatives in their own words plus images of some of their finest work. You'll learn the celebrations, challenges, and what inspired them along the way Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
Practical archive of extraordinarily beautiful and decorative letters of the alphabet splendidly ornamented with geometric and curvilinear motifs interwoven with royal and saintly figures, mythical creatures, knights in battle, exquisite florals and much more. A wonderful glimpse of the ancient art of manuscript illumination.
The wit, humanity, and many-sided talent of Norman Rockwell (1894-1978) are on full display in his classic autobiography. Rockwell's New York City boyhood, his apprentice days at the Art Students League, his first fateful visit to the Saturday Evening Post, his adventures abroad, his move to rural Vermont - all are recounted with a mix of sharp observation and self-deprecating humor. Throughout Rockwell invites the reader into his artistic process: he introduces his favourite models, candidly reveals his biggest flops, and documents the creation of a Post cover step by step. This Definitive Edition restores the original 1960 text of My Adventures as an Illustrator, as well as the playful vignettes that Rockwell drew to head each chapter. Thanks to a massive image digitisation effort undertaken by the Norman Rockwell Museum, it is also illustrated with more than 150 of Rockwell's paintings and drawings, many of which highlight lesser-known aspects of his work. A new introduction by the artist's granddaughter Abigail Rockwell adds reference value, as do an illustrated chronology and an annotated bibliography prepared by the staff of the Norman Rockwell Museum. This attractive volume will be the essential source on the life of Norman Rockwell, and delightful reading for anyone who enjoys his art. Plus, its publication coincided with a major exhibition at the Norman Rockwell Museum in 2019 concerning the autobiographical elements in the artist's work (Norman Rockwell: Private Moments for the Masses).
Archetypes in Branding: A Toolkit for Creatives and Strategists offers a highly participatory approach to brand development. Combined with a companion deck of sixty original archetype cards, this kit will give you a practical tool to: *Reveal your brand's motivations, how it moves in the world, what its trigger points are and why it attracts certain customers *Forge relationships with the myriad stakeholders that affect your business *Empower your team to access their creativity and innovate with integrity Readers will use this tool over and over again to inform and enliven brand strategy, and to create resonant and authentic communications. For more information visit www.archetypesinbranding.com.
Delving into the rationale behind influential communication, The Power And Influence Of Illustration helps you understand how to work with a message to create convincing illustrations for your audience. Alan Male explains how illustrative imagery can lampoon, shock, insult, threaten, subvert, ridicule, express discontent and proclaim political and religious allegiance. He explores how its tools have been used in the past, and looks at how contemporary illustrators can use their own work to persuade - and discusses where the line between persuasion and propaganda lies. These issues are explored using hundreds of full colour images from international artists, both contemporary and historical.
World Of Warcraft: Chronicle - Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.
You asked, we listened. Hot on the heels of our best-selling flat-display bookstand, we've worked with our bookbinder to develop the next must-have. These stands display your book upright, whether closed or open to leaf through, allowing you to proudly showcase your favorite tome without damaging or straining its spine. Made of solid glass-like acrylic, these are available in three sizes custom-made to carry our entire catalogue. Whether it's a big-and-bold Collector's Edition or one of our Basic Art volumes, an XXL-sized monograph or a compact Bibliotheca Universalis: all TASCHEN books deserve the royal treatment. Size XL: For all of our XXL-sized giants, including Collector's Editions (even enclosed in their clamshell box!) Also available: Size M: Fit for Bibliotheca Universalis, Basic Art series, and all regular titles Size L: Can accommodate up to our XL series
How did the earth look in prehistoric times? Our images of the remote past, museum displays of dinosaurs and book illustrations of exotic plants and animals, are based on fragmentary evidence, yet these depictions are realistic enough to suggest that we can know exactly what the earth looked like millions of years ago. Today depictions of the earliest stages of the earth - deep time - are so common that we take them for granted, but less than 200 years ago no such pictures existed. In Scenes from Deep Time, Martin J. S. Rudwick traces the earliest attempts to reconstruct the past no one has ever seen. With over 100 stunning lithographs and engravings from the eighteenth and nineteenth centuries, many reproduced here for the first time since their original publication and accompanied by portions of the original explanatory texts, Rudwick argues that scientists and artists made earth history visually compelling as evidence from nature supplanted the biblical view of the distant past. Until 1820, the only pictorial reconstructions of earth history were illustrations of the biblical creation story. During the following decades, geologists and biologists gathered and interpreted fossil evidence that suggested the earth was millions of years old. Fossil finds inspired a new collaboration between scientists and artists, and as they became more confident in their visions of the past, they produced increasingly realistic portrayals of deep time. By 1870, the prehistoric past was depicted in the same style as the scenes we see today, and these representations continue to reflect and often shape scientific as well as public views. Because we can never completely know what life was like in deeptime, these images fascinate scientists and laypeople alike.
The Street Fighter IV and Super Street Fighter IV games rejuvenated the fighting game genre, and solidified Street Fighter once again as the king of all fighting games. Collected in this volume is all the spectacular artwork behind the ultimate fighting game, including character designs, development sketches, promotional art, story boards, creator commentary, and more!
This second volume of cinematic eye candy further documents the quickly burgeoning underground film poster movement, a group of artists who challenge Hollywood's marketing machine by bringing clever artwork and design back to movie posters. Nearly 100 emerging artists, with a dozen returning favorites, present their newly produced images. Cinematic visual masters Jason Edmiston, Gary Pullin, Akiko Stehrenberger, Randy Ortiz, Brandon Schaefer, Gabz, Dave Perillo, Chris Garofalo, Anthony Petrie, Godmachine, Tracie Ching, Clark Orr, Orlando Arocena, Steve Dressler, Paul Shipper, Tom Hodge, Luke Insect, and more additionally provide commentary and behind-the-scenes information. Movies illustrated include classics like Vertigo, Rosemary's Baby, and One Flew Over the Cuckoo's Nest, more recent hits such as Her and Drive, cult favorites Dazed and Confused and Donnie Darko, and childhood staples Ghostbusters, Back to the Future, and Labyrinth.
Graphis Journal Take a deep dive into the minds of some of today's renowned designers, photographers, art directors, and more inside the Graphis Journal A quarterly print and digital magazine we hope inspires your creativity -- The Journal is filled with thought-provoking, intimate, meaningful interviews and stories that take you inside the minds, work, and spaces of top designers, agencies, photographers, artists, and other outstanding creatives around the globe. Each Journal issue is beautifully printed and features 12 lead stories and Q&As from creatives in their own words plus images of some of their finest work. You'll learn the celebrations, challenges, and what inspired them along the way Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented. |
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